Well, if a reckless and impatient fuck like me (...) manages to get a k/d of 1.8 in the two hours that he tried it with only the crossbow loomed, it is quite a strong class as well.
HA/HX and infantry are completely different classes, you can't compare them by KDR. As HA/HX, if you don't make any mistake and enemy archers/crossbowmans won't hit you by surprise, you just won't die. You will die mainly when your team loses the battle, but if enemy win by flags, you will still survive. So yes, you can do briliant KDR as HA/HX, because you can stay away from threats (even if you don't kill much, if you die rarely, you can make great KDR).
The real question is how much your class affects battle final result. Claiming, as HX you can easily make your team win the battle is just a lie. Meantime I see how effective pikemans/hoplites/2h/shielders and others can be.
Two hours ago Alexjei at EU_1 did 32:3 score, and he literally made his team win rounds, slashing plenty of enemies in a matter of seconds. You can't do that as HX, because your damage, shooting speed, limited ammo, limited round time and flags won't let you do that. But yes, you can do similar KDR if you are lucky in 10 maps time - but is that mean those two KDR can be treated same way?
HX isn't even close as effective for final battle result as other classes. You should try to play it for some time more (at least 1 gen), maybe then you will open your eyes. Especially you are doing briliant as infantry, killing people in 2 hits almost without any effort at all. As HX you have one shot every 7-10 seconds. You need 3-4 accurate shoots to kill ~50 def targets (most targets). Just do the counting by yourself, how much time it will take you to kill someone. And I assurre you, even with huge experience in this class, you just won't be able to hit targets with 100% accuracy. Many (about half) of your shots will completely miss the target.
I understand people don't like to play against HX class because of it's inaccessibility, but saying it's OP is just stupidity.
(...) HX is so more over powered than HA, i have to concentrate 10x harder to do well with HA while with HX with the crosshair being so small it is a very easy class.
I think the HX either needs a higher strength requirement, PD or damage nerf as currently HX's almost 1 shot me in my +3 armour and gloves, whereas it takes 3-5 arrows to kill an HX
HX don't have such big damage advantage over HA. I need 3 arrows to kill light armored target with my HA, same time I need 2 bolts to kill light armored target as HX. HX damage is bigger, but that's how it should be. HA got much higher shooting speed and much more ammo, while HX has damage.
I can't agree about accuracy part. I think accuracy is similar for both. 24 agility HA (172 WPF in archery) has really nice accuracy. Of course HX can hold his aim, which is huge advantage over HA. Because of that HA is indeed harder class to play (but not weaker!), you need right rhythm to play HA well.
But it's same with regular Crossbowman. Crossbowman with 170+ WPF is easy class to play. You just take your time, wait for best moment to shoot, then shoot and often kill. For me crossbowman is even easier class to play than HX, and same time much more powerfull. There is nothing worse than crossbowman hidding somewere and just shot from time to time with briliant accuracy and damage. But I'm not saying crossbowman is OP, it's just easy class to play. There are easier and harder classes to play. Balancing game by class easiness would be just silly.
So yes, HX is easy class to play and surely easy class to not die at all during the round. But by staying alive, in almost all cases you won't be able to affect battle result anyway. So there is nothing OP about this class.