Author Topic: [Extra Credits video] Balancing for Skill  (Read 4371 times)

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Offline Matey

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Re: [Extra Credits video] Balancing for Skill
« Reply #30 on: June 21, 2013, 08:40:46 pm »
+3
I'm not going to address str or agi builds because fuck the police.

I think the game actually goes circular with its skill progression. Using a shield is pretty good before you learn to manual block. Then you realize that not using a shield is actually kind of superior. But then you realize you die to ranged alot, so you try that. Then you realize that shielders can mow you the fuck down. Then you switch to shielder and realize that it sucks and is hard and you switch to two hand, and so on and so on.

how dare you acknowledge that shielding is actually hard! everyone assumes it is ez mode cause lolshieldblockez.

Offline CrazyCracka420

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Re: [Extra Credits video] Balancing for Skill
« Reply #31 on: June 21, 2013, 09:17:03 pm »
0
There's an old picture of something like that. It's about the skill curve and it ends with the conclusion that everything is mostly balanced.

Hopefully someone has it saved and will post it...saw it not too long ago
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Offline Kajia

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Re: [Extra Credits video] Balancing for Skill
« Reply #32 on: June 21, 2013, 09:51:17 pm »
+7
this one? :D
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Offline CrazyCracka420

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Re: [Extra Credits video] Balancing for Skill
« Reply #33 on: June 21, 2013, 10:12:43 pm »
0
That's it! Thank you (will save it this time).

I've always felt the game was pretty balanced (at least in the last 2 years, even with all the nerfs and buffs, which I thought were unnecessary for the most part).  But then again, I've pretty much always been lance/1h/shield cavalry.  I think it's a very accurate progression map.
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Offline Elindor

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Re: [Extra Credits video] Balancing for Skill
« Reply #34 on: June 21, 2013, 10:49:09 pm »
0
this one? :D
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I'd be interested in a written walkthrough of this if someone wants to summarize it lol.  I get most of it, but is it suggesting that the ultimate step is to start using javelin's? :)

I also don't know if I'd say that the majority of the population is that far down anymore lol ... I think they've migrated up some maybe.
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Offline CrazyCracka420

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Re: [Extra Credits video] Balancing for Skill
« Reply #35 on: June 21, 2013, 10:53:23 pm »
0
I don't think javelin users are the master race, or that was what the picture was implying.  I think it more represents the fact you think you have most of the game mastered, and it's pretty well balanced, and then you get a thrower to fuck up your day. 

Also would agree that the majority of the population is probably in the decent blocking phase or higher.
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Offline Elindor

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Re: [Extra Credits video] Balancing for Skill
« Reply #36 on: June 21, 2013, 10:57:38 pm »
0
Gotcha, I do agree with the overall idea of it though...game is pretty well balanced all things considered.
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Re: [Extra Credits video] Balancing for Skill
« Reply #37 on: June 21, 2013, 11:00:13 pm »
0
Did a quick google search and looks like it came from May 2010, and has people giving their analysis in the thread:

http://forums.taleworlds.com/index.php?topic=115140.0
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Offline Kafein

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Re: [Extra Credits video] Balancing for Skill
« Reply #38 on: June 22, 2013, 12:10:02 am »
+6
And now in 2013 we get people going in reverse

thinking they are here

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while really they are here

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Offline Zlisch_The_Butcher

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Re: [Extra Credits video] Balancing for Skill
« Reply #39 on: June 22, 2013, 12:47:16 am »
+1
And now in 2013 we get people going in reverse

thinking they are here

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while really they are here

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Mad cause not at the state when spam fails on you.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Ronin

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Re: [Extra Credits video] Balancing for Skill
« Reply #40 on: June 22, 2013, 08:11:06 am »
-1
(click to show/hide)

If I'm not mistaken, this picture is used for native not for cRPG.

That's why javelins are on the top, because they are fundamental to playing infantry.

You can also understand it from the the spam fails section. Because spam never fails in cRPG.
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Offline Teeth

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Re: [Extra Credits video] Balancing for Skill
« Reply #41 on: June 22, 2013, 10:25:06 am »
+3
I think the javelin refers to at that point being able to beat most people with a javelin in melee mode, as I think neih was fond of doing.

Offline Falka

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Re: [Extra Credits video] Balancing for Skill
« Reply #42 on: June 22, 2013, 11:18:27 am »
+1
I think the javelin refers to at that point being able to beat most people with a javelin in melee mode, as I think neih was fond of doing.


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Offline Kafein

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Re: [Extra Credits video] Balancing for Skill
« Reply #43 on: June 22, 2013, 11:42:53 am »
0
Mad cause not at the state when spam fails on you.

Mad because those filthy luckers don't let me feint the hell out of them.

The only thing spam promotes is a blockfest.

Offline Zlisch_The_Butcher

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Re: [Extra Credits video] Balancing for Skill
« Reply #44 on: June 22, 2013, 11:53:13 am »
+3
Mad because those filthy luckers don't let me feint the hell out of them.

The only thing spam promotes is a blockfest.
If someone spams, hold, if someone feintspams, make a chamberattempt on his first feint, if he releases, you chamber, if he feints, you get a free hit, if he hold, you're likely gonna get fucked.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.