Nerf HX!ಠ_ಠ
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--> Miwiw's Horse Archery Guide (http://forum.c-rpg.net/index.php/topic,31114.0.html) <--
Did he just call high agi katana characters noob tubers? Are you mad? A high agi katana char dies in one hit and has to hit everyone 3-10 times with a pretty high chance to glance. That is not a noob tube character. The noob tube character is the 36/3 str build with a great maul, or maybe a great lance cav... something with the ability to one shot just about anyone if you catch them off guard.
anyways. I play agi shielder so clearly I have picked the class that takes the most skill while offering the least power. Go me.
ಠ_ಠ
I see what you did there.
I play agi shielder so clearly I have picked the class that takes the most skill while offering the least power.
You may want to watch this short video first; on the subject of balancing player skill:I have to disagree with that video on the need for easily executed, moderately effective strategies for new players. If a player isn't willing to lose to more experienced players while learning a new game, then that player probably shouldn't be playing competitive games - there are a number of fantastic cooperative games out there (although fewer than I would like).
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Did he just call high agi katana characters noob tubers? Are you mad? A high agi katana char dies in one hit and has to hit everyone 3-10 times with a pretty high chance to glance. That is not a noob tube character. The noob tube character is the 36/3 str build with a great maul, or maybe a great lance cav... something with the ability to one shot just about anyone if you catch them off guard.I am more talking about tactics than build and weapon choices. Yesterday night, I faced this guy on battle (I will not name him bc it doesn't matter), who basically one-shot me two rounds in a row before I could react (I played xbow/1h/buckler, wearing tribal armor). The round after that he tried again and I was prepared enough to block his back-and-fourth katana "snake strikes" and deal with him. So even though this is just an anecdote and ofc no proof for something being OP (if anything it is proof that I wasn't aware enough), but it gives us an idea how tactics can be found that are easy enough to learn and extremely hard to cope with head on, if your reactions aren't like that of a machine. I'm all for variety in a game though, coping is more than winning a duel.
anyways. I play agi shielder so clearly I have picked the class that takes the most skill while offering the least power. Go me.
I have to disagree with that video on the need for easily executed, moderately effective strategies for new players. If a player isn't willing to lose to more experienced players while learning a new game, then that player probably shouldn't be playing competitive games - there are a number of fantastic cooperative games out there (although fewer than I would like).aye. But I would argue that the learning of strategies is not linear. Or in other words, things can be hard when you suck at it, but they can get easier to learn, when you have something else to do until you mastered it. Like when your low-level character uses stones until it can hold a sword. Or with actual gamer skill: using 1h for a while and learning blocking will improve your survivability when going ranged.
Very good video.
Crossbows is cprg equalent of "noobtube" ... made me rethink my hate for those diabolical devices..
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anyways. I play agi shielder so clearly I have picked the class that takes the most skill while offering the least power. Go me.
I think.. It's shouldn't like A=B for items. If u are playıng well u will kill them all :o ..... it's injustice... What about poor guys? Thay spending their time a lot than u so thay must got plus things against u.. like crpg if u play more u got more +3 and with it long live a few hits for one kill.. so dont be MERC.. Be receptive to low skills.
I'm not going to address str or agi builds because fuck the police.There's an old picture of something like that. It's about the skill curve and it ends with the conclusion that everything is mostly balanced.
I think the game actually goes circular with its skill progression. Using a shield is pretty good before you learn to manual block. Then you realize that not using a shield is actually kind of superior. But then you realize you die to ranged alot, so you try that. Then you realize that shielders can mow you the fuck down. Then you switch to shielder and realize that it sucks and is hard and you switch to two hand, and so on and so on.
I'm not going to address str or agi builds because fuck the police.
I think the game actually goes circular with its skill progression. Using a shield is pretty good before you learn to manual block. Then you realize that not using a shield is actually kind of superior. But then you realize you die to ranged alot, so you try that. Then you realize that shielders can mow you the fuck down. Then you switch to shielder and realize that it sucks and is hard and you switch to two hand, and so on and so on.
There's an old picture of something like that. It's about the skill curve and it ends with the conclusion that everything is mostly balanced.
this one? :D
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And now in 2013 we get people going in reverseMad cause not at the state when spam fails on you.
thinking they are here
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while really they are here
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I think the javelin refers to at that point being able to beat most people with a javelin in melee mode, as I think neih was fond of doing.
Mad cause not at the state when spam fails on you.
Mad because those filthy luckers don't let me feint the hell out of them.If someone spams, hold, if someone feintspams, make a chamberattempt on his first feint, if he releases, you chamber, if he feints, you get a free hit, if he hold, you're likely gonna get fucked.
The only thing spam promotes is a blockfest.
If someone spams, hold, if someone feintspams, make a chamberattempt on his first feint, if he releases, you chamber,if he feints, you get a free hit, if he hold, you're likely gonna get fucked.
If someone spams, hold, if someone feintspams, make a chamberattempt on his first feint, if he releases, you chamber, if he feints, you get a free hit, if he hold, you're likely gonna get fucked.
Thats not true . On failing to chamber a feint you will still get fucked pretty often . At least with DGS against a wide variety of faster weapons - 1h,fast swords etc. - but often enough against other long weaps - other GSs, Axes, spears etc. Best tactic agains spam in my expereance is simply out-time by finding a window in the spam pattern. If you miss the window , you can still emergency-block, thats pretty safe imo.
Biggest problem was always delayed attacks , because they make it hard to get the right timing ...
Thats not true . On failing to chamber a feint you will still get fucked pretty often . At least with DGS against a wide variety of faster weapons - 1h,fast swords etc. - but often enough against other long weaps - other GSs, Axes, spears etc. Best tactic agains spam in my expereance is simply out-time by finding a window in the spam pattern. If you miss the window , you can still emergency-block, thats pretty safe imo.
Biggest problem was always delayed attacks , because they make it hard to get the right timing ...
Don't hold against spammers that's how you give them free hits, spam relies on your opponent making timing/positioning/swing direction "mistakes" holding an attack or delaying your attack turn against some one who's letting off attacks one after the other will end badly.
Agreed with the second part though.
This is true, using slower weapons you have to realize what you can and cannot chamber. With slower 2h I will never try to chamber an overhead especially from faster weapons because of how easy it is to feint out of the over head and into a side swing before my chambered overhead would have time to hit.
Delayed attacks or holds fail to spam/educated swinging easily, they're giving up precious moments of their attack time and it takes up moments of yours if you let them do it. Holding/delaying attacks only works if the person is following the "I attack you block, you attack I block" game.
Zlisch how can you possibly say holding is a good idea against spam, that's precisely what spam beats easily.
Short holds. Long holds are retarded moves and gets punished. Only times you should hold an attack for the amount of that amount of time is if you're supporting (holding an attack ready until your ally does another directional attack)
Explain to me how a short hold is going to help you when your enemy is already halfway through his attack animation.
If you react faster than a snail, you can just move the opposite way of were his swing came from and hit him in the start of your own animation.
You can also fall back on a block if you want to play it defensively. Getting hit by spam is your fault, and your fault only.
Short held attacks should still be quick enough to deal with spam though.
Now do that with a 1h weapon.
I don't see how holding is going to make your attack any faster. The usual problem with spam is that your reaction window when you see your enemy is attempting a follow up attack after you blocked once is already pretty small. What is the use of making it even shorter by holding ? You want to hold when your enemy is blocking, not when he is in the middle of an attack animation.
The easiest weapon type to actually do it with...
It doesn't make it better, I never said that, but short holds rarely, if ever, get punished by spam. When I ran around with a 15/18 build with a non-loomed elite scimitar I used short holds a lot of the time to get the most damage out of the rather low base, but it was still fast enough to counter spamming. I think we have a different view on short holds. Talking like a quarter of a sec to get more damage while still avoid being taken down by random spam.
Every type of player specialisation thinks at least one other type of specialisation is op and requires no skill.
All this proves, with 95% of "x is op" discussions, is that alot of people like to blame anything but themselves.
My favourite example of how people blame anything but themselves was a guy who was so furious about hits thru his blocks bug in game mechanics he posted a video as evidence, all it showed was the fuckwit was constantly releasing his blocks too soon.