cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: dontgothere on March 19, 2013, 03:38:28 pm

Title: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: dontgothere on March 19, 2013, 03:38:28 pm
It seems like HTA are being balanced against throwing lances (which suck) instead of being balanced for actual existing gameplay.

Increasing the damage by three while decreasing the ammo from three to two is a huge net loss in overall damage.

Removing one axe from a stack of three is an even bigger nerf to net damage than taking away 1/3 of a melee weapon's damage value because you're also negating the opportunity for an attack from that player's spawn that map.

HTA should have stats that give it enough flexibility to be used either as backup or as main. HTA especially gets coolness points when used a 1h/throw switch weapon, with shield or without. Taking away ammo makes it even harder for the guys who are hybrids and already lose a slot to a shield, and as for main-capable throwing weapons it just makes the spears line even better than the axes line.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Penitent on March 19, 2013, 03:50:59 pm
Yeah, I don't think this was called for.
I can kind of see what they are doing with the throwing axes...Francisca is more ammo less damage, throwing axe is middle, and H. Throwing axe is low ammo high damage.

In reality though, I don't think it made sense to do that.  It was already balanced in terms of needing more PT to use the difference axes.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Torost on March 19, 2013, 04:21:59 pm
The throwingaxes made little sense before. I glad they made some changes. unsure if this move was the best, but its something.
Imo the new 1 ammo heavy throwing axe should get more dmg say 72 cut. higher difficulty ,slower speed and missilespeed and cost more. its harder to throw axes than a spear or lance. (I do not have any HTA looms :D). They would be real shieldbreakers.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Turboflex on March 19, 2013, 04:52:56 pm
I don't mind the theme of trying to  make francisca, TA and HTA different but seems pretty harsh to drop the ammo by 1/3 while only boosting damage by a bit. Damage needs another decent boost I'd say to put it between Jarids & Throwing lances.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Everkistus on March 19, 2013, 04:57:28 pm
I'd give it a week to test them before making any harsh decisions.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Lennu on March 19, 2013, 07:25:59 pm
I also see the ammo reduction as a nerf. Maybe increase the length of them when used on melee, reduce the melee mode's cut damage to 30, and slow them down a bit. This way we'd have an amazing thrower/shielder hybrid weapon. 3 stacks of axes (5 ammo + 1spared for melee) and a shield. Low ammo, high throwing damage and decent melee capabilities. 


Ofc, the length increase on melee mode would require changes to the model itself  :rolleyes:
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: F i n on March 19, 2013, 07:54:21 pm
And the nerf continues... cus they love nerfing throwers. cus theyre all 2h tiny-peened assholes.

Edit:
Fuck the devs

Edit:
I accept the punishment, since this game got completely boring for me.

Edit:
Its not bad after all...

Much hate,

Fin
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Berserkadin on March 19, 2013, 09:29:38 pm
3 more cut for 1 less ammo is a kinda bad tradeoff  :lol:
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Tydeus on March 19, 2013, 09:50:43 pm
Personally, I'm fine with fewer people using the HTA, it was already used by far too many people based upon the December usage statistics. The more important question that I'm interested in, is how does the HTA currently compare to the normal throwing axe, and the normal throwing axe compared to the Francisca.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Bash Brisecul on March 19, 2013, 09:52:39 pm
Yep, they made it so that now Dedicated Hv Axe thrower are only able to kill 2 people with their ammo instead of 3.

Kinda gimp compared to a full 1h/shield going focusfrenzy killing 10 dude.

At a time where Arbalester with 0 slot short sword are everywhere killing you from the other side of the map, this changes isn't welcome.

I understand this changes will make the Hv axe less standard and raise the usage of the other axes, but at least make them Hv axes 4 Ammo 2 slots, so in the end we can use a 0 slot too.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Jarold on March 19, 2013, 11:12:15 pm
Just when I gave myself 4 PT to use em. Oh well I will still use them!
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: karasu on March 19, 2013, 11:31:31 pm
I'd give it a week to test them before making any harsh decisions.


According to Fasader:
(click to show/hide)
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: dontgothere on March 20, 2013, 06:13:50 am
well tydeus we disagree about HTA, but to answer your question about the relation between all the axes, I can tell you that presently the francisca is overall best but only when you consider that due to its very low weight it hardly slows your run speed at all.
throwing axes don't do enough damage more than franciscas to be worth the lesser ammo and higher weight.
heavy throwing axes have good damage now compared to the spears line, but having only two ammo per stack is a total killer, spoils it.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: NJ_Legion_Icedtea on March 20, 2013, 01:24:37 pm
I think I am the only thrower that is alright with this?
4 stacks is still 8 axes, and 8 axes are still 8 kills, then grab another weapon and kill more. Although I will say if they had a bit more length to improve melee capability that would be nice, even if they decrease damage or speed.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Mendro on March 20, 2013, 01:45:12 pm
8 axes are still 8 kills

No.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Lennu on March 20, 2013, 03:20:00 pm
4 stacks is still 8 axes, and 8 axes are still 8 kills

No.

Take a great Bardiche, it has the same cut damage. Now I'm not sure how big the % damage increase is for the PT and PS. But even with 10 PS you CANNOT 1hit kill players every times. Not even 50% of the time. + shields will still take 2-5 axes to break.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Bash Brisecul on March 20, 2013, 03:35:27 pm
well tydeus we disagree about HTA, but to answer your question about the relation between all the axes, I can tell you that presently the francisca is overall best but only when you consider that due to its very low weight it hardly slows your run speed at all.
throwing axes don't do enough damage more than franciscas to be worth the lesser ammo and higher weight.
heavy throwing axes have good damage now compared to the spears line, but having only two ammo per stack is a total killer, spoils it.

Yep i Agree with Artie. I might be mistaking but it seems they lowered the weight of the HTA to 2.7, same as Fransisca.

Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: NJ_Legion_Icedtea on March 20, 2013, 03:44:59 pm
Take a great Bardiche, it has the same cut damage. Now I'm not sure how big the % damage increase is for the PT and PS. But even with 10 PS you CANNOT 1hit kill players every times. Not even 50% of the time. + shields will still take 2-5 axes to break.

Yeah I understand that, but I suppose what I am saying is that it's still 8 axes, that is still 8 hits you can get and with MW being 51 cut damage you will be doing a hell lot of damage to someone. The only problem I have found with the patch is having to pick up a 1h weapon or using an axe for melee more. Personally I still prefer H.axes over the others. I suppose in a similar way that some people prefer Greatswords and others prefer less damage but faster weapons
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on March 20, 2013, 05:35:10 pm
It's helpful to think of it in terms of "damage per stack". I'll use espu's calculations, despite the fact that the damage formula is out of date, but there isn't an up-to-date damage calculator as far as I know.

I'll assume 5 power throw, 100 wpf (typical hybrid thrower stats), against a target with 50 armor (my guess of the average body armor in crpg right now).

Damage per stack (value if loomed to +3 shown in parentheses):
Francisca: 46 (66)
Throwing axes: 63 (77)
Heavy throwing axes: 61 (70)
Throwing hammer: 66 (81)
War Darts: 66 (99)
Jarid: 93 (108)

Unloomed, HTA, TA, throwing hammer, and war darts are pretty balanced against each other right now, and Francisca is still pretty weak. When loomed, war darts become exceptional in that company, and francisca becomes competitive.

Jarid is far and away the best choice now (loomed or unloomed), and a candidate to be dropped to 2 per stack if the devs want to nerf throwing as a whole, but remain internally balanced. Artie's brain would explode if they did this, but internal balance among throwing weapons would give us the weapon diversity I think everyone wants.

If Jarid is to remain at its current strength and internal balance is to be maintained, they would need to add 1 additional axe per stack to each of the three throwing axe choices. I'm aware that throwing axes have some other advantages over Jarid (higher rate of fire, better melee mode, etc), so if they did that, they should probably revert to the old damage values for heavy throwing axe.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Malaclypse on March 20, 2013, 05:44:16 pm
So when throwing axes are used in melee mode, do they keep their throwing damage or are there a new set of values?
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: oprah_winfrey on March 20, 2013, 05:46:30 pm
So when throwing axes are used in melee mode, do they keep their throwing damage or are there a new set of values?

I believe they have a new set of values. Otherwise throwing lances would be op in melee what with their 60p.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Rhekimos on March 20, 2013, 05:48:28 pm
I believe they have a new set of values. Otherwise throwing lances would be op in melee what with their 60p.

This is correct. Last time I checked, Heavy Throwing Axes had 30 cut in melee mode.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on March 20, 2013, 05:51:37 pm
This is correct. Last time I checked, Heavy Throwing Axes had 30 cut in melee mode.

32, 36 when loomed to +3. I enjoy the melee mode of HTA very much, to the point where I rely on it in every fight against another shielder.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Rhekimos on March 20, 2013, 06:10:23 pm
32, 36 when loomed to +3. I enjoy the melee mode of HTA very much, to the point where I rely on it in every fight against another shielder.

OK. 36 cut makes them a very viable melee weapon.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Sandersson Jankins on March 20, 2013, 06:12:13 pm
Imo, they should have given a small damage nerf (like 1-2 points) to HTA if anything, but given buffs to the regular throwing axes and franciscas. I reckon this change was an attempt to increase the numbers of throwing axes and franciscas used, but I imagine that the only change will be people still using the heavy throwing axes while being miserable, or respeccing from throwing.

Can't say I'm upset with the change personally, though. I couldn't hit SHIT with heavy throwing axes anyway, but can laser beam javelins or wardarts into a man.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on March 20, 2013, 06:31:13 pm
I imagine that the only change will be people still using the heavy throwing axes while being miserable, or respeccing from throwing.

I only ever used mine to throw down ladders in siege or hit kiting archers in the back (now archers are slow, so that's not even a use, although x-bowers still kite sometimes).

I probably get maybe 5% of my points from throwing, but 50% of my fun. It's just so hilarious to toss axes into a crowd and see what happens. If you actually care about performance, gotta use Jarids now. Jarids just aren't as fun for some reason though.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Malaclypse on March 20, 2013, 06:43:06 pm
The reasoning for the change seems pretty clear, as Sandy mentions: most throwers, and by far most axe throwers were using Heavy Axes over Francisca/Throwing Axes. They did this because, well, if you're min-maxing, the choice was pretty clear; they only had four requirement, they do absurd damage, and you could roll with 12 of them. Now, the Heavy Throwing Axe is in a place where it's no longer supposed to be the "main" item and is better used as an accompaniment to 1h/shield or other, larger stacked throwing items. They aren't by any means out of the game, but are at least competitive with the regular Throwing Axes now instead of leagues ahead of them (Franciscas could still use a bit of abuff).
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on March 20, 2013, 06:46:47 pm
The reasoning for the change seems pretty clear, as Sandy mentions: most throwers, and by far most axe throwers were using Heavy Axes over Francisca/Throwing Axes. They did this because, well, if you're min-maxing, the choice was pretty clear; they only had four requirement, they do absurd damage, and you could roll with 12 of them. Now, the Heavy Throwing Axe is in a place where it's no longer supposed to be the "main" item and is better used as an accompaniment to 1h/shield or other, larger stacked throwing items. They aren't by any means out of the game, but are at least competitive with the regular Throwing Axes now instead of leagues ahead of them (Franciscas could still use a bit of abuff).

It's obvious that the intent was to get more axe diversity, but the end result will be less diversity, since everyone will just use Jarids now.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Malaclypse on March 20, 2013, 06:51:30 pm
It's obvious that the intent was to get more axe diversity, but the end result will be less diversity, since everyone will just use Jarids now.

Min-maxers definitely will, yeah, and I guess those are mostly the type of people who used Heavy Throwing Axes over other things in the first place. They'll always play like that.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Turboflex on March 20, 2013, 07:55:25 pm
HTA did "absurd" damage?? Dunno about that...

Pure thrower is just not a very good class in general either, hardly battlefield terrors, it's just a funny gimmick.

Like Phew said this seems to be an attempt to make lower tier axes more useful by putting in better trade offs between the 3 (ammo vs. damage), but I just think the trade off isn't that great with HTA anymore since -33% ammo is A LOT compared to just a 3 cut dmg upgrade.

for just 2 ammo I just think damage should be a bit higher,  between Jarids and Throwing lances, so more like 50-51 cut (remember they are pierce damage too, so better than cut), that would make it more appealling.

I still think HTA are nice weapons. I used them for a long time and just switched to Jarids a few months ago only cuz my accuracy improved a lot and I was throwing at targets further away. I would still recommend HTA for someone newer to throwing who is still fumbling with timing and needs to focus on closer range targets. THey seem to have better hitboxes, add the faster windup speed means getting caught less, plus the better melee mode for when you do.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Bash Brisecul on March 20, 2013, 11:48:23 pm
I have the same opinion as Phew, Malaclypse, Turboflex

The problem is the ammo as a dedicated thrower. Nerfing the ammo by 33% is 33% less dmg you make per round unless you scavenge shit. If you went heavy 9-10 PT to get the most dmg of your ammo you can't usualy run from folks much. I mean them archers and Xbowers can get 30-45 arrows and 24-30 bolts + a 0 slot melee weapon.

Maybe if you would get more ammo like if you fill all your slot with throwing weapon, you get an extra 25%, that way if you go full HTA you would get 10 Hv Axes, or 5 lance.  Or if there would be something like an Ammo Pack, 3 Slot that gives you +400% ammo (that way we could enjoy those 0 slot weapon). Otherwise the only way to be successful as a thrower is to go Jarid, or Hybrid with some PS.

I'll still enjoy myself as a thrower whatever happens, and I would enjoy it even more if they bring back the thrown axes sticking on bodies they hit.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Shaksie on March 21, 2013, 12:20:59 am
I think it was probably just to mix things up so people used different throwing weapons. I for one have always felt that jarids are better, so I never considered heavy throwing axes to be op. This is way too far though, 2 ammo is too low for pretty much anything, let alone something that does 47c.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Count_Adhamar on March 21, 2013, 12:56:37 am
Yeah, with 4 axes you'll be lucky if you kill 2 people. That's not worth the 632g you have to pay as upkeep for 4 axes. I know chadz intention was to mix things up a bit but you've pretty much done the opposite, making the spear line more desirable and efficient. People with heavy throwing axes are now getting rid of them and switching over. Since there's no real benefit the HTA provides besides the secondary mode. Losing 33% ammo for a 3 cut damage increase is quite a large nerf. The damage has to be significantly increased or the ammo reverted. Personally I don't see what the problem was before this change. In aus there was already a large diversity with those who used throwing weapons. Jarids were still superior before this nerf, now they have no competition from the axe line.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Berserkadin on March 21, 2013, 09:20:08 am
Well, Jarid is the only option for anyone who wants to play a viable Thrower, all the other choices are just gimmick builds. Archers and xbow are so much more effective then throwers.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Bash Brisecul on March 21, 2013, 01:24:00 pm
Yep, it gets even more ridiculus in strat, having 4 stack of 62 gold axes for 8 ammo.

To fix that they would need to add an ammo pack, like the first slot is the throwing weapon you'll use and you fill the other 3 slot with "Ammo Bag" that add's up and cost less. To mimic arrows and bolts.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Sandersson Jankins on March 21, 2013, 07:02:20 pm
Well, Jarid is the only option for anyone who wants to play a viable Thrower, all the other choices are just gimmick builds. Archers and xbow are so much more effective then throwers.

Not quite true. Throwing daggers and war darts are damn fine weapons. When masterwork'd, I've seen people use nothing but 4 stacks of the daggers and top the NA servers.

(click to show/hide)


Yep, it gets even more ridiculus in strat, having 4 stack of 62 gold axes for 8 ammo.

To fix that they would need to add an ammo pack, like the first slot is the throwing weapon you'll use and you fill the other 3 slot with "Ammo Bag" that add's up and cost less. To mimic arrows and bolts.

I like that idea quite a lot.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: F i n on March 21, 2013, 09:32:29 pm
Yep, it gets even more ridiculus in strat, having 4 stack of 62 gold axes for 8 ammo.

To fix that they would need to add an ammo pack, like the first slot is the throwing weapon you'll use and you fill the other 3 slot with "Ammo Bag" that add's up and cost less. To mimic arrows and bolts.

Good thinking. Lets just hope some DEVS are reading this.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: GuiKa on March 29, 2013, 07:06:58 pm
Good thinking. Lets just hope some DEVS are reading this.

You can keep dreaming.

Anyway :

  I personally like this change on heavy throwing axe, don't think +3 damage will is only a 7% damage, it's more a 15-20% because of the armor mechanism on this game. But yeah +3 damage is still not enough, they should add something else like +10 accuracy or +2 missile speed or even some speed rating.

 I'm a thrower hybrid so i was looking for a LOW  weight throwing weapon (4 Kg slow you too much) so HTA are really good for that now (only 2.7 KG).
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Berserkadin on March 30, 2013, 12:27:15 am
I hate this change but I still remember times of HAT stacks with 4 ammo, throwing lances with 2 ammo and 11-12pt tincan thrower build. Randomly toss 8 lances in a big crowd and then picking up random throwing ammo, wich there where tons of or grab a melee weapon.

Haters gonna hate.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: OssumPawesome on April 03, 2013, 02:46:09 am
I agree with op.  I have mw heavy throwing axes and they feel worthless now.  i checked the marketplace - this item used to be in very high demand and was traded for the best of other masterwork equipment and now there is only one trade request asking for one. I seriously doubt I could trade the mw heavy throwing axes for what I payed for them and the nerf makes me not want to use them.
I just got back on crpg because i liked some of the cool new changes, but after seeing this nerf I think I'm going to take a break for a while again.
=(
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: dontgothere on April 08, 2013, 04:14:52 am
lots of people sticking up for the devs because of "why" they did it but the whole point is that the "how" is ridiculous and just one more instance of the devs taking crpg on the decline, making changes without a clue how it actually plays out for reelz

there's an obvious trend to fuck up throwing weapons and make them nothing more than a backup weapon for melee builds who don't want to take xbows, it's going to get worse, jarids are next in line no doubt
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Count_Adhamar on April 08, 2013, 05:09:35 am
The Heavy Throwing Axe right now is the 3rd most offered heirloom. Look at the marketplace, every one is getting rid of their's because they're basically useless. GG. It's gonna be hard to sell them now. R.I.P Heavy Throwing Axes, you were once decent but now you're nothing. All those who still want to remain throwers are now getting Jarids or Javelins. Further showing proof of the enhanced spear line. Others are switching to melee and horses. Throwing axes are out of the equation. Good job. If the HTA's damage isn't buffed significantly or stats reverted (just revert it, it was fine before) then yeah the devs will probably nerf the Jarids next, since there's no reason to use axes over the spear line. Don't fall in to this back and forth nerfing. Throwing was mixed before, now I'm mainly seeing Jarids and other spears being used. No axes. Jarids have no competition from the HTA's.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: DUKE DICKBUTT on April 08, 2013, 08:15:36 am
It's unfortunate that HTA's got hit with a double nerf.  They hit the ammo count pretty badly, as well as removed jump throwing at the same time.  Really hurts when you get double nerfed.  But then again, so did cav.  Horse bumps got nerfed and a new item that keeps cav away came up in the same patch.  The devs know nothing of moderation.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: dontgothere on April 08, 2013, 03:43:07 pm
phew maybe i'm missing your point but i'm really surprised to hear you of all people taking such a liberal approach to the devs' nerfs, and it seems to me like the kind of statements you're making could encourage the worst trends in the balancing team

agreed: there should be more of a variety in throwing weapons choices, sure. for the longest time there have been only about three or four throwing weapons that are really viable for PT-heavy builds and it would be awesome if there were more reasons to pick different kinds.
but trying to get variety through back-and-forth nerfing is a horrible method, especially for throwing which is already weak. instead of enforcing variety by worsening the best choices, they should just diversify the specialities of the different kinds of weapons.
for example, even though artie's notorious for his mw jarids, recently i spent a lot of $ on loompoints so i could get mw 4-point shurikens, because they have the fastest projectile speed and good attack speed; they chew up enemy archers who i dont want to waste jarids on. that's the way the devs should be thinking too.

my suggestions:

make the axes line all about shield busting, in both thrown mode and melee. increase each axe's damage by at least three cut. take franciscas back to 3 ammo per stack, but give them significantly higher speed and accuracy than throwing axes and heavy throwing axes. in compensation make them less useful than the other two in melee, but nevertheless the entire axes line should be the default throwing type for thrower/melee hybrids, far and away better in that role than the other choices. a mw HTA with enough PT should be able to single-shot a low-end shield. 3-4 of them should do the same to midrange shields, and 6 should be able to whittle down high-end shields used by high shield-skill builds.

make the throwing stars line all about projectile and throwing speed. go all shinobi on that shit. damage is fine where it's at, just wish they glanced just a little less though, way too many times i'll hit someone in midrange armor and the shuriken doesn't stick them...so maybe change from cut to pierce. makes more sense anyway right?

make knives/daggers all about accuracy. with enough wpf and pt they should be almost as accurate as xbows, but obviously with a far lesser range and projectile speed.

make spears/jarids/lances all about tincan popping. very high pierce damage, longer range than the other throwing weapons, but not nearly as fast or as accurate as knives and shurikens, nor even half as useful against shields or in melee as the axes line is. their throwing-side stats are great where they are but i think they should be fairly gimp in melee. they haven't been mentioned yet in this thread but a lot of people like throwing spears better than they like jarids for the extra ammo, so there's already decent diversity there. moreover i see a decent number of javelins about due to their lower PT requirement. i think this tree is pretty well balanced as it stands except lances need either an ammo or a damage buff.

throwing hammers and rocks are trickier. it would be neat if rocks actually had some use beyond novelty; maybe buff the accuracy? as for hammers i think they should be doing more damage. treat them like a blunt version of heavy throwing axes and balance them against those in the same way that melee blunt is balanced against melee cut.

obviously smoke bombs should instagib
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Turboflex on April 08, 2013, 04:07:10 pm
People selling their HTA are being over dramatic. Just needs a 5 cut damage boost to make it more in line with Jarids and Throwing lances and it's fine.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on April 08, 2013, 06:33:23 pm
People selling their HTA are being over dramatic. Just needs a 5 cut damage boost to make it more in line with Jarids and Throwing lances and it's fine.

I switched to +3 War Darts, and noticed a huge improvement over +3 HTA, which is not surprising since the darts have nearly 50% more damage per stack than HTA, and better accuracy/range.  I don't even miss the bonus vs shields, since with only 4 axes, it's not like I could waste any by throwing them at shields. I miss the melee mode of the axes, but with 2 slots free, I'm better off with a 1h axe+6 War Darts than I was with 4 HTAs (lower weight/upkeep too).
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Turboflex on April 08, 2013, 07:06:06 pm
on paper something like war dart looks very efficient but you're missing the calculation of the opportunity cost that if you're gonna sit around throwing 12 weapons each round you're taking too much time out of melee (when 90% of your char point/skill distribution is melee dedicated), basically wasting your time.

4 ammo is honestly enough for a hybrid, when I carry 6 jarids I often have extra at end. I only usually use them up if there's a ton of skilled horsemen who need to be dropped at beginning, or Im blackbarred and withdraw from melee to throw instead. so 4 HTA is fine quantity, just need more of a damage boost cuz they are underpowered compared to the curve from jarid to lance.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on April 08, 2013, 07:15:15 pm
on paper something like war dart looks very efficient but you're missing the calculation of the opportunity cost that if you're gonna sit around throwing 12 weapons each round you're taking too much time out of melee (when 90% of your char point/skill distribution is melee dedicated), basically wasting your time.

4 ammo is honestly enough for a hybrid, when I carry 6 jarids I often have extra at end. I only usually use them up if there's a ton of skilled horsemen who need to be dropped at beginning, or Im blackbarred and withdraw from melee to throw instead. so 4 HTA is fine quantity, just need more of a damage boost cuz they are underpowered compared to the curve from jarid to lance.

Well, I only play siege, so throwing is for the early part of the round, then for runners the rest of the time. It's not like I could otherwise be meleeing while waiting for enemies to ascend ladders/siege ramp. Also, with the current valour system, 12 war darts at 1-2 pts per hit is better than 4 HTAs with 1-3 pts per hit.

If HTAs did like 55 cut, they'd be balanced again. Otherwise, everyone will just use Jarids.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: El_Infante on April 29, 2013, 12:17:43 am
This is an example of a retarded buff/nerf.

Jarids? 3 ammo.
Spears? 4
HTA? 2

+3 cut is the tradeoff? Revert the changes please, for doing things like this is better to do nothing that to ruin an item.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Kampfkarotte on August 23, 2013, 11:45:16 am
Actually, almost nobody uses HTA anymore which is a pity. The nerf made HTA useless compared to jarid and throwing spear, cause less ammo and cut instead of pierce.
Bring me 3 ammo 44 cut HTA back!
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Kafein on August 23, 2013, 12:48:49 pm
The only thing good with HTA is the melee mode if you can manage a reach of 51 and effectively losing one axe for throwing. The melee mode of throwing lances is also way better and borderline broken even for a regular polearm, given the absurd speed.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: F i n on August 23, 2013, 10:49:54 pm
Actually, almost nobody uses HTA anymore which is a pity. The nerf made HTA useless compared to jarid and throwing spear, cause less ammo and cut instead of pierce.
Bring me 3 ammo 44 cut HTA back!

Thats just not true. Im leading a throwers clan together with farooq and antonio and almost every 2nd player is using them.

Besides - of course that nerf makes them worse than they were before - but they are not weak!
And yes - 8 Ammo isn't really much - BUT they still are balanced (For being a really good melee weapon compared to other throwing stuff + having a really good damage - also they are much more accurate on close range) 

Before the nerf they were just overpowered.

I'm using heavy throwing axes for 16 generations now. So i know them quite well. Thats why i was pissed first...even insulted the devs (for which i apologize) - but just give it a try and you'll see that they are still awesome - for that ofc. you need to actually hit someone - but if thats your problem in the first place, more ammo won't help ya ;).

And whats most important - Heavy throwing axes never were pure throwing weapons. Their strength lies in fast switching between ranged and melee mode and surprising enemies. Most ppl are just using them wrong - its like skilling 13 powerdraw and no wpf on a bow and then complaining about accuracy or using the heavy lance on foot only overheading :

It's nonsense.

Those axes always were and still are wonderful - yet hard to handle.

 
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Ronin on August 23, 2013, 11:08:06 pm
Two words: Bad Accuracy
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: F i n on August 23, 2013, 11:15:19 pm
as i said - there not made for long range fights
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Ronin on August 23, 2013, 11:23:47 pm
It's so very bad accuracy.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Kafein on August 24, 2013, 12:23:12 pm
Yeah, the point of HTA is kinda to fight in melee with some backpeddling scrub then throw an axe in their face the moment they leave range.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Ronin on August 24, 2013, 12:43:03 pm
Yeah, if I was a thrower/1h hybrid I'd pick one stack of heavy throwing axes for melee and 2 jarids to throw (with a shield). 1 extra shot could be worth it in close range.

Nevertheless, heavy throwing axes' accuracy is nowhere near the crappy accuracy of throwing spears. They are still usable in close range I think.


Actually coming to think of it, throwing weapons do not really have enough variety. Axes are indeed outclassed by jarids, throwing lances do not worth their low ammunition, throwing spears are so unreliable in accuracy that the extra ammo doesn't really bring anything, javelins are outclassed by jarids again. The only reliable options seem like jarids as top tier. I know darts and war darts can be useful too, but many players do not like them as it seems.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: MURDERTRON on August 24, 2013, 04:07:29 pm
Yeah, if I was a thrower/1h hybrid I'd pick one stack of heavy throwing axes for melee and 2 jarids to throw (with a shield). 1 extra shot could be worth it in close range.

Nevertheless, heavy throwing axes' accuracy is nowhere near the crappy accuracy of throwing spears. They are still usable in close range I think.


Actually coming to think of it, throwing weapons do not really have enough variety. Axes are indeed outclassed by jarids, throwing lances do not worth their low ammunition, throwing spears are so unreliable in accuracy that the extra ammo doesn't really bring anything, javelins are outclassed by jarids again. The only reliable options seem like jarids as top tier. I know darts and war darts can be useful too, but many players do not like them as it seems.

It's better to stick to one type of throwing weapon.  First of all your repairs will be less over time because you will never have to repair more than one weapon.  On top of that, it's much better for slot management when you have to pick up a melee weapon to defend yourself.  Thirdly, no one wants to acquire two different heirlooms throwing items.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Turboflex on August 26, 2013, 03:31:22 pm
HTA accuracy is partially compensated by the fact that it seems to have a larger hitbox than jarids so more forgiving on near misses.

Also as others have said it's really a short range weapon. Something for 5-15 yards. It's got a quick release and great melee mode so you don't get caught with your arm up. Whereas with a jarid you can actually try those 20-30 yard medium distance throws with some certainty.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Kampfkarotte on September 12, 2013, 04:35:13 pm
Unbelievable that a thrower defends a throwing axe nerf. I would be stupid if i prefered 8 ammo cut damage axes which have much slower missile speed instead of using 16 ammo pierce damage throwing spears which fly faster. Do you want to know what's OP? 2h. And I have no problem with it, but when they make throwing axes useless, I have.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Zlisch_The_Butcher on September 12, 2013, 04:52:16 pm
Unbelievable that a thrower defends a throwing axe nerf. I would be stupid if i prefered 8 ammo cut damage axes which have much slower missile speed instead of using 16 ammo pierce damage throwing spears which fly faster. Do you want to know what's OP? 2h. And I have no problem with it, but when they make throwing axes useless, I have.
Pro tip: Flying slower isn't a disadvantage, if your projectile is flying downwards you'll get a way higher speed bonus with axes than spears...
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Digglez on September 13, 2013, 01:41:12 am
Personally, I'm fine with fewer people using the HTA, it was already used by far too many people based upon the December usage statistics. The more important question that I'm interested in, is how does the HTA currently compare to the normal throwing axe, and the normal throwing axe compared to the Francisca.

So instead of giving an incentive to use some other throwing weapons, you choose to nerf the popular one?  Nerfing is just sign of poor game design.

Why did heavy bastard & longsword get buffs?  By your logic, they were already heavily used, why didnt they get nerfed too?

You know why noone uses franciscas or regular throwing axes? Because they fucking blow stat wise, and the spear type ones like jav/spears also suck pretty bad too...which is why noone ever used them either.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: DrTaco on September 13, 2013, 04:06:23 am
So instead of giving an incentive to use some other throwing weapons, you choose to nerf the popular one?  Nerfing is just sign of poor game design.

Why did heavy bastard & longsword get buffs?  By your logic, they were already heavily used, why didnt they get nerfed too?

You know why noone uses franciscas or regular throwing axes? Because they fucking blow stat wise, and the spear type ones like jav/spears also suck pretty bad too...which is why noone ever used them either.

Well, from his profile picture we can assume he's the reasoning behind the bastard and longsword buffs, and the Axes nerf. And any other ranged nerf we can think of.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on September 13, 2013, 06:45:49 pm
You know why noone uses franciscas or regular throwing axes? Because they fucking blow stat wise, and the spear type ones like jav/spears also suck pretty bad too...which is why noone ever used them either.

I posted this a few months ago, but I'll repost because it's relevant:

I'll assume 5 power throw, 100 wpf (typical hybrid thrower stats), against a target with 50 armor (my guess of the average body armor in crpg right now).

Damage per stack (value if loomed to +3 shown in parentheses):
Francisca: 46 (66)
Throwing axes: 63 (77)
Heavy throwing axes: 61 (70)
Throwing hammer: 66 (81)
War Darts: 66 (99)
Jarid: 93 (108)

So it's pretty clear why no one uses any of the throwing axes; they all have much lower damage per stack than Jarids.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: F i n on September 13, 2013, 06:54:08 pm
Throwing axes have a 2nd weaponmode thats much more effective than any other in the game.

prenerf they were overpowered - and im saying that as a thrower using them.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on September 13, 2013, 07:25:38 pm
Throwing axes have a 2nd weaponmode thats much more effective than any other in the game.

prenerf they were overpowered - and im saying that as a thrower using them.

Bec de Corbin and Broad 1h Battle Axe have secondary modes with top-tier stats, but they pay virtually no penalty in the stats of their primary mode. Heavy throwing axes pay about a 35% penalty in damage per stack vs Jarids. That's steep for a secondary mode that while decent, is still very weak compared to the top-tier 1h axes (53 reach vs. 73 reach, 32 dmg vs. 35 dmg).
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Huscarlton_Banks on September 13, 2013, 11:52:08 pm
I posted this a few months ago, but I'll repost because it's relevant:
-snip-

Are those maximum values, or do they have speed bonuses added to them?

I'm not getting anywhere near the same numbers.

https://docs.google.com/spreadsheet/ccc?key=0Ag5R9vD8esLKdEtZczR1YjdpQlkxOTB4LTBkMjJpckE#gid=7
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Vodner on September 14, 2013, 12:02:26 am
And any other ranged nerf we can think of.
Like that time he suggested a buff to unloomed archery, and it went through.

Quote
I would be stupid if i prefered 8 ammo cut damage axes which have much slower missile speed instead of using 16 ammo pierce damage throwing spears which fly faster.
Having a slow projectile is an advantage, if you are trying to increase your damage via speed bonus.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on September 14, 2013, 01:45:12 am
Are those maximum values, or do they have speed bonuses added to them?

I'm not getting anywhere near the same numbers.

https://docs.google.com/spreadsheet/ccc?key=0Ag5R9vD8esLKdEtZczR1YjdpQlkxOTB4LTBkMjJpckE#gid=7

Those numbers were from espu's old calculator, which had outdated soak/reduce formulas and I think assumed +25% dmg due to hold/speed bonus. The situation is even more grim with your sheet; 100 wpf/5 PT against 50 armor yields 44 dmg per stack for HTA and 90 dmg per stack for Jarids.

Huscarlton_Banks; are you planning on becoming involved in cRPG development?
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Huscarlton_Banks on September 14, 2013, 03:01:39 am
I have no such plans (because lazy), and cRPG probably has more experienced modders lined up for the opportunity.

I have a hard time getting used to the axe throwing animation, it feels like there's a weird delay to it when I spend a lot of time beforehand playing with javelin type throwables.

At least heavy throwing axes smash shields nicely.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: dontgothere on September 21, 2013, 02:09:53 pm
new idea: give the axe line better melee speeds and lower weights, and leave the ammo count as it is, and give them a higher damage bonus against shields if possible; then give throwing lances a chance to crushthru tied to PT-over-requirement to round out the jarids-hta-lance balance.
would prefer more tweaks to hybrid-vs-pure balance too but i'd still prefer to see axes and lances get buffed against jarids than for jarids to get nerfed
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Penitent on October 06, 2013, 05:19:21 pm
new idea: give the axe line better melee speeds and lower weights, and leave the ammo count as it is, and give them a higher damage bonus against shields if possible; then give throwing lances a chance to crushthru tied to PT-over-requirement to round out the jarids-hta-lance balance.
would prefer more tweaks to hybrid-vs-pure balance too but i'd still prefer to see axes and lances get buffed against jarids than for jarids to get nerfed

This would work.  Giving throwing axes slightly better melee ability (speed mostly) would balance it out a bit better.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: DumpsterNerd on October 11, 2013, 07:14:13 am
So, this is a pretty touchy spot (touchy because I have a MW HTA sitting useless in the stash :(  ) for me, but I think the most evident point that the nerf was too hard is this:  No one wants MW heavy throwing axes anymore.  Not on the marketplace, not anywhere.  They hold no value.  It's pretty obvious a nerf was too harsh when the item lost all its market value.  If you think of a MW item as a stock, people are literally saying 'I wouldn't invest in that, because it wont net me the returns jarids or XYZ would'. 

Prenerf, MW JARIDS for MW HTA straight up was a pretty 'fair' trade.  Usually you had to add cash on the jarid side cause everyone and their brother's uncle was throwing HTAs.  After coming back from a pretty long break, I see this nerf, and I tried to put MW HTA up for HTA + 100k for jarids.  No takers in 2 weeks.  I finally just bought the jarids and now have useless HTAs.

I think the issue is that throwing really needs some sort of complete overhaul (probably reconsider a lot of weapons damage vs ammo capacities). There are a lot of similar throwing weapons that just don't make sense, so I understand the justification to nerf HTAs; however, I think it was too much.  Pre nerf (at least after the throwing rebuff on armor soak) there was no reason not to use them, especially if compared to another throwing axe.  Now, there is no reason TO use them. 

They're decent in melee, but you have to rely on axe crappy range, and other than to pop shields, they just weren't useful.  I find a throwing lance is far better in almost every category except vs shielders now.


I think the best change to the entire axe line would be this:

+1 ammo at masterwork.  That way, the MW HTA returns to 3 ammo at masterwork, and it has boss damage (albeit cut).  This serves to differentiate the axe line from the spear line even more, because spears would NOT receive the additional ammo, thus closing the gap in a stack vs stack damage comparison. 


I'm not sure how the damage crunch would come out, I don't think that puts HTAs close to jarids against 50+ armor, but I'm ok with that.  Jarids should be tin can openers.  Throwing axes should be for lower armored targets. 

Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on October 11, 2013, 02:48:42 pm
I'm not sure how the damage crunch would come out, I don't think that puts HTAs close to jarids against 50+ armor, but I'm ok with that.  Jarids should be tin can openers.  Throwing axes should be for lower armored targets.

Yeah, right now a stack of HTA does 22% less damage against a naked player than a stack of jarids. That's pathetic, and explains why no one wants HTAs any more.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Kampfkarotte on October 25, 2013, 05:37:04 pm
 :arrow: Make HTA 3 ammo again.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Jarlek on October 25, 2013, 06:50:53 pm
:arrow: Make HTA 3 ammo again.
That would make Throwing Axes useless again. So unless we give TA and Franciscas +1 ammo too, it wouldn't "fix" anything.

Although considering the pierce throwing weapons are all 3 (or 4) ammo, it wouldn't be that bad for internal throwing balance.

Personally, I would rather have them become better melee weapons. Just making the model a bit longer (70 as normal 1h axes) so they have more reach in melee would suddenly give them an even better niche as "throwing weapons that are slightly UP compared to the others, but actually have a good melee to make up for it". Would have to increase the price then, too.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Mendro on October 25, 2013, 06:59:36 pm
People juste want same balance between HTA and jarids.
It's two different way of aiming as thrower and people choose Fransisca/ TA /HTA or jarids/javelins depending of their feeling. But now HTA are weaker than jarids, they have to deal with jarids and it's not fun for them.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on October 25, 2013, 07:07:02 pm
People juste want seem balance between HTA and jarids.
It's two different way of aiming as thrower and people choose Fransisca/ TA /HTA or jarids/javelins depending of their feeling. But now HTA are  weaker than jarids they have to deal with jarids, and it's not fun for them.

This. HTA vs. Jarid is mortar vs. howitzer; just different styles that people prefer. I like the axe "playstyle" of tossing over crowds, switching to melee mode, etc, but I use Jarids because HTA don't do enough damage per stack to warrant the slot usage and upkeep.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Jarold on October 30, 2013, 02:17:59 am
Maybe they should make it like the throwing lance of spears and just make it a 6 PD requirement and change it's ammo back to normal.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: MURDERTRON on October 30, 2013, 03:35:51 am
HTAs are a better short range throwing weapon than Jarids.  They are easier to hit, and drop quicker.  That's actually much more useful in Battle or Siege, but not so great in Strategus when everyone has Pikes and more standardized armors.  So they certainly had some variation in filling needs before, and if nerfs weren't made so hastily before seeing how they played out in Strategus.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Phew on November 12, 2013, 05:00:20 pm
Damage per stack, based on 100 effective throwing wpf, 6 power throw, and 18 str, against 50 armor (typical cRPG player):

Francisca: 44
Throwing Axe: 48
Heavy Throwing Axe: 42

War Darts: 84
Javelins: 64
Jarid: 83
Throwing Spear: 97

The axe line is a joke compared to the spear line. I know axes have a few advantage over jarids (better melee mode, slightly faster, more favorable hitbox), but these minor advantages don't outweigh the fact that they do HALF as much damage as Jarids, with significantly shorter effective range.

The devs wanted variety? Well, before the ammo nerf, people only used HTA and Jarids/spears. Now they only use Jarids/spears. If the objective was increased diversity, it was not met.



 
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Penitent on November 12, 2013, 08:08:13 pm
Increase melee swing speed by 2 and maybe damage by 1 for throwing axe types and we're all set I think. 

My two cents.
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: Palurgee on November 21, 2013, 12:39:47 am
Poopy weapon now. If you're going to nerf a weapon based on how regularly it is used, why hasn't Longsword been nerfed? I loved those axes
Title: Re: Why nerf Heavy Throwing Axes? Tweak the stat change or go back to 3 ammo.
Post by: dontgothere on November 28, 2013, 02:00:23 am
As always the devs have a bias against throwing and when they do anything in relation to it, whatever their intention was it only adds up to a nerf.

Before the nerf to throwing axes the only other changes I can recall were nerfing throwing rocks and adding throwing hammers, a weapon that nobody will ever use until there are four in a stack or they want to roleplay as minor enemy characters from Mario Bros.

Throbros have been vigilant on these forums but I tell you the devs simply won't listen. I'd say try to get in touch with them directly via private message or in the IRC room