Author Topic: Divinity: Original Sin  (Read 16885 times)

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Offline Overdriven

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Re: Divinity: Original Sin
« Reply #75 on: July 11, 2014, 02:13:47 am »
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Not having the music issues but in the city I get lots of micro-stuttering when running. Annoying because everywhere else it's fine.

Besides that, having a blast with the game. Already at 5 hours and barely getting a grip on some of the quests in Cyseal.

Offline Xant

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Re: Divinity: Original Sin
« Reply #76 on: July 11, 2014, 02:32:42 am »
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Holy fucking shit, I thought I'm close to finishing the game, but I haven't even gotten through Act 1 yet and I've got 40 hours in the game soon. And there's 4 acts...

I think this might really be a 100+ hour game as advertised. Other "around 100 hours" advertised games have taken me like 15-20 hours at most
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Offline Christo

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Re: Divinity: Original Sin
« Reply #77 on: July 11, 2014, 02:37:33 am »
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How dare you criticize the music!

Kirill Pokrovsky is an unquestionable genius!  :mrgreen:

Play the other divinity games if you haven't and you'll know what I mean.
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Offline Molly

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Re: Divinity: Original Sin
« Reply #78 on: July 12, 2014, 01:19:16 pm »
+3
My mighty heroes!

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Offline Radament

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Re: Divinity: Original Sin
« Reply #79 on: July 13, 2014, 04:24:21 pm »
+1
useful link for recipes (don't open if you want to discver recipes on your own , gl :D)
Known Recipes

and...skills !

http://divinity.wikia.com/wiki/Divinity:_Original_Sin_Skills
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Offline Radament

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Re: Divinity: Original Sin
« Reply #80 on: July 13, 2014, 04:34:06 pm »
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My mighty heroes!

.jpg

why armors makes those beautiful girls so fat?

and wich build are you using with the shown character? Man at arms + aero ?
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Offline Molly

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Re: Divinity: Original Sin
« Reply #81 on: July 13, 2014, 04:36:43 pm »
+1
I have 3 skills on the front one.
Man at Arms, Pyro and Aero.

I may be wrong on this but the skill level only determines how many skills you can use in a certain class. So having 1 point in more than 2 or even 3 still seems viable.
I sort the useful skills along the way, drop those I don't need anymore and add better ones. There seem to be a lot of skill book drops...
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Offline Radament

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Re: Divinity: Original Sin
« Reply #82 on: July 13, 2014, 04:39:56 pm »
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I have 3 skills on the front one.
Man at Arms, Pyro and Aero.

I may be wrong on this but the skill level only determines how many skills you can use in a certain class. So having 1 point in more than 2 or even 3 still seems viable.
I sort the useful skills along the way, drop those I don't need anymore and add better ones. There seem to be a lot of skill book drops...
i think you are right , the only advantage i think is that with certain lvl of skill you unlock a "high lvl" talent that may be useful late game , if you don't need any of the skill-related high level talents you are free to combine whatever you want yes.
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Offline Tor!

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Re: Divinity: Original Sin
« Reply #83 on: July 13, 2014, 06:32:34 pm »
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i think you are right , the only advantage i think is that with certain lvl of skill you unlock a "high lvl" talent that may be useful late game , if you don't need any of the skill-related high level talents you are free to combine whatever you want yes.

The level 5 man at arms (50% mag res) is awesome, im up to 80/80/80/100 on my frontline guy  8-)
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Offline Radament

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Re: Divinity: Original Sin
« Reply #84 on: July 13, 2014, 06:45:20 pm »
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The level 5 man at arms (50% mag res) is awesome, im up to 80/80/80/100 on my frontline guy  8-)

didn't reach that lvl yet (i'm still doing some coop with 2 different ppl lol) but if you go further (lvl 100+ res) you are going to be healed from that element , that's the cool thing.
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Offline Xant

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Re: Divinity: Original Sin
« Reply #85 on: July 13, 2014, 06:52:29 pm »
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i think you are right , the only advantage i think is that with certain lvl of skill you unlock a "high lvl" talent that may be useful late game , if you don't need any of the skill-related high level talents you are free to combine whatever you want yes.
Nope, skill level also does other stuff, such as lowering the AP cost of skills. You can also get penalties to skills for having a low skill level.
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Offline Radament

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Re: Divinity: Original Sin
« Reply #86 on: July 13, 2014, 06:55:02 pm »
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Nope, skill level also does other stuff, such as lowering the AP cost of skills. You can also get penalties to skills for having a low skill level.

mmh so you can't really do an hybrid till high level? and i thought the penalties were only for attributes :(
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Offline Xant

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Re: Divinity: Original Sin
« Reply #87 on: July 13, 2014, 07:47:20 pm »
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Oh yeah, skill also raises damage of spells etc, so they're important. But hybrids are viable, you can still do a lot of useful stuff with 2 points in a skill.

I just tend to have 1-2 spells I use for my melee fighters until level 10+, that's when you have enough attributes/skill points to really be a hybrid
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Offline Gravoth_iii

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Re: Divinity: Original Sin
« Reply #88 on: July 13, 2014, 07:54:53 pm »
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You guys making me so tempted to get this game  :oops: Maybe with a good sale.
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Offline Radament

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Re: Divinity: Original Sin
« Reply #89 on: July 13, 2014, 08:41:56 pm »
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You guys making me so tempted to get this game  :oops: Maybe with a good sale.

here's your sale https://www.g2a.com/divinity-original-sin-steam-cd-key-global.html , remember to uncheck the G2A shield  that's useless so price drops from 22 to 21 and you are good to go.

friends bought it on this site and it's 100% legit.
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