Author Topic: Divinity: Original Sin  (Read 16987 times)

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Offline Overdriven

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Re: Divinity: Original Sin
« Reply #105 on: July 16, 2014, 10:01:36 am »
0
Yeah that's what I've gone for now. The companion guy has air spells so I'll rely on him for those atm.

I mostly went Hydro for the ice shard (useful against the fire elementals) and healing which is good just generally after fights.

The one I was really having trouble with was beating Evelyn. Those damn fire minions were pretty tough. Ended up beating her by teleporting her across the room to give me space and then using my fire elemental to tank.

Offline Molly

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Re: Divinity: Original Sin
« Reply #106 on: July 16, 2014, 10:09:51 am »
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Yeah that's what I've gone for now. The companion guy has air spells so I'll rely on him for those atm.

I mostly went Hydro for the ice shard (useful against the fire elementals) and healing which is good just generally after fights.

The one I was really having trouble with was beating Evelyn. Those damn fire minions were pretty tough. Ended up beating her by teleporting her across the room to give me space and then using my fire elemental to tank.
Evelyn is a real bitch... took me 3 tries to get her down. This amount of AP she has broke me in the long run.
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Offline Gmnotutoo

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Re: Divinity: Original Sin
« Reply #107 on: July 17, 2014, 05:53:23 am »
+2
Cyranule and I bought Divinity to play together, it truly is an amazing game. Worth every penny and the time invested to play it.

I knew I loved this game when I was in the first dungeon on the beach and I was sneaking down the steps with Cy behind me, we made it to the first oil spill area and instead of using fire magic I calmly walked over to a candle to throw it at the oil patch (all out of combat). The minions erupted into flames and I laughed for a good five minutes, because I honestly didn't expect that to work but it did.

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Offline Molly

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Re: Divinity: Original Sin
« Reply #108 on: July 17, 2014, 12:42:31 pm »
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Candles inflame oil now?

They didn't in the beta which was pretty disappointing.
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Offline Radament

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Re: Divinity: Original Sin
« Reply #109 on: July 17, 2014, 01:49:34 pm »
+1
Candles inflame oil now?

They didn't in the beta which was pretty disappointing.

from what i know no but gnomnototuoo post was so cute to not disapprove it  :mrgreen:



anyone is trying the 4 players mod ? is that really so castrating for the player who uses the companion? i'm currently playing 2 coop and it really is confusing when i switch between 1 gameplay with the other :/
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Offline Xant

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Re: Divinity: Original Sin
« Reply #110 on: July 17, 2014, 02:32:31 pm »
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what
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Weren

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Re: Divinity: Original Sin
« Reply #111 on: July 17, 2014, 03:34:11 pm »
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Free speech is about to become terrorism.

Offline SixThumbs

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Re: Divinity: Original Sin
« Reply #112 on: July 17, 2014, 04:00:34 pm »
+3
After 10 hours I figured out blood is conductive and that's why my warriors kept getting zapped whenever they were defending a chokepoint.
And how!

Offline okiN

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Re: Divinity: Original Sin
« Reply #113 on: July 17, 2014, 04:58:03 pm »
+1
Did you notice yet that it can be frozen to create a slippery surface?
Don't.

Offline Overdriven

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Re: Divinity: Original Sin
« Reply #114 on: July 17, 2014, 05:00:08 pm »
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Just got leech. See what you guys meant by it making the game easy. Since I got it I have had 0 issue with any fights so far.

Offline Gmnotutoo

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Re: Divinity: Original Sin
« Reply #115 on: July 17, 2014, 06:06:51 pm »
+2
from what i know no but gnomnototuoo post was so cute to not disapprove it  :mrgreen:



anyone is trying the 4 players mod ? is that really so castrating for the player who uses the companion? i'm currently playing 2 coop and it really is confusing when i switch between 1 gameplay with the other :/

:) Candles inflame oil now, I swear.

Yes I did try the 4 player mod and it actually worked, but the two extra people are stuck with companion characters.
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Offline Radament

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Re: Divinity: Original Sin
« Reply #116 on: July 17, 2014, 08:11:09 pm »
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:) Candles inflame oil now, I swear.

Yes I did try the 4 player mod and it actually worked, but the two extra people are stuck with companion characters.

oh so you always follow them wherever they go? can't you unchain yourself from the main char?
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Offline SeQuel

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Re: Divinity: Original Sin
« Reply #117 on: July 18, 2014, 06:44:03 am »
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oh so you always follow them wherever they go? can't you unchain yourself from the main char?

If it works anything like the actual companions I imagine you could.

Offline Voso

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Re: Divinity: Original Sin
« Reply #118 on: July 28, 2014, 04:48:39 am »
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oh so you always follow them wherever they go? can't you unchain yourself from the main char?

No. You are free to move around as you please that'd be silly. :p

Two players just dont get to make their own character, you have to play Madora or one of the henchmen or whatever. Its really not too bad if you pick a level 1 henchman, some people don't know but if you dismiss your henchman and re-recruit them they jump up to your main character's level so you can basically make your own character statswise.
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Offline Christo

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Re: Divinity: Original Sin
« Reply #119 on: July 28, 2014, 04:57:40 am »
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After 10 hours I figured out blood is conductive and that's why my warriors kept getting zapped whenever they were defending a chokepoint.

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                                                                                            Thanks to cmpxchg8b for the picture!