Author Topic: Divinity: Original Sin  (Read 16950 times)

0 Members and 1 Guest are viewing this topic.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Divinity: Original Sin
« Reply #105 on: July 16, 2014, 10:01:36 am »
0
Yeah that's what I've gone for now. The companion guy has air spells so I'll rely on him for those atm.

I mostly went Hydro for the ice shard (useful against the fire elementals) and healing which is good just generally after fights.

The one I was really having trouble with was beating Evelyn. Those damn fire minions were pretty tough. Ended up beating her by teleporting her across the room to give me space and then using my fire elemental to tank.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Divinity: Original Sin
« Reply #106 on: July 16, 2014, 10:09:51 am »
0
Yeah that's what I've gone for now. The companion guy has air spells so I'll rely on him for those atm.

I mostly went Hydro for the ice shard (useful against the fire elementals) and healing which is good just generally after fights.

The one I was really having trouble with was beating Evelyn. Those damn fire minions were pretty tough. Ended up beating her by teleporting her across the room to give me space and then using my fire elemental to tank.
Evelyn is a real bitch... took me 3 tries to get her down. This amount of AP she has broke me in the long run.
When west germany annexed east germany, nobody moved a finger too.

Offline Gmnotutoo

  • King
  • **********
  • Renown: 1387
  • Infamy: 229
  • cRPG Player A Gentleman and a Scholar
  • Space Pope of BIRD CLAN
    • View Profile
  • Faction: Unicorns
  • Game nicks: Gmnotutoo
Re: Divinity: Original Sin
« Reply #107 on: July 17, 2014, 05:53:23 am »
+2
Cyranule and I bought Divinity to play together, it truly is an amazing game. Worth every penny and the time invested to play it.

I knew I loved this game when I was in the first dungeon on the beach and I was sneaking down the steps with Cy behind me, we made it to the first oil spill area and instead of using fire magic I calmly walked over to a candle to throw it at the oil patch (all out of combat). The minions erupted into flames and I laughed for a good five minutes, because I honestly didn't expect that to work but it did.

visitors can't see pics , please register or login

THIS IS A MANLY CLAN. FOR MANLY MEN. DOING MANLY THINGS.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Divinity: Original Sin
« Reply #108 on: July 17, 2014, 12:42:31 pm »
0
Candles inflame oil now?

They didn't in the beta which was pretty disappointing.
When west germany annexed east germany, nobody moved a finger too.

Offline Radament

  • King
  • **********
  • Renown: 1071
  • Infamy: 64
  • cRPG Player Sir Black Bishop
  • ☑Yes ☒No
    • View Profile
  • Faction: Faction
  • Game nicks: «Radament» «Miasma»
Re: Divinity: Original Sin
« Reply #109 on: July 17, 2014, 01:49:34 pm »
+1
Candles inflame oil now?

They didn't in the beta which was pretty disappointing.

from what i know no but gnomnototuoo post was so cute to not disapprove it  :mrgreen:



anyone is trying the 4 players mod ? is that really so castrating for the player who uses the companion? i'm currently playing 2 coop and it really is confusing when i switch between 1 gameplay with the other :/
visitors can't see pics , please register or login

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Divinity: Original Sin
« Reply #110 on: July 17, 2014, 02:32:31 pm »
0
what
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Re: Divinity: Original Sin
« Reply #111 on: July 17, 2014, 03:34:11 pm »
0
Free speech is about to become terrorism.

Offline SixThumbs

  • Duke
  • *******
  • Renown: 567
  • Infamy: 60
  • cRPG Player
  • Consumer Whore
    • View Profile
Re: Divinity: Original Sin
« Reply #112 on: July 17, 2014, 04:00:34 pm »
+3
After 10 hours I figured out blood is conductive and that's why my warriors kept getting zapped whenever they were defending a chokepoint.
And how!

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Divinity: Original Sin
« Reply #113 on: July 17, 2014, 04:58:03 pm »
+1
Did you notice yet that it can be frozen to create a slippery surface?
Don't.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Divinity: Original Sin
« Reply #114 on: July 17, 2014, 05:00:08 pm »
0
Just got leech. See what you guys meant by it making the game easy. Since I got it I have had 0 issue with any fights so far.

Offline Gmnotutoo

  • King
  • **********
  • Renown: 1387
  • Infamy: 229
  • cRPG Player A Gentleman and a Scholar
  • Space Pope of BIRD CLAN
    • View Profile
  • Faction: Unicorns
  • Game nicks: Gmnotutoo
Re: Divinity: Original Sin
« Reply #115 on: July 17, 2014, 06:06:51 pm »
+2
from what i know no but gnomnototuoo post was so cute to not disapprove it  :mrgreen:



anyone is trying the 4 players mod ? is that really so castrating for the player who uses the companion? i'm currently playing 2 coop and it really is confusing when i switch between 1 gameplay with the other :/

:) Candles inflame oil now, I swear.

Yes I did try the 4 player mod and it actually worked, but the two extra people are stuck with companion characters.
visitors can't see pics , please register or login

THIS IS A MANLY CLAN. FOR MANLY MEN. DOING MANLY THINGS.

Offline Radament

  • King
  • **********
  • Renown: 1071
  • Infamy: 64
  • cRPG Player Sir Black Bishop
  • ☑Yes ☒No
    • View Profile
  • Faction: Faction
  • Game nicks: «Radament» «Miasma»
Re: Divinity: Original Sin
« Reply #116 on: July 17, 2014, 08:11:09 pm »
0
:) Candles inflame oil now, I swear.

Yes I did try the 4 player mod and it actually worked, but the two extra people are stuck with companion characters.

oh so you always follow them wherever they go? can't you unchain yourself from the main char?
visitors can't see pics , please register or login

Offline SeQuel

  • Earl
  • ******
  • Renown: 446
  • Infamy: 129
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: SeQueL
  • IRC nick: SeQueL
Re: Divinity: Original Sin
« Reply #117 on: July 18, 2014, 06:44:03 am »
0
oh so you always follow them wherever they go? can't you unchain yourself from the main char?

If it works anything like the actual companions I imagine you could.

Offline Voso

  • Earl
  • ******
  • Renown: 330
  • Infamy: 35
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • The So-so.
    • View Profile
  • Faction: Huey's Cavalieres
Re: Divinity: Original Sin
« Reply #118 on: July 28, 2014, 04:48:39 am »
0
oh so you always follow them wherever they go? can't you unchain yourself from the main char?

No. You are free to move around as you please that'd be silly. :p

Two players just dont get to make their own character, you have to play Madora or one of the henchmen or whatever. Its really not too bad if you pick a level 1 henchman, some people don't know but if you dismiss your henchman and re-recruit them they jump up to your main character's level so you can basically make your own character statswise.
visitors can't see pics , please register or login


There are old sellswords and bold sellswords, but there are no old, bold sellswords.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Divinity: Original Sin
« Reply #119 on: July 28, 2014, 04:57:40 am »
0
After 10 hours I figured out blood is conductive and that's why my warriors kept getting zapped whenever they were defending a chokepoint.

visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!