cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Radament on April 26, 2013, 04:13:51 pm

Title: Divinity: Original Sin
Post by: Radament on April 26, 2013, 04:13:51 pm
devs are streaming here if anyone is interested --> http://it.twitch.tv/larianstudios (http://it.twitch.tv/larianstudios)
Title: Re: Divinity: Original Sin
Post by: Leshma on April 26, 2013, 09:29:08 pm
It is going to be an epic RPG. Pretty cool guys are making it.
Title: Re: Divinity: Original Sin
Post by: Molly on February 14, 2014, 04:42:40 pm
This topic and game deserves more attention!

I got my Early Access already quite a while ago and with the release on 28.02. closing, I think it's a good idea to get word out again.

Latest developer update video:

Title: Re: Divinity: Original Sin
Post by: Radament on February 14, 2014, 07:12:31 pm
waiting for full release cause early access ruined some of that surprise factor in some games.
Title: Re: Divinity: Original Sin
Post by: Christo on February 14, 2014, 07:23:31 pm
Please tell me Kirill Pokrovsky is making music for this game

guy is a freaking genius, if you played Divine Divinity, you know what I mean.

Title: Re: Divinity: Original Sin
Post by: Molly on February 14, 2014, 10:18:41 pm
waiting for full release cause early access ruined some of that surprise factor in some games.
It's a true and smart early access.

They only released like 25% of map and used that part just for feature and balance testing. The full map is only for full release.
Not even all quests for that part of the map are in yet :)

So, no end game spoiler with this early access.
Title: Re: Divinity: Original Sin
Post by: ilgp7712389_ on February 14, 2014, 10:22:58 pm
The game looks very promising  :mrgreen:
Title: Re: Divinity: Original Sin
Post by: Molly on April 01, 2014, 09:39:37 pm
Beta is coming!


...can't wait for the update. They added quite a bunch of really cool new features!
Title: Re: Divinity: Original Sin
Post by: Molly on April 03, 2014, 04:29:27 pm
Beta update is out. 1.7GB patch of awesomeness! :D

(click to show/hide)
Title: Re: Divinity: Original Sin
Post by: Voso on June 20, 2014, 10:28:18 am
This game's release date is set for June 30th 2014, those days of early access are almost over!



Its also on steam summer sale, maybe a worthwhile investment?  :wink:


I'm just afraid of it getting flash saled if I buy it on daily deal.   :(
Title: Re: Divinity: Original Sin
Post by: Molly on June 20, 2014, 10:36:57 am
Well, I haven't played too far yet to avoid being spoiled and cuz every beta-patch killed the savegames anyway :P

But I really like it so far. Simply the fact that you can use a bucket as helmet and a spoon as dagger makes this game worthwhile :D
Title: Re: Divinity: Original Sin
Post by: Voso on June 20, 2014, 11:00:37 am
you can use a bucket as helmet and a spoon as dagger


sold.
Title: Re: Divinity: Original Sin
Post by: Radament on June 20, 2014, 01:22:54 pm
god , i waited too much to play this game , i must resist till the 30 , anyway i bought it cause on sale.
Title: Re: Divinity: Original Sin
Post by: SeQuel on June 28, 2014, 12:10:07 am
Bought it 2 days ago, I'm super stoked for the 30th. I'm getting my friend to buy it and I've never been more excited. I've only play for about an hour but I don't want to spoil too much so I stopped....but it's difficult.

P.S - I saw Voso in the multiplayer lobby randomly...small world.
Title: Re: Divinity: Original Sin
Post by: Voso on June 28, 2014, 12:55:57 am
P.S - I saw Voso in the multiplayer lobby randomly...small world.

I've been seeing a couple cRPGers popping up.


We're going to take over their community.  :twisted:
Title: Re: Divinity: Original Sin
Post by: Radament on June 30, 2014, 06:32:39 pm
released ...
Title: Re: Divinity: Original Sin
Post by: SeQuel on June 30, 2014, 07:23:04 pm
released ...

Thatssss awesome. Eagerly awaiting my friend to come online so we can play.
Title: Re: Divinity: Original Sin
Post by: okiN on July 03, 2014, 11:52:15 pm
Picked it up, it's a little buggy and lacking polish here and there in general, but very fun overall.
Title: Re: Divinity: Original Sin
Post by: Radament on July 04, 2014, 04:44:49 am
i'm loving the double dialogue options , that thing could fuck up leshma's brain i'm sure.
anyway i'm waiting for someone to pick it up and do coop cause i think it's extremely fun with other people.
Title: Re: Divinity: Original Sin
Post by: SeQuel on July 04, 2014, 10:32:08 am
I've made 2 games with my friend. The first one we had us 2 and 2 companions but we discovered this trait called Lone Wolf which makes it so we can't recruit any companions and everything must be done with just us 2 alone in exchange we get +1 skillpoint every level and +2 more AP and something else which I forget. With the lack of companions and playing on hard difficulty makes for a serious challenge. Tactics must be used, or you will die. Saving often is required, or you will lose progress.

Great fun, I'm in love with this game and so if he. Many laughs are being had and every day I'm excited to play more. I LOVE the puzzles in the game (you actually have to think about it) and zero hand holding this game has, you learn from trial and error. No quest markers, only clues and hints.

Would recommend 9/10. Only reason I didn't give it a 10/10 is due to a few glitches and lack of polish however they have already released 5 hotfixes within 4 days of release so I have zero worries this wont just get better, not to mention the editor which will allow modders to create FULL campaigns of any scale and publish them for anyone to play. Someone has already made a mod that allows you to 4 player coop (although in alpha/rough stage). It just shows how much freedom you can have with their editor.
Title: Re: Divinity: Original Sin
Post by: okiN on July 04, 2014, 12:51:25 pm
i'm loving the double dialogue options , that thing could fuck up leshma's brain i'm sure.
anyway i'm waiting for someone to pick it up and do coop cause i think it's extremely fun with other people.

It does seem like it would be excellent for co-op, just incredibly time-consuming and demanding serious commitment if you plan to properly complete the game. I have no idea how long the campaign is but I'm just starting to explore the witch's forest (having completed all the quests etc in the starting area) and I've already sunk 20 hours into this. And yeah, I already mentioned on IRC that the game was making me feel schizophrenic because I'm constantly arguing with myself and playing rock paper scissors against myself since I want my two characters to have different personalities (and corresponding bonuses). However, there's a really annoying glitch that makes it so that whenever the two PCs talk to each other about the personality traits they've developed, the roles are always reversed, which bugs me to no end.

Also, do the conversations with NPC companions ever affect anything? Didn't see any indications of that.
Title: Re: Divinity: Original Sin
Post by: Gnjus on July 04, 2014, 01:06:26 pm
the game was making me feel schizophrenic because I'm constantly arguing with myself and playing rock paper scissors against myself


Same as your cRPG personality, at least you're consistent and true to your style.
Title: Re: Divinity: Original Sin
Post by: okiN on July 04, 2014, 01:10:38 pm
What, I'm the most consistent and unequivocal guy around!
Title: Re: Divinity: Original Sin
Post by: Tennenoth on July 04, 2014, 11:17:42 pm
Thoroughly enjoying the game once again, even with a different partner this time.

Originally did part of a play through with my younger brother, both learning together and go through the story together, this time around I am playing with a friend who has no idea about the game, and I'm taking a backseat role.

I honestly feeling well suited to the backseat role as I feel like a companion. I've let him decide where to go and what to do and helped him when he asked, but also taking over the "battle tactics" when needed.

Had a couple of situations where I was off robbing someones house when I got a "Tenne, I'm being attacked" and so, I teleported over using the pyramid. I found he was in the upstairs of the tavern, and I asked "why are these people attacking you?", he replied with "I called her a witch and she got angry!".

"Oh", I mumbled before promptly being stabbed in the back by a knife wielding citizen. "Why the hell is this bloke stabbing me? What have you gotten me into?" - "I don't know, he also got angry, but I never called him a witch!" - "Well, I better not walk downstairs and get attacked by the entire bloody tavern!" - "I never thought about that." - "?!?"

Odd that I found my position of, more or less, the leader's babysitter to be quite so amusing. Just rolling with the flow and stepping in when I was needed, I did almost none of the talking, besides the points where it was down to the companion chats, which are rather funny.

On a game point of view, I am highly into the combat system, I've always liked the RPG element of games, and I was a huge fan of Baldur's Gate and the similar style of combat, the "turn based roll" type thing, and this feels very much, to me at least, to be a version of that where instead of tapping space and pausing the game every five seconds, it gives turns. I would definitely recommend the game to any RPG fan and have gone as far as to say that it is my favourite RPG since Baldur's Gate itself, even with my rose tinted glasses. Also, alongside that, the ability to use elements is highly addictive and it is a really nice addition to the standard mechanics. My new favourite thing to do is to slap a zombie around with some arrows, leaving a trail of poison, then launching an explosive/fire arrow at it, causing a chain reaction. It works especially well if you catch a couple of zombies in the mix, you get a very satisfying fireworks display!

I'd have liked a fleshed out crafting system however, you have the ability to craft some basic equipment, give some basic enchantments and even improve the equipment to a small degree but it gives no indication of what is actually going to come out of the process. I'm still unsure if I make a sword at level 5, will it be of a higher level than if I made it at level 1? (With the same blacksmithing skill). I genuinely don't know. Personally with the way the crafting system is, I don't think it is necessary at all, I would have probably been happier that it not exist at all so that it won't get in the way and feel obligated to use it, despite not needing to in the slightest.

I have similar reservations regarding durability, I like the idea of having to maintain your equipment but so far all you need to do to repair the equipment is to find a repair hammer and have one point in blacksmithing. After that, it seems to become a none issue (don't know in the later game since I am only level 5) as you can repair your equipment, for free, anywhere and at any time. It's another thing that is obligatory, yet unnecessary. It should at least force you to have to go back to a crafting station, an anvil or a leather rack or something in a town to break up the adventuring and give you a solid reason to dart back to do a bit of shopping. Instead it's just "oh, I've got a yellow symbol, betting whip out the old hammer and start hitting my chest piece while still wearing it!"

So yes, to summarise so far is that the combat is fun, challenging and really quite solid, the crafting and durability systems seem lackluster and the whole experience is best played with another person and I really like the environmental interactions. I would recommend it.

Excuse the long post, quite enthusiastic about this one, but then I'm easily pleased.
Title: Re: Divinity: Original Sin
Post by: Kafein on July 05, 2014, 01:01:36 am
Given those excellent reviews I'm interested now
Title: Re: Divinity: Original Sin
Post by: bilwit on July 06, 2014, 07:31:09 am
 is it me or are rogues completely fucking worthless?
Title: Re: Divinity: Original Sin
Post by: okiN on July 06, 2014, 07:53:43 am
Dunno, my party is fighter/fighter/ranger/wizard, haven't tried any of the scoundrel or witch skills.

I've run into an annoying problem, though.

(click to show/hide)
Title: Re: Divinity: Original Sin
Post by: cmp on July 06, 2014, 12:55:05 pm
(click to show/hide)

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Title: Re: Divinity: Original Sin
Post by: Joseph Porta on July 06, 2014, 12:58:32 pm
This topic and game deserves more attention!

I got my Early Access already quite a while ago and with the release on 28.02. closing, I think it's a good idea to get word out again.

Latest developer update video:


Holy cow that looks pretty
Title: Re: Divinity: Original Sin
Post by: Xant on July 06, 2014, 01:18:23 pm
So this is basically Baldur's Gate 2? Do y'all think it's better, as good, or a bit worse? Have they made improvements in several areas or is it just trying to reach towards that kind of gameplay?
Title: Re: Divinity: Original Sin
Post by: Devilize on July 06, 2014, 01:27:39 pm
So this is basically Baldur's Gate 2? Do y'all think it's better, as good, or a bit worse? Have they made improvements in several areas or is it just trying to reach towards that kind of gameplay?

I've been in alpha for a long time now and this game is solid fun, builds on what Baldur's Gate has done in the past by modernizing an old style, the combat is on par with Dragon Age for pc and the questing is excellent, very much a throw back to Marrowind where research and reasoning play a front seat over following an arrow to collect x amount of bullshit. My impression that the game alone deserves a 9/10 and with the mod community in play you're looking at a solid 9.5, you wont find anything better or on par atleast till Wasteland 2 comes out in august.
Title: Re: Divinity: Original Sin
Post by: Polobow on July 06, 2014, 01:34:50 pm
Should I play this solo, or co-op with a friend, for the first time?
Title: Re: Divinity: Original Sin
Post by: Angantyr on July 06, 2014, 02:08:13 pm
Like what's happening right now with PC RPGs as a backlash against the console and publishing erosion of the genre. Divinity, Wasteland 2, Pillars of Eternity, Torment: Tides of Numenera etc.

Chris Avellone: "Those [console] limitations affect RPG mechanics and content more than players may realize (especially for players who've never played a PC RPG and realize what's been lost over the years), and often doesn't add to the RPG experience".

In an interview, Josh Sawyer stressed that being free of the limitations of a publisher would enable them to "delve into more mature subject matter[...] slavery, hostile prejudice (racial, cultural, spiritual, sexual), drug use and trade, and so on will all help flesh out the story".
Title: Re: Divinity: Original Sin
Post by: okiN on July 06, 2014, 02:41:54 pm
(click to show/hide)

(click to show/hide)

So this is basically Baldur's Gate 2? Do y'all think it's better, as good, or a bit worse? Have they made improvements in several areas or is it just trying to reach towards that kind of gameplay?

It's broadly similar, but actually feels pretty different. The atmosphere is more light-hearted and there are many things about the gameplay that are new and interesting, all in all it feels surprisingly fresh rather than just being a rehash of an old classic formula. I wouldn't say the writing is on the level of BG2 but it's a very fun and addictive game. This is definitely game of the year for me so far.
Title: Re: Divinity: Original Sin
Post by: Radament on July 06, 2014, 04:33:30 pm
anyone like me , greedy basterds , tried to
(click to show/hide)
 

obviously i didn't save the game  :?
Title: Re: Divinity: Original Sin
Post by: Molly on July 06, 2014, 06:09:56 pm
anyone like me , greedy basterds , tried to
(click to show/hide)
 

obviously i didn't save the game  :?
Yep.  :?
Title: Re: Divinity: Original Sin
Post by: SeQuel on July 06, 2014, 09:00:41 pm
Me and my friend have put 24 hours into Divinity and if we had not re-created our characters half way through Area 1 I'd say it would have most likely taken us a good 14 hours to pass it (we just beat Area 1 last night on our Lone Wolf characters). Not sure how many more areas there are but god damn, I'm already happy with the $40 purchase.
Title: Re: Divinity: Original Sin
Post by: okiN on July 06, 2014, 10:11:32 pm
(click to show/hide)
(click to show/hide)

(click to show/hide)
Title: Re: Divinity: Original Sin
Post by: Xant on July 07, 2014, 03:10:43 am
How viable is dipping into magic for melee characters? Thinking about giving my two-hander just enough magic skillz so he can use invisibility.
Title: Re: Divinity: Original Sin
Post by: okiN on July 07, 2014, 03:33:44 am
I've steered clear of doing anything that requires two primary attributes, I have a hunch hybrids would be a little gimpy. Skill points are also at such a premium that I'm having a little trouble getting all the secondary skills (social, crafting, thieving etc) in the party while accessing high-level abilities even without starting down that road. My focusing Jahan entirely on elemental mage skills probably has something to do with that though, I've got all four paths open for him and sinking all his points into those just barely lets me keep up with the spell levels.
Title: Re: Divinity: Original Sin
Post by: Radament on July 07, 2014, 03:56:45 am
am i the only one still in the city stealing from the richs , trying to catch chickens , chatting with useless NPCs regarding their lives and shooting random fireballs around?  :oops:
Title: Re: Divinity: Original Sin
Post by: SeQuel on July 07, 2014, 04:02:25 am
How viable is dipping into magic for melee characters? Thinking about giving my two-hander just enough magic skillz so he can use invisibility.

My friend is a shield wielding mage with Geomancer and Pyro, expect in our game were playing with Lone Wolf talent so we get a extra skill point per level which I'm sure helps. It's working really well though.
Title: Re: Divinity: Original Sin
Post by: okiN on July 07, 2014, 04:04:28 am
am i the only one still in the city stealing from the richs , trying to catch chickens , chatting with useless NPCs regarding their lives and shooting random fireballs around?  :oops:

Well, the only NPCs I haven't spoken to about everything already are the copy-pasted ones who all cycle through the same dialogues after a few conversations -- and the animals, because it's impossible to keep track of them all so I haven't bothered trying to chase down each individual one. I admit I didn't break into each and every room and chest in Cyseal, and I haven't done a whole lot of pickpocketing, but I did a pretty thorough job of burglarizing and looting my way through the world and I now have over 300k gold so I feel like I can maybe overlook a random lockbox here and there that probably only contains some shitty 1000 gold items anyway. Saving the world seems to be progressing pretty nicely, I'm just taking my time with it and doing everything else I can think of as I go along.

My friend is a shield wielding mage with Geomancer and Pyro, expect in our game were playing with Lone Wolf talent so we get a extra skill point per level which I'm sure helps. It's working really well though.

Doesn't it get annoying with having to split points between intelligence and strength, though? Or does he shave them off the secondary attributes?
Title: Re: Divinity: Original Sin
Post by: SeQuel on July 07, 2014, 04:20:58 am
Well, the only NPCs I haven't spoken to about everything already are the copy-pasted ones who all cycle through the same dialogues after a few conversations -- and the animals, because it's impossible to keep track of them all so I haven't bothered trying to chase down each individual one. I admit I didn't break into each and every room and chest in Cyseal, and I haven't done a whole lot of pickpocketing, but I did a pretty thorough job of burglarizing and looting my way through the world and I now have over 300k gold so I feel like I can maybe overlook a random lockbox here and there that probably only contains some shitty 1000 gold items anyway. Saving the world seems to be progressing pretty nicely, I'm just taking my time with it and doing everything else I can think of as I go along.

Doesn't it get annoying with having to split points between intelligence and strength, though? Or does he shave them off the secondary attributes?

He shaves them off secondary attributes.
Title: Re: Divinity: Original Sin
Post by: okiN on July 07, 2014, 04:51:49 am
I'd hate to stint on those though, because I loves mah HP and AP.
Title: Re: Divinity: Original Sin
Post by: Joseph Porta on July 07, 2014, 10:42:44 am
am i the only one still in the city stealing from the richs , trying to catch chickens , chatting with useless NPCs regarding their lives and shooting random fireballs around?  :oops:

Dammit. Just my thing, I need this game..
Title: Re: Divinity: Original Sin
Post by: Radament on July 07, 2014, 01:35:09 pm
you can grab a key at https://www.g2a.com/divinity-original-sin-steam-cd-key-global.html (https://www.g2a.com/divinity-original-sin-steam-cd-key-global.html) (no referrals) at 21 Euro (remember to cancel the G2A Shield in the cart) and the site is legit 100%.
Or you can buy directly it from steam because this game really deserve the money.

I saw fucking Jews blindly buying Elders Scrolls Online Preorder (they'r not playing it anymore) but arguing to spend 20 bucks for a Masterpiece like Divinity:Original Sin  :?.
Title: Re: Divinity: Original Sin
Post by: okiN on July 07, 2014, 02:24:55 pm
What did you expect, for people to actually have taste and discernment? What a ridiculous notion.
Title: Re: Divinity: Original Sin
Post by: Araxiel on July 07, 2014, 02:46:08 pm
I am looking for someone to play co-op.
Title: Re: Divinity: Original Sin
Post by: Radament on July 07, 2014, 04:07:34 pm
What did you expect, for people to actually have taste and discernment? What a ridiculous notion.

you are right but as he played baldur's gate 2 or 3 times i expected him to instabuy this game....
Title: Re: Divinity: Original Sin
Post by: Xant on July 07, 2014, 04:21:05 pm
I like that you can stealth in this game even if you have 0 points in sneaking, when it makes sense that nobody would see you. In TES etc you'd get discovered through seven walls if you weren't a dedicated sneaker.

However, it's perhaps... a bit too easy to rob people blind. You just walk behind a shopkeeper and take everything.

Also, I don't think you need to put that many points into Intelligence if you're just looking for one or two self-buff spells?
Title: Re: Divinity: Original Sin
Post by: okiN on July 07, 2014, 05:36:39 pm
Well, the less INT you have the less effective your spells will be, though I guess there are some spells that it doesn't affect. Not sure if the buffs are among those, though. I guess it could be okay if you stick to low-level spells, otherwise you need to sink a lot of ability points into preventing the AP costs from becoming prohibitive.
Title: Re: Divinity: Original Sin
Post by: Radament on July 07, 2014, 05:58:53 pm
I like that you can stealth in this game even if you have 0 points in sneaking, when it makes sense that nobody would see you. In TES etc you'd get discovered through seven walls if you weren't a dedicated sneaker.

However, it's perhaps... a bit too easy to rob people blind. You just walk behind a shopkeeper and take everything.


stealing is very easy yes , once you are in stealth mode you can steal everything.
 even with guards around , the % you get caught is minimal and when they cought you they simply tell you to stop so you can repeat the burglary.
The most funny fail i did was in the Wizard house , i tought to be alone and i went stealing in full retard mode but then i was interrupted by the wizard himself polimorphed into a cat. i got busted , yes.
Title: Re: Divinity: Original Sin
Post by: SeQuel on July 07, 2014, 06:57:56 pm
stealing is very easy yes , once you are in stealth mode you can steal everything.
 even with guards around , the % you get caught is minimal and when they cought you they simply tell you to stop so you can repeat the burglary.
The most funny fail i did was in the Wizard house , i tought to be alone and i went stealing in full retard mode but then i was interrupted by the wizard himself polimorphed into a cat. i got busted , yes.

I've had this happen lol...I was in there KNOWING FULL WELL Arhu lived there but I didn't realize he could polymorph and he was a cat hiding behind a pillar. He caught me for the 2nd time (accidentally stole something previous due to clicking on it unintentionally) and he blew me the fuck up with lightning.
Title: Re: Divinity: Original Sin
Post by: [ptx] on July 07, 2014, 06:59:10 pm
So, i attempted to create a co-op game with someone...
(click to show/hide)

..but someone is being silly and uncooperative. :(
Title: Re: Divinity: Original Sin
Post by: Xant on July 08, 2014, 05:25:57 am
Yeah, adding some magic works great. Don't even need to add points into intelligence, 1 Aerothurge lets me turn invisible and lets my warrior start the fights from up close.

Aerothurge in general seems like the go-to for warriors; you also get Lightning Storm which does AoE damage, stuns, and then you end up at the enemies. Kind of like Vanguard in ME.
Title: Re: Divinity: Original Sin
Post by: SeQuel on July 08, 2014, 07:20:45 am
Yeah, adding some magic works great. Don't even need to add points into intelligence, 1 Aerothurge lets me turn invisible and lets my warrior start the fights from up close.

Aerothurge in general seems like the go-to for warriors; you also get Lightning Storm which does AoE damage, stuns, and then you end up at the enemies. Kind of like Vanguard in ME.
'

Don't forget teleport! Best skill hands down!
Title: Re: Divinity: Original Sin
Post by: Voso on July 09, 2014, 03:13:58 am
I've put so many hours into this game and not even close to being done with it.

Definitely worth the purchase.



I'm trying to convince some more of my irl friends to buy it so I can try out the 4 player coop mod where I could be one of their henchmen. Should be lots of fun. :)
Title: Re: Divinity: Original Sin
Post by: Molly on July 09, 2014, 11:09:51 am
I gonna start over (haven't even solved the murder yet) and create a Battlemage/Wayfarer pair (maybe both Lone Wolf) and make up some nice combos with the help of the Wiki Spell list (http://divinity.gamepedia.com/Skills) :D
I am sure there are some really cool combos possible...
Title: Re: Divinity: Original Sin
Post by: SixThumbs on July 09, 2014, 03:05:02 pm
Steam says I've played for ~6 hours and I've restarted about 4 times. I've finally settled on a generic, customized fighter and wizard party after bumbling around with three other groups attempting to learn what the game is going to expect of me.

All in all I missed the tutorial area, was blown up by landmines, murdered by skeletons (although the guards tried to help), learned that animals have pockets and that sometimes your characters don't know their own or their partners gender. After getting accustomed to all that I'm ready to properly start playing now.
Title: Re: Divinity: Original Sin
Post by: Joseph Porta on July 09, 2014, 03:22:47 pm
This game really sounds good... Need to grind 23 euros irl.
Title: Re: Divinity: Original Sin
Post by: Overdriven on July 09, 2014, 04:54:44 pm
you can grab a key at https://www.g2a.com/divinity-original-sin-steam-cd-key-global.html (https://www.g2a.com/divinity-original-sin-steam-cd-key-global.html) (no referrals) at 21 Euro (remember to cancel the G2A Shield in the cart) and the site is legit 100%.
Or you can buy directly it from steam because this game really deserve the money.

I saw fucking Jews blindly buying Elders Scrolls Online Preorder (they'r not playing it anymore) but arguing to spend 20 bucks for a Masterpiece like Divinity:Original Sin  :?.

Thanks for the link. Was waiting for a reasonable price to get this. Site is legit :D
Title: Re: Divinity: Original Sin
Post by: Weren on July 09, 2014, 05:31:39 pm
Omg the fire elementals keep raping me. :o
Title: Re: Divinity: Original Sin
Post by: Xant on July 09, 2014, 06:00:23 pm
Melee rogues are OP
Title: Re: Divinity: Original Sin
Post by: Kafein on July 09, 2014, 06:07:25 pm
This game really sounds good... Need to grind 23 euros irl.

Now that we are talking about this, the music is slightly off-putting to me.
Title: Re: Divinity: Original Sin
Post by: Radament on July 09, 2014, 07:10:17 pm
ye sometimes when you are out of combat , a combat-like music starts out of nowhere and it scares me.
anyway i'm having problem with music cutting randomly and freezing my game , is there any fix for this? is maybe the usb headset causing this problem?
Title: Re: Divinity: Original Sin
Post by: Weren on July 09, 2014, 09:53:06 pm
What are you talking about? Best music I've heard in a game for a while.  :)
Title: Re: Divinity: Original Sin
Post by: SeQuel on July 09, 2014, 09:56:13 pm
The music seems to be a huge hit or miss with people, I really like it personally but I've seen others using it as a complaint as well.
Title: Re: Divinity: Original Sin
Post by: Xant on July 10, 2014, 01:01:20 am
I love the soundtrack in the game
Title: Re: Divinity: Original Sin
Post by: Kafein on July 10, 2014, 01:44:52 am
To me the music feels disconnected with the game, especially outside of combat. In combat it's fine.
Title: Re: Divinity: Original Sin
Post by: Radament on July 10, 2014, 02:13:41 am
my problem is exactly this --> http://steamcommunity.com/app/230230/discussions/0/540738050853798860/ (http://steamcommunity.com/app/230230/discussions/0/540738050853798860/)

but it isn't fixed for me and i can't find a workaround :/
music is obviously awesome but it seems "desynced" from the game. some say to reload but the problem persist..
Title: Re: Divinity: Original Sin
Post by: SixThumbs on July 10, 2014, 02:44:54 am
My main gripe is the sound will sometimes sound tinny and almost like there's an echo.
Title: Re: Divinity: Original Sin
Post by: Leesin on July 10, 2014, 10:14:15 pm
Man.. I really think I'm losing interest in a lot of types of games, I used to love RPGs like this but for some reason as soon as I got to the first town it wasn't long before I got bored and just quit with no desire to play again, even though I can see the quality in this game.  :( Maybe my lack of freedom with my game playing time has changed my interests in gaming, because tbh I can't remember the last game with much depth that I got REALLY into.
Title: Re: Divinity: Original Sin
Post by: SeQuel on July 11, 2014, 12:11:19 am
Man.. I really think I'm losing interest in a lot of types of games, I used to love RPGs like this but for some reason as soon as I got to the first town it wasn't long before I got bored and just quit with no desire to play again, even though I can see the quality in this game.  :( Maybe my lack of freedom with my game playing time has changed my interests in gaming, because tbh I can't remember the last game with much depth that I got REALLY into.

Try finding a friend to play with, makes it a lot more fun imo.
Title: Re: Divinity: Original Sin
Post by: Tennenoth on July 11, 2014, 01:33:42 am
Man.. I really think I'm losing interest in a lot of types of games, I used to love RPGs like this but for some reason as soon as I got to the first town it wasn't long before I got bored and just quit with no desire to play again, even though I can see the quality in this game.  :( Maybe my lack of freedom with my game playing time has changed my interests in gaming, because tbh I can't remember the last game with much depth that I got REALLY into.

Sounds like the lack of time you have means you want a "quick fix" which Divinity really isn't. :(
Title: Re: Divinity: Original Sin
Post by: Overdriven on July 11, 2014, 02:13:47 am
Not having the music issues but in the city I get lots of micro-stuttering when running. Annoying because everywhere else it's fine.

Besides that, having a blast with the game. Already at 5 hours and barely getting a grip on some of the quests in Cyseal.
Title: Re: Divinity: Original Sin
Post by: Xant on July 11, 2014, 02:32:42 am
Holy fucking shit, I thought I'm close to finishing the game, but I haven't even gotten through Act 1 yet and I've got 40 hours in the game soon. And there's 4 acts...

I think this might really be a 100+ hour game as advertised. Other "around 100 hours" advertised games have taken me like 15-20 hours at most
Title: Re: Divinity: Original Sin
Post by: Christo on July 11, 2014, 02:37:33 am
How dare you criticize the music!

Kirill Pokrovsky is an unquestionable genius!  :mrgreen:

Play the other divinity games if you haven't and you'll know what I mean.
Title: Re: Divinity: Original Sin
Post by: Molly on July 12, 2014, 01:19:16 pm
My mighty heroes!

visitors can't see pics , please register or login
Title: Re: Divinity: Original Sin
Post by: Radament on July 13, 2014, 04:24:21 pm
useful link for recipes (don't open if you want to discver recipes on your own , gl :D)
Known Recipes (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=511613)

and...skills !

http://divinity.wikia.com/wiki/Divinity:_Original_Sin_Skills (http://divinity.wikia.com/wiki/Divinity:_Original_Sin_Skills)
Title: Re: Divinity: Original Sin
Post by: Radament on July 13, 2014, 04:34:06 pm
My mighty heroes!

.jpg

why armors makes those beautiful girls so fat?

and wich build are you using with the shown character? Man at arms + aero ?
Title: Re: Divinity: Original Sin
Post by: Molly on July 13, 2014, 04:36:43 pm
I have 3 skills on the front one.
Man at Arms, Pyro and Aero.

I may be wrong on this but the skill level only determines how many skills you can use in a certain class. So having 1 point in more than 2 or even 3 still seems viable.
I sort the useful skills along the way, drop those I don't need anymore and add better ones. There seem to be a lot of skill book drops...
Title: Re: Divinity: Original Sin
Post by: Radament on July 13, 2014, 04:39:56 pm
I have 3 skills on the front one.
Man at Arms, Pyro and Aero.

I may be wrong on this but the skill level only determines how many skills you can use in a certain class. So having 1 point in more than 2 or even 3 still seems viable.
I sort the useful skills along the way, drop those I don't need anymore and add better ones. There seem to be a lot of skill book drops...
i think you are right , the only advantage i think is that with certain lvl of skill you unlock a "high lvl" talent that may be useful late game , if you don't need any of the skill-related high level talents you are free to combine whatever you want yes.
Title: Re: Divinity: Original Sin
Post by: Tor! on July 13, 2014, 06:32:34 pm
i think you are right , the only advantage i think is that with certain lvl of skill you unlock a "high lvl" talent that may be useful late game , if you don't need any of the skill-related high level talents you are free to combine whatever you want yes.

The level 5 man at arms (50% mag res) is awesome, im up to 80/80/80/100 on my frontline guy  8-)
Title: Re: Divinity: Original Sin
Post by: Radament on July 13, 2014, 06:45:20 pm
The level 5 man at arms (50% mag res) is awesome, im up to 80/80/80/100 on my frontline guy  8-)

didn't reach that lvl yet (i'm still doing some coop with 2 different ppl lol) but if you go further (lvl 100+ res) you are going to be healed from that element , that's the cool thing.
Title: Re: Divinity: Original Sin
Post by: Xant on July 13, 2014, 06:52:29 pm
i think you are right , the only advantage i think is that with certain lvl of skill you unlock a "high lvl" talent that may be useful late game , if you don't need any of the skill-related high level talents you are free to combine whatever you want yes.
Nope, skill level also does other stuff, such as lowering the AP cost of skills. You can also get penalties to skills for having a low skill level.
Title: Re: Divinity: Original Sin
Post by: Radament on July 13, 2014, 06:55:02 pm
Nope, skill level also does other stuff, such as lowering the AP cost of skills. You can also get penalties to skills for having a low skill level.

mmh so you can't really do an hybrid till high level? and i thought the penalties were only for attributes :(
Title: Re: Divinity: Original Sin
Post by: Xant on July 13, 2014, 07:47:20 pm
Oh yeah, skill also raises damage of spells etc, so they're important. But hybrids are viable, you can still do a lot of useful stuff with 2 points in a skill.

I just tend to have 1-2 spells I use for my melee fighters until level 10+, that's when you have enough attributes/skill points to really be a hybrid
Title: Re: Divinity: Original Sin
Post by: Gravoth_iii on July 13, 2014, 07:54:53 pm
You guys making me so tempted to get this game  :oops: Maybe with a good sale.
Title: Re: Divinity: Original Sin
Post by: Radament on July 13, 2014, 08:41:56 pm
You guys making me so tempted to get this game  :oops: Maybe with a good sale.

here's your sale https://www.g2a.com/divinity-original-sin-steam-cd-key-global.html (https://www.g2a.com/divinity-original-sin-steam-cd-key-global.html) , remember to uncheck the G2A shield  that's useless so price drops from 22 to 21 and you are good to go.

friends bought it on this site and it's 100% legit.
Title: Re: Divinity: Original Sin
Post by: cmp on July 13, 2014, 08:51:05 pm
Or you can buy it on Steamtrades from a trusted seller for ~10€..
Title: Re: Divinity: Original Sin
Post by: SeQuel on July 13, 2014, 09:44:03 pm
Leech + Level 5 man at arms skill = unstoppable

Thats how you cheese the game 101 right there. Me and my friend are playing Lonewolf, I picked up Leech and he picked up that resistant skill so we don't cheese the game but it's still pretty tough. I ended up changing to a 2hander from Ranger and MY GOD is that Flurry skill OP. I'm using a holy fire sword 2hander and if that skill crits and hits 4 times I can do about 1.2k damage at level 15.
Title: Re: Divinity: Original Sin
Post by: Voso on July 13, 2014, 10:44:58 pm
Leech + Level 5 man at arms skill = unstoppable

Thats how you cheese the game 101 right there. Me and my friend are playing Lonewolf, I picked up Leech and he picked up that resistant skill so we don't cheese the game but it's still pretty tough. I ended up changing to a 2hander from Ranger and MY GOD is that Flurry skill OP. I'm using a holy fire sword 2hander and if that skill crits and hits 4 times I can do about 1.2k damage at level 15.

I am starting to feel like I shouldn't even use leech. Currently all my melee characters have it but it makes it so you get a full heal pretty much any turn you have a bleed effect on you and it also adds insane damage mitigation. A lot of the time I will out heal the damage I take or only take 3 or 4 damage on a 40 damage blow. But yeah when you get weather the storm with leech to help out the elemental damage you are pretty much invincible.

Definitely cheesing the game, I suppose I could just turn up the difficulty though and sort of even it out lol.

I've just seen posts where people are talking about how hard the game is and I am jealous. :(


Probably going to do a no leech double lone wolf playthrough or something, or a no leech on hard.
Title: Re: Divinity: Original Sin
Post by: Molly on July 15, 2014, 09:36:53 am
Nope, skill level also does other stuff, such as lowering the AP cost of skills. You can also get penalties to skills for having a low skill level.
Can you gimme a source on that one. All I could find in some "wiki" pages was the minimum attribute requirement on spells e.g. Intelligence and the minimum level to learn.
None of those sites mention any penalties for low skill level except that you can only learn 3, 5, 7, 9, unlimited spells of that category.

Edit: Nevermind. I guess I overread this part:

Each skill requires a certain Ability level; if this level is not met, the Action Point cost of the skill is increased by 2 for each Ability level below the requirement
Ability    Number of skills    Maximum skill level
1    3    4
2    5    8
3    7    12
4    9    16
5    Unlimited    20
Title: Re: Divinity: Original Sin
Post by: Overdriven on July 15, 2014, 10:34:25 am
Anyone know where to get the fire elemental spell? Trying to find it and for the life of me can't.
Title: Re: Divinity: Original Sin
Post by: okiN on July 15, 2014, 11:17:07 am
I got it from a the vendor in Cyseal.
Title: Re: Divinity: Original Sin
Post by: Overdriven on July 15, 2014, 11:19:36 am
Which one? Swear ive been to them all.
Title: Re: Divinity: Original Sin
Post by: okiN on July 15, 2014, 11:26:06 am
Whichever one sells fire spells. Wasn't it that healer guy? Or was it the woman in the marketplace?

But on second thought... it might have been the elemental at the homestead. I just remember getting it early on, from the same place I bought the fireball spell.
Title: Re: Divinity: Original Sin
Post by: Overdriven on July 15, 2014, 11:31:06 am
I got the fireball spell from the wizardy guy Arhu or whatever his name is. No fire elemental spell sold there though. Will have to keep hunting but would come in very handy right about now.

The solution then i think is to unlock the fire elemental in the homestead as i think your right that he sells it.
Title: Re: Divinity: Original Sin
Post by: Molly on July 15, 2014, 12:04:04 pm
I got my fire elemental from the potion lady on the marketplace in the first city.
I think those spells are randomly generated at save loading. Not every loading but sometimes. At least when I saved and checked the next day again, she had different spells from the same level range.
Title: Re: Divinity: Original Sin
Post by: Overdriven on July 15, 2014, 12:57:09 pm
Ok might have to try that as I guess I won't be able to get the elemental vendors in the homestead till I get more star stones.

What do you guys find goes well with pyro skills? Is it better to specialise in just that or do combinations? I have a wizard and a ranger atm. Ranger started off weak but is much stronger now.
Title: Re: Divinity: Original Sin
Post by: Radament on July 15, 2014, 01:30:55 pm
why can't i kill cats but only rats?
that's racist.

btw teleporting guards in their prison is priceless but only 1 time they didn't attack me...maybe i cought them by surprise  :mrgreen:

this game is sooo addicting , i hope they are releasing a full editor  with scripting and coding things because the editor itself now it's a bit meagre.
Title: Re: Divinity: Original Sin
Post by: Radament on July 15, 2014, 01:38:37 pm
Ok might have to try that as I guess I won't be able to get the elemental vendors in the homestead till I get more star stones.

What do you guys find goes well with pyro skills? Is it better to specialise in just that or do combinations? I have a wizard and a ranger atm. Ranger started off weak but is much stronger now.

the max lvl i reached at all ingame was 4 but seeing at wiki , a good combo with pyro is obviously geomancy , it has good resources for pyro to blast (Midnight Oil , Earthquake) , good CC's and defense buffs too. you could not go wrong with it i think.

Title: Re: Divinity: Original Sin
Post by: Overdriven on July 16, 2014, 12:14:50 am
Found it. Molly was right about them being randomly generated.

Pretty happy cause that just made things about 10 x easier. Fire elemental is pretty strong.
Title: Re: Divinity: Original Sin
Post by: Voso on July 16, 2014, 09:13:50 am
I got my fire elemental from the potion lady on the marketplace in the first city.
I think those spells are randomly generated at save loading. Not every loading but sometimes. At least when I saved and checked the next day again, she had different spells from the same level range.

Yes. Shops also refresh sometimes when you level up.

And Arhu sells fire spells and earth spells, he is in the legion headquarters second floor. The building with Aureus.

What do you guys find goes well with pyro skills? Is it better to specialise in just that or do combinations? I have a wizard and a ranger atm. Ranger started off weak but is much stronger now.

Geomancy goes great. Casting fire on oil ignites the oil, casting fire on poison creates an explosion.

Hydrosophy goes good too in an opposite way, its useful for things like rain to clean up your mess of fire you leave after each fight so you can move around again. Also it has immune to burning though fire shield would probably work better as it gives you a little overshield thingy plus immune to burning, but it comes with a weakness to water. Also if you go against fire enemies you can use ice spells since your fire spells will heal them.

Combinations are best for magic, you already have the intelligence requirement. If you are a lone wolf I wouldn't pick more than 3 schools and maybe dabble in others with 1 or 2 points, if you are not a lone wolf specialize in 2 but you can dabble in others.

So I'd recommend pyro, geomancy, and hydrosophy personally.
Title: Re: Divinity: Original Sin
Post by: Overdriven on July 16, 2014, 10:01:36 am
Yeah that's what I've gone for now. The companion guy has air spells so I'll rely on him for those atm.

I mostly went Hydro for the ice shard (useful against the fire elementals) and healing which is good just generally after fights.

The one I was really having trouble with was beating Evelyn. Those damn fire minions were pretty tough. Ended up beating her by teleporting her across the room to give me space and then using my fire elemental to tank.
Title: Re: Divinity: Original Sin
Post by: Molly on July 16, 2014, 10:09:51 am
Yeah that's what I've gone for now. The companion guy has air spells so I'll rely on him for those atm.

I mostly went Hydro for the ice shard (useful against the fire elementals) and healing which is good just generally after fights.

The one I was really having trouble with was beating Evelyn. Those damn fire minions were pretty tough. Ended up beating her by teleporting her across the room to give me space and then using my fire elemental to tank.
Evelyn is a real bitch... took me 3 tries to get her down. This amount of AP she has broke me in the long run.
Title: Re: Divinity: Original Sin
Post by: Gmnotutoo on July 17, 2014, 05:53:23 am
Cyranule and I bought Divinity to play together, it truly is an amazing game. Worth every penny and the time invested to play it.

I knew I loved this game when I was in the first dungeon on the beach and I was sneaking down the steps with Cy behind me, we made it to the first oil spill area and instead of using fire magic I calmly walked over to a candle to throw it at the oil patch (all out of combat). The minions erupted into flames and I laughed for a good five minutes, because I honestly didn't expect that to work but it did.

Title: Re: Divinity: Original Sin
Post by: Molly on July 17, 2014, 12:42:31 pm
Candles inflame oil now?

They didn't in the beta which was pretty disappointing.
Title: Re: Divinity: Original Sin
Post by: Radament on July 17, 2014, 01:49:34 pm
Candles inflame oil now?

They didn't in the beta which was pretty disappointing.

from what i know no but gnomnototuoo post was so cute to not disapprove it  :mrgreen:



anyone is trying the 4 players mod ? is that really so castrating for the player who uses the companion? i'm currently playing 2 coop and it really is confusing when i switch between 1 gameplay with the other :/
Title: Re: Divinity: Original Sin
Post by: Xant on July 17, 2014, 02:32:31 pm
what
Title: Re: Divinity: Original Sin
Post by: Weren on July 17, 2014, 03:34:11 pm
what
Title: Re: Divinity: Original Sin
Post by: SixThumbs on July 17, 2014, 04:00:34 pm
After 10 hours I figured out blood is conductive and that's why my warriors kept getting zapped whenever they were defending a chokepoint.
Title: Re: Divinity: Original Sin
Post by: okiN on July 17, 2014, 04:58:03 pm
Did you notice yet that it can be frozen to create a slippery surface?
Title: Re: Divinity: Original Sin
Post by: Overdriven on July 17, 2014, 05:00:08 pm
Just got leech. See what you guys meant by it making the game easy. Since I got it I have had 0 issue with any fights so far.
Title: Re: Divinity: Original Sin
Post by: Gmnotutoo on July 17, 2014, 06:06:51 pm
from what i know no but gnomnototuoo post was so cute to not disapprove it  :mrgreen:



anyone is trying the 4 players mod ? is that really so castrating for the player who uses the companion? i'm currently playing 2 coop and it really is confusing when i switch between 1 gameplay with the other :/

:) Candles inflame oil now, I swear.

Yes I did try the 4 player mod and it actually worked, but the two extra people are stuck with companion characters.
Title: Re: Divinity: Original Sin
Post by: Radament on July 17, 2014, 08:11:09 pm
:) Candles inflame oil now, I swear.

Yes I did try the 4 player mod and it actually worked, but the two extra people are stuck with companion characters.

oh so you always follow them wherever they go? can't you unchain yourself from the main char?
Title: Re: Divinity: Original Sin
Post by: SeQuel on July 18, 2014, 06:44:03 am
oh so you always follow them wherever they go? can't you unchain yourself from the main char?

If it works anything like the actual companions I imagine you could.
Title: Re: Divinity: Original Sin
Post by: Voso on July 28, 2014, 04:48:39 am
oh so you always follow them wherever they go? can't you unchain yourself from the main char?

No. You are free to move around as you please that'd be silly. :p

Two players just dont get to make their own character, you have to play Madora or one of the henchmen or whatever. Its really not too bad if you pick a level 1 henchman, some people don't know but if you dismiss your henchman and re-recruit them they jump up to your main character's level so you can basically make your own character statswise.
Title: Re: Divinity: Original Sin
Post by: Christo on July 28, 2014, 04:57:40 am
After 10 hours I figured out blood is conductive and that's why my warriors kept getting zapped whenever they were defending a chokepoint.

Title: Re: Divinity: Original Sin
Post by: Radament on July 28, 2014, 01:28:48 pm
Four Players Coop is now fully functioning.
You need to put this file (https://mega.co.nz/#!zBZDDTLb!ygjpCt6efV2gLu-T9A8ewIpSHs4wyVREMm1SWMoXr8w) into Documents / Larian / mods folder (if you want to play only with 3 players you need to download this file (https://mega.co.nz/#!DVx1AJaZ!W6o20NLZ9Oprf2MiVbkJ8k17TdSrthm0ZmxgZfyxmnw) and place it into Steam / steamapps /divinity /mods folder , you may create the folder).

You start the game , press "mods" , activate the mod and start the game in MP mode.

You'll can customize 2 players first , then the game switch to the other 2.

Player 3 and 4 are completely customizable (they have skills,  talents etc reset) , they can trigger events like player 1 and 2 and they can speak to eachother .

The only fact is that when you main char needs to speak with the player 2 char , the player 3 can come in and speak to player 1. after that player 1 will not be able to speak to player 2.

bye.


http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=526890&page=1
Title: Re: Divinity: Original Sin
Post by: The_Bloody_Nine on August 27, 2014, 01:09:35 am
thx for waking my attention for this game. Been playing this with a friend for some weeks now (2-3 hours per week) and we're having loads of fun. Combat is awesome, the overall setting is brilliant and several times we couldn't stop laughing because of hilarious moments in combat, conversation or just because we got stuck in a rock paper scissor argue over half an hour. Great game, worth every penny.
Title: Re: Divinity: Original Sin
Post by: Xant on August 27, 2014, 02:26:22 am
Played it for ages, but got bored when you reach that village of those religious guys. Game seems to lose focus about then.
Title: Re: Divinity: Original Sin
Post by: Xant on October 08, 2015, 04:42:32 am
Enhanced Edition out this month, if things go to plan! I plan on replaying then.
Title: Re: Divinity: Original Sin
Post by: SeQuel on October 08, 2015, 06:08:07 am
I'm excited to replay it with my friend. We went with that perk that gives more health n shit when you only play with 2 people so were probably going to do that again.
Title: Re: Divinity: Original Sin
Post by: Xant on October 08, 2015, 08:17:42 am
Last time I played it I went with zombie+leech talents which were OP as fuck back then, kind of ruined it. Great game though
Title: Re: Divinity: Original Sin
Post by: Gatsby on October 08, 2015, 10:20:47 am
Good news, i played pillars but i still have to get this one, the enhanced could be mine.
Title: Re: Divinity: Original Sin
Post by: Molly on October 08, 2015, 10:27:01 am
Enhanced being free for everyone already owning.
Coming out in 3 weeks or something.
Waiting for it to do my 3rd playthrough :D

(click to show/hide)
Title: Re: Divinity: Original Sin
Post by: Xant on October 08, 2015, 05:48:53 pm
Thinking about it, this might be my favorite RPG to come out in the recent years.
Title: Re: Divinity: Original Sin
Post by: Golem on October 08, 2015, 09:02:12 pm
I played this with a friend on the early versions, never bought it though. He lost interest pretty quickly, not his kind of game. If I had someone to play with, I would consider buying it, but as it is, I am not even inclined to do a solo with the pirated version.
Title: Re: Divinity: Original Sin
Post by: Kafein on October 08, 2015, 11:24:35 pm
So I might try to play this again when the enhanced edition comes out. Did they improve the UI? It felt incredibly clunky and old-school in the bad sense.
Title: Re: Divinity: Original Sin
Post by: The_Bloody_Nine on October 09, 2015, 06:18:00 am
So I might try to play this again when the enhanced edition comes out. Did they improve the UI? It felt incredibly clunky and old-school in the bad sense.

What? I found it rather easy to use and well-arranged.
Title: Re: Divinity: Original Sin
Post by: Kafein on October 09, 2015, 09:14:05 pm
All this clickety clicking just to transfer one item from one dude to the other, I got better things to do thanks.
Title: Re: Divinity: Original Sin
Post by: The_Bloody_Nine on October 11, 2015, 02:05:11 pm
Well, I only played with lone wolf perk with 1 friend. I think it was right click on item --> send to 'playername'. Didn't this work the same with 2 chars?

But what I do remember is that I found it incredibly exhausting to match the missing value of items with gold when barterting. Until after 50 hours I tell that my friend and he's like "Why don't you use the button there in the middle that does that for you automatically?"  :o
Title: Re: Divinity: Original Sin
Post by: Molly on October 27, 2015, 08:18:28 pm
Enhanced Edition released.
It's automatically added to your Steam or GoG accounts...
Title: Re: Divinity: Original Sin
Post by: Falka on October 27, 2015, 10:17:52 pm
Really dissapointed by this game. Stucked in the middle of nowhere after 3 or 4 hours, never came back.
Title: Re: Divinity: Original Sin
Post by: Molly on October 28, 2015, 10:01:55 am
Really dissapointed by this game. Stucked in the middle of nowhere after 3 or 4 hours, never came back.
git gud scrub

Edit: full voices <3
Title: Re: Divinity: Original Sin
Post by: Araxiel on October 29, 2015, 01:21:23 pm
Shield user is a viable build? Or should just go with a 2hander build?
Title: Re: Divinity: Original Sin
Post by: Molly on October 29, 2015, 02:16:16 pm
I have too much fun slingling and combining all sorts of magic spells to even try melee builds :P
Although, man-at-arms has cool stuff.
Title: Re: Divinity: Original Sin
Post by: Xant on October 29, 2015, 06:25:43 pm
This game is so good. Being able to rotate camera fully makes a big difference.
Title: Re: Divinity: Original Sin
Post by: Angantyr on October 29, 2015, 07:02:09 pm
Full rotation in newest version?
Title: Re: Divinity: Original Sin
Post by: Falka on October 29, 2015, 09:23:20 pm
^my favourite nazi fieldmarshal, though Manstein was better :wink:
Title: Re: Divinity: Original Sin
Post by: Xant on October 29, 2015, 09:28:48 pm
Full rotation in newest version?
Yep. Full rotation and zoom.

DOS:EE is easily one of the best RPGs I've played.
Title: Re: Divinity: Original Sin
Post by: SeQuel on October 30, 2015, 02:28:51 am
Anyone know if Bow/Rogue is a bit more viable?
Title: Re: Divinity: Original Sin
Post by: Xant on October 30, 2015, 05:32:20 am
I'm playing that build now and liking it. Don't know how it was before though.
Title: Re: Divinity: Original Sin
Post by: Bjord on October 30, 2015, 10:48:45 am
Xant, do you co-op?
Title: Re: Divinity: Original Sin
Post by: Gnjus on October 30, 2015, 02:15:05 pm
Xant, do you co-op?

Only with Siiem. No soup for you, Bjordling.
Title: Re: Divinity: Original Sin
Post by: Leshma on October 30, 2015, 02:19:21 pm
^my favourite nazi fieldmarshal

He was the only sane German and easily the most brilliant military commander of that era.
Title: Re: Divinity: Original Sin
Post by: Xant on October 30, 2015, 07:07:45 pm
Xant, do you co-op?
Yes.
Title: Re: Divinity: Original Sin
Post by: Bjord on October 30, 2015, 09:46:39 pm
Yes.

I'll pirate it first and try it out, maybe I'll buy it.
Title: Re: Divinity: Original Sin
Post by: Falka on January 06, 2016, 12:22:48 am
How to get Enhanced Edition? I have "D:OS (Classic)" on Steam and don't see any way to upgrade it to EE  :(

Nvm, I'm blind.
Title: Re: Divinity: Original Sin
Post by: Molly on June 13, 2017, 01:29:05 pm
Brilliant game - lovely design.
2nd part already in the making.

Haven't tried coop but it's supposed to be good. Try Let's Play videos...
Title: Re: Divinity: Original Sin
Post by: Xant on June 13, 2017, 04:02:54 pm
No idea how this game completely passed me by until now,

Is the game (Enhanced Edition) good to play coop on? Been looking for a decent coop rpg for a while now.
One of the best co-op games ever made. The game loses momentum towards the end, but I still got probably 150-200 hours out of it.
Title: Re: Divinity: Original Sin
Post by: Xant on July 10, 2017, 02:04:40 pm
Yes, sadly, the game is too wordy for co-op. I recommend having a SP playthrough as well where you read the stuff. I think ideally you'd play it SP first to learn the mechanics and keep up with the story, then do co-op later for the fights etc.

But Vermilion doesn't just have to sit and wait, there's a button that lets him read the conversation you're in as well.
Title: Re: Divinity: Original Sin
Post by: Gnjus on July 10, 2017, 05:42:35 pm
You're starting to sound weird with your Vermilion thing, as If you were a ventriloquist and he your dummy.
Title: Re: Divinity: Original Sin
Post by: Xant on July 10, 2017, 07:32:12 pm
Divinity 2 has some really glowing early access reviews, I've got high hopes for it.

I personally hate going into RPGs blind, though, due to how character building works. You're 4 hours into the game and suddenly you realize the way you built your character just doesn't work, and have to restart or play a supremely gimped character for a hundred hours.
Title: Re: Divinity: Original Sin
Post by: Kadeth on July 11, 2017, 02:40:04 am
Had a great time co-oping this with a friend, took us about 120 hours to complete on highest difficulty, both using the Lone Wolf perk which was interesting as we had to hybridise a lot. I did play the Divinity 2 EA for 20 hours or so as well. When I played it it hadn't really introduced anything new, but if you just want more Divinity content then you'll be pleased.
Title: Re: Divinity: Original Sin
Post by: Xant on July 11, 2017, 07:24:22 am
Yeah I think it's the most fun with two lone wolves. Most fun fights are in the early game, really have to use different tactics to come out on top. Later on it's easy to be completely OP.
Title: Re: Divinity: Original Sin
Post by: Xant on July 11, 2017, 12:22:11 pm
First act is by far the best act in the game, just due to map design IMO. Second is great too. Third... well, that's when it starts losing steam for me every time. I think they messed up the layout of the later maps and made it more boring than it would've been otherwise.