So, this is a pretty touchy spot (touchy because I have a MW HTA sitting useless in the stash
) for me, but I think the most evident point that the nerf was too hard is this: No one wants MW heavy throwing axes anymore. Not on the marketplace, not anywhere. They hold no value. It's pretty obvious a nerf was too harsh when the item lost all its market value. If you think of a MW item as a stock, people are literally saying 'I wouldn't invest in that, because it wont net me the returns jarids or XYZ would'.
Prenerf, MW JARIDS for MW HTA straight up was a pretty 'fair' trade. Usually you had to add cash on the jarid side cause everyone and their brother's uncle was throwing HTAs. After coming back from a pretty long break, I see this nerf, and I tried to put MW HTA up for HTA + 100k for jarids. No takers in 2 weeks. I finally just bought the jarids and now have useless HTAs.
I think the issue is that throwing really needs some sort of complete overhaul (probably reconsider a lot of weapons damage vs ammo capacities). There are a lot of similar throwing weapons that just don't make sense, so I understand the justification to nerf HTAs; however, I think it was too much. Pre nerf (at least after the throwing rebuff on armor soak) there was no reason not to use them, especially if compared to another throwing axe. Now, there is no reason TO use them.
They're decent in melee, but you have to rely on axe crappy range, and other than to pop shields, they just weren't useful. I find a throwing lance is far better in almost every category except vs shielders now.
I think the best change to the entire axe line would be this:
+1 ammo at masterwork. That way, the MW HTA returns to 3 ammo at masterwork, and it has boss damage (albeit cut). This serves to differentiate the axe line from the spear line even more, because spears would NOT receive the additional ammo, thus closing the gap in a stack vs stack damage comparison. I'm not sure how the damage crunch would come out, I don't think that puts HTAs close to jarids against 50+ armor, but I'm ok with that. Jarids should be tin can openers. Throwing axes should be for lower armored targets.