cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Alexander_TheGreat_ on April 12, 2013, 04:53:16 pm

Title: Nerf HX
Post by: Alexander_TheGreat_ on April 12, 2013, 04:53:16 pm
You can buff anything you want, i wont complain.

But fucking remove horse-xbower, make them do 0 damage, give them 0 bonus speed, give them 0 load speed, give their horses 0 speed...retarde mothrfucking damage on horse light crossbows, makes more damage than arbalast.

Jesus motherfucking christ, im out!
Title: Re: Nerf HX
Post by: Krax on April 12, 2013, 05:38:34 pm
I fully support this, I want to try out horse archer anyway.

Love Hate
Title: Re: Nerf HX
Post by: Miwiw on April 12, 2013, 05:59:51 pm
Not many play HA as its far more weak than most other classes (or at least you need more stuff to be a good HA, fully loomed equip + high level). Far different to HX.

Btw just happened now. 5 HX (1 died cause he probably failed at riding :P).

(click to show/hide)

HX won ofc. :D
Title: Re: Nerf HX
Post by: Latvian on April 12, 2013, 06:03:29 pm
i blame barabe who for some reason got shitload of HX recently
Title: Re: Nerf HX
Post by: Thomek on April 12, 2013, 06:18:25 pm
Just remove the whole class by not allowing xbows to reload on horse.
Title: Re: Nerf HX
Post by: bruce on April 12, 2013, 06:28:33 pm
Infantry / ranged just doesn't have enough opportunity to shoot the horses down.

Tbh given all the nerfs ranged took, horse HP needs to go down. Maybe disable light crossbow from being usable on horseback, so HX have to resort to hunting crossbow, and raise str req of it to 12. The result is that the class exists but is no better then HA.

However, the problem with horse ranged is this:
- with the nerfs to foot ranged there is too few of them and too weak to shoot down horses reliably
- with the nerfs to hybridization there are too few people with throwing weapons, so horse ranged can ride very close to infantry
- because of slots, shields aren't that common amongst two-handers

I mean, next people will make STF HAs to troll people. As long as you can't shoot the horses down, they will troll infantry and slowly shoot them to bits.

In short, my suggestion is this:
- make light crossbow non-reloadable on horseback (but leave the hunting one as reloadable), this nerfs the accuracy and damage by a lot
- increase the str requirement of the hunting crossbow to 12 (so no more 30 agi builds)
- reduce horse HP across the board or alternatively give (foot) ranged weapons a bonus to horse damage.
Title: Re: Nerf HX
Post by: ROHYPNOL on April 12, 2013, 06:40:45 pm
Even the shitty players can do better with an arbalest on foot more than they can with an HX. It does make sense that I already see nothing but a bunch of shitties in this thread crying about HX and have not

see any of you do anything skillful at anything in this game. The counter to HX is ground ranged, get good at it or stop bitching. You should be ashamed and permanently muted for speaking in behalf of other

shitty players and trying to fuck this mod more than it already has been.
Title: Re: Nerf HX
Post by: Gurnisson on April 12, 2013, 06:53:43 pm
Even the shitty players can do better with an arbalest on foot more than they can with an HX. It does make sense that I already see nothing but a bunch of shitties in this thread crying about HX and have not

see any of you do anything skillful at anything in this game. The counter to HX is ground ranged, get good at it or stop bitching. You should be ashamed and permanently muted for speaking in behalf of other

shitty players and trying to fuck this mod more than it already has been.

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Title: Re: Nerf HX
Post by: bruce on April 12, 2013, 06:58:54 pm
Pompous NA shitties.

Anyway, I used to play HX ever since the wipe, with occasional generations as lancer or 1h + shield on horseback. Did it during the times HAs were plated monstrosities riding plated ponies and doing circa 90p damage with old and fast animations, too. I did play now for a while (level 22-29) as HX, got an easy 2:1 using a rouncey and a hybrid build.

Fact of the matter is this: it was never easier in CRPG history to play as a HX. This is due to the fact foot ranged has never been scarcer (there's no more of the old "every third infantryman has throwing something"), and is nowdays far less effective vs horses, with arrows being much slower, lower damage, etcetera.

Nerf a class's counters (which means, other ranged) and the class becomes more powerful. Not exactly rocket science. It'd be a shame to see the class go away entirely as many would like, but some sort of rebalance of mounted ranged in general is needed.
Title: Re: Nerf HX
Post by: Moncho on April 12, 2013, 07:02:53 pm
Not many play HA as its far more weak than most other classes (or at least you need more stuff to be a good HA, fully loomed equip + high level). Far different to HX.

Btw just happened now. 5 HX (1 died cause he probably failed at riding :P).

(click to show/hide)

HX won ofc. :D

Oh, that round... That round was... goes to a steep corner and curls on the ground, trying to get his shield to cover from every possible angle.
Title: Re: Nerf HX
Post by: Thomek on April 12, 2013, 07:07:28 pm
(click to show/hide)

I've never seen you do anything skillful either.  :idea:

HX will be nerfed I'm sure. EU1 just have to get a bit worse first.. Removing the retarded class wouldn't hurt a bit, but give HA a slight slight buff to make up for it.

Title: Re: Nerf HX
Post by: CrazyCracka420 on April 12, 2013, 07:11:48 pm
You can buff anything you want, i wont complain.

But fucking remove horse-xbower, make them do 0 damage, give them 0 bonus speed, give them 0 load speed, give their horses 0 speed...retarde mothrfucking damage on horse light crossbows, makes more damage than arbalast.

Jesus motherfucking christ, im out!

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Have you tried not being retarded, maybe that is your problem right there.

Do you cry in the single player when all those mean khergits have the audacity to attack you in an open field battle, maybe you should cry to Taleworlds about that, see if they have some sympathy.

Do you think the peasants in the middle ages cried when the big bad meanies used superior tactics or equipment to slaughter them?  I bet they were crying for nerfs too.

One more and then I'm done:  Maybe you should change your name to Alexander_The_Whiney_Bitch

I lied, this is too much fun, last one though I promise:  Maybe you should man up and do what Jim Carrey does and

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Title: Re: Nerf HX
Post by: Torben on April 12, 2013, 07:26:13 pm
another factor is ranged balance often putting majority of Hx and foot ranged in one team.  ofc other teams inf feels disgruntled and mistreated. if you have a hoplite and a GOOD archer you can probably fend of HXs quite nice.
Title: Re: Nerf HX
Post by: CrazyCracka420 on April 12, 2013, 07:27:39 pm
That's a problem with the balance system, not with horse xbows.  Which has been brought up many, many, many times.

Any time you have a group of 5 or 10 people with the same banner and the same class (such as 30 agility spear chuckers flying around the battlefield, or horse archers, or horse xbows, or even regular archers) they have the ability to greatly determine the outcome of the battle.  It doesn't mean those classes are "OP" or they need to be nerfed, it means that the balance system sucks.  Hell a group of 3 or 4 good infantry players supporting each other and going around picking off stragglers can greatly influence the tide of a battle, should we nerf teamwork too?

It also means you need to adapt to the battlefield and stop running head first into the wall, maybe try going around it...
Title: Re: Nerf HX
Post by: ROHYPNOL on April 12, 2013, 07:29:05 pm
I've never seen you do anything skillful either.  :idea:

HX will be nerfed I'm sure. EU1 just have to get a bit worse first.. Removing the retarded class wouldn't hurt a bit, but give HA a slight slight buff to make up for it.

Yeap! We have another WINNER that really seems he knows what he is talking about

oh wait.. almost forgot.. 636/110, 5.8:1

That is mine what is yours LOL
Title: Re: Nerf HX
Post by: CrazyCracka420 on April 12, 2013, 07:32:09 pm
My eWeener is pretty small:  2905/1324, 2.2:1

I blame that a lot on leeching (aka using a great lance and charging into the massive group running out of enemy spawn), way more than I should.  But in reality, I'm a grower, not a shower.
Title: Re: Nerf HX
Post by: bruce on April 12, 2013, 09:25:33 pm
As I said - the natural counters of the class (but also, of all mounted ranged classes) got weaker during time. Look up forum posts two years ago, HX, with same stats as now, was a joke/gimmick class which few people bothered to play.  You had to be a masochist to pick it over a horse archer, and foot archers would reliably oneshot any 7 str build, with great accuracy. Many infantrymen had throwing weapons too, so riding up close to infantry was largely a bad idea.

All these counters got systematically nerfed so infantry would have an easier time, and we have the situation where the HX is a better class then the HA (tried a few days ago to make a STF HA - it works, but not nearly as well as a HX). That said, if the HX gets nerfed without any other changes, people will make HA STF chars to troll. Because once foot ranged is eliminated / there is too few foot ranged, they can ride around infantry at will, and whether they do 60p or 40p matters very little in the grand scheme of things.

The effect is especially nasty if they are people which can afford to just ignore upkeep for a while (turns out upkeep doesn't work so well) and ride on destriers+, making it incredibly hard to actually down them. That said, all cavalry riding on destriers+ is very hard to down, but at least infantry can prevent melee cavalry from attacking, even if they can't counter them so well anymore.

I'm against deleting the HX class, but it will have to take some sort of nerf eventually. I think downgrading to hunting crossbows and higher str reqs would be enough.
Title: Re: Nerf HX
Post by: ROHYPNOL on April 13, 2013, 06:41:35 am
As I said - the natural counters of the class (but also, of all mounted ranged classes) got weaker during time. Look up forum posts two years ago, HX, with same stats as now, was a joke/gimmick class which few people bothered to play.  You had to be a masochist to pick it over a horse archer, and foot archers would reliably oneshot any 7 str build, with great accuracy. Many infantrymen had throwing weapons too, so riding up close to infantry was largely a bad idea.

All these counters got systematically nerfed so infantry would have an easier time, and we have the situation where the HX is a better class then the HA (tried a few days ago to make a STF HA - it works, but not nearly as well as a HX). That said, if the HX gets nerfed without any other changes, people will make HA STF chars to troll. Because once foot ranged is eliminated / there is too few foot ranged, they can ride around infantry at will, and whether they do 60p or 40p matters very little in the grand scheme of things.

The effect is especially nasty if they are people which can afford to just ignore upkeep for a while (turns out upkeep doesn't work so well) and ride on destriers+, making it incredibly hard to actually down them. That said, all cavalry riding on destriers+ is very hard to down, but at least infantry can prevent melee cavalry from attacking, even if they can't counter them so well anymore.

I'm against deleting the HX class, but it will have to take some sort of nerf eventually. I think downgrading to hunting crossbows and higher str reqs would be enough.

And you still think this would stop the whining and bitching? Just until someone skillfull at the game comes along and ruins your fun, then it is back to the forums the baddies go. Thank god that some of you

could not manage to weasel your way into being a game balancer, it is already bad as is. I elect that you should have a minimum kdr with multiple builds on the website to be a game balancer,

seems like other than that people just want shit nerfed because they cannot beat it. Don't take the first part so serious, it would just be funny to see all the other players who have played one build the

entirety of crpg get shit on at anything else they could possibly do but still cry nerf.
Title: Re: Nerf HX
Post by: Zaren on April 13, 2013, 07:39:58 am
how bout instead of raging at a class less than 1/3 of you guys have actually played and even less are actually any good at, we just stop nerfing bows to the ground. Sure you can say that horse xbow is BETTER than horse archer, but that doesnt mean you nerf horse xbow... you could just buff HA a bit since atm it has a large learning curve(maybe buff is the wrong word....lessen the curve is a better way to say it). Honestly, of all the horse xbows i see im really only worried about 2 or 3 and the rest cant hit for shit.
Title: Re: Nerf HX
Post by: Overdriven on April 13, 2013, 08:50:35 am
Rather than nerf HX, buff HA instead. HA are UP in comparison. They also used to be a good counter, back when being able to fire more arrows than an HX actually meant something. Now no matter what you cannot compete with the accuracy/damage on an HX so a counter to HX is lost.
Title: Re: Nerf HX
Post by: bruce on April 13, 2013, 10:37:48 am
And you still think this would stop the whining and bitching?

No, but it would lessen it. It'd be harder to do well with such a build so there'd be HX STFs trolling people.

Whining about ranged cavalry is going to exist as long as there is ranged cavalry.
Title: Re: Nerf HX
Post by: Ronin on April 13, 2013, 10:45:02 am
You answered yourself
No, but it would lessen it. It'd be harder to do well with such a build so there'd be HX STFs trolling people.

Whining about ranged cavalry is going to exist as long as there is ranged cavalry.

People will always whine. Why should we listen to them?
Title: Re: Nerf HX
Post by: Mr.K. on April 13, 2013, 11:29:38 am
We all like some math, don't we? Let's calculate something. LVL32 HA can reach a 18/24 build with 5 riding. He'll have 173wpf. HA skill points reduce this by 10 per level iirc. PD reduces it by 14*6-(1.4^6)=76wpf afaik. That would give him 173-40-76=57 effective wpf in light armor. This does somewhat increase the damage output, but not by much (some dev can tell the numbers maybe?). He'll be most likely using a +3 tatar bow with +3 bodkin arrows. That gives him a base damage of (1+(6*0.14))*29p=53.36p.

HX regardless of his build, will do 65p damage when loomed. That's 22% more than a lvl32 HA can do. HX also has far better accuracy even with a similar 15/24 lvl30 build. 7/30 is a sniper at full speed. Then factor in gold. HX gear costs 5596+2563+2563=10722. HA gear costs 7896+5058+5058=18012. Now remember that archers have a higher probability (twice?) to have their shit broken and you'll see that HA is three times as expensive. That allows HX to use a armored horse and heavier body armor instead of a rouncey and peasant armor. HX can also have PS, which HA can't before he reaches lvl 34 or so.

HA is seriously UP right now, but I'm fine with that. I understand that most players don't want HAs to be too effective and some of the best HAs already do very well in this mod. It requires a lot of skill to do well as one. However the balance between HA and HX is broken to a point that it makes no sense to use a HA right now unless you are a very very high level player. I'm not good with either class, but I tested the HX yesterday and did about 2-3 times better with +0 xbow gear than I do with my HA alt in +0 gear. I could use a +3 large warhorse, 8k gold armor and not lose money and had a positive KD in full on troll mode. I rarely get a positive KD with anything besides 1H cav and 2H str crutcher...

To summarize: Nerf HX and nerf it hard. Also remove the higher chance of repairs from archers. It serves no purpose and makes things less balanced.
Title: Re: Nerf HX
Post by: Strudog on April 13, 2013, 12:13:43 pm
We all like some math, don't we? Let's calculate something. LVL32 HA can reach a 18/24 build with 5 riding. He'll have 173wpf. HA skill points reduce this by 10 per level iirc. PD reduces it by 14*6-(1.4^6)=76wpf afaik. That would give him 173-40-76=57 effective wpf in light armor. This does somewhat increase the damage output, but not by much (some dev can tell the numbers maybe?). He'll be most likely using a +3 tatar bow with +3 bodkin arrows. That gives him a base damage of (1+(6*0.14))*29p=53.36p.

HX regardless of his build, will do 65p damage when loomed. That's 22% more than a lvl32 HA can do. HX also has far better accuracy even with a similar 15/24 lvl30 build. 7/30 is a sniper at full speed. Then factor in gold. HX gear costs 5596+2563+2563=10722. HA gear costs 7896+5058+5058=18012. Now remember that archers have a higher probability (twice?) to have their shit broken and you'll see that HA is three times as expensive. That allows HX to use a armored horse and heavier body armor instead of a rouncey and peasant armor. HX can also have PS, which HA can't before he reaches lvl 34 or so.

HA is seriously UP right now, but I'm fine with that. I understand that most players don't want HAs to be too effective and some of the best HAs already do very well in this mod. It requires a lot of skill to do well as one. However the balance between HA and HX is broken to a point that it makes no sense to use a HA right now unless you are a very very high level player. I'm not good with either class, but I tested the HX yesterday and did about 2-3 times better with +0 xbow gear than I do with my HA alt in +0 gear. I could use a +3 large warhorse, 8k gold armor and not lose money and had a positive KD in full on troll mode. I rarely get a positive KD with anything besides 1H cav and 2H str crutcher...

To summarize: Nerf HX and nerf it hard. Also remove the higher chance of repairs from archers. It serves no purpose and makes things less balanced.

This
Title: Re: Nerf HX
Post by: Molly on April 13, 2013, 01:11:03 pm
Achieved something in crpg? I lol'd.

Anyway, HX is easy. Wonder why anyone would think that he/she is the big achiever by playing that class. Pretty much everyone probably tried HX with a STF and noticed that it's easy. Why trying to make it look otherwise is beyond me.

And the problem with ranged (every ranged) was never really about damage but about the high numbers of them at times.
Title: Re: Nerf HX
Post by: Miwiw on April 13, 2013, 01:18:03 pm
HA needs more than 5 riding. You can't do shit with that low amount only. It must be 7 at least for a 30+ build. 6 is minimum.

I respecced to foot archer yesterday, after I was lancer for 27 levels (again)... Too many HX, can't play as lancer as my destrier which is loomed, dies in 2-4 xbow shots. The Large Warhorse got a little bit more hp but dies too quickly as well. And with that one it's never possible to catch a HX unless he really fails riding his horse.

Anyway, up to the devs.
Title: Re: Nerf HX
Post by: Falka on April 13, 2013, 01:45:32 pm
Anyway, HX is easy.
Pretty much everyone probably tried HX with a STF and noticed that it's easy.

What exactly is so easy? Riding on pony, shooting and not dying? Ye, u're right. Getting positive KDR? I wouldn't be so sure, but never tried HX, so it's hard to say for me. Getting 6:1 KDR as a HX? Heh, if u think so, try to achieve sth like that.
Title: Re: Nerf HX
Post by: LordRichrich on April 13, 2013, 01:47:45 pm
I've been playing a HX alt for a LONG time now, I think I was one of the first few on EU to start playing it properly when it was a "troll class". But that doesn't matter.

With my non-loomed gear and palfrey, I can still kill people and I can ride pretty fast. However, I see HX as a harrasing class. For example, I noticed ArtemRUS was on the enemy team, now he's a very good xbower. Like, amazing. So I waited till he fired, then prevented him from reloading the entire round.
Or if I see a good cav, I'll try to take the horse out.
Ofc, this is how I play. The problems we have arise from what I like to think as "mountedranged2hheroes"


So. We can nerf HX into the ground, this would be a shame but understandable.
However, why not just make all current xbows unusable on horseback and create a NEW xbow that IS usable?

Maybe a small handxbow like the Polish used. So make the same price/a bit cheaper than normal xbow, 2 slots (to stop mounted cav from carrying 3 stacks of bolts) (also could make the light xbow 1 slot again, if this was the reason to change it?)

Stat wise maybe something like:


weight: 3
accuracy: 86
difficulty: 12
speed rating: 136
missile speed: 46
max ammo: 1
thrust damage: 40 pierce
slots: 2

The design here is a slower reloading, less damaging, but more accurate version of the light xbow. Ofc it could be easily changed if the devs thought the best solution was less accuracy etc etc. This is just an idea. It's 12 str to reduce agi whoring and 2 slots to prevent 3 stacks of ranged

Title: Re: Nerf HX
Post by: Gurnisson on April 13, 2013, 02:02:53 pm
Anyway, HX is easy. Wonder why anyone would think that he/she is the big achiever by playing that class. Pretty much everyone probably tried HX with a STF and noticed that it's easy. Why trying to make it look otherwise is beyond me.

Because it's harder carrying a team as horse ranged than with any other class in the game? I've played every class in the game, most of them for quite a long time, and HX/HA is the hardest ones to do well at, meaning actually carrying a team and doing very well. Doing it as any kind of infantry or melee cavalry is piss easy, ground ranged is harder, but still not very hard, but with horse ranged you're playing the class that can't survive that one mistake and have to play flawlessly to win, even though one stray arrow can bring you down in one shot at all times.

I mostly played infantry, cavalry and ground ranged, but it got boring having nothing to achieve, nowadays I'm playing HX because the skill ceiling is really high, and I enjoy the challenge.
Title: Re: Nerf HX
Post by: Mr.K. on April 13, 2013, 02:25:04 pm
Because it's harder carrying a team as horse ranged than with any other class in the game?

Harder than thrower? Or any troll class like 9/30 ninja or 3/39 rondel my old friend? But I agree, horse ranged is quite hard. However HA is much much harder and less effective than HX in my limited experience. Do you think they are balanced now? Does the higher rate of fire of HA justify all the following pros for HX?
*More riding skill
*More armor
*More armored horse (due to less costly equipment)
*Much more accuracy, even at full speed
*Straight and fast projectiles that are harder for the enemy to avoid and easier for you to aim
*More damage at lvl8 than HA at lvl33
*Power Strike so you can fight other cav and/or fight on foot + you can actually have wpf in 1H/2H unlike a HA who relies on archery wpf
Title: Re: Nerf HX
Post by: Strudog on April 13, 2013, 02:35:52 pm
Just did a test with Latvian on eu3,

Fully Loomed HA took 15 shots to kill him
Non-Loomed HX took 7 shots

I wouldn't mind the HX having more damage than the HA but that's just absurd

Just saids it all
Title: Re: Nerf HX
Post by: Gurnisson on April 13, 2013, 02:36:31 pm
Harder than thrower? Or any troll class like 9/30 ninja or 3/39 rondel my old friend?

9/30 Ninja hard? You got to be kidding, right? I always saw it as a very easy class! 3/39 rondel is hard, yes, but could do quite well myself (did 3/36 with WM as well, no shield)

(click to show/hide)

Well, on paper it's definitely weaker, though I always found the higher RoF a big plus. I had approximately the same kdr as an unloomed HX (7/30) as I did with an unloomed HA (15/24) though. However, I guess an accuracy increase for HAs would be nice. I also believe the ground ranged should have an accuracy increase as well, which could put some more pressure on the horse ranged again. :P
Title: Re: Nerf HX
Post by: Molly on April 13, 2013, 03:07:03 pm
Well Gurni, guess you're just super-awesome at everything. Us puny peasant players just don't reach you at any point.

Doesn't make the problem go away, does it?

Besides, from my point of view HX or HA are not even supposed to carry a team. They are support classes. The core of the whole game simply is melee and melee cav. That's the element where warband shines compared to any other game...
Title: Re: Nerf HX
Post by: Miwiw on April 13, 2013, 03:17:08 pm
How can you say that HX/HA are supporter classes? Why can't they carry the team? Why can't anything else than melee be good at solo play? Why must the infantry be the core of the game and not the archers? Who is saying that murder is not legal? Who says that you got to pay taxes while being a citizen? Why do people pray to a God? Why do other people not believe in a God? Why do you get drunk if you drink too much alcohol?

That are real questions. While I hate HX, I can't agree that the infantry are the only ones who are carrying the team. It's not all about them. Archers and Cav are part of the game as well, as any mounted range is.
Title: Re: Nerf HX
Post by: Molly on April 13, 2013, 03:33:07 pm
How can you say that HX/HA are supporter classes? Why can't they carry the team? Why can't anything else than melee be good at solo play? Why must the infantry be the core of the game and not the archers? Who is saying that murder is not legal? Who says that you got to pay taxes while being a citizen? Why do people pray to a God? Why do other people not believe in a God? Why do you get drunk if you drink too much alcohol?

That are real questions. While I hate HX, I can't agree that the infantry are the only ones who are carrying the team. It's not all about them. Archers and Cav are part of the game as well, as any mounted range is.
While they are part of the game, their gameplay is everything but as unique as the melee-part. Why would you start playing Warband? Surely not for the pew pew but for swinging mighty swords... The 4 axes attacking and blocking is the unique part. Not aiming with a crosshair - and to get the cliché in: go and play CoD if you wanna shoot people all day.
Title: Re: Nerf HX
Post by: Miwiw on April 13, 2013, 03:34:39 pm
That's not making sense.
Title: Re: Nerf HX
Post by: Molly on April 13, 2013, 03:36:58 pm
Yes, it does.
Title: Re: Nerf HX
Post by: Spa_geh_tea on April 13, 2013, 03:43:39 pm
It is annoying getting attacked with no way to fight back. That is why all the range nerfs occur.

End of conversation right there.

Solution? Play siege, they can't kite forever ;)
Title: Re: Nerf HX
Post by: bruce on April 13, 2013, 04:57:44 pm
Besides, from my point of view HX or HA are not even supposed to carry a team. They are support classes.

The exact sentiment is the reason why ranged was nerfed repeatedly, archers in particular; melee infantry and melee cavalry are supposed to (Paul stated it explicitly) win matches, while (mounted) ranged are support classes (which contribute, but don't "carry" the team).

Important, but support classes. However, the crux of the matter is that it's easier to play HX then any other mounted ranged class (HA or HT), it is more effective then any of these, and is quite easy to do well with them overall. HX shouldn't be removed; either the counters to HX need buffing (by which I mean, ranged effectiveness vs horses), or it needs a nerf. It's far easier to play it then it used to be (I was the first HX on EU servers after the wipe, it was far, far harder back then; I sold my HX gear because playing a HX - especially on a good horse - now is like playing a HA in the old days of broken archery).
Title: Re: Nerf HX
Post by: Oberyn on April 13, 2013, 05:05:54 pm
I don't know what the fuck happened with the cav metagame, but when more than half of all cav in a server on peaktime are HX you can tell something is wrong. Rohypnol for example is a good player, but he's apparently a good player regardless of class. What grinds my goat is the relentlessly terrible cunts who play HX because it is the lowest risk class in the entire game (since HA got nerfed into the ground). It's hard to contribute decisively (i.e carrying a team) as an HX, but it's still an incredible force multiplier for the people who would be utterly worthless at anything else. May not be the easiest class to get kills with, but it's by far the easiest class to survive an entire round with. Practically every round peaktime ends with an entire team dead except for the 2-5 HX's that take ~3 mins to mop up, having refused to put themselves into any kind of dangerous situation the entire round. Never seen so many MOTF as these days.
Title: Re: Nerf HX
Post by: Spa_geh_tea on April 13, 2013, 05:13:01 pm
Boycott battle mode!!!!!!!
 
Give them nothing to shoot at!!!!!

Change the objective!!!!

Hate the playa!!!!!

Play siege only!!!!

Do not support deuschbaggery!!!!

Play siege only!!!!!
Title: Re: Nerf HX
Post by: Angellore on April 13, 2013, 07:00:00 pm
I understand HX/HA is annoying class, especially for 2h/pole. But you guys are simply overacting.

Firstly, I agree HA is very weak class at the moment. Only HA build worth considering is 18/24, high level (at least 33), Yumi +3, Bodkins +3. And that's the build I will go next with my future HA. I'm sure damage of this HA build will be similar or even higher than HX damage. At the moment HA Horn Bow 15/24 build is just too weak to go for. So, the problem with HA is, it requires high level to be effective. Meantime HX is much easier to build, level 30 is perfectly fine for HX.

For people who claims HX is effective on foot and on horse. You can't be both accurate on range and good in melee. Chosing 7/30 or 9/30 build makes you useless in melee. My level 30 HX (9/30) has 0 PS, 0 ATH and 1 WPF. This means I always bounce, so when my horse dies, i'm dead too. This build makes me however accurate on range. If you go 12/27 or 15/24 you can wear a bit better armor, put some PS, but you won't be as accuracte. If you want to kill archers/crossbowmans/other HX, you have to go accurate build (7/30 or 9/30). If you just want to "annoy" 2h/pole you can go even 18/21. And "annoy" is the right word to use here. Because, like Strudog stated in his last post, he used 7 bolts to kill Latvian. You have to remember, you won't be 100% accurate as HX, even if half your bolts reaches target, it's fine. So you need to fire about 14 bolts to kill target like Latvian. And it's just one target, one enemy. Considering HX has 26 bolts, you could kill just 2 heavily armored targets during whole round. That's why there is no sense to shot heavily armored targets as HX (not only players, but horses as well).

From my experience, with my equipment (Light Xbow +3, Steel Bolts +3), I need 2-3 bolts to kill lightly armored horses like Arabian Warhorse (if I hit it of course - this horse is so unpredictable, it's not easy to hit it in first place). Medium armored horses like Destrier dies from 4-5 bolts. It's better to leave heavily armored horses alone, since I would waste too many bolts trying to take them down. I'm not counting head hits here, but they of course can help you to kill enemy horse much faster.

As for players. I need 2-3 hits to kill lightly armored targets (archers/xbowmans/ninjas etc). Medium armored players dies from 3-4 hits, heavily armored from 5-6. Same time enemy crossbowmans kills me from just 1 bolt, enemy archers can kill me from 1 arrow too if they are lucky. HX is very fragile class, at least 7/30 and 9/30 builds are. This of course makes sense, I resigned from melee and defence in favor of accuracy by having 9/30 build.

Decreasing HX accuracy will result HX going for easier targets (2h/pole). Right now many HX goes for enemy archers/crossbowmans/horses, because those are main HX threats (also they use light armor in most cases). I focus enemy infantry only when I see none of these targets around. So in some way, HX is doing good job to keep enemy ranged/horses away from his team. Without accuracy I would just stay away from enemy ranged (I would still go for enemy horses thou), so more enemy ranged will focus my team, being completely unthreaten by anyone.

I also don't agree that 2h/pole can do nothing but die seeing HX. You can invest in throwing and take down HX horse, you can invest in shield and protect yourself from bolts, you can avoid bolts with huge success rate, you also can hide, wait for flags and make enemy HX useless. I don't understand what infantry expects, staying open ground, being surrounded by 3-4 HX. If you do that, you SHOULD die, because that's your tactical mistake. I understand there are some open ground maps on the server, where you can't hide, but you have to remember there are also town maps or maps where HX is completely useless, and I never saw HX crying to take that map off the server. If you don't want to play on open ground map, just don't do that.

Yeah, HX is lowest risk class, especially if you keep distance from all threats, but just think a while about that. If HX is staying alive longest in most rounds and still not doing amazing scores, how is it OP? When I have great round, I can hit enemies with ~15 bolts of my 26. And still, by hitting enemies so many times I can have 3-5 kills per round. All that considering it will be indeed great round for me! So I don't really understand how can people claim HX damage is too huge. Any other class can get more kills pretty easily. Look how many enemies 1h cav kills every round. It's because they are choosing weakest targets you say. But many HX are chosing weakest targets too, and they aren't even close as effective in battle. So even staying longer don't make you OP if your damage is so low as it is now. Yesterday I had more than 10 hits in single round and no kills - it's nothing strange about HX, happens pretty often. That's good enough reason to say HX really IS support class, and nothing more than support class. HX is a class mainly to help taking down enemy horses and keeping enemy ranged busy. Sure this class is annoying because of it's inaccessibility (for not ranged classes), but that's the only true strength of HX. The "problem" with HX is, rounds lasts longer than usual because of them. But the enemy will most likely win the game by flags anyway, so HX survivability don't change anything here.
Title: Re: Nerf HX
Post by: Overdriven on April 13, 2013, 07:58:18 pm
While they are part of the game, their gameplay is everything but as unique as the melee-part. Why would you start playing Warband? Surely not for the pew pew but for swinging mighty swords... The 4 axes attacking and blocking is the unique part. Not aiming with a crosshair - and to get the cliché in: go and play CoD if you wanna shoot people all day.

Name me another decent game where I can sit on a damn horse and fire arrows from a bow in that style of gameplay.

If anything the fact that games like Chivalry and WotR are around means the melee is LESS unique than the horse ranged for sure.

Just did a test with Latvian on eu3,

Fully Loomed HA took 15 shots to kill him
Non-Loomed HX took 7 shots

I wouldn't mind the HX having more damage than the HA but that's just absurd

Just saids it all

Needs more attention.
Title: Re: Nerf HX
Post by: Miwiw on April 13, 2013, 08:07:00 pm
It was possible in WotR and I enjoyed being on Horse with a Bow, but then they screwed up and removed it.  :cry:
Title: Re: Nerf HX
Post by: Overdriven on April 13, 2013, 08:11:23 pm
Ah I only played the beta and didn't think it was possible then.

But regardless it's very unique to this game.
Title: Re: Nerf HX
Post by: Rumblood on April 13, 2013, 09:12:48 pm
If you want to even begin to bring HA somewhat into a level field, three items need to be corrected.

1: Fix the aim offset in 3rd person on HA. It is a well known fact that you have to aim to the left of the cross hairs.

2: Make it so that HA can aim to the right more than 5 degrees. Make it more in line with the 75-80 degrees that HX get.

3: Accuracy (width of cross hairs) need to be the same with the same wpf and HA skill. Currently, it isn't.

Yes, I have both HA and HX to know.
Title: Re: Nerf HX
Post by: Miwiw on April 13, 2013, 09:25:56 pm
You know the shit and weird thing about this? HX got better accuracy and easier aim than most foot archers. And reloading speed is no where near drawing speed. :P
Title: Re: Nerf HX
Post by: Strudog on April 13, 2013, 09:53:26 pm
I understand HX/HA is annoying class, especially for 2h/pole. But you guys are simply overacting.

From my experience, with my equipment (Light Xbow +3, Steel Bolts +3), I need 2-3 bolts to kill lightly armored horses like Arabian Warhorse (if I hit it of course - this horse is so unpredictable, it's not easy to hit it in first place). Medium armored horses like Destrier dies from 4-5 bolts. It's better to leave heavily armored horses alone, since I would waste too many bolts trying to take them down. I'm not counting head hits here, but they of course can help you to kill enemy horse much faster.


BS. On my lvl 24 alt Hx with +3 light crossbow and +3 steel bolts max was 2-3 shots for anyone
Title: Re: Nerf HX
Post by: Fandrall on April 13, 2013, 11:48:58 pm
This game has the uniqe feature that is mimics reality when it comes to fighting techniques and tactics. Its mechanics will create a few champions that are really good individually but also the big mass of average guys. 1v1 the average guy stands next to no chance against the champion but if he teams up with another (or more) average guys and comes up with a technique that will shield his weakness and/or create a way to beat the champion the table suddenly turns. Soldiers (average guys) will win against warriors (champions) most of the time if they fight as one. The mechanics also makes certain classes easier to team up then others.

I've played as a HA through all the nerfs made since the upkeep patch and I think the HA is one of the weakest classes 1v1. Its a class that takes dedication, consentration, costs alot of upkeep and is hard to play if you're alone. However it is one of the most powerfull when you team up with others (especially ranged cav but also melee cav or as inf support). You have the possability to manuever on the battlefield and engage where you please. At the same time the risk of th is minimal even if you play with melee cav. On EU1 you dont see much HAs but im not sure its because the class is so underpowered. There are next to no teamplay these days and most maps are hard to play on (AH is shit on foot) so you have to focus all the time. Those two reasons combined with the upkeep just doesent make it worth playing the class. And then there's the HX...

It has the same capabilities as the HA but dont suffer from the following things.
1. Upkeep is not nearly as high which make it worth to play.
2. HX can hold its shots which means you dont have to pay as much attention when it comes to timing.
3. If you hybrid you can go with higher armor or if you dedicate you'll have high riding. Both gives higher survivability without sacrifice dmg or accuracy.

All in all the HX is superior to the HA and on top of that a much more relaxed class to play. That said we havent had a high population of HXs on EU for very long and I think its too early to talk about nerfs yet. Give people some time to adapt. Ranged cav is not as easy to play as you make it sound and I bet most HXs will disapear soon as the players that goes for the class of the month will move on. The only HX I've seen making a true impact on a round on his own is ROHYPNOL and I bet hes doing great no matter what class he plays.

P.S. All ranged cav should dismount if they are the last ones and there's next to no chance of winning the round. Dont extend your "fun" at the expense of others...
Title: Re: Nerf HX
Post by: Mr.K. on April 14, 2013, 12:49:56 am

First off, like I said earlier, HX can do more damage at lvl8 than HA can do at lvl33. That is a fact. You do not have to go 7/30 HX and you'll still be more accurate AND do more damage than any lvl33 HA. Fact. I tried a 15/24 HX and it was far superior to any HA build I have tried, loomed or unloomed.  Another fact. Latvian is a heavy armored target that exploits 2H OPness (he's surprisingly good as bardiche cav though, I must confess). HX is not OP, nor is HA, but they are not balanced right now. I already stated the pros and cons for HA against HX... Whoever thinks HX should not be nerfed in one way or the other is either retarded or playing HX 24/7.

In reality HX and HA maybe should be OP, but that would make a shitty gameplay. I'm fine with HA right now when some players like Corsair (I hate you mate) do extremely well with a shitty class and can actually turn the tide on some battles on EU1. HX on the other hand requires far less skill imo. When I played it, I went full on troll mode and just kept pushing W (when I'm 2H I push S), bumping everything that moved and aimed directly at people. For my surprise I actually hit and killed people unlike with my HA alt which does require some aiming. With 8-10 riding you do not have to worry about other cavalry. You have far superior aim against any HA and thanks to archer nerfs, you have no real enemies on foot neither...

Nerf them, nerf them hard. Also nerf arbalesters, even though I haven't tried the class yet.

(Gurnisson, note that I do not down vote people that have different opinions.)
Title: Re: Nerf HX
Post by: bruce on April 14, 2013, 03:27:16 am
Nerf them, nerf them hard. Also nerf arbalesters, even though I haven't tried the class yet.

And what you suggest will shoot horses then?
Title: Re: Nerf HX
Post by: Gurnisson on April 14, 2013, 03:45:02 am
Also nerf arbalesters, even though I haven't tried the class yet.

If you're serious, you're a cancer of the game balance forum. Suggesting to nerf any class, at all, without having played it for a significant period before reaching that conclusion makes your opinions obsolete. At least that's my view on things. You won't have a good overview if you haven't played the class you're suggesting to re-balance.
Title: Re: Nerf HX
Post by: Rumblood on April 14, 2013, 06:06:46 am
If you're serious, you're a cancer of the game balance forum. Suggesting to nerf any class, at all, without having played it for a significant period before reaching that conclusion makes your opinions obsolete. At least that's my view on things. You won't have a good overview if you haven't played the class you're suggesting to re-balance.

Seriously.
Title: Re: Nerf HX
Post by: ROHYPNOL on April 16, 2013, 05:54:23 pm
If you're serious, you're a cancer of the game balance forum. Suggesting to nerf any class, at all, without having played it for a significant period before reaching that conclusion makes your opinions obsolete. At least that's my view on things. You won't have a good overview if you haven't played the class you're suggesting to re-balance.

Hey brother welcome to 85% of the forum posters who bitch about something, but can not do it themselves, nor have tried it.
Title: Re: Nerf HX
Post by: CrazyCracka420 on April 16, 2013, 06:28:56 pm
It's been like that for the 2 years I've been on the forums.  Most of the "suggestions" are nerf requests and whining because the person is too dumb or stubborn to change the way they are playing. 

I still estimate that 90% of the people who play in the servers don't post on the forums, and that most of the people have felt the game has been pretty well balanced over the years, and nothing was so grossly overpowered that it needed a nerf.  But that's just my opinion.  Maybe I give people too much credit.
Title: Re: Nerf HX
Post by: Thomek on April 17, 2013, 01:59:09 am
Jesus the old whine about whiners, no arguments.

We are talking about a class that very few really like to play, people play it just to piss of everyone else and recently just to join the bandwagon.
It is also powerful in many situations, and especially because they can choose these situations themselves. They also 2 shot most unloomed lvl 30s.

They also seem to occupy 30% of round time at end of rounds when the rest of their team is dead, flags come up, then they die and everyone paid more upkeep, wasted active playtime.

Get rid of this ridiculous class. Doesn't benefit gameplay as a whole at all.
Title: Re: Nerf HX
Post by: Torben on April 17, 2013, 12:36:26 pm
(click to show/hide)
anyway,  a kinda help for this shit imo:  make steel bolts not usable on horseback.  whaddaya say?
Title: Re: Nerf HX
Post by: bruce on April 17, 2013, 02:07:08 pm
I like to play horse crossbow*, but I sold all my HX gear which I had for a long, long time because I expect it to be nerfed (with reason, too), and hanging on to MW light crossbow and bolts, well.

However deleting a class because you don't like horse ranged is a douchebag move. It needs a nerf, since the class has too few counters these days, with foot ranged now far less effective then they've ever been, lancers being far less effective vs other cav, and HAs and other horse ranged being significantly worse.

Maybe if we yet again make HA skill take 9 agi and increase the str requirements of the light crossbow to 12 or a few more (eg, 14 is a good number), it'd both fix the class and in general make horse ranged less potent (you could then have up to 3 HA skill at really high level, which translates to horrid accuracy on the move).


The biggest problem is that their horses are too hard to kill for infantry, even infantry with ranged, especially when you factor in the fact they can get 10 riding. A sarranid (Arabian, whatever) horse with it's diminutive size and excellent maneuver at 10 riding becomes a nightmare to shoot down.


* I played it back in the really old days when archers would oneshot your horse with a hornbow (then called strongbow) and then oneshot you before you've even fallen to the ground. How times have changed.
Title: Re: Nerf HX
Post by: Tony007rammstein on April 17, 2013, 05:39:37 pm
Just try to ride ur horse using no arms and shooting or reloading xbow at the same time IRL. its most unreallistic class in game.  That shit should be nerfed for sure.
Title: Re: Nerf HX
Post by: bruce on April 17, 2013, 05:52:21 pm
Just imagine standing in front of a charging heavy horse, stabbing it in the face, and not being incapacitated when nearly a ton of meat (and sometimes, metal, too) falls on top of you. Hell, stab a charging horse with just about anything, how would you ever retrieve your weapon in a milisecond? Yet I routinely stab horses in the face and chop down riders afterwards. It's the silliest thing in warband.

Besides, you steer with your legs mostly. Ofc, reloading an actual crossbow was done by using one foot if I remember correctly, which would've made maneuver a bit trickier. I mean, the class needs a nerf, but calling it most unrealistic ever is silly.
Title: Re: Nerf HX
Post by: MrShine on April 17, 2013, 07:02:04 pm
ITT:

- guys with horse archer avatars & horse archers in their signatures suggesting to buff HA
- guys who have never played HX before saying it's easy and calling for the removal of the entire class

Game balance discussion forum at its finest.
Title: Re: Nerf HX
Post by: vipere on April 17, 2013, 07:19:16 pm
If they nerf Hx before nerfing 2H, it would be stupid.





Title: Re: Nerf HX
Post by: Zlisch_The_Butcher on April 18, 2013, 03:19:12 am
As a horsethrower I do not feel all that big a difference in the difficulty of fighting HXs and HAs, while they both need different playing styles they both appear to be somewhat balanced with eachother.

Also HAs, your class isn't even that fucking gimped, don't cry about HX when you're the second gayest thing in the game.
Title: Re: Nerf HX
Post by: Overdriven on April 18, 2013, 07:23:23 am

- guys with horse archer avatars & horse archers in their signatures suggesting to buff HA


No shit because we are the ones that play it regularly, thus understand it. But wait I forgot, only people who play another class and have 'tried' HA can claim to know what they are talking about.
Title: Re: Nerf HX
Post by: Dezilagel on April 18, 2013, 03:14:24 pm
Horse ranged might be hard to play, but what's relevant from the perspective of someone trying to fight them is that they are almost impossible to play against if you have the "wrong" build/equipment.

As infantry, the best you can do if up against HA/HX is dodge like a maniac, pray you don't get hit, scramble for cover and wait for the flags (which means going through the same thing yet again). It requires no skill, is frustrating, tiresome and a bore for me and everyone spectating.
Title: Re: Nerf HX
Post by: CrazyCracka420 on April 18, 2013, 04:10:41 pm
Horse ranged might be hard to play, but what's relevant from the perspective of someone trying to fight them is that they are almost impossible to play against if you have the "wrong" build/equipment.

As infantry, the best you can do if up against HA/HX is dodge like a maniac, pray you don't get hit, scramble for cover and wait for the flags (which means going through the same thing yet again). It requires no skill, is frustrating, tiresome and a bore for me and everyone spectating.

Get throwing weapons, get xbow proficiency, get a shield, if you don't want to do that, then protect your own ranged from getting stabbed by lancers mid-round and they'd still be alive to help you with the horse archer/xbow.  Or wait behind buildings and pray that you don't get a sudden case of A.D.D. and go trying to run down a horse.

It's a team game, and having many classes with many different weapons and armor is what makes this game so great.  If you can't adapt to the conditions on the battlefield, then it's your problem, not the people using their strengths against your weaknesses.
Title: Re: Nerf HX
Post by: MrShine on April 18, 2013, 04:50:17 pm
Horse ranged might be hard to play, but what's relevant from the perspective of someone trying to fight them is that they are almost impossible to play against if you have the "wrong" build/equipment.

As infantry, the best you can do if up against HA/HX is dodge like a maniac, pray you don't get hit, scramble for cover and wait for the flags (which means going through the same thing yet again). It requires no skill, is frustrating, tiresome and a bore for me and everyone spectating.

This is a bad argument, because you're basically saying that someone else's build is invalid because your own build can't defeat it.  That's like if I would build my character 3/36 with a scythe, and then complaining that tin cans should be nerfed because all my swings bounce off them and they are impossible for me to kill.  Ranged cav is very strong against a lot of classes... but there are also plenty of classes that are very effective against them.

It's also a bad argument because until cav move slower than infantry on the ground, ranged cavalry will always be nearly impossible to engage in melee... as they should be since that's what they were designed to do.  No amount of nerfs to damage & accuracy will ever "fix" the "problem" of infantry being disadvantaged against ranged cav.

Title: Re: Nerf HX
Post by: Zlisch_The_Butcher on April 18, 2013, 05:17:21 pm
Horse ranged might be hard to play, but what's relevant from the perspective of someone trying to fight them is that they are almost impossible to play against if you have the "wrong" build/equipment.

As infantry, the best you can do if up against HA/HX is dodge like a maniac, pray you don't get hit, scramble for cover and wait for the flags (which means going through the same thing yet again). It requires no skill, is frustrating, tiresome and a bore for me and everyone spectating.
This is why horseranged should always be weak and underpowered (which they currently are), there is no way for it to not hard counter infantry. And Shine, a 3/36 with a scythe can defeat tincans, it's just hard, hard counters are horrible game mechanics, soft counters are good.
Title: Re: Nerf HX
Post by: MrShine on April 18, 2013, 05:28:51 pm
This is why horseranged should always be weak and underpowered (which they currently are), there is no way for it to not hard counter infantry. And Shine, a 3/36 with a scythe can defeat tincans, it's just hard, hard counters are horrible game mechanics, soft counters are good.
There are plenty of things that happen in battle that don't give ranged cav a hard counter on infantry.  Distractions, terrain, hiding infantry, limited supply of arrows, shields, MOTF etc all kill or stymie ranged cav. 

1v1 with open terrain full stacks of projectiles & no time limit, and yes the ranged cav should win against melee almost every time, and that will never change until ranged cav gets removed, which I don't think should happen because of all the things that make that perfect storm NOT happen in battle.

(also given the choice of being a standard 2H vs a HA in battle, or a 3/36 build against a full tin can, I'd take the standard 2H vs HA to be far less aggravating :D)
Title: Re: Nerf HX
Post by: Dezilagel on April 18, 2013, 05:29:37 pm
Get throwing weapons, get xbow proficiency, get a shield, if you don't want to do that, then protect your own ranged from getting stabbed by lancers mid-round and they'd still be alive to help you with the horse archer/xbow.  Or wait behind buildings and pray that you don't get a sudden case of A.D.D. and go trying to run down a horse.

It's a team game, and having many classes with many different weapons and armor is what makes this game so great.  If you can't adapt to the conditions on the battlefield, then it's your problem, not the people using their strengths against your weaknesses.

A shield doesn't counter HA/HX, it merely prolongs the process.

And how does waiting behind buildings win me rounds or help me kill the HA/HX any better than what I already explained? As I said, the best I can do as infantry is to wait for flags while trying to get pelted as little as possible.

Sure having many different classes is great. But when you have classes like HA/HX, who can only be fought using ranged weaponry, doesn't that work against that idea?

Suppose the entire enemy team is HA/HX. What the fuck am I supposed to do as melee infantry other than repec into something that can do ranged?
 
The only thing that keeps horse ranged bearable is that there aren't more of them, and that now that their numbers are becoming a real problem I don't find it strange that people are getting vocal about it.

This is a bad argument, because you're basically saying that someone else's build is invalid because your own build can't defeat it.  That's like if I would build my character 3/36 with a scythe, and then complaining that tin cans should be nerfed because all my swings bounce off them and they are impossible for me to kill.  Ranged cav is very strong against a lot of classes... but there are also plenty of classes that are very effective against them.

Oh but I do think that tincans (well, armor rather) is bullshit. You shouldn't be able to stack armor so that you can shrug off weaker swings. Melee combat should be way more deadly.
That said, the tincan doesn't hard counter the scythe user like a HX would do. Through patience, skill and aimed held swings you can very much defeat him although it would be really difficult.

It's also a bad argument because until cav move slower than infantry on the ground, ranged cavalry will always be nearly impossible to engage in melee... as they should be since that's what they were designed to do.  No amount of nerfs to damage & accuracy will ever "fix" the "problem" of infantry being disadvantaged against ranged cav.

Why?

Realism? I don't care about it, I want solid gameplay. If I want realism I'll just crawl out of the basement.

Gameplay design? Well, then that's shitty design imho since as I've already explained hard counters are bullshit.


In battle, where the objective is to kill the opposing team horse ranged is complete bullshit to me, since as infantry there is practically nothing I can do against them.
Title: Re: Nerf HX
Post by: CrazyCracka420 on April 18, 2013, 05:34:04 pm
Look dezi if you don't want to adapt (protecting your own ranged, or waiting for flags), and you don't want to make a build that can deal with them (shield for defensive protection, some sort of ranged like throwing for offensive stopping power), then I don't think the next logical conclusion should be that you remove them from the game.  Your weakness is that you have to be right next to someone to hurt them, if someone is ranged, they can hit you before you can hit them.  If they are faster than you (riding a horse) then you have no ability to catch them.

That is your build you choose to make, you should have realized what your strengths and weaknesses were before making the character.  Or suck it up like an adult and play the video game. 

Title: Re: Nerf HX
Post by: Teeth on April 18, 2013, 06:06:51 pm
Horseranged has both a mobility and ranged advantage. Footmen can't do shit against them, cavalry can't either. The only things that can do anything at all against horse ranged is other horse ranged or ground ranged, without neither of these being a perfect counter. An archer versus a horse crossbowmen hardly puts the archer at much of an advantage. Then there is the fact that horse ranged can just evade foot ranged and mostly other horse ranged.

The chances of horse ranged being alive at the end of the round are a lot bigger than foot ranged. The chances of this foot ranged to actually beat the horse ranged in the round ends are not that big. Combined this means that there usually is horse range alive at the end of the round without there being anyone who can counter it. Standing behind a shield or waiting behind a building is not the same as countering it. Then a 100 people watch some troll horse ranged shoot at people for 2 minutes without anyone having any hope on him changing the outcome of the round. It is silly and boring and it is simply delaying. Now if there are 1 or 2 horse ranged a server, this doesn't happen that much. When there are 5-8 this happens every round, which is the past few weeks on EU_1. It is fucking game breaking. 3% of the server manages to prolong a lot of rounds by 25%, which is plain, boring waiting for the other 97%.

When a class becomes so popular it becomes gamebreaking, you nerf it. They did it with one half of horse ranged, horse archers, which lets face it, are a lot weaker than HX. They should do it to the other half of horse ranged as well. I think there is 1 horse archer for every 5 horse crossbowmen I see. The unbalance within horse ranged is besides the horse ranged problem though.

Horse ranged does simply not fit with battle. Don't you even dare to bring up MotF to the delay problem, because it usually takes a long time before they spawn. I think MotF should spawn as soon as there are 3 players left on either side. This simply speeds up the end round process. If this is deemed to radical, make it spawn when there are only cavalry players left or when one team has more than three times the amount of players left. Modifying the MotF system is key for integrating horse ranged into battle without them being a burden to everyone but the guy playing it. Still HX should be equalized with HA.
Title: Re: Nerf HX
Post by: Dezilagel on April 18, 2013, 06:08:39 pm
Look dezi if you don't want to adapt (protecting your own ranged, or waiting for flags), and you don't want to make a build that can deal with them (shield for defensive protection, some sort of ranged like throwing for offensive stopping power), then I don't think the next logical conclusion should be that you remove them from the game.  Your weakness is that you have to be right next to someone to hurt them, if someone is ranged, they can hit you before you can hit them.  If they are faster than you (riding a horse) then you have no ability to catch them.

That is your build you choose to make, you should have realized what your strengths and weaknesses were before making the character.  Or suck it up like an adult and play the video game.

Okay, let's do this bullet point style then:

Protecting your own ranged: What if there is no ranged to protect? Especially on smaller servers (which is what I play on mostly since my comp can't handle EU1 clusterfucks at all) this is a frequent occurrence.

Waiting for flags: I explained in my first post why I think this is a shitty scenario, why it's boring both for me and for everyone else who has to wait and why it's not fun or requires any skill at all from my part. Sure I might get lucky, survive all the bolts/arrows and bumps and get the flag but it's going to take a long time and is not fun at all for me since i get to do nothing about it.

Shield: Doesn't help me fight the HA/HX in any way. Just makes the process of killing me harder. I played a hoplite up until recently precisely because I wanted to be able to fend of

Throwing: That's ranged. I don't think you should be forced to get ranged to be able to fight against everyone in the game.

Yes, I am pretty much a melee purist. I played the melee server more than the regular ones when it was up. And as melee infantry everyone can fight me, but I have hard counters in HA/HX. The only reason I can have a good time playing as infantry is because there are others choosing not to play as HA/HX (or running ranged to an extent, but that's much better now).

Up until recently I played as a hoplite in attempt to fend of ranged and cavalry. Problem was "fighting" enemies such as HA/HX was just a huge waste of time and I see a lot more melee action now just by bumrushing for the melee with super-light armor and weapon.

as said, I can understand it being fun and challenging to play as HA/HX, even though it's not at all to my taste. What I'm saying is that there is not under any circumstances fun to fight against them when not being able to fight back or even run away effectively.
Title: Re: Nerf HX
Post by: Rumblood on April 18, 2013, 06:16:51 pm
Every class should be on even footing with every other? Don't play Planetside or any other game with rock/paper/scissors classes (and there are a ton of them). At least here, when your sword hits an HX/HA, it will obliterate them. Try a game where a class does no damage against another because of RPS mechanics.
Title: Re: Nerf HX
Post by: CrazyCracka420 on April 18, 2013, 06:33:57 pm
Okay, let's do this bullet point style then:

Protecting your own ranged: What if there is no ranged to protect? Especially on smaller servers (which is what I play on mostly since my comp can't handle EU1 clusterfucks at all) this is a frequent occurrence.

Waiting for flags: I explained in my first post why I think this is a shitty scenario, why it's boring both for me and for everyone else who has to wait and why it's not fun or requires any skill at all from my part. Sure I might get lucky, survive all the bolts/arrows and bumps and get the flag but it's going to take a long time and is not fun at all for me since i get to do nothing about it.

Waiting for flags is a valid tactic to win, and I don't feel waiting a minute or two for a round to end is a big deal.

Shield: Doesn't help me fight the HA/HX in any way. Just makes the process of killing me harder. I played a hoplite up until recently precisely because I wanted to be able to fend of

Shield helps protect you from being a victim to ranged, it's a defensive measure, not a way to kill them (this is obvious, you're just reiterating what I said)

Throwing: That's ranged. I don't think you should be forced to get ranged to be able to fight against everyone in the game.

You don't get throwing to be able to fight everyone else in the game, you get ranged to hit people from a distance, who you otherwise wouldn't have been able to engage.  You chose to be pure melee (is my guess) so that you could either get more IF, or more WPF in your 2h (assuming) proficiency.  Instead of giving up some IF and/or 2h WPF to be able to get PT and throwing WPF, you choose to be a better melee person.  That was your choice, but it gives you greater weaknesses to ranged or people who are faster/more mobile than you.

Yes, I am pretty much a melee purist. I played the melee server more than the regular ones when it was up. And as melee infantry everyone can fight me, but I have hard counters in HA/HX. The only reason I can have a good time playing as infantry is because there are others choosing not to play as HA/HX (or running ranged to an extent, but that's much better now).

Yes, you have a very limited set of strengths and weaknesses.  You can get hit by people from a distance and have no ability to hit them back.  The same is true when ground archers are shooting at you from across the map.   I fail to see how this is an argument for nerfing someone who is your natural counter.

Up until recently I played as a hoplite in attempt to fend of ranged and cavalry. Problem was "fighting" enemies such as HA/HX was just a huge waste of time and I see a lot more melee action now just by bumrushing for the melee with super-light armor and weapon.

as said, I can understand it being fun and challenging to play as HA/HX, even though it's not at all to my taste. What I'm saying is that there is not under any circumstances fun to fight against them when not being able to fight back or even run away effectively.

That's just, like, your opinion man.  You know what I do with horse xbows/archers?  I avoid them as a lancer cavalry, and when I'm on my footman (2h/xbow) I shoot at their horses.  I'm pretty effective at taking down cavalry, as are most archers and xbows (and throwers when horses get too close).  I don't feel that horse ranged classes are a problem in the game by any stretch of the imagination.  Stick closer to your own team, especially ranged classes, and you will be able to enable your teammates to take out the enemy horsemen.  Teamwork and tactics are your natural counters to cavalry of any kind.
Title: Re: Nerf HX
Post by: oprah_winfrey on April 18, 2013, 06:42:22 pm
Every class should be on even footing with every other? Don't play Planetside or any other game with rock/paper/scissors classes (and there are a ton of them). At least here, when your sword hits an HX/HA, it will obliterate them. Try a game where a class does no damage against another because of RPS mechanics.

Plain and simple, this isn't planetside or another game with rps classes. HA/HX is the only class in this game that doesn't have a hard counter.
Title: Re: Nerf HX
Post by: Gurnisson on April 18, 2013, 07:04:49 pm
HA/HX is the only class in this game that doesn't have a hard counter.

Hoplites haven't got a hard counter.
Title: Re: Nerf HX
Post by: oprah_winfrey on April 18, 2013, 07:16:56 pm
Hoplites haven't got a hard counter.

Isolation. 1D attack isn't very good in a 1v1 situation.
Title: Re: Nerf HX
Post by: Gurnisson on April 18, 2013, 07:18:04 pm
Isolation. 1D attack isn't very good in a 1v1 situation.

Hoplite is 1h + shield + spear, not just spear + shield. Spear + shield is hard countered by a maul. 1h + shield + throwing neither has a true hard counter.
Title: Re: Nerf HX
Post by: oprah_winfrey on April 18, 2013, 07:27:19 pm
Hoplite is 1h + shield + spear, not just spear + shield. Spear + shield is hard countered by a maul. 1h + shield + throwing neither has a true hard counter.

Hard counter may have been the wrong word. Let me rephrase:

Every class can beat every class, even hoplite or sword and board with throwing. The same cannot be said about hx.

Disclamer: I don't necessarily agree that hx should be nerfed.
Title: Re: Nerf HX
Post by: sdfjkln on April 18, 2013, 07:33:59 pm
HA/HX is the only class in this game that doesn't have a hard counter.

Errrr I disagree, Throwers one hit me and my horse so I generally avoid them. Also High riding cav builds get me too(Intensify_MB regularly fucks me with his 2h on his Arabian.) HA damage is laughable though so buff it, besides I would rather see classes get buffs rather than nerfing something until it's not fun.
Title: Re: Nerf HX
Post by: Teeth on April 18, 2013, 07:37:37 pm
Hoplite is 1h + shield + spear, not just spear + shield. Spear + shield is hard countered by a maul. 1h + shield + throwing neither has a true hard counter.
Though when a hoplite is last alive against 10 enemies, the round won't take 2 minutes to end. Every infantry has a hard counter in getting ganked.
Title: Re: Nerf HX
Post by: oprah_winfrey on April 18, 2013, 07:38:17 pm
Errrr I disagree, Throwers one hit me and my horse so I generally avoid them. Also High riding cav builds get me too(Intensify_MB regularly fucks me with his 2h on his Arabian.) HA damage is laughable though so buff it, besides I would rather see classes get buffs rather than nerfing something until it's not fun.

Yeah that is kind of the point. I also find it hard to believe that high riding cav builds are giving you trouble when you have...more riding then any 2h/1h/lance cav.
Title: Re: Nerf HX
Post by: Gurnisson on April 18, 2013, 07:45:08 pm
If I as a lancer avoid aware ranged and pikeman and only prey on the unaware and the ones with low range weapons, don't he have any counter or do he just play smart? A smart HX avoids his dangers, just like smart infantry/melee cav/archers avoid their counters and will therefore avoid throwers which absolutely rapes them. I see your annoyance with the class, I truly do, but with the MotF spawning when there's only horse ranged left on a team made me care a lot less about them, since they couldn't really annoy me that much anymore.
Title: Re: Nerf HX
Post by: Teeth on April 18, 2013, 08:08:17 pm
but with the MotF spawning when there's only horse ranged left on a team made me care a lot less about them, since they couldn't really annoy me that much anymore.
This doesn't happen.
Title: Re: Nerf HX
Post by: Thomek on April 18, 2013, 08:13:24 pm
it does happen actually, but not immeadiately. I think it checks every 30 seconds.  Which makes it also exploitable..

Anyway, it often takes a minute and half before the flag is down, round is resolved. That's often half of the total round time watching some HX having fun.
Title: Re: Nerf HX
Post by: oprah_winfrey on April 18, 2013, 08:37:13 pm
It only triggers if 1/2 the round is over. NA1 (and I'm guessing EU1) have 7:00 minute rounds, so it will only trigger if the clock is less then 3:30. This went along way towards fixing the problem, and is probably enough to warrent HX not getting buffed. It isn't even as much about how motf effects play, and more so that it has deterred droves of hx playing under one banner.

As an aside, its any mounted player, doesn't have to be ranged.
Title: Re: Nerf HX
Post by: Teeth on April 18, 2013, 08:47:56 pm
Huh, I never really noticed that, guess when I noticed HX delaying for one and a half minutes it was before the 3:30 timer, rounds can go down pretty fast. That is a nice system.
Title: Re: Nerf HX
Post by: Overdriven on April 18, 2013, 09:20:51 pm
Hard counter may have been the wrong word. Let me rephrase:

Every class can beat every class, even hoplite or sword and board with throwing. The same cannot be said about hx.

Disclamer: I don't necessarily agree that hx should be nerfed.

Spend a bit on throwing. Get a throwing axe. Throw it in horses face. Kill HX when they are floundering on the floor, or slaughter them in melee with much better melee skills.

Seems a valid way to beat HX to me.

Saying ranged cav has no counter is utter bollocks.  Even cav can counter them with half a brain. I used to relish chasing Leed, Kerrigan or Chagan on the battlefield because it was a massive challenge. Those guys knew how to slaughter ranged cav just as much as any other class. Infantry has a perfectly decent chance unless they have made their build utterly unsuitable to the task. Wearing light armour, with a 2h sword, no shield and no polearm is asking for ranged to shoot you to death. And that's the way it should be. But armour, a shield, a polearm or heck even a 1h + shield can do fine against ranged cav. It just requires patience. Something crpg players are sorely lacking.

Though when a hoplite is last alive against 10 enemies, the round won't take 2 minutes to end. Every infantry has a hard counter in getting ganked.

This has no bearing on balance. The round lasting 2 more mins because an HX refuses to die is nothing to do with how good or bad they are. And with flags it's a pointless argument. 2 mins is nothing and the infantry inevitably always wins the flags.

(click to show/hide)

Your posts always come across as I can't play the way I want to play all the time because of so and so and so that particular thing should stay UP ect.

Throwing weapons are a great way to counter horse ranged. If you don't want to invest in them then that's your problem. The same way you don't want to take a shield and have some patience. At some point the HX/HA will be forced to close you down and that's when you strike. I've known plenty of shielders to be great at taking down horse ranged because they are willing to wait for the time to strike.

Personally with my hoplite I have never ever had a problem dealing with ranged cav. Because I am perfectly happy to sit behind my shield and out wait them. It's not hard and eventually they will have to do something or risk the flags. I find that fun. But then my concept of fun is clearly different. But that shouldn't mean a particular class should be nerfed because I don't like fighting them properly.
Title: Re: Nerf HX
Post by: Teeth on April 18, 2013, 09:47:23 pm
This has no bearing on balance. The round lasting 2 more mins because an HX refuses to die is nothing to do with how good or bad they are. And with flags it's a pointless argument. 2 mins is nothing and the infantry inevitably always wins the flags.
My problem is not that the horse ranged eventually loses, my problem is that it takes two minutes because he is untouchable. The only points I have made about balance is that HX is way stronger than HA, apart from that I am arguing that horse ranged just is annoying to everyone else because they delay. 2 minutes is nothing? An entire round of battle on average only takes like 3 and a half minutes. It is 2 minutes I and 100 people with me usually spend watching fuck all happen with zero effect on the outcome of the round.

I bet that half the cries for HX are caused by people having to watch them waste loads of time because there is always a few last alive, especially since they play with a dozen at the same time. It is simply boring for everyone.
Title: Re: Nerf HX
Post by: CrazyCracka420 on April 18, 2013, 09:52:58 pm
My problem is not that the horse ranged eventually loses, my problem is that it takes two minutes because he is untouchable. The only points I have made about balance is that HX is way stronger than HA, apart from that I am arguing that horse ranged just is annoying to everyone else because they delay. 2 minutes is nothing? An entire round of battle on average only takes like 3 and a half minutes. It is 2 minutes I and 100 people with me usually spend watching fuck all happen with zero effect on the outcome of the round.

I bet that half the cries for HX are caused by people having to watch them waste loads of time because there is always a few last alive, especially since they play with a dozen at the same time. It is simply boring for everyone.

Whenever that happens I whine that all the rambo's, heroes and mindless zergs were too impatient or ignorant to help keep their own ranged classes alive.  Or I whine about them trying to chase down the horse archer/xbow.

Also I whine when I have a x5 and only get 3 ticks because the round ends before the 4 minute mark.   I like when the rounds draw out until at least half way through the round.
Title: Re: Nerf HX
Post by: bruce on April 18, 2013, 10:25:55 pm
I mean, it would be -nice- to dismount if you cannot possibly kill all the people remaining. If you can, ofc, then it's an entirely different matter, but a little application of common sense goes a long way here.
Title: Re: Nerf HX
Post by: oprah_winfrey on April 18, 2013, 11:10:30 pm
Whenever that happens I whine that all the rambo's, heroes and mindless zergs were too impatient or ignorant to help keep their own ranged classes alive.  Or I whine about them trying to chase down the horse archer/xbow.

What if my team has no ranged? Balancing around the auto balancer, that doesn't take into account classes isn't the best idea.
Title: Re: Nerf HX
Post by: San on April 19, 2013, 12:52:35 am
Remove the 3:30 timer before forced MotF. The team shouldn't be punished for playing well, and the flags should go up regardless of whether or not half of the time was used up already.
Title: Re: Nerf HX
Post by: Falka on April 19, 2013, 01:19:00 am
I bet that half the cries for HX are caused by people having to watch them waste loads of time because there is always a few last alive, especially since they play with a dozen at the same time. It is simply boring for everyone.

I assume it's more like 99%  :wink: HX is hardly OP, but it's so bloody annoying to watch them fucking around on the battlefield at the end of each round. Let them have only 1 pack of bolts, so that they will run out of ammo before end of round and have to go in melee  :wink:

I whine that
Or I whine about

Also I whine when I

(click to show/hide)
Title: Re: Nerf HX
Post by: Gurnisson on April 19, 2013, 07:54:50 am
I assume it's more like 99%  :wink: HX is hardly OP, but it's so bloody annoying to watch them fucking around on the battlefield at the end of each round. Let them have only 1 pack of bolts, so that they will run out of ammo before end of round and have to go in melee  :wink:

I think that's what they tried to do when they made light xbow 2 slots, but the HX doesn't seem to do it. The ones who prefers a good melee weapon uses the hunting crossbow, but most HXs uses a 0 slot sword and engage less in melee than before. I used a nomad sabre pre-patch, loomed it up to +3 a few days before they made light xbow 2 slots. Completely ruined my US Cavalry look (horse, blue gambeson, rifle/light xbow and SABRE). Now I have to use a short falchion instead of my nomad sabre, which was never op. That made me sad :(
Title: Re: Nerf HX
Post by: Molly on April 19, 2013, 08:40:45 am
I think that's what they tried to do when they made light xbow 2 slots, but the HX doesn't seem to do it. The ones who prefers a good melee weapon uses the hunting crossbow, but most HXs uses a 0 slot sword and engage less in melee than before. I used a nomad sabre pre-patch, loomed it up to +3 a few days before they made light xbow 2 slots. Completely ruined my US Cavalry look (horse, blue gambeson, rifle/light xbow and SABRE). Now I have to use a short falchion instead of my nomad sabre, which was never op. That made me sad :(
YOU ARE US_Cavalry_Walker?!  :shock:
Title: Re: Nerf HX
Post by: Latvian on April 19, 2013, 09:30:00 am
YOU ARE US_Cavalry_Walker?!  :shock:
visitors can't see pics , please register or login
Title: Re: Nerf HX
Post by: Molly on April 19, 2013, 10:20:28 am
I didn't know :cry:
Title: Re: Nerf HX
Post by: Teeth on April 19, 2013, 01:24:37 pm
I assume it's more like 99%  :wink: HX is hardly OP
Well, if a reckless and impatient fuck like me, who has probably not even played 50 hours of ranged due to it boring him and being honestly very bad at it, manages to get a k/d of 1.8 in the two hours that he tried it with only the crossbow loomed, it is quite a strong class as well. And that is with me repeatedly charging pikemen in the first minute of the round and similar bad decision making. With some more practice, patience, looms and high level I think even I can be really deadly with it. The accuracy is just ridiculously good.
Title: Re: Nerf HX
Post by: Strudog on April 19, 2013, 01:49:19 pm
i find that HA is a very balanced class at the moment, i am able to post good scores, but what gets me is sometimes i can be 3 hitting tincans but other times it takes me 15 arrows or more to kill him. But in my opinion of playing the two classes. HX is so more over powered than  HA, i have to concentrate 10x harder to do well with HA while with HX with the crosshair being so small it is  a very easy class.

I think the HX either needs a higher strength requirement, PD or damage nerf as currently HX's almost 1 shot me in my +3 armour and gloves, whereas it takes 3-5 arrows to kill an HX
Title: Re: Nerf HX
Post by: bruce on April 19, 2013, 01:52:23 pm
I assume it's more like 99%  :wink: HX is hardly OP, but it's so bloody annoying to watch them fucking around on the battlefield at the end of each round. Let them have only 1 pack of bolts, so that they will run out of ammo before end of round and have to go in melee  :wink:

13 bolts makes it a waste, if you wanted to play with that little ammo you can just roll a mounted thrower. At least a mounted thrower is more proficient at melee, due to str requirements resulting in a more balanced build.
Title: Re: Nerf HX
Post by: Angellore on April 19, 2013, 03:07:34 pm
Well, if a reckless and impatient fuck like me (...) manages to get a k/d of 1.8 in the two hours that he tried it with only the crossbow loomed, it is quite a strong class as well.
HA/HX and infantry are completely different classes, you can't compare them by KDR. As HA/HX, if you don't make any mistake and enemy archers/crossbowmans won't hit you by surprise, you just won't die. You will die mainly when your team loses the battle, but if enemy win by flags, you will still survive. So yes, you can do briliant KDR as HA/HX, because you can stay away from threats (even if you don't kill much, if you die rarely, you can make great KDR).

The real question is how much your class affects battle final result. Claiming, as HX you can easily make your team win the battle is just a lie. Meantime I see how effective pikemans/hoplites/2h/shielders and others can be.

Two hours ago Alexjei at EU_1 did 32:3 score, and he literally made his team win rounds, slashing plenty of enemies in a matter of seconds. You can't do that as HX, because your damage, shooting speed, limited ammo, limited round time and flags won't let you do that. But yes, you can do similar KDR if you are lucky in 10 maps time - but is that mean those two KDR can be treated same way?

HX isn't even close as effective for final battle result as other classes. You should try to play it for some time more (at least 1 gen), maybe then you will open your eyes. Especially you are doing briliant as infantry, killing people in 2 hits almost without any effort at all. As HX you have one shot every 7-10 seconds. You need 3-4 accurate shoots to kill ~50 def targets (most targets). Just do the counting by yourself, how much time it will take you to kill someone. And I assurre you, even with huge experience in this class, you just won't be able to hit targets with 100% accuracy. Many (about half) of your shots will completely miss the target.

I understand people don't like to play against HX class because of it's inaccessibility, but saying it's OP is just stupidity.


(...) HX is so more over powered than  HA, i have to concentrate 10x harder to do well with HA while with HX with the crosshair being so small it is  a very easy class.

I think the HX either needs a higher strength requirement, PD or damage nerf as currently HX's almost 1 shot me in my +3 armour and gloves, whereas it takes 3-5 arrows to kill an HX
HX don't have such big damage advantage over HA. I need 3 arrows to kill light armored target with my HA, same time I need 2 bolts to kill light armored target as HX. HX damage is bigger, but that's how it should be. HA got much higher shooting speed and much more ammo, while HX has damage.

I can't agree about accuracy part. I think accuracy is similar for both. 24 agility HA (172 WPF in archery) has really nice accuracy. Of course HX can hold his aim, which is huge advantage over HA. Because of that HA is indeed harder class to play (but not weaker!), you need right rhythm to play HA well.

But it's same with regular Crossbowman. Crossbowman with 170+ WPF is easy class to play. You just take your time, wait for best moment to shoot, then shoot and often kill. For me crossbowman is even easier class to play than HX, and same time much more powerfull. There is nothing worse than crossbowman hidding somewere and just shot from time to time with briliant accuracy and damage. But I'm not saying crossbowman is OP, it's just easy class to play. There are easier and harder classes to play. Balancing game by class easiness would be just silly.

So yes, HX is easy class to play and surely easy class to not die at all during the round. But by staying alive, in almost all cases you won't be able to affect battle result anyway. So there is nothing OP about this class.
Title: Re: Nerf HX
Post by: Zlisch_The_Butcher on April 19, 2013, 03:13:05 pm
i find that HA is a very balanced class at the moment, i am able to post good scores, but what gets me is sometimes i can be 3 hitting tincans but other times it takes me 15 arrows or more to kill him. But in my opinion of playing the two classes. HX is so more over powered than  HA, i have to concentrate 10x harder to do well with HA while with HX with the crosshair being so small it is  a very easy class.

I think the HX either needs a higher strength requirement, PD or damage nerf as currently HX's almost 1 shot me in my +3 armour and gloves, whereas it takes 3-5 arrows to kill an HX
I find that HT is very balanced class at the moment, i am able to post good scores, but what gets me is sometimes i can be 1 hitting tincans but other times it takes me 3 throwing lances or more to kill him. But in my opinion of playing the two classes. HA is so more over powered than  HT, i have to concentrate 10x harder to do well with HT while with HA with the crosshair being so small it is  a very easy class.
Title: Re: Nerf HX
Post by: Bulzur on April 20, 2013, 01:27:52 am
I truly do, but with the MotF spawning when there's only horse ranged left on a team made me care a lot less about them, since they couldn't really annoy me that much anymore.

There just need to be one other peasant/range fleeing on the ground, and the MotF will never spawn.
And i've yet to see that flag spawn in an infantry favorable place, it's always in open place, the joy of HX.


As a dedicated thrower, i often come around HX, HA.

HA and HX usually die in 1 or 2 Jarids, if i aim right, and they're running towards me. But that's the stupid ones. The smart ones stay out of range (thrower = short range) and just continue shooting. 2-3 HX, just sacrifice a bit of health from one horse, and start the shoot-bump infini cycle.

Since all the little nerf of archers (foot archers with the super quiver weight recently), it's only normal than Ranged on Horses are now everywhere.
But HX deals just too much damage, considering it's own risk/cost
Title: Re: Nerf HX
Post by: Gurnisson on April 20, 2013, 02:26:25 am
But HX deals just too much damage, considering it's own risk/cost

I believe (anyone can confirm?) they added a speed bonus based on your horse's movement for ranged on horseback. Removing it from HX, and keeping it for HA/HT without touching anything else could possibly even it a bit more out.
Title: Re: Nerf HX
Post by: Zlisch_The_Butcher on April 20, 2013, 06:17:09 am
I believe (anyone can confirm?) they added a speed bonus based on your horse's movement for ranged on horseback. Removing it from HX, and keeping it for HA/HT without touching anything else could possibly even it a bit more out.
No please no, unless of course it was only positively removed, allowing HX to ride fullspeed in the other direction while still dealing full damage wouldn't exactly be what I'd consider a nerf.
Title: Re: Nerf HX
Post by: Paul on April 20, 2013, 09:15:20 am
Speed bonus is relatively low for high velocity projectile weapons. It's more effective for mounted throwers because the movement speed has to be in the area of the shot speed for a big bonus. Furthermore afaik one usually don't shot while riding at top speed because of the accuracy penalty.

(click to show/hide)
Title: Re: Nerf HX
Post by: Teeth on April 20, 2013, 10:32:49 am
So a 50% damage increase for a bolt velocity increase of 23%? I find that quite a lot, more than I expected. Also, with the accuracy of 5 HA, 189 wpf HX, which is the usual build, full speed shooting is quite common and viable.
Title: Re: Nerf HX
Post by: bruce on April 20, 2013, 11:50:27 am
I find that HT is very balanced class at the moment, i am able to post good scores, but what gets me is sometimes i can be 1 hitting tincans but other times it takes me 3 throwing lances or more to kill him. But in my opinion of playing the two classes. HA is so more over powered than  HT, i have to concentrate 10x harder to do well with HT while with HA with the crosshair being so small it is  a very easy class.

Upkeep is killing me with mounted throwing. Every round, one stack of javelins break, and it seems more difficult to upkeep (with javelins) then a HX.
Title: Re: Nerf HX
Post by: Jarlek on April 20, 2013, 07:25:19 pm
Upkeep is killing me with mounted throwing. Every round, one stack of javelins break, and it seems more difficult to upkeep (with javelins) then a HX.
While you are waiting, try the franciscas as HT. They are way cheaper and get much better speed bonus than the javelins.
Title: Re: Nerf HX
Post by: bruce on April 21, 2013, 12:19:53 pm
While you are waiting, try the franciscas as HT. They are way cheaper and get much better speed bonus than the javelins.

But... style!
Title: Re: Nerf HX
Post by: Jarlek on April 21, 2013, 05:41:10 pm
But... style!
Exactly! You get to use badass axes over lameass spears!

(click to show/hide)
Title: Re: Nerf HX
Post by: woody on April 22, 2013, 02:58:20 am
This is a game played purely for fun and spectating while a hx rides round and round for 3 mins at the end of each round is dire for 95% of people on server. Not for balance, realism or anything else but purely to reduce total bloody tedium get rid of them.
Title: Re: Nerf HX
Post by: sdfjkln on April 22, 2013, 09:51:27 am
This is a game played purely for fun and spectating while a hx rides round and round for 3 mins at the end of each round is dire for 95% of people on server. Not for balance, realism or anything else but purely to reduce total bloody tedium get rid of them.

I think they should just change how flags spawn, why not just have flags always spawn at 4 minutes every round? That would cut down on any class that is delaying.
Title: Re: Nerf HX
Post by: Joker86 on April 22, 2013, 11:19:14 am
The suggestion is as old as Moses, but it would actually require some time of the developers who are currently occupied with M:BG. Mod is ded.  :P
Title: Re: Nerf HX
Post by: sdfjkln on April 22, 2013, 06:20:20 pm
The suggestion is as old as Moses, but it would actually require some time of the developers who are currently occupied with M:BG. Mod is ded.  :P

Get the guy who is doing seige beta to do it.
Title: Re: Nerf HX
Post by: Kirman on April 24, 2013, 04:01:46 pm
The difference between HA and HX is when a ha aims at me i just dance to dodge arrows but when its a hx i try to find a place to cover. Cause hx deals a lot more damage than a ha. I think it should be otherwise. Maybe reducing reload speed on horseback can solve the problem.
Title: Re: Nerf HX
Post by: Berserkadin on April 24, 2013, 04:08:45 pm
I can't spam against all other classes and fight them on my own terms

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Title: Re: Nerf HX
Post by: Tindel on April 25, 2013, 08:56:02 am
There are few horses if any on siege server, so its a solution to your problem right there!