Author Topic: lance angle, once more :D  (Read 4726 times)

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Offline Gravoth_iii

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Re: lance angle, once more :D
« Reply #45 on: June 05, 2013, 09:57:54 pm »
0
Give lance damage back, and nerf horse tankiness. Way too often i see staggered horses getting away from 2 people hitting them. If cav are going to ride around and one shot people i want to be able to one shot them aswell.
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Offline Torben

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Re: lance angle, once more :D
« Reply #46 on: June 05, 2013, 10:10:33 pm »
0
tankiness

my champ arabs bump got practically chambered by a dude in pilgrim outfit with maul today.  I was full speed,  he fell,  but my horse reared as well,  opening me up to any attack. 

at least light horses get stuck everywhere,  the less "tankiness" since patch is one of the things that made me start this thread : )
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Offline Zlisch_The_Butcher

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Re: lance angle, once more :D
« Reply #47 on: June 05, 2013, 10:13:56 pm »
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Anyone claiming light horses are hard to bump with are kidding themselves, my 0+ steppe horse can bump all infantry at decent speed levels...
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Torben

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Re: lance angle, once more :D
« Reply #48 on: June 05, 2013, 10:27:11 pm »
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Anyone claiming light horses are hard to bump with are kidding themselves, my 0+ steppe horse can bump all infantry at decent speed levels...

its not "hard".  its pressing W after all.  but being stopped at full speed on flat ground by a single peasant should not happen,  and a destrier being stopped by 2-3 shouldnt either.  ever.  at least the first thing seems to be a seldom bug.

also quite sad what amounts of speed one needs to actually get past a person in normal situations.  ahrg.
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Offline Prpavi

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Re: lance angle, once more :D
« Reply #49 on: June 05, 2013, 11:03:49 pm »
+1
Shamelss cav lobbying, shameless Torben  :mrgreen:
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Thomek

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Re: lance angle, once more :D
« Reply #50 on: June 05, 2013, 11:24:22 pm »
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but being stopped at full speed on flat ground by a single peasant should not happen,  and a destrier being stopped by 2-3 shouldnt either.  ever.

What are 2-3 peasants anyway. Mere horseless peasants.
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Offline Razzer

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Re: lance angle, once more :D
« Reply #51 on: June 05, 2013, 11:30:32 pm »
+1
It's not really 1h cav itself which is OP, it's just the amount of it.
It's insane, there's usually like 7 of 10 cavs 1h cav and the other 3 are using a Great Lance.
The only time I get killed by 1h cav is from behind they don't stand a fuckin chance if you face them.

Offline Prpavi

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Re: lance angle, once more :D
« Reply #52 on: June 05, 2013, 11:32:17 pm »
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Manboob avatar makes me notice your posts.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Thomek

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Re: lance angle, once more :D
« Reply #53 on: June 05, 2013, 11:33:51 pm »
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Just a tip for anyone reading this and getting killed:

How to kill a stopped horse:

Keep walking in front of the nose of the horse, hug the horse nose!

Then he cannot accelerate, and will not get away.. I don't see many players using this trick except a few, so go and try it out!
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Offline Kafein

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Re: lance angle, once more :D
« Reply #54 on: June 06, 2013, 12:02:14 am »
+2
Just a tip for anyone reading this and getting killed:

How to kill a stopped horse:

Keep walking in front of the nose of the horse, hug the horse nose!

Then he cannot accelerate, and will not get away.. I don't see many players using this trick except a few, so go and try it out!

Yes and it's very realistic

Offline matt2507

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Re: lance angle, once more :D
« Reply #55 on: June 06, 2013, 12:03:36 am »
+4
Just a tip for anyone reading this and getting killed:

How to kill a stopped horse:

Keep walking in front of the nose of the horse, hug the horse nose!

Then he cannot accelerate, and will not get away.. I don't see many players using this trick except a few, so go and try it out!

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Offline Son Of Odin

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Re: lance angle, once more :D
« Reply #56 on: June 06, 2013, 12:36:39 am »
0
Just a tip for anyone reading this and getting killed:

How to kill a stopped horse:

Keep walking in front of the nose of the horse, hug the horse nose!

Then he cannot accelerate, and will not get away.. I don't see many players using this trick except a few, so go and try it out!

Do this to me and I promise I'll tape a bullseye on your ninja ass for the rest of the day/evening for my lance to aim at :mad:
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Offline Tzar

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Re: lance angle, once more :D
« Reply #57 on: June 06, 2013, 08:03:03 am »
+1
Just a tip for anyone reading this and getting killed:

How to kill a stopped horse:

Keep walking in front of the nose of the horse, hug the horse nose!

Then he cannot accelerate, and will not get away.. I don't see many players using this trick except a few, so go and try it out!

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Paul

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Re: lance angle, once more :D
« Reply #58 on: June 06, 2013, 09:24:25 am »
+5
I could add AoE-knockback when using ctrl+j - for donators.

Offline Micah

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Re: lance angle, once more :D
« Reply #59 on: June 06, 2013, 10:42:48 am »
+3
I find it a huge and popular mistake to try to "ballance" a class in comparision to situations that are in the comfort zone of the other ("stronger") class.
A class design that allows lancers to be effective against 1h cav in a close  duel situation is flawed.
A class design that allowes slow moving 1h cav to be effective against an hot incoming lancer is flawed.
Because it rewards playing the class outside its role and thus breaks the game on an elementry gameplay level.
A game should reward playing the class in "the right way" and  not for "doing it wrong" ...  in relatioin to the way the class is designed which in our case is a mix of historic correctness and heroic role image.

Now tell me please, why does a lancer need a bigger angle ? What immersion and role reward would you get from doing that ?

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« Last Edit: June 06, 2013, 04:10:29 pm by Micah »
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