cRPG

cRPG => Suggestions Corner => Topic started by: Torben on June 04, 2013, 01:39:55 pm

Title: lance angle, once more :D
Post by: Torben on June 04, 2013, 01:39:55 pm
Sooooooo I was wondering.... after horses maneuverability,  lethality and survivability, and after lance damage being nerfed again and again,  after couching with thrustable lances not being a real option anymore,  after battlefield awareness of footsoldiers having increased a lot,  after hoplites and pikes having appeared everywhere,  HX  having popped up like little annoying zerglings (seriously,  HA used to be a problem,  now they arent even worthy of a mentioning poor bastards :/),  after 1 and 2h cav having gained the experience and skill to block down...

could we,  for the timeframe of one patch,  restore old lance angle and just see how it does these days?

pretty please?
visitors can't see pics , please register or login

look im even using a cat picture
Title: Re: lance angle, once more :D
Post by: Joker86 on June 04, 2013, 01:48:42 pm
I don't mind. The problems with cav don't origin from the lance angle, so it wouldn't make things worse for infantry. But cav vs. cav fights could become easier again. Don't know if this means they become more interesting. Guess not.
Title: Re: lance angle, once more :D
Post by: Araxiel on June 04, 2013, 01:51:38 pm
1h cavs on heavy horse like me would be pwned by lancer cavs without having any chance to hit back.
Title: Re: lance angle, once more :D
Post by: Fuma Kotaro on June 04, 2013, 01:53:06 pm
Would be fucking annoying but i had to + you because of that meow *.* still we can give it a try
Title: Re: lance angle, once more :D
Post by: Thomek on June 04, 2013, 01:53:46 pm
Yes because you struggle so much with your K:D ratio and cav is so difficult Torben..
Title: Re: lance angle, once more :D
Post by: Gravoth_iii on June 04, 2013, 01:55:46 pm
Cav is still pretty OP though, 1h cav is tearing through infantry like crazy. Constantly getting oneshot by them. I guess lance cav is rare now though, but i still think they are good as they are. Horses are still super tanky and shields on horseback blocks 90% of your body, and even the horses body. I'd like to see horses becoming weaker if cav is to get a buff.

Also make stakes 1 slot, damage nerf on them was enough, we should atleast be able to spam them ;)
Title: Re: lance angle, once more :D
Post by: Torben on June 04, 2013, 02:09:23 pm
I agree that we are at a fragile state of balance atm,  and that the larger lance angle might disrupt the current state.  but I suspect it would have a greatly lesser impact then most of you think. 
Title: Re: lance angle, once more :D
Post by: FRANK_THE_TANK on June 04, 2013, 02:14:01 pm
1h cavs on heavy horse like me would be pwned by lancer cavs without having any chance to hit back.

Not true. I swash buckle on native all the time and pwnpwnpwnpwn!
Title: Re: lance angle, once more :D
Post by: CrazyCracka420 on June 04, 2013, 03:44:08 pm
Cav is still pretty OP though, 1h cav is tearing through infantry like crazy. Constantly getting oneshot by them. I guess lance cav is rare now though, but i still think they are good as they are. Horses are still super tanky and shields on horseback blocks 90% of your body, and even the horses body. I'd like to see horses becoming weaker if cav is to get a buff.

Also make stakes 1 slot, damage nerf on them was enough, we should atleast be able to spam them ;)

Horses are super tanky?  Depending on the terrain destrier and lighter horses can't run over more than one person without coming to a complete stop.  Hell even just running over one person sometimes slows the horse down enough to get hit at least once by the guy you ran over.  And you want to see horses become weaker?  Please...

I honestly don't think the full lance angle is necessary (the native one is too much).  If anything I'd suggest a secondary grip on the lance (overhand grip) that allows you to stab farther back and to the sides of your horse (wouldn't be useful riding at higher speeds, would be mainly for dealing with infantry behind your horse when you get reared or the measly charge damage makes your horse come to a complete stop because something that weighs 1/5th of your horse made it come to a stop). 
Title: Re: lance angle, once more :D
Post by: rufio on June 04, 2013, 03:48:56 pm
I agree that we are at a fragile state of balance atm,  and that the larger lance angle might disrupt the current state.  but I suspect it would have a greatly lesser impact then most of you think.

back to the good old days when i was lancer cav on arabian, and could perma stab people while dancing my horsey in eights, but then again indeed whole skill ceiling of community has risen so i + you.
Title: Re: lance angle, once more :D
Post by: Turboflex on June 04, 2013, 03:50:05 pm
Cav is so hard !!
Title: Re: lance angle, once more :D
Post by: Gurnisson on June 04, 2013, 03:52:31 pm
+1

Played (Heavy) Lance cavalry
Played Great Lance cavalry
Played 1h Cavalry with Arabian Cavalry Sword and Paramerion

You buy some length with the lances, but compared to 1h cav they're just complete garbage. Needs some love.
Title: Re: lance angle, once more :D
Post by: Perverz on June 04, 2013, 04:21:31 pm
Yes because you struggle so much with your K:D ratio and cav is so difficult Torben..

spamer speaking...... get moar athl.
hypocrite cunt
Title: Re: lance angle, once more :D
Post by: BlueKnight on June 04, 2013, 04:33:32 pm
+1 for the cat picture

(click to show/hide)
Title: Re: lance angle, once more :D
Post by: KaMiKaZe_JoE on June 04, 2013, 04:39:08 pm
I want this, but I'm being selfish, because I'm lancer cav.

What this would mean:
1) Much more cav vs cav, and much better cav vs cav for lancers.
2) Easier for lancer cav to go one vs one with infantry.
3) A buff for maneuverable horses (Arabian).

I don't see cav getting more OP than it always has been (nerf it good). I see something like this allowing the more skilled lancer cav to rise out from the rest of the pack a bit more. Right now, lancers best bet for kills is sneaking up on someone and getting the kill with a straight-line lancing run.

More angles for attacking means a much better time at slower speeds, and would go nicely with more maneuverable horses like the Arabian or desert thing.

Title: Re: lance angle, once more :D
Post by: Teeth on June 04, 2013, 04:46:41 pm
+1

Played (Heavy) Lance cavalry
Played Great Lance cavalry
Played 1h Cavalry with Arabian Cavalry Sword and Paramerion

You buy some length with the lances, but compared to 1h cav they're just complete garbage. Needs some love.
Alternative conclusion: 1h cavalry needs a nerf, the damage output of 1h cav is insane. Getting one shot all the time by people with a mere 6 ps. You see more and more of them on the server, because they are incredibly strong. Half the time they don't even really go fast and yet take a huge chunk out of your hp.

Even I did well as 1h cav and I was incredibly horrible at it, and I was using a Knightly Arming sword.
Title: Re: lance angle, once more :D
Post by: San on June 04, 2013, 04:55:12 pm
Lancer cav seem good enough to me. Play smart and you can even get a rouncey to last round after round. I think a single lancer was way too powerful back then, and melee cav can learn a little bit from archers/infantry for sticking closer together or coordinating paths. Cav classes are some of the easiest to do teamwork with on the fly.

I wish there was a way to make cav v cav fights more interesting. If a horse is running away from you, you're lucky to take 20% damage off if you stab them due to speed bonus/not hitting at the optimal point in the animation. That's the only thing I do not like, since everyone just ends up running away from you.

Can't comment on 1h/2h cav since the 1h I use is too short to keep my rouncey safe.
Title: Re: lance angle, once more :D
Post by: Herkkutatti666 on June 04, 2013, 04:58:24 pm
Alternative conclusion: 1h cavalry needs a nerf
instead of nerfing things, lets just buff everything else
Title: Re: lance angle, once more :D
Post by: Gurnisson on June 04, 2013, 05:25:11 pm
Alternative conclusion: 1h cavalry needs a nerf, the damage output of 1h cav is insane. Getting one shot all the time by people with a mere 6 ps. You see more and more of them on the server, because they are incredibly strong. Half the time they don't even really go fast and yet take a huge chunk out of your hp.

Even I did well as 1h cav and I was incredibly horrible at it, and I was using a Knightly Arming sword.

If 1h cav is op, then great lance is definitely op too.. :)

I find lances, especially the heavy one, to be sub-par. Also, you can one-hit with your ashwood + shield or pike with 6-7 ps, I don't see you complaining about that..
Title: Re: lance angle, once more :D
Post by: Blueberry Muffin on June 04, 2013, 05:48:04 pm
Played lancer for a while recently, its not unplayable. Its not great either.

I saw it more as a supporting class, soon as melee engaged I would lance someone for 60-80% hp and bump 3 more down. Then circle round and repeat. No kills, but good for team.
Title: Re: lance angle, once more :D
Post by: darmaster on June 04, 2013, 05:52:25 pm
Alternative conclusion: 1h cavalry needs a nerf, the damage output of 1h cav is insane. Getting one shot all the time by people with a mere 6 ps.

totally agree

Played lancer for a while recently, its not unplayable. Its not great either.

I saw it more as a supporting class, soon as melee engaged I would lance someone for 60-80% hp and bump 3 more down. Then circle round and repeat. No kills, but good for team.

yaya agree, except you don't take 60-80% hps :/
Title: Re: lance angle, once more :D
Post by: Lamk on June 04, 2013, 06:18:55 pm
As a 1h cav, most of my kills are backstabbs because everything can outreach me. Even though I'm using a +3 arabian cavalry shorter things can hit me while I can't.
It is so easy to dehorse any kind of cav except the great lance users. You only need to jump back while swing and there you go you either killed the rider or the horse or even both at the same time.I have done that hundreads of times.By the way, don't nerf horses because my champion destrier can barely survive 3 arrows.
Title: Re: lance angle, once more :D
Post by: Riddaren on June 04, 2013, 08:08:28 pm
There will probably be a lot of whining from ranged infantry and 1H cavalry if the old angles are brought back.
Melee infantry should not be affected that much.

But the biggest concern if the old angle is brought back is probably that the amount of lancers will increase simply because people want to try out the "new" lancer class.
Title: Re: lance angle, once more :D
Post by: Gurnisson on June 04, 2013, 08:25:17 pm
As a 1h cav, most of my kills are backstabbs because everything can outreach me. Even though I'm using a +3 arabian cavalry shorter things can hit me while I can't.

l2p issue mostly.
Title: Re: lance angle, once more :D
Post by: darmaster on June 04, 2013, 09:07:11 pm
no bringing back old angles would be ridiculous, but as other said, 1h cav needs a nerf, seriously.
Title: Re: lance angle, once more :D
Post by: sF_Guardian on June 04, 2013, 09:18:08 pm
Sooooooo I was wondering.... after horses maneuverability,  lethality and survivability, and after lance damage being nerfed again and again,  after couching with thrustable lances not being a real option anymore,  after battlefield awareness of footsoldiers having increased a lot,  after hoplites and pikes having appeared everywhere,  HX  having popped up like little annoying zerglings (seriously,  HA used to be a problem,  now they arent even worthy of a mentioning poor bastards :/),  after 1 and 2h cav having gained the experience and skill to block down...

could we,  for the timeframe of one patch,  restore old lance angle and just see how it does these days?

pretty please?
visitors can't see pics , please register or login

look im even using a cat picture

Half a year :D
Title: Re: lance angle, once more :D
Post by: Torben on June 04, 2013, 10:10:50 pm
tbh I dont see the old lance angle as a great solution to a problem probably only lancers see as one : ) 

but,  I would like to see how it would work out in todays battlefield.
Title: Re: lance angle, once more :D
Post by: obitus on June 04, 2013, 10:25:05 pm
BUFF CAV
Title: Re: lance angle, once more :D
Post by: TomMyyY on June 05, 2013, 03:39:39 pm
I'm just going to leave this here.


You might want to skip to like 40 seconds in, this is just some unedited footage I uploaded a while back.
Title: Re: lance angle, once more :D
Post by: Herkkutatti666 on June 05, 2013, 03:42:56 pm
I'm just going to leave this here.


You might want to skip to like 40 seconds in, this is just some unedited footage I uploaded a while back.
arab warhorse was so op back then :DD
Title: Re: lance angle, once more :D
Post by: Mlekce on June 05, 2013, 03:45:15 pm
Torben y and Oberyn and one GK guy are so deadly as lancers.
Arab warhorse and heavy lance with plate and you guys are untouchable. Almost every time i tried to kill you as 1h cav with plate i died in one lance stab or i got dehorsed.
You don't deserve any buff.
Title: Re: lance angle, once more :D
Post by: Blueberry Muffin on June 05, 2013, 04:22:32 pm
Torben y and Oberyn and one GK guy are so deadly as lancers.
Arab warhorse and heavy lance with plate and you guys are untouchable. Almost every time i tried to kill you as 1h cav with plate i died in one lance stab or i got dehorsed.
You don't deserve any buff.

You can think of 3 good lancers. I can think of alot of good players for other classes.
Title: Re: lance angle, once more :D
Post by: Tzar on June 05, 2013, 04:38:18 pm
arab warhorse was so op back then :DD

Was :?:  :lol: still is  :wink:

Anyways, lancing was alot more fun back then, but for fuck sake it was OP!!

Cant see why they should bring it back, since the new angle makes it a hellavu lot more challenging to play lancer
Title: Re: lance angle, once more :D
Post by: SirCymro_Crusader on June 05, 2013, 04:40:44 pm
Was :?:  :lol: still is  :wink:

Anyways, lancing was alot more fun back then, but for fuck sake it was OP!!

But as Torben said that was before the lance nerf(s)

I've played every class and cavalry is the most annoying to play by far, but the only way to see the outcome would be to put it into affect, but i'm not really for or against it tbh.
Title: Re: lance angle, once more :D
Post by: Tzar on June 05, 2013, 04:44:37 pm
It would be like bringing pole stagger back, same story both things are utterly OP.

But i admit it was way more fun lancing with the old angle  :lol:

Or staggering people to pieces with the GLA  :P
Title: Re: lance angle, once more :D
Post by: Fips on June 05, 2013, 04:54:15 pm
If cav just wouldn't be able to slash while bump (Not like they used, getting bumped themselves, more like if they bump their weapon just won't do anything, shields would still protect them while doing so) and HX gets a nerf, cav would be just fine. Lancer-cav does just as good as ever, don't bitch about that =O
Title: Re: lance angle, once more :D
Post by: Rebelyell on June 05, 2013, 04:57:53 pm
Sooooooo I was wondering.... after horses maneuverability,  lethality and survivability, and after lance damage being nerfed again and again,  after couching with thrustable lances not being a real option anymore,  after battlefield awareness of footsoldiers having increased a lot,  after hoplites and pikes having appeared everywhere,  HX  having popped up like little annoying zerglings (seriously,  HA used to be a problem,  now they arent even worthy of a mentioning poor bastards :/),  after 1 and 2h cav having gained the experience and skill to block down...

could we,  for the timeframe of one patch,  restore old lance angle and just see how it does these days?

pretty please?
visitors can't see pics , please register or login

look im even using a cat picture

I hate curent lance system because of that cowards that can only backstab you or aim for your pony,

and yes to that idea
Title: Re: lance angle, once more :D
Post by: Gravoth_iii on June 05, 2013, 06:11:36 pm
I'm just going to leave this here.


You might want to skip to like 40 seconds in, this is just some unedited footage I uploaded a while back.

Yeaaa no, do not want.
Title: Re: lance angle, once more :D
Post by: Spanish on June 05, 2013, 06:28:11 pm
The old lance angles are crazy but even if you brought it back that guy in the video still wouldn't have been able to do all that with the lance nerfs the way they are. An unloomed regular lance does more damage than a masterwork heavy lance so either use a reg lance or suffer with a heavy lance and force yourself to stab people multiple times to get a kill. With the rise of hoplites and playing as a lancer the reach is really needed but having to try and hit a hoplite 2-4 times without them hitting your horse well good luck with that especially since couches are useless as well. Had to couch some guy 3 times the other day and two of those were to his and he wasnt even in plate. I honestly would be happy getting the damage on my heavy lance back. Dont even want the couch damage back just so i can stab people and they die thats all I would really like.
Title: Re: lance angle, once more :D
Post by: CrazyCracka420 on June 05, 2013, 06:37:42 pm
The old lance angle wasn't even that far out really, it was less than 180 degree radius, that's for sure, probably closer to 135 degrees.  Wonder what it is now exactly, probably closer to 70
Title: Re: lance angle, once more :D
Post by: Macropus on June 05, 2013, 06:41:08 pm
Torben y and Oberyn and one GK guy are so deadly as lancers.
Arab warhorse and heavy lance with plate and you guys are untouchable. Almost every time i tried to kill you as 1h cav with plate i died in one lance stab or i got dehorsed.
You don't deserve any buff.
So, according to your logic, all shielders should be buffed because you're a terrible shielder?
Title: Re: lance angle, once more :D
Post by: Smoothrich on June 05, 2013, 06:57:37 pm
Keep lances the way they are, nerf 1hand cav, buff 2hand cav, problem solved
Title: Re: lance angle, once more :D
Post by: Mlekce on June 05, 2013, 07:31:48 pm
So, according to your logic, all shielders should be buffed because you're a terrible shielder?

According to my logic lancer cav is fine as it is,and you talk shit that i didn't say.
Title: Re: lance angle, once more :D
Post by: Macropus on June 05, 2013, 09:43:49 pm
According to my logic lancer cav is fine as it is,and you talk shit that i didn't say.
What I meant is few players doing good with some class doesn't prove this class is good. Using "You're deadly enough" as an argument is quite ridiculous.
Title: Re: lance angle, once more :D
Post by: ROHYPNOL on June 05, 2013, 09:47:37 pm
I don't mind. The problems with cav don't origin from the lance angle, so it wouldn't make things worse for infantry. But cav vs. cav fights could become easier again. Don't know if this means they become more interesting. Guess not.

I have always told people this, totally agree sir...

Lancing is complete shit honestly, I laugh as now I respec to archer with my peasent gear and it takes probably 3 lances to kill me, 1 shot from 1h cav or 2h cav quite a bit...
Title: Re: lance angle, once more :D
Post by: Gravoth_iii on June 05, 2013, 09:57:54 pm
Give lance damage back, and nerf horse tankiness. Way too often i see staggered horses getting away from 2 people hitting them. If cav are going to ride around and one shot people i want to be able to one shot them aswell.
Title: Re: lance angle, once more :D
Post by: Torben on June 05, 2013, 10:10:33 pm
tankiness

my champ arabs bump got practically chambered by a dude in pilgrim outfit with maul today.  I was full speed,  he fell,  but my horse reared as well,  opening me up to any attack. 

at least light horses get stuck everywhere,  the less "tankiness" since patch is one of the things that made me start this thread : )
Title: Re: lance angle, once more :D
Post by: Zlisch_The_Butcher on June 05, 2013, 10:13:56 pm
Anyone claiming light horses are hard to bump with are kidding themselves, my 0+ steppe horse can bump all infantry at decent speed levels...
Title: Re: lance angle, once more :D
Post by: Torben on June 05, 2013, 10:27:11 pm
Anyone claiming light horses are hard to bump with are kidding themselves, my 0+ steppe horse can bump all infantry at decent speed levels...

its not "hard".  its pressing W after all.  but being stopped at full speed on flat ground by a single peasant should not happen,  and a destrier being stopped by 2-3 shouldnt either.  ever.  at least the first thing seems to be a seldom bug.

also quite sad what amounts of speed one needs to actually get past a person in normal situations.  ahrg.
Title: Re: lance angle, once more :D
Post by: Prpavi on June 05, 2013, 11:03:49 pm
Shamelss cav lobbying, shameless Torben  :mrgreen:
Title: Re: lance angle, once more :D
Post by: Thomek on June 05, 2013, 11:24:22 pm
but being stopped at full speed on flat ground by a single peasant should not happen,  and a destrier being stopped by 2-3 shouldnt either.  ever.

What are 2-3 peasants anyway. Mere horseless peasants.
Title: Re: lance angle, once more :D
Post by: Razzer on June 05, 2013, 11:30:32 pm
It's not really 1h cav itself which is OP, it's just the amount of it.
It's insane, there's usually like 7 of 10 cavs 1h cav and the other 3 are using a Great Lance.
The only time I get killed by 1h cav is from behind they don't stand a fuckin chance if you face them.
Title: Re: lance angle, once more :D
Post by: Prpavi on June 05, 2013, 11:32:17 pm
Manboob avatar makes me notice your posts.
Title: Re: lance angle, once more :D
Post by: Thomek on June 05, 2013, 11:33:51 pm
Just a tip for anyone reading this and getting killed:

How to kill a stopped horse:

Keep walking in front of the nose of the horse, hug the horse nose!

Then he cannot accelerate, and will not get away.. I don't see many players using this trick except a few, so go and try it out!
Title: Re: lance angle, once more :D
Post by: Kafein on June 06, 2013, 12:02:14 am
Just a tip for anyone reading this and getting killed:

How to kill a stopped horse:

Keep walking in front of the nose of the horse, hug the horse nose!

Then he cannot accelerate, and will not get away.. I don't see many players using this trick except a few, so go and try it out!

Yes and it's very realistic
Title: Re: lance angle, once more :D
Post by: matt2507 on June 06, 2013, 12:03:36 am
Just a tip for anyone reading this and getting killed:

How to kill a stopped horse:

Keep walking in front of the nose of the horse, hug the horse nose!

Then he cannot accelerate, and will not get away.. I don't see many players using this trick except a few, so go and try it out!

visitors can't see pics , please register or login
Title: Re: lance angle, once more :D
Post by: Son Of Odin on June 06, 2013, 12:36:39 am
Just a tip for anyone reading this and getting killed:

How to kill a stopped horse:

Keep walking in front of the nose of the horse, hug the horse nose!

Then he cannot accelerate, and will not get away.. I don't see many players using this trick except a few, so go and try it out!

Do this to me and I promise I'll tape a bullseye on your ninja ass for the rest of the day/evening for my lance to aim at :mad:
Title: Re: lance angle, once more :D
Post by: Tzar on June 06, 2013, 08:03:03 am
Just a tip for anyone reading this and getting killed:

How to kill a stopped horse:

Keep walking in front of the nose of the horse, hug the horse nose!

Then he cannot accelerate, and will not get away.. I don't see many players using this trick except a few, so go and try it out!

Title: Re: lance angle, once more :D
Post by: Paul on June 06, 2013, 09:24:25 am
I could add AoE-knockback when using ctrl+j - for donators.
Title: Re: lance angle, once more :D
Post by: Micah on June 06, 2013, 10:42:48 am
I find it a huge and popular mistake to try to "ballance" a class in comparision to situations that are in the comfort zone of the other ("stronger") class.
A class design that allows lancers to be effective against 1h cav in a close  duel situation is flawed.
A class design that allowes slow moving 1h cav to be effective against an hot incoming lancer is flawed.
Because it rewards playing the class outside its role and thus breaks the game on an elementry gameplay level.
A game should reward playing the class in "the right way" and  not for "doing it wrong" ...  in relatioin to the way the class is designed which in our case is a mix of historic correctness and heroic role image.

Now tell me please, why does a lancer need a bigger angle ? What immersion and role reward would you get from doing that ?

(click to show/hide)
Title: Re: lance angle, once more :D
Post by: Tzar on June 06, 2013, 10:49:33 am
I could add AoE-knockback when using ctrl+j - for donators.

It should only be for the plated charger, since its tottaly sheeeet  :!:
Title: Re: lance angle, once more :D
Post by: Kafein on June 06, 2013, 07:24:41 pm
I find it a huge and popular mistake to try to "ballance" a class in comparision to situations that are in the comfort zone of the other ("stronger") class.
A class design that allows lancers to be effective against 1h cav in a close  duel situation is flawed.
A class design that allowes slow moving 1h cav to be effective against an hot incoming lancer is flawed.
Because it rewards playing the class outside its role and thus breaks the game on an elementry gameplay level.
A game should reward playing the class in "the right way" and  not for "doing it wrong" ...  in relatioin to the way the class is designed which in our case is a mix of historic correctness and heroic role image.

Now tell me please, why does a lancer need a bigger angle ? What immersion and role reward would you get from doing that ?

(click to show/hide)

Because a 2h is outside of his role when he outreaches your lance and oneshots your horse.
Title: Re: lance angle, once more :D
Post by: Torben on June 06, 2013, 09:20:44 pm
(click to show/hide)


1h/2h cav,  if done right,  are more effective vs cav,  and in many situations as good or better as lancers vs infantry.
I suspect this has happened because of the damage nerfs and the simultaneous skill increase of sword cav.  People obviously dont want a more damaging heavy lance,  so I am wondering if the lance angle is that important now that many other factors have changed.
maybe lancers would find a place on the field being less hit&run backstaby,  less "we all need arab warhorses",  while also not being OP as they used to considering them not doing a lot of damage.  maybe their role should not be the anti cav (and everything else) weapon they used to be,  but the anti HX, HA and inf ranged weapon.
I do understand that the lance and light lance would become more lethal on different levels now,  because their effective range would increase... on the other hand they are atm being outreached by an arab cav sword thogh,  considering their length to the horse nose if attacking in a 90° angle.
idk.  it feels like sth needs to be done.  this change might not be the right one,  but it sure as hell would be interesting to see how it works out these days.
Title: Re: lance angle, once more :D
Post by: Gravoth_iii on June 06, 2013, 09:30:19 pm

1h/2h cav,  if done right,  are more effective vs cav,  and in many situations as good or better as lancers vs infantry.
I suspect this has happened because of the damage nerfs and the simultaneous skill increase of sword cav.  People obviously dont want a more damaging heavy lance,  so I am wondering if the lance angle is that important now that many other factors have changed.
maybe lancers would find a place on the field being less hit&run backstaby,  less "we all need arab warhorses",  while also not being OP as they used to considering them not doing a lot of damage.  maybe their role should not be the anti cav (and everything else) weapon they used to be,  but the anti HX, HA and inf ranged weapon.
I do understand that the lance and light lance would become more lethal on different levels now,  because their effective range would increase... on the other hand they are atm being outreached by an arab cav sword thogh,  considering their length to the horse nose if attacking in a 90° angle.
idk.  it feels like sth needs to be done.  this change might not be the right one,  but it sure as hell would be interesting to see how it works out these days.

Then lance cav should not be buffed, but 1h cav should be nerfed.
Title: Re: lance angle, once more :D
Post by: Thomek on June 06, 2013, 09:42:57 pm
ok but how to do that without nerfing lance cav? Nerf the cavalry swords?
Title: Re: lance angle, once more :D
Post by: CrazyCracka420 on June 06, 2013, 09:46:46 pm
1h/2h and lance cav are fine...
Title: Re: lance angle, once more :D
Post by: BlueKnight on June 06, 2013, 10:18:07 pm
ok but how to do that without nerfing lance cav? Nerf the cavalry swords?
Shield-force on horseback. Just make it smaller.

Tbh I wouldn't change anything with cav. Let it be. But on the other hand, heavy lance having basic damage brought up to 25 wouldn't hurt anyone  :rolleyes: or at least make it faster or sth. It's a joke not a weapon.
Title: Re: lance angle, once more :D
Post by: Torben on June 06, 2013, 10:28:07 pm
Shield-force on horseback. Just make it smaller.
heavy lance ... least make it faster or sth. It's a joke not a weapon.

this is my preferred buff. 
Title: Re: lance angle, once more :D
Post by: Thomek on June 06, 2013, 11:18:05 pm
Shield-force on horseback. Just make it smaller.

Have been asked for since 3 years, not likely to happen.
Title: Re: lance angle, once more :D
Post by: matt2507 on June 06, 2013, 11:40:31 pm
List of stupid facts for the heavy lance:

1) The +3 heavy lance make less damage than the simple lance +0.
2) The heavy lance +3 has 10 speed point less than the simple lance +0.
3) The heavy lance costs 4230 golds more than the simple lance.
4) The repair of the heavy lance costs 296 golds more than the simple lance.
5) The heavy lance is ranked in the top tier of polearms.
6) The heavy lance need 2 or 3 shots full speed in the back to kill a light archer or a peasent when one hit is enough for most weapons.
7) The heavy lance can easily be outranged by 2H then it is longer than any one.
8) The heavy lance make less damage in couche than in normal use (see "1)" for loling)

Most weapons of similar type works in the same way: The best weapons are gaining length and damage but lose speed and their price increase.
The heavy lance is the only one that loses speed, damages and has increased price.

I have a simple question for the devs: why not just remove it ?

 :rolleyes:
Title: Re: lance angle, once more :D
Post by: Joker86 on June 06, 2013, 11:51:55 pm
In cav vs. cav fights and in case of sex the length is a pretty important value. It can make up for a lot of disadvantages.
Title: Re: lance angle, once more :D
Post by: Zlisch_The_Butcher on June 07, 2013, 12:01:30 am
its not "hard".  its pressing W after all.  but being stopped at full speed on flat ground by a single peasant should not happen,  and a destrier being stopped by 2-3 shouldnt either.  ever.  at least the first thing seems to be a seldom bug.

also quite sad what amounts of speed one needs to actually get past a person in normal situations.  ahrg.
I've never, in all my cRPG playtime, been stopped by one guy if I'm riding in the slightest speed levels, at high speeds I can make it through 2, and imo you shouldn't be able to make it through 3 unless you're riding a plated charger.
Title: Re: lance angle, once more :D
Post by: San on June 07, 2013, 01:37:11 am
I think some of these lance cav are making things look tougher than it actually is. Bump stabbing with a lance can easily be done, and the length of the lances do indeed help in certain situations that would be difficult with 1h/2h cav.

I'm also confused about the shield force (outside of ranged), because it still seems you have a pretty wide blocking radius when manual blocking, too..

I definitely think shorter polearms should have a better lance angle. As far as longer ones go, it seems ridiculous after looking at that video.
Title: Re: lance angle, once more :D
Post by: Torben on June 07, 2013, 08:57:04 am
In cav vs. cav fights and in case of sex the length is a pretty important value. It can make up for a lot of disadvantages.

unfortunately the heavy lance is so very slow,  that the foe needs to be taken by surprise or be quite green to not outmaneuver the stab completely or at least reduce damage a lot.

(click to show/hide)

3 facts about the "being stopped by one dude": 
-only happened to me on the town map where a small complex of buildings in the middle is surrounded by a street,  and all inf fight on the rooftops.
-always were light armored inf (i.e. "peasants")
-always "chambered" my bump,   :arrow: they chambered there throwing weapon or maul or whatnot in the instance my horse touches them,  which made it come to a full stop and rear.

made a thread about it the first time it happened.
so it might be a bugged map (I always get a "whatever is smaller then terrain" warning at maps beginning.)


dont get me wrong,  san:  I still like lancing a lot, just feel a bit immobilized by recent changes (active and passive)
Title: Re: lance angle, once more :D
Post by: Quentry on June 07, 2013, 09:30:53 am
I think that buff  lance turn of  attacking and small buff of couching will be enough
Title: Re: lance angle, once more :D
Post by: Micah on June 07, 2013, 12:37:19 pm
I think that buff  lance turn of  attacking and small buff of couching will be enough
To state it bluntly: I think that the only reason why lancers want their broader lance angle back is , to pull off this sick and unrealistic turn stab which is far from any propper playstyle for the class. The reason why it should not be changed is that it causes people to play the class in a wrong way. Wrong , because lancer cav should work with speed and straight ahead lancing ( with some angle ) and not a 180° outranging stabbing vehicle. Youz always have to add the turnspeed of the horse to the lancing angle btw...
If any , there should be changes in other ways, but thats not point of this discussion.
 :oops:
Title: Re: lance angle, once more :D
Post by: Kafein on June 07, 2013, 01:49:07 pm
To state it bluntly: I think that the only reason why lancers want their broader lance angle back is , to pull off this sick and unrealistic turn stab which is far from any propper playstyle for the class. The reason why it should not be changed is that it causes people to play the class in a wrong way. Wrong , because lancer cav should work with speed and straight ahead lancing ( with some angle ) and not a 180° outranging stabbing vehicle. Youz always have to add the turnspeed of the horse to the lancing angle btw...
If any , there should be changes in other ways, but thats not point of this discussion.
 :oops:

The low angle removed a great part of the skill aspect in lancing, as well as the maneuver nerfs. And you don't still don't adress the fact that 2h outreach lances without the large angle.
Title: Re: lance angle, once more :D
Post by: Micah on June 07, 2013, 02:43:19 pm
And you don't still don't adress the fact that 2h outreach lances without the large angle.
Thats because its an unspecified lie and most propably butthurt-teasing.
Furthermore its not arguing against my statement that classes/mechanics should map role oriented gameplay, as opposed to mere buff-nerf-QQ of people with PKer mentality that play the game only to see their name ontop of some scoreboard instead of playing to enjoying a medival role. If for example a danish greatsword user ( thats a specific 2h weapon btw) can outtime or outmaneuver (not outrange) lances against any reasonable role image and perhaps as an unintended exploit of game mechanics , it should obviously be corrected to fit the intended role.
I for one can quite well imagine that. Having good chance of win in an open encounter against another knight on a horse sounds really fitting to an image of a warrior with a great sword to me. You MAY not agree. Edit: aswell a mounted knight should have a fair chance against a greatsword user ...

I concluded , that its my best bet to ignore and hope you go away .. but that didnt happen
Title: Re: lance angle, once more :D
Post by: Tzar on June 07, 2013, 03:41:36 pm
I'm just going to leave this here.


You might want to skip to like 40 seconds in, this is just some unedited footage I uploaded a while back.

/Thread
Title: Re: lance angle, once more :D
Post by: BlueKnight on June 08, 2013, 08:36:45 am
For some reason people fail to undrestand that reach is length combined with speed. Then, when your timing is good you get max reach in proper moment. So with heavy lance it's harder to get max reach in proper moment because it has way less speed. On the other hand it's easier to get max reach in good moment because it's way faster.

I like some nub-hoplites who whine that 2h stab can outrange their stab... hoplite while wielding spear in 1 hand is releasing his stab slower than he would without shield. When I'm playing with my 2h, I know that I have to release my sword faster to sooner reach my max reach so as I am in the end of my animation that nubplite is just in the middle of his and then he whines that 2h outreaches hoplites...  nuffsaid...
Title: Re: lance angle, once more :D
Post by: BlueKnight on June 08, 2013, 08:45:03 am
And you still don't adress the fact that 2h outreach lances without the large angle.
2h is only problem when 2h gets under your horse and gets bumped while he just started his attack animation and then you suddenly die because as you interrupted his animation while it just started getting executed, it gets executed instantly. But same happens when you bump spearmen who just started their attack. Their timing was wrong or something but yet they still kill you because they were bumped.

As I mentioned that earlier, I still think 35~40 degrees angle on both sides or speed improvement would be a good idea.

EDIT: Fuck, I double posted. y u no rite b4 i paste!
Title: Re: lance angle, once more :D
Post by: Joker86 on June 08, 2013, 01:15:14 pm
For some reason people fail to undrestand that reach is length combined with speed. Then, when your timing is good you get max reach in proper moment. So with heavy lance it's harder to get max reach in proper moment because it has way less speed. On the other hand it's easier to get max reach in good moment because it's way faster.

Before I ask my counterquestion I'd like to state that my time as cavalry was long ago, and it wasn't a long period, so I understand little of the mechanics.

But doesn't the slower speed mean that the animation is played lower, which means it is plyed for a longer time? Wouldn't that mean that with the slow animation the tip of the lance will remain for a longer time at the maximum possible distance to the player when stabbing? Wouldn't that go against your statement?

Because with a fast lance the time window for maximum reach would be much smaller, and thus it would be more difficult to find the right moment, wouldn't it? On the other hand faster lances have the advantage of being at maximum reach much faster, which means you have better chances in surprising moment, if you have no diffiulties finding the right moment to stab with max reach of course.

You know what I mean?
Title: Re: lance angle, once more :D
Post by: Micah on June 08, 2013, 01:37:27 pm
2h is only problem when 2h gets under your horse and gets bumped while he just started his attack animation and then you suddenly die because as you interrupted his animation while it just started getting executed, it gets executed instantly. But same happens when you bump spearmen who just started their attack. Their timing was wrong or something but yet they still kill you because they were bumped.
i always wondered what that was and it always felt very glitchy to die that way on horseback  ... eventhough i think i never pulled that off as 2h  :oops:

Quote

EDIT: Fuck, I double posted. y u no rite b4 i paste!
Shame on you Mr! :rolleyes: :lol:
Title: Re: lance angle, once more :D
Post by: Kafein on June 08, 2013, 03:06:28 pm
Before I ask my counterquestion I'd like to state that my time as cavalry was long ago, and it wasn't a long period, so I understand little of the mechanics.

But doesn't the slower speed mean that the animation is played lower, which means it is plyed for a longer time? Wouldn't that mean that with the slow animation the tip of the lance will remain for a longer time at the maximum possible distance to the player when stabbing? Wouldn't that go against your statement?

Because with a fast lance the time window for maximum reach would be much smaller, and thus it would be more difficult to find the right moment, wouldn't it? On the other hand faster lances have the advantage of being at maximum reach much faster, which means you have better chances in surprising moment, if you have no diffiulties finding the right moment to stab with max reach of course.

You know what I mean?

Speed is fairly important because as someone sitting on a porcelain horse, you can't afford to commit to anything that can hurt you given things that could happen during the period of time between the instant you decide to attack and the instant your attack lands. The heavy lance requires the user the longest commitment time in the whole game, which makes it extremely weak to bait & switch techniques.
Title: Re: lance angle, once more :D
Post by: Tzar on June 08, 2013, 03:12:40 pm
Couldn't they just increase the angle just a tiny bit instead of reverting back to troloolol heli stabcopter  :?:  :lol:

Can only agree on the current lancing techniques is really boring... But i still find the old lance angle to make 1h cav obsolete
Title: Re: lance angle, once more :D
Post by: BlueKnight on June 08, 2013, 03:18:00 pm
(click to show/hide)
(click to show/hide)

TL;DR
lance 2 slow - animation reaches useful maximum usually too late, prone to enemies who are changing position.

lance just as lance - timing easier to perform and can forgive a small change of placement of the enemy.

lance 2 fast - animation reaches max superquickly, but it's hard to attack not too early or too late. Have to attack in the very good moment. If enemy moves or not doesn't really change anything.

EDIT: I spoilered my wall of text.

EDIT2: Basically there are 3 important factors when it comes to lances: speed, length and damage. Length can't be discussed without taking speed into account. Speed also influents timing and timing influents damage delivered to the enemy. That's why speed of the lance is an important factor. WomenPeople used to be like length is everything. Now length, damage and speed are all 3 that decide what weapon is good weapon. Heavy lance lacks one of those two new features, either speed or damage.
Title: Re: lance angle, once more :D
Post by: Latvian on June 08, 2013, 03:31:24 pm
realy? players like oberyn doent seem to be affected by lance angle limit. QQ more torben :p  nerff lances somehow (if that is still possible)
Title: Re: lance angle, once more :D
Post by: Gravoth_iii on June 08, 2013, 03:36:16 pm
realy? players like oberyn doent seem to be affected by lance angle limit. QQ more torben :p 

Indeed, i still see good lance cav pull of 20 kills 1 death scores.
Title: Re: lance angle, once more :D
Post by: Joker86 on June 08, 2013, 04:08:34 pm
[...]

Thx for clarification  :D
Title: Re: lance angle, once more :D
Post by: Torben on June 08, 2013, 04:37:00 pm
arab cav horses everywhere.  even in my stables.  gay.
Title: Re: lance angle, once more :D
Post by: Mengil on June 08, 2013, 08:04:31 pm
As it is now 1h cav have advantage against lancer cav, because you cant make any mistakes as lancer cav in an engagement.
They will try to slow down and turn to stop you, if that happens you are finished because their side swings will kill your horse in 1 or 2 hits.
Heavy Lance on the other hand is a joke, it should get a lower price or some stat buff.
Title: Re: lance angle, once more :D
Post by: Kafein on June 08, 2013, 08:56:42 pm
realy? players like oberyn doent seem to be affected by lance angle limit. QQ more torben :p  nerff lances somehow (if that is still possible)

That isn't really an argument. Also ask Oberyn about what he thinks of the lance angle.
Title: Re: lance angle, once more :D
Post by: Zlisch_The_Butcher on June 08, 2013, 09:12:53 pm
realy? players like oberyn doent seem to be affected by lance angle limit. QQ more torben :p  nerff lances somehow (if that is still possible)
Oberyn rides this thing called a champion arabian warhorse, that thing got insane agility and is the only horse so agile it can turn enough to simulate native turn limits.
Title: Re: lance angle, once more :D
Post by: Torben on June 08, 2013, 10:05:13 pm
That isn't really an argument. Also ask Oberyn about what he thinks of the lance angle.

stop QQ is the only valid argument in crpg forums  :mrgreen:
Title: Re: lance angle, once more :D
Post by: Michael on June 10, 2013, 06:56:09 pm
after battlefield awareness of footsoldiers having increased a lot,
after 1 and 2h cav having gained the experience and skill to block down...

Hahahahaha


Quote
could we,  for the timeframe of one patch,  restore old lance angle and just see how it does these days?

This, indeed, would be a nice thing.

You know why? People who play native 'competetive' cant play horsemen in crpg because every time they do they lose some skill.
Title: Re: lance angle, once more :D
Post by: Tzar on June 17, 2013, 08:13:17 pm
Fuckit... i was gonna be a smartass and go lancer/1h and tbh i regret ever putting points into polearm :!: :!:

1h cav is so much more fun then lancing  :lol:
Title: Re: lance angle, once more :D
Post by: Torben on June 17, 2013, 08:26:43 pm
Fuckit... i was gonna be a smartass and go lancer/1h and tbh i regret ever putting points into polearm :!: :!:

1h cav is so much more fun then lancing  :lol:

if you can ride an arabian its still a lot of fun.  or if you enjoy playing fighter pilot and going ninja courser.   the rest,  hm....
Title: Re: lance angle, once more :D
Post by: CrazyCracka420 on June 17, 2013, 08:30:01 pm
Yeah you need to be on a fast or agile horse for lancer cav to be worth it.  If you use a regular lance, then a destrier is fast enough to still do good damage.  Any armored horses and I'd recommend not using a lance.

I love using MW Lance on Champ Courser, a heavy lance would be good on a courser or arabian as well
Title: Re: lance angle, once more :D
Post by: Riddaren on June 17, 2013, 10:11:07 pm
Yeah you need to be on a fast or agile horse for lancer cav to be worth it.  If you use a regular lance, then a destrier is fast enough to still do good damage.  Any armored horses and I'd recommend not using a lance.

I love using MW Lance on Champ Courser, a heavy lance would be good on a courser or arabian as well

I wouldn't recommend it either. Heavy horse + lance is a pretty bad combination, specially with only 5 riding.
But after 2 years playing with courser and arabian warhorse (both with shield and heavy lance) I wanted to try something new.

So since about 6 months I've been playing with strength builds using destrier or above without shield.
I've been riding the large warhorse and the mamluk for some months now. Both +3.
Yesterday I bought a +3 destrier. Damn it died easily (from ranged)... I was a bit chocked.

A shield really is a good thing to have on a lighter horse, that's for sure.
With a horse such as the mamluk, you can take lots of ranged hits if you take it slow and it rarely dies from a shot in the head unless there is a speed bonus.

By the way, I'm using a 27/15 build.
Title: Re: lance angle, once more :D
Post by: Torben on June 18, 2013, 12:03:01 am
(click to show/hide)

ya str build lancers are quite great k/d wise,  i am thinking for a while to go there,  but i love my agi too much :/ specially cause I prefer cav vs cav dogfights. 
thought about going 30/15  tho ^^