Ladies and gents, scumnerds and scrubs, I give you the
LOLSTAB:
visitors can't see pics , please
register or
loginHere we have a 4
1/2 lb. sword extended outward to create a reach longer than the wielder is tall (we're pretending that this wooden sword is the danish great sword, which is 7 units longer. I'm not made of money).
I did some testing at home with a device (a 4ft wooden dowel with two 2
1/2 lb. weights on it positioned accordingly) and doing this thrust with any power is simply not happening. I know you aren't all fans of anecdotal evidence so I won't get into much more detail with that unless you request it.
Here is a list of problems with this thrust:
1. Strength. This thrust would require incredible, almost inhuman strength to perform effectively.
2. Grip. The hilt grip is so unbalanced that a light knock or gust of wind could pull this weapon right out of its bearer's hands, else in a completely different direction.
3. Speed. This thrust is ridiculously fast with very large hitbox.
4. Reality. This is not how thrusts were performed with a two-handed sword. In fact, almost none of the double-handed swords in cRPG are accurately wielded. In reality, the European double-handed sword was not often held with both hands on the hilt, particularly when in confined spaces. When you press "X" with a double-handed sword,
that is how they were meant to be held. Look at some of double-handed swords in history:
visitors can't see pics , please
register or
loginvisitors can't see pics , please
register or
loginvisitors can't see pics , please
register or
loginIn these images, I've drawn arrows pointing to a structure that is constant on all three pictures. These are called quillons, specifically the upper quillons. A bearer would grip the sword at both the hilt and beneath the upper quillons and then use the sword as a short, bladed spear. When delivering a thrust, the bearer had options; he could push against the pommel while holding the upper hilt and deliver an overhanded or underhanded thrust. He could remain holding the hilt and upper hilt and do the same. But he never took the sword at the hilt with both hands, brought the pommel over his shoulder and lunged forward extending his arms as far as he can. If a knight tried to do this in battle he would quickly find himself dead on the ground. If GrannPappy tried to do it he would find his back thrown out.
I posted this in game balance discussion for a reason, and that reason is the two-handed thrust is imbalanced. A Longsword thrust outreaches the War Spear thrust. A thrust with a Danish Greatsword comes near to the length of a Long Spear.
Suggestion: give two handed weapons better animations, if the time can't be taken to improve the animations then just give them the polearm animations while retaining the use of 2h WPF. Thank you for reading and please don't give me too much infamy.
EDIT: a point brought up by Thomek:
Actually agree here..
Nerf the thrust damage, and buff the polearm mode to compensate..
A much more realistic solution than changing the animations, though I'd like to see the polearm mode still use 2h wpf.