cRPG

cRPG => Announcements => Topic started by: chadz on April 29, 2011, 04:46:38 pm

Title: 0.221 - hotfix
Post by: chadz on April 29, 2011, 04:46:38 pm
only the textfiles can be found in: http://c-rpg.net/cRPG_update.zip - open and copy all files into your cRPG module folder.

Otherwise, you can also redownload the full zip from the mbrepository.

Changelog: bugfixes, bugfixes, bugfixes

edit: if the above link is broken, try this (http://miria.no-ip.org/cRPG/cRPG_update.zip). -Mylet
Title: Re: 0.221 - hotfix
Post by: Pavel on April 29, 2011, 04:48:10 pm
at last)
Title: Re: 0.221 - hotfix
Post by: Penchik on April 29, 2011, 04:48:19 pm
Broken?
Title: Re: 0.221 - hotfix
Post by: Reinhardt on April 29, 2011, 04:48:23 pm
Yay!
Title: Re: 0.221 - hotfix
Post by: H4rdn3ssKill3r on April 29, 2011, 04:48:41 pm
Hehehhehe, chadz fix links now!!!
Title: Re: 0.221 - hotfix
Post by: Kunio on April 29, 2011, 04:48:57 pm
link ölmüş beyler

link is dead guys :P

- rep :D:D
Title: Re: 0.221 - hotfix
Post by: Armbrust_Schtze on April 29, 2011, 04:49:15 pm
good work!  :shock:

(:
Title: Re: 0.221 - hotfix
Post by: Cepeshi on April 29, 2011, 04:49:54 pm
<3 chadz, might be able to play when i get home from work!

edit: link worked for me btw
Title: Re: 0.221 - hotfix
Post by: Tydeus on April 29, 2011, 04:49:58 pm
Nice, thanks!
Title: Re: 0.221 - hotfix
Post by: Evgen on April 29, 2011, 04:50:01 pm
Thanks chadz, that was very quick.
Title: Re: 0.221 - hotfix
Post by: H4rdn3ssKill3r on April 29, 2011, 04:50:51 pm
It worked an im playing yay!
Title: Re: 0.221 - hotfix
Post by: Lizard_man on April 29, 2011, 04:51:30 pm
nice work chadz, thanks for the quick fix, maybe this'll stop all the bitching, well, probably not...
Title: Re: 0.221 - hotfix
Post by: Phazey on April 29, 2011, 04:53:10 pm
\o/

thanks man. stay cool. we still love you, you silly donkey  :D
Title: Re: 0.221 - hotfix
Post by: Tomas_of_Miles on April 29, 2011, 04:53:49 pm
nice work chadz, thanks for the quick fix, maybe this'll stop all the bitching, well, probably not...
The bitching will never stop! :D
Title: Re: 0.221 - hotfix
Post by: Penchik on April 29, 2011, 04:57:15 pm
Where is the DONE button for changing gear?
Title: Re: 0.221 - hotfix
Post by: Leiknir on April 29, 2011, 04:58:54 pm
Where is the DONE button for changing gear?

Check the "used slots" in top right corner, you use too many big items
Title: Re: 0.221 - hotfix
Post by: Mr Potato on April 29, 2011, 05:02:28 pm
I been kicked from the crpg 6 server several times for no reason at all, I've been told that probably I've been kick automatically. If it was a bug, hopefully this patch will stop that from happening... :)
Title: Re: 0.221 - hotfix
Post by: karasu on April 29, 2011, 05:24:35 pm
My game crashes everytime i join a server. Any info on this?
Title: Re: 0.221 - hotfix
Post by: VVarlord on April 29, 2011, 05:25:49 pm
My game crashes everytime i join a server. Any info on this?

dont use the hotfix do the whole mod over
Title: Re: 0.221 - hotfix
Post by: Overdriven on April 29, 2011, 05:33:19 pm
Xp isn't updating on the website...
Title: Re: 0.221 - hotfix
Post by: Baggy on April 29, 2011, 05:52:44 pm
Should we dl?
Title: Re: 0.221 - hotfix
Post by: karasu on April 29, 2011, 05:55:08 pm
Still crash on server join, either with patch, patch + fix, fix, whatever. Tried to delete profile.dat, nothing.
I had no problems with the 0.220.

Don't understand this time.
Title: Re: 0.221 - hotfix
Post by: chlor on April 29, 2011, 05:56:10 pm
c-rpg.net site is not updating levels,every login to game makes me ritch lvl 5 but on site is still 4
Title: Re: 0.221 - hotfix
Post by: Overdriven on April 29, 2011, 06:01:44 pm
You mean it's updating again?
Title: Re: 0.221 - hotfix
Post by: Silver on April 29, 2011, 06:03:37 pm
visitors can't see pics , please register or login


 :?:
Title: Re: 0.221 - hotfix
Post by: Korgoth on April 29, 2011, 06:12:05 pm
Did you change the names of Loomed Polearms? My Deadly LHB has changed into a Balanced.
Title: Re: 0.221 - hotfix
Post by: PrOof on April 29, 2011, 06:22:57 pm
I'm still getting the same issue: unable to open file modules\cRPG\Resource\texture_face_gen_brf
Title: Re: 0.221 - hotfix
Post by: McNoodles on April 29, 2011, 06:24:22 pm
Thank you for the hotfix! Being that this is a Mod, Devs don't get paid do they?
Title: Re: 0.221 - hotfix
Post by: slick on April 29, 2011, 07:00:12 pm
I'm still getting the same issue: unable to open file modules\cRPG\Resource\texture_face_gen_brf
I'm having the same issue
Title: Re: 0.221 - hotfix
Post by: Etupetu on April 29, 2011, 07:50:15 pm
I had the same issue just a minute ago... but I downloaded the MB reprository and after that it said unable to find module music file... wll after that I downloaded the texture files and now its working  :lol:

I don't know what I did but it works  :D
Title: Re: 0.221 - hotfix
Post by: ToxicKilla on April 29, 2011, 08:00:17 pm
Hate how you need to equip everything on site. -.-
Title: Re: 0.221 - hotfix
Post by: Tavuk_Bey on April 29, 2011, 08:46:54 pm
archers are way too overpowered.. you can't play as 2 hander.. the game is ruined and fuk all archers
Title: Re: 0.221 - hotfix
Post by: Tavuk_Bey on April 29, 2011, 09:28:49 pm
Hate how you need to equip everything on site. -.-

+1
Title: Re: 0.221 - hotfix
Post by: chaosegg on April 29, 2011, 11:09:29 pm
I think the patch is great- just need to get used to it and fix the bugs...

anyone else notice themselves running and swinging faster?
Maybe agility actually does something now?
Title: Re: 0.221 - hotfix
Post by: Mr_Moe on April 30, 2011, 12:01:24 am
I'm having the same issue

For every one having this issue download this one:
http://www.mbrepository.com/file.php?id=2247
its the full version but it works!

And you can't see the weight of the armor at the website anymore... needed for archers, or doesnt the weight of your equipment modify your wpf anymore?

Title: Re: 0.221 - hotfix
Post by: Adhonis on April 30, 2011, 02:20:25 am
Thanks for working so fast, you are really a good comunity.

The main problem is taht we have a different vision of what this game should be. but its not MY mod so its up to you
Title: Re: 0.221 - hotfix
Post by: Warcat on April 30, 2011, 02:26:56 am
archers are way too overpowered.. you can't play as 2 hander.. the game is ruined and fuk all archers

Completely not true, Merchant of Tulga chases down those weak little bow rabbits all the time
Title: Re: 0.221 - hotfix
Post by: Zahmbomb on April 30, 2011, 02:32:03 am
Donation on the way.  :shock:
Title: Re: 0.221 - hotfix
Post by: RagnarLodbroke on April 30, 2011, 04:13:48 am
archers are way too overpowered.. you can't play as 2 hander.. the game is ruined and fuk all archers

Oh lol, would u look at that!! how can u say archers are overpowered? Almost nothing changed....

AGAIN....U sir made my day!
Title: Re: 0.221 - hotfix
Post by: Ronan on April 30, 2011, 04:44:03 am
archers are way too overpowered.. you can't play as 2 hander.. the game is ruined and fuk all archers


Just gotta say: Wow.... Do you want to be an invincible 2/h? Not going to happen. GET A SHIELD!!!!
Title: Re: 0.221 - hotfix
Post by: Halberd on April 30, 2011, 04:57:38 am
I'm still getting the same issue: unable to open file modules\cRPG\Resource\texture_face_gen_brf

I'm getting that too. And upon further inspection, i discovered there is no such file in that location...how can i play without a face?
Title: Re: 0.221 - hotfix
Post by: Daergar on April 30, 2011, 10:23:28 am
I'm getting that too. And upon further inspection, i discovered there is no such file in that location...how can i play without a face?

Wear a helmet with a covering mask so we don't have to look at your hideous skull?
Title: Re: 0.221 - hotfix
Post by: Beauchamp on April 30, 2011, 10:57:15 am

Just gotta say: Wow.... Do you want to be an invincible 2/h? Not going to happen. GET A SHIELD!!!!

in a cRPG i could maybe live with archery like this (but probably only because i'm an archer and a shielder). on the other hand we should look a bit ahead - if archery stays like this, all the organized clanbattles (unluckily including strategus) will turn into spamfest. true power of an archer is in an organized team, i can swear that you haven't seen what archers can truly do when protected by infantry and coordinated with each other.
Title: Re: 0.221 - hotfix
Post by: Mr_Moe on April 30, 2011, 10:59:06 am
One big thing changed is aswell that 2h weapons now take 2/4 item slots!!!
Title: Re: 0.221 - hotfix
Post by: Gisbert_of_Thuringia on April 30, 2011, 11:29:18 am
With my char Guard_Bernulf_of_Thuringia my great axe and warcleaver are gone since patch. How to get them back?
Title: Re: 0.221 - hotfix
Post by: Raketen on April 30, 2011, 12:44:29 pm
1. It's always night ingame (Have asked around and it isn't just me).

2. You have to equip everything on the site and can pick what gear you want to use ingame.

3. Lances need to be sheathable.

4. Heavy Strange Armor looks white and... wrong. Look in to it. Skin is good though (I like the Light Strange Armor).
Title: Re: 0.221 - hotfix
Post by: Gurnisson on April 30, 2011, 01:18:24 pm
One big thing changed is aswell that 2h weapons now take 2/4 item slots!!!

Get the spiked mace
Title: Re: 0.221 - hotfix
Post by: Leo_the_clumsy on April 30, 2011, 01:50:53 pm
GOOD things after patch:

cool armors

new things

nice website

defend the village

 BAD things after patch:

cant switch weapons ingame

to much strength for polearms

fucking 2 slots for every polearm and 2hand weapon and some shield and hevy xbow and sniper xbow


the patch before this one was so balanced and AWESOME

but now it sucks hard :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:


Title: Re: 0.221 - hotfix
Post by: Izuza on April 30, 2011, 01:51:55 pm
4. Heavy Strange Armor looks white and... wrong. Look in to it. Skin is good though (I like the Light Strange Armor).

Meow put that issue put the solution in general discussion:
http://forum.c-rpg.net/index.php/topic,4518.0.html (http://forum.c-rpg.net/index.php/topic,4518.0.html)
Title: Re: 0.221 - hotfix
Post by: Rangerbob on April 30, 2011, 01:54:59 pm
I'm actually really enjoying this patch.  The sheer lack of throwers (being a 2h/thrower hybrid myself with 10 pt) is making this game much more enjoyable.  I think the cav nerf is gonna balance out thanks to the lack of throwers in the game as well.  I believe thats why chadz though ahead and nerfed them and added the long pike.  Polearms are pretty strong now and 2h is about where it should be.  Thanks for all your hard work.  Now if only you could put a confirm on sell button on the website.  I accidentally sold one of my looms thinking thats how to equip it into default equipment when the website was still buggy.
Title: Re: 0.221 - hotfix
Post by: Leo_the_clumsy on April 30, 2011, 01:59:38 pm
other bad things:

12 bolts

15 arrows FUCKING SHIT :evil: :evil: :evil: :evil: :evil:

Title: Re: 0.221 - hotfix
Post by: Kafein on April 30, 2011, 02:11:42 pm
There is something I miss dearly from the few hours I played in v0.220. The lancer fix. Now we are back to a single-way cavalry without any place for personalization. It's just sarranid + heavy lance all the way, exactly like before.
Title: Re: 0.221 - hotfix
Post by: Ujin on April 30, 2011, 02:16:58 pm
There is something I miss dearly from the few hours I played in v0.220. The lancer fix. Now we are back to a single-way cavalry without any place for personalization. It's just sarranid + heavy lance all the way, exactly like before.
Bullcrap , i see plenty of 1h cav . And with shield block + get closer and spam slashes they actually have decent chances against slower lancers. Bumpslash is still more effective against aware infantry.

So far patch seems to drag the game in the right direction, i like it. Less ranged spam = more melee fights, great. Some minor things should be tweaked and it's good.
Title: Re: 0.221 - hotfix
Post by: Tavuk_Bey on April 30, 2011, 03:51:41 pm

Just gotta say: Wow.... Do you want to be an invincible 2/h? Not going to happen. GET A SHIELD!!!!

wtf man, now all the shitty shields require at least 1 shield point and even the crappiest archers never miss a damn shot from 95876598 yards away. i don't know why devs buffed the accuracy of bows and turned them into m95 shit.

anyway nublets, go and play CoD if you like range shit. real men fight with swords  :arrow:
Title: Re: 0.221 - hotfix
Post by: RagnarLodbroke on April 30, 2011, 04:12:56 pm
wtf man, now all the shitty shields require at least 1 shield point and even the crappiest archers never miss a damn shot from 95876598 yards away. i don't know why devs buffed the accuracy of bows and turned them into m95 shit.

anyway nublets, go and play CoD if you like range shit. real men fight with swords  :arrow:

u made my day...AGAIN :D
Title: Re: 0.221 - hotfix
Post by: YIT_Lanka on April 30, 2011, 04:17:47 pm
wtf man, now all the shitty shields require at least 1 shield point and even the crappiest archers never miss a damn shot from 95876598 yards away. i don't know why devs buffed the accuracy of bows and turned them into m95 shit.

anyway nublets, go and play CoD if you like range shit. real men fight with swords  :arrow:
My bow is just as accurate as it was before the patch.

I swear they made arrows fly slower though. Makes it hard (especially in night) to see where it landed even if it actually hit something.

So if I've hit you, I assure you it was an accident..  :lol:
Title: Re: 0.221 - hotfix
Post by: Tavuk_Bey on April 30, 2011, 04:18:07 pm
u made my day...AGAIN :D

have a nice day dingil
Title: Re: 0.221 - hotfix
Post by: Raketen on April 30, 2011, 04:38:28 pm
Meow put that issue put the solution in general discussion:
http://forum.c-rpg.net/index.php/topic,4518.0.html (http://forum.c-rpg.net/index.php/topic,4518.0.html)

Thank you very much.
Title: Re: 0.221 - hotfix
Post by: BD_SUPERBEAST on April 30, 2011, 05:42:06 pm
Whrer to download the 0.221 now pls?
Title: Re: 0.221 - hotfix
Post by: Bjarky on April 30, 2011, 07:18:13 pm
Whrer to download the 0.221 now pls?
in the first thread post mate  :wink:
Title: Re: 0.221 - hotfix
Post by: chadz on April 30, 2011, 07:21:28 pm
i think it wasn't mentioned yet:

"hidden" items are not lost, we're trying on getting them back, stop raging about it, and please spread the word :P
Title: Re: 0.221 - hotfix
Post by: Cachito on April 30, 2011, 09:42:35 pm
I am very disliked with this patch.
Title: Re: 0.221 - hotfix
Post by: Ninja_Murphy on April 30, 2011, 10:05:33 pm
Hate how you need to equip everything on site. -.-

+1
its bloody ridiculous, i cant change into disguises now, your eroding us ninja's slowly first you nerf the katana even more which is already heavily nerfed and now we cant disguise ourselfs withought having to go through a whole webpage and then waiting for it to load onto the server.
Title: Re: 0.221 - hotfix
Post by: Tears of Destiny on April 30, 2011, 10:06:49 pm
+1
its bloody ridiculous, i cant change into disguises now, your eroding us ninja's slowly first you nerf the katana even more which is already heavily nerfed and now we cant disguise ourselfs withought having to go through a whole webpage and then waiting for it to load onto the server.

That has been fixed, hours ago, at least for the NA side. About six or so hours ago actually...
Title: Re: 0.221 - hotfix
Post by: bosco on April 30, 2011, 10:10:34 pm
Fixed on EU since a few hours, too.
Title: Re: 0.221 - hotfix
Post by: The_Bloody_Nine on April 30, 2011, 10:25:18 pm
Cant wait to see CTF in action. Were u able to implement throwing the flag?
Title: Re: 0.221 - hotfix
Post by: Banok on April 30, 2011, 10:25:34 pm
says "oops this link is broken"

:(

edit: fixd
Title: Re: 0.221 - hotfix
Post by: Ninja_Murphy on April 30, 2011, 11:22:43 pm
shit my bad =) sorry
i am still a bit miffed about the katana though
Title: Re: 0.221 - hotfix
Post by: Ichi_Uiabuu on April 30, 2011, 11:43:43 pm
Major bug:  "not usable from horseback" flag is NOT working.

Title: Re: 0.221 - hotfix
Post by: Magikarp on April 30, 2011, 11:52:10 pm
Why are lances still nerfed? U promised a revert in this hotfix?

Will it come next patch donkey?
Title: Re: 0.221 - hotfix
Post by: cmp on May 01, 2011, 12:31:15 am
Why are lances still nerfed? U promised a revert in this hotfix?

Will it come next patch donkey?

Huh? The lancer animation was reverted, Heavy Lance stats most certainly won't.
Title: Re: 0.221 - hotfix
Post by: _JoG_ on May 01, 2011, 12:40:57 am
Saw people used infantry pikes from a horseback yesterday.
Title: Re: 0.221 - hotfix
Post by: cmp on May 01, 2011, 12:48:05 am
Already fixed for next patch.
Title: Re: 0.221 - hotfix
Post by: Banok on May 01, 2011, 12:48:45 am
I think the heavy lance nerf was a good idea, but badly done everyone will just use lance instead since its unchanged.

and removing "penalty with shield" was a very bad, pointless idea. shields are already op on horses and now you take away small disavantage of shield + lance, effectively making us non shield cavalry even more useless.

PS: there are lots of things I like in patch too tho so I not ungrateful, even if I sound it.
Title: Re: 0.221 - hotfix
Post by: Paul on May 01, 2011, 01:32:47 am
Penalty with shield does nothing as far as I know.
Title: Re: 0.221 - hotfix
Post by: DrKronic on May 01, 2011, 01:38:38 am
I am having a really interesting bug that is not allowing me to play, for some reason no matter how many times I reDL the mod, I managed to see an error message when I entered the game in native mode(which works normally still) and tried to enter a cRPG server(forcing the game to install the mod stuff) and it gave me red error messages about missing different race's face textures.lod files?
Title: Re: 0.221 - hotfix
Post by: Flawless on May 01, 2011, 01:55:53 am
Thanks for the quick fix!!!! I like the changes made. Now we just need strategus back :)
Title: Re: 0.221 - hotfix
Post by: Ichi_Uiabuu on May 01, 2011, 01:56:10 am
Huge ladder bug:

1. Equip multi-slot ladder.
2. Throw ladder. There is now a "ladder" item in your inventory that takes up three slots and has 0 ladders in it.
3. Pick up a weapon lying on the ground. This will bump into one of the ladder slots and force you to drop the empty ladder object.
4. When the dropped ladder object hits the ground, it magically recharges back up to having 1 ladder in it.
5. Pick up the ladder, throw it.
6. Repeat.

What had been intended to limit ladder use has somehow become a way to produce infinite ladders. I hope this will be fixed on the next patch...


P.S. I'm also getting a lot of crashes again, previous patch had been almost perfectly stable.
Title: Re: 0.221 - hotfix
Post by: Gorath on May 01, 2011, 03:32:46 am
Went looking for the thread to post this issue and this is where I landed from all the links (thanks Mylet!):

Hotfix update applied:
Masterwork Warcleaver - MIA
Great Axe - MIA
Goedendag - MIA

Might be a few more random weapons but those are the main ones I care about, especially my Mancleaver as it's pretty much been my signature weapon for ages now.

Buying the new RUSArmor - Kuyak resulted in loss of gold without gaining the armor.

Will post edit's for any other issues I find.  Thanks dev team.

*Edit:  Round Cav shield missing as well*
Title: Re: 0.221 - hotfix
Post by: Tavuk_Bey on May 01, 2011, 10:37:45 am
Huge ladder bug:

1. Equip multi-slot ladder.
2. Throw ladder. There is now a "ladder" item in your inventory that takes up three slots and has 0 ladders in it.
3. Pick up a weapon lying on the ground. This will bump into one of the ladder slots and force you to drop the empty ladder object.
4. When the dropped ladder object hits the ground, it magically recharges back up to having 1 ladder in it.
5. Pick up the ladder, throw it.
6. Repeat.

What had been intended to limit ladder use has somehow become a way to produce infinite ladders. I hope this will be fixed on the next patch...


P.S. I'm also getting a lot of crashes again, previous patch had been almost perfectly stable.

hei, same with the siege shield, yesterday, me and a clan mate put 9 siege shields in one battle round via same method. kinda nice bug, huh?
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 11:22:05 am
Huh? The lancer animation was reverted, Heavy Lance stats most certainly won't.
May I ask why? Why are we to step back to the lance and light lance? Were we too powerful before?
I can answer that question with a big fat no.

My double heirloomed lance has pathetic speed and damage, I never saw you play cav anyways, so you wouldn't understand.

The Whiners who can't pay attention have won today.

Edit: and even if you stand by your position, than please explain why heirlooming a lance is so friggin useless? My future masterwork now only has 30 pierce damage and +blunt, my 2nd heirloom only has +1speed.
Title: Re: 0.221 - hotfix
Post by: Gorath on May 01, 2011, 05:33:03 pm
May I ask why? Why are we to step back to the lance and light lance? Were we too powerful before?
I can answer that question with a big fat no.

My double heirloomed lance has pathetic speed and damage, I never saw you play cav anyways, so you wouldn't understand.

The Whiners who can't pay attention have won today.

Edit: and even if you stand by your position, than please explain why heirlooming a lance is so friggin useless? My future masterwork now only has 30 pierce damage and +blunt, my 2nd heirloom only has +1speed.

Here ya go
visitors can't see pics , please register or login


Cav are fine and still wicked powerful.  "The Whiners" haven't won shit today.  If they did your ass would be on the ground playing melee only with no shields along with everyone else.
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 06:27:53 pm
Here ya go
visitors can't see pics , please register or login


Cav are fine and still wicked powerful.  "The Whiners" haven't won shit today.  If they did your ass would be on the ground playing melee only with no shields along with everyone else.
Wicked powerful, lol. Seems someone can't seem to learn to play. Even an idiot can block down.
Title: Re: 0.221 - hotfix
Post by: Tears of Destiny on May 01, 2011, 06:29:02 pm
Wicked powerful, lol. Seems someone can't seem to learn to play. Even an idiot can block down.

And those "idiots" still get run over or couched. Nothing is foolproof.
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 06:38:32 pm
And those "idiots" still get run over or couched. Nothing is foolproof.
Charge damage is minimal, you should know this, if I kill someone with my horse, than he only has like 1% health left.
Couching is very dangerous, anyone can sidestep and slash you and your horse. Most of the time resulting in death.

Like I stated before, only unaware people get hit properly. Cavalry does nothing special in a one vs one, it's even worse than playing on the ground. In fights where the enemy is engaged, cavalry, just like pikemen and similar classes, perform a key role in killing the enemy.

Yet somehow the devs think that the whole class is overpowered. Yet the only OP thing was (and still is!) the heirloomed Arabian Warhorse.
Title: Re: 0.221 - hotfix
Post by: Tzar on May 01, 2011, 06:46:43 pm
Hmn is the new longbow buff made so that archers cant shoot u down in 2 arrows even if u have 75 hp and 56 body armor notice the shots landed on my body not head or legs.... seams kinda op u can kill people with 2 arrows covered in mail and with 8 if....
Title: Re: 0.221 - hotfix
Post by: ToxicKilla on May 01, 2011, 06:49:07 pm
Hmn is the new longbow buff made so that archers cant shoot u down in 2 arrows even if u have 75 hp and 56 body armor notice the shots landed on my body not head or legs.... seams kinda op u can kill people with 2 arrows covered in mail and with 8 if....

Yet the longbow does less damage to all armour types than the war bow.
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 06:49:23 pm
Hmn is the new longbow buff made so that archers cant shoot u down in 2 arrows even if u have 75 hp and 56 body armor notice the shots landed on my body not head or legs.... seams kinda op u can kill people with 2 arrows covered in mail and with 8 if....
Hopefully this archer buff will be reverted.

Also the Flamberge is dealing the same damage as the Great Long Axe! Wtf???
Title: Re: 0.221 - hotfix
Post by: Gorath on May 01, 2011, 06:52:30 pm
Couching is very dangerous, anyone can sidestep and slash you and your horse. Most of the time resulting in death.

I'm sorry, even with 7 athletics my character seems to be missing the jumping combat roll ability you seem to think we have in order to get away from this like you describe.  Also, trying to outdistance a couched lance with my 92 range Military Cleaver is MUCH MUCH MUCH more difficult than you think, to the point where any idiot cav with minimal aim can prevent it.  92 range, in case you forgot.  I can shield ONCE, with 7 shield skill using my heater shield because that first couched lance breaks it.

You know what option I have?  Chamber the lance.  You know how difficult that is?  I can nail it maybe once out of every 5 attempts.  Or do you assume that every player is carrying a pike, or 2h'd danish greatsword of 300 range?

Cav are wicked powerful and if you don't see this then I daresay that it's a case of PEBKAC.
Title: Re: 0.221 - hotfix
Post by: Keshian on May 01, 2011, 06:55:48 pm
Hopefully this archer buff will be reverted.

Also the Flamberge is dealing the same damage as the Great Long Axe! Wtf???

The longbow's 23 pierce is less damage than its previous 30 cut against all but tincans and over 50 body armor.   You probably got shot by one of the few strength archers out there, much like your builld is a strength build where with 9 powerdraw they did good damage against you.  But dodging those archers witht heir slow draw speed and lower wpf is relatively easy, i would just recommend this age-old advice... learn to not walk in a straight line.  I go 2her melee all the time and archers are incredibly easy to get up close too by doing random ducks and weaves or running straight and then dodging just as they notch their arrow.  The few archers with really high wpf that makes them harder to dodge are the 15-24 builds where their arrows don't do much against 50+ body armor anyway.
Title: Re: 0.221 - hotfix
Post by: Kaelaen on May 01, 2011, 07:03:35 pm
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Somewhat agree.  Last night we were playing together on a melee only server using my horse archer/crossbow hybrid.  My build has zero powerstrike, 1 wpf in all melee skills, no athletics, so basically my entire combat duties consisted of running away trying to block things with a wooden stick.  Until cav friendly maps came on.  Then I could nonchalantly couch things to death, or hell I could even ride a sumpter around and the speed bonus made my iberian mace hit pretty hard.  Still, this only works when people aren't paying attention.  Plus it only worked if the map was cav friendly, unlike that one bloody stairs map.
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 07:47:33 pm
I'm sorry, even with 7 athletics my character seems to be missing the jumping combat roll ability you seem to think we have in order to get away from this like you describe.  Also, trying to outdistance a couched lance with my 92 range Military Cleaver is MUCH MUCH MUCH more difficult than you think, to the point where any idiot cav with minimal aim can prevent it.  92 range, in case you forgot.  I can shield ONCE, with 7 shield skill using my heater shield because that first couched lance breaks it.

You know what option I have?  Chamber the lance.  You know how difficult that is?  I can nail it maybe once out of every 5 attempts.  Or do you assume that every player is carrying a pike, or 2h'd danish greatsword of 300 range?

Cav are wicked powerful and if you don't see this then I daresay that it's a case of PEBKAC.
First of all, get a better shield. Secondly others have no problems evading our lance, why are you the only one?

And why are you walking on your own anyway? If you stick to your team, what you should be doing as a onehander, you wouldn't get killed.

It's only natural that you as a onehander will have the most trouble countering us and unavoidable. But seriously, is simply moving so hard for you with 7 athletics? No, not on my 6 athletics shielder.
Title: Re: 0.221 - hotfix
Post by: Gorath on May 01, 2011, 08:14:36 pm
First of all, get a better shield. Secondly others have no problems evading our lance, why are you the only one?
So you promote every player using the scrubscarl shield?  Or heavy board shield?  Good to know that rather than encouraging an end to the scrubscarl plague of being the only shield on the field that you want more of them running around.  Right away dude, I'll scrubscarl it up like the rest of the server.   :rolleyes: 

As for the evading of the lance, again that's a PEBKAC issue:  IE- user error.  Even a sumpter horse is faster than an infantry with 10 athletics and no armor.  If you can't catch up to a running infantry within range to attack him with your long ranged lance then that's some serious driver fail.  If you miss, that's bad aim.  Yup, we footman can avoid some cav's lances because those cav have shitty aim.  Against a cav with decent aim they will catch up and hit their target every time because the movement and range benefit is on their side.  The option the infantry has is to block, or chamber.  We can't outrun a horse.

And why are you walking on your own anyway? If you stick to your team, what you should be doing as a onehander, you wouldn't get killed.
Strawman.  Public servers full of randoms.  Teams split up, infantry often times finds himself alone for a myriad of reasons:
last one alive
teammates got scared and ran away
trying to get away from teamwounding plebs
engaged with another melee slightly away from the main group.

Regardless, if your response simply lies with "hurr durr an entire team working together is the counter" then all I can say is that again you're arguing with fail.  Balance consists of 1v1, not 2v1 - 10v1 etc.

It's only natural that you as a onehander will have the most trouble countering us and unavoidable. But seriously, is simply moving so hard for you with 7 athletics? No, not on my 6 athletics shielder.

It's only natural that you will bitch about getting slashed by "everyone" because you're bad at cav and charge people with long weapons straight on instead of at full range extension to take advantage of your speed and range from the lance.  But seriously, is simply moving your mouse in the direction of your target so hard for you with a lance and horse?  I suggest watching a good cav player:
Air
Huey Newton
etc

Hell even Kaelaen (no offense) was capable of catching up to infantry on a sumpter horse and getting a lance to connect to fully aware people and her character is a HA and not properly spec'd for lancing.  Sure she got jump slashed a few times but I'm willing to bet she'll fully admit that when I did that it was her own bad position on her charge that caused her death and NOT an issue with cav being weak or anything of that sort.
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 08:28:58 pm
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No i'm not telling you to take that shield in particular, but taking a regular heather shield is a mistake on your part. In fact I never spoke of the huscarl shield at all.

We are talking about couching here, not regular lancing. That was the problem you adressed, that it did so much damage on your shield etc. When you are couching you have to keep a minimum speed to keep doing so, so manouverability is shitty, even on the OP Sarranid Horse. And I'm not telling you to outrun it, I'm telling you to outmanouvre it, change direction, stuff like that.


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Your logic fails too, this would make weapons like the pike underpowered in your opinion. Your inability to stick to the people that do stick together is not my problem. Couching is counterable and normal stabs won't do much against you. Your problem, as said before, is lack of training against horsemen.
(click to show/hide)
You didn't even see me play. I can safely say that I am one of the greatest crpg cav players out there. Only people like Oberyn and Uda Jinn cause me problems. And yet again, you started moaning about couching, not about normal lancing. Your shield will hold for a very long time and give you enough time to get the advantage by either reaching grounds benefiting you or finding teammates who can help. And of course taking a sidearm polearm is too much of a hassle? Or even picking one up?
Title: Re: 0.221 - hotfix
Post by: Gorath on May 01, 2011, 08:56:09 pm
No i'm not telling you to take that shield in particular, but taking a regular heather shield is a mistake on your part. In fact I never spoke of the huscarl shield at all.

We are talking about couching here, not regular lancing. That was the problem you adressed, that it did so much damage on your shield etc. When you are couching you have to keep a minimum speed to keep doing so, so manouverability is shitty, even on the OP Sarranid Horse. And I'm not telling you to outrun it, I'm telling you to outmanouvre it, change direction, stuff like that. 
Heater shield is 381 hp shield.  It's a great infantry shield.  Not the little green one you might be thinking of.  There's 3 shields with the name "Heater shield", look at the stats on the brown one.  Saying that it's a "mistake" to take a pretty decent shield leads to the obvious conclusion that you must think anything not of scrubscarl stats is a crap shield as it's those shields which beat out the durability of the heater.

Your logic fails too, this would make weapons like the pike underpowered in your opinion. Your inability to stick to the people that do stick together is not my problem. Couching is counterable and normal stabs won't do much against you. Your problem, as said before, is lack of training against horsemen. 
In 1v1 scenarios it is quite and underpowered weapon.  It's a gimmick weapon, meant for group support and specifically countering horses.  The fact that some people use it in melee combat with success is a testament to their skill, not the power of the weapon.

Your inability to correctly play cav and use proper maneuvering and range knowledge for your lance is not my problem either.  That train rolls both ways as well.

Everything is counterable, and "normal" stabs from horseback are 1-hit lethal, what are you talking about?  Your problem, as I said before, lies between keyboard and chair.  IE user error as a cav, not an issue with the power of your lance or cav in general.  Again, the "whiners" haven't won shit, and cav are crazy powerful when played skillfully.

You didn't even see me play. I can safely say that I am one of the greatest crpg cav players out there. Only people like Oberyn and Uda Jinn cause me problems. And yet again, you started moaning about couching, not about normal lancing. Your shield will hold for a very long time and give you enough time to get the advantage by either reaching grounds benefiting you or finding teammates who can help. And of course taking a sidearm polearm is too much of a hassle? Or even picking one up?
And yet you are bitching about whiners winning some shit and cav being weak, your lance being weak, blah etc.  No, if you really were one of the greatest cav players you wouldn't be going on like that and would acknowledge the powerful nature of cav now that you have your full range of aim back with the lance thrusts.  You started the moaning, I did no such thing except say that cav are wicked strong, which they are.  In fact the only "whiner" here is you, bemoaning your case and how poor cav are.  Either you're a bad cav, or you're a cav lobbyist trying to go for more buffs when cav are already great.  Either way, shame on you sir.
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 09:09:34 pm
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Yes I am still getting kills and yes the class is still playable, mostly cause I am just skilled. But I still ask you, why did we need a nerf? Why did we need to get a nerf to the heavy lance when the real problem is the Sarranid Horse?

You are using a worse shield than you could be, if you didn't notice, armour on the shield matters much more than the health. The heavy heater shield for instance is much better.

If you can't block our normal stabs going into your head than you are simply skillless, holding down the right button ain't that hard kiddo.
Hits to the head from any other class got the same lethality most of the time, so don't bother me with that pity argument.

I know better than you how to play clav, use my range to the fullest, manouvre my horse to best my opponents. If you want me to show you, than duel me. Youll learn a thing or two.

Calling us wicked powerful shows me that you are one of those noobs I backstab in the head for free kills, thanks for that.

I am only fighting for a balanced class, that is not only accessible to those who are as skilled as I and others are, not for my personal glory.

~Magikarp

Title: Re: 0.221 - hotfix
Post by: Gorath on May 01, 2011, 09:25:49 pm
Yes I am still getting kills and yes the class is still playable, mostly cause I am just skilled. But I still ask you, why did we need a nerf? Why did we need to get a nerf to the heavy lance when the real problem is the Sarranid Horse? 
Cav needed a nerf because everything got nerfed.  Ranged danger to cav was nerfed, which buffs cav, 2h thrust got nerfed, a buff to cav, etc etc.  The devs were apparently keeping things in check across the board and felt that the stats on the most used cav weapon needed tweeking.  It's still a good weapon and the fit you're throwing is hardly justified.

You are using a worse shield than you could be, if you didn't notice, armour on the shield matters much more than the health. The heavy heater shield for instance is much better.
No, hp matters more than armor.  WTF are you smoking.  That's why the plate covered round shield is such a crappy shield compared to the huscarl.  The board shield better than the kite shield.  Etc. 

If you can't block our normal stabs going into your head than you are simply skillless, holding down the right button ain't that hard kiddo. 
Never said I couldn't block them kiddo.  Simply said they're 1-hit lethal because you said, and I quote "normal stabs won't do much against you".  This statement is absolutely wrong, they will 1-shot most non-plate players.  BTW, apparently you don't know how to bump-lance which explains your issue with people blocking down.  Watch BkS_Vanidar sometime and learn how it's done.

Hits to the head from any other class got the same lethality most of the time, so don't bother me with that pity argument.
Irrelevant and not true anyways even if it were relevant.   :rolleyes:

I know better than you how to play clav, use my range to the fullest, manouvre my horse to best my opponents. If you want me to show you, than duel me. Youll learn a thing or two.
Apparently I'll learn that you have issues with jumpslashers, downblockers and people that move based upon your complaints.

Calling us wicked powerful shows me that you are one of those noobs I backstab in the head for free kills, thanks for that.
Or it shows that I acknowledge the truth of the class's power rather than having a lobbyist agenda for it.  It's ok, you can talk about your class objectively rather than lobbying.  I'm a 2her and I've always remarked on the crazy powerful nature of 2her's.  It can be done.  You can be honest.

I am only fighting for a balanced class, that is not only accessible to those who are as skilled as I and others are, not for my personal glory.

~Magikarp

You're fighting for what's already there?  Sweet, that means you can stop then.
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 09:41:37 pm
Cav needed a nerf because everything got nerfed.  Ranged danger to cav was nerfed, which buffs cav, 2h thrust got nerfed, a buff to cav, etc etc.  The devs were apparently keeping things in check across the board and felt that the stats on the most used cav weapon needed tweeking.  It's still a good weapon and the fit you're throwing is hardly justified.
Cav got the same heirloom nerf, the same slot nerf, the long pike indirect nerf. Which kept us in check. The nerfs on top of that were unnecessary. Archers even got buffed, as well as your class due to the reasons you stated.

The changes to the weapons stats is hardly a tweak if you asked me.
Title: Re: 0.221 - hotfix
Post by: Gorath on May 01, 2011, 10:08:32 pm
as well as your class due to the reasons you stated.

The reasons I stated?  So the 2h thrust nerf was a... buff?  wtf
Not even going into the weapon stat changes in other areas, speed nerfs, cut damage nerfs.  C'mon now.   :rolleyes:
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 10:12:14 pm
The reasons I stated?  So the 2h thrust nerf was a... buff?  wtf
Not even going into the weapon stat changes in other areas, speed nerfs, cut damage nerfs.  C'mon now.   :rolleyes:
Sidesword got nerfed yes, because it was overpowered. Now don't go telling me your class is weak atm.

Let me apply your logic to your class:
Cavonehanders needed a nerf because everything got nerfed.  Ranged danger to cavonehanders was nerfed, which buffs cav,onehanders, 2h thrust got nerfed, a buff to cav,onehanders, etc etc.
Title: Re: 0.221 - hotfix
Post by: Gorath on May 01, 2011, 10:18:52 pm
Sidesword got nerfed yes, because it was overpowered. Now don't go telling me your class is weak atm. 
I never said my class is weak.   :rolleyes:  I was bemoaning the OP nature of the sidekatana forever and was glad to see it get the nerf it so justly needed.  BTW, as far as 1hers I use the cleaver.  Friggin cleaver.  Stat-wise one of the crappiest weapons there is, but it goes with my theme and you don't see me lobbying for a buff.  Also you missed where I said my main class was 2her:
Quote from: Gorath
It's ok, you can talk about your class objectively rather than lobbying.  I'm a 2her and I've always remarked on the crazy powerful nature of 2her's.  It can be done.  You can be honest.

Let me apply your logic to your class:
Cavonehanders needed a nerf because everything got nerfed.  Ranged danger to cavonehanders was nerfed, which buffs cav,onehanders, 2h thrust got nerfed, a buff to cav,onehanders, etc etc.
And that does what?  1hers got nerfed.  2hers got nerfed.  That was my point you're trying to convince me of here.  lol  They all got nerfs, yet apparently you feel that you need to lobby for cav because they're underpowered?  Take a step back, look at it all.  You still don't see that cav are powerful when played properly?  Like I said, PEBKAC.
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 10:29:27 pm
I never said my class is weak.   :rolleyes:  I was bemoaning the OP nature of the sidekatana forever and was glad to see it get the nerf it so justly needed.  BTW, as far as 1hers I use the cleaver.  Friggin cleaver.  Stat-wise one of the crappiest weapons there is, but it goes with my theme and you don't see me lobbying for a buff.  Also you missed where I said my main class was 2her:And that does what?  1hers got nerfed.  2hers got nerfed.  That was my point you're trying to convince me of here.  lol  They all got nerfs, yet apparently you feel that you need to lobby for cav because they're underpowered?  Take a step back, look at it all.  You still don't see that cav are powerful when played properly?  Like I said, PEBKAC.
Cav got nerfed more than the others, like I said earlier. Read before you post. On top of the nerfs that everyone got, they also got extra ones.
Title: Re: 0.221 - hotfix
Post by: Lansamur on May 01, 2011, 10:41:02 pm
Pff, ever had a look at archers, what they were before and what they are now? Dont go telling me that cav was supernerfed, cause they aren't. Cav always deals more dmg due to speedbonus.

I am actually quite glad that 1hers got buffed a bit. Will go back to playing 1h when I'm finished making my longbow masterwork.
Title: Re: 0.221 - hotfix
Post by: Gorath on May 01, 2011, 10:42:11 pm
Cav got nerfed more than the others, like I said earlier. Read before you post. On top of the nerfs that everyone got, they also got extra ones.

No, they didn't.   :rolleyes:  What you're bemoaning is subjective lobbyist crap.
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 10:42:51 pm
Pff, ever had a look at archers, what they were before and what they are now? Dont go telling me that cav was supernerfed, cause they aren't. Cav always deals more dmg due to speedbonus.

I am actually quite glad that 1hers got buffed a bit. Will go back to playing 1h when I'm finished making my longbow masterwork.
They were overpoweredwhen nerfed, cavalry already received enough nerfs to get themselves balanced. Now they receive another one.

@Gorath: Yes we were, look at the Heavy Lance's stats, *sigh*.
Title: Re: 0.221 - hotfix
Post by: Gnjus on May 01, 2011, 10:42:55 pm
You didn't even see me play. I can safely say that I am one of the greatest crpg cav players out there. Only people like Oberyn and Uda Jinn cause me problems.

....sorry to go a bit off-topic here but....your in-game name would be....... ?

Just out of curiosity ofc, and with all due respect.  :wink:
Title: Re: 0.221 - hotfix
Post by: Gorath on May 01, 2011, 10:45:23 pm
They were overpoweredwhen nerfed, cavalry already received enough nerfs to get themselves balanced. Now they receive another one.

@Gorath: Yes we were, look at the Heavy Lance's stats, *sigh*.

Shall I post all the 2hers/1hers/polearms who's stats were nerfed?   :rolleyes:
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 01, 2011, 10:47:10 pm
Charlemagne, I'm usually on EU_2 when playing mounted and on my clan's server(Risen) when dismounted. Got a low end computer, so can't play on EU_1 all the time without lag.

Edit: Gorath, I'm aware of some other items like the Flamberge who were unnecessarily nerfed, however the Heavy Lance is the biggest out of the bunch. Ive already complained about some of them before.

Edit2: Before I go: cmpx, the whole nature behind the nerf of the heavy lance, trying to get us to use the other lances, clearly failed. The few cav players I see still use it.
Title: Re: 0.221 - hotfix
Post by: Gorath on May 02, 2011, 12:29:51 am
Edit2: Before I go: cmpx, the whole nature behind the nerf of the heavy lance, trying to get us to use the other lances, clearly failed. The few cav players I see still use it.

So.... you're saying there's prove that your rant is unjustified and the nerf / balance of the weapon is fine.

Good to know.

Foot - Mouth - Insert complete.
Title: Re: 0.221 - hotfix
Post by: Adhonis on May 02, 2011, 03:30:19 am
Hey we dont give a fuck about the discursion between you two, use privates.

I still think bows deal too much damage, and they do several damage, i'd say more than before. But there is smt different, slots.. So people will use less shields. Its pretty easy to see that it means archers are buffed with this patch a lot. And in a mostly mele game its sometimes annoying to run between such a big amount of my old friendarchers that will run away if you get a little closer.
Title: Re: 0.221 - hotfix
Post by: Keshian on May 02, 2011, 04:39:08 am
Hey we dont give a fuck about the discursion between you two, use privates.

I still think bows deal too much damage, and they do several damage, i'd say more than before. But there is smt different, slots.. So people will use less shields. Its pretty easy to see that it means archers are buffed with this patch a lot. And in a mostly mele game its sometimes annoying to run between such a big amount of my old friendarchers that will run away if you get a little closer.

If you are that annoyed by range just go to a melee only server like Risen (EU) or TunaTown (NA)
Title: Re: 0.221 - hotfix
Post by: Gorath on May 02, 2011, 04:41:57 am
If you are that annoyed by range just go to a melee only server like Risen (EU) or TunaTown (NA)

Indeed.  BTW:  TunaTown = best NA server.  Haven't left it yet.  And people said playing without ranged gets boring... pffft, hasn't yet.
Title: Re: 0.221 - hotfix
Post by: EliteDragon on May 02, 2011, 05:59:30 am
I still think bows deal too much damage, and they do several damage, i'd say more than before. But there is smt different, slots.. So people will use less shields. Its pretty easy to see that it means archers are buffed with this patch a lot. And in a mostly mele game its sometimes annoying to run between such a big amount of my old friendarchers that will run away if you get a little closer.

Yeh..no. The reason you think they do so much more damage is because of the armor change. When everybody has less health and a certain damage stays the same, you're obviously gonna see people dying faster.
Title: Re: 0.221 - hotfix
Post by: gbumoon on May 02, 2011, 06:35:57 am
only the textfiles can be found in: http://c-rpg.net/cRPG_update.zip - open and copy all files into your cRPG module folder.

Otherwise, you can also redownload the full zip from the mbrepository.

Changelog: bugfixes, bugfixes, bugfixes

edit: if the above link is broken, try this (http://miria.no-ip.org/cRPG/cRPG_update.zip). -Mylet
the first link provided is an old version, use the "try this" link from above.
Title: Re: 0.221 - hotfix
Post by: Gisbert_of_Thuringia on May 02, 2011, 10:25:48 am
What do you think why archers run away??
Because we have to decide whether to use a good melee weapon and one quiver of arrows OR a almost useless melee weapon with 0 slots and 2 quivers of arrows. Assumed they use warbow or longbow which most archers do.
The fact that I want to play an archer and not a guy with a melee weapon and a few arrows leads me to the solution that I take 2 quivers. So what melee weapon can I take? A dagger *cheer* or a hammer  (21 blunt damage or something about) *cheer*
What would you do? I don't go into melee if I don't have to with such a weapon. So I take my stuff and run as fast as I can because I have a few arrows left to kill you ;)

And who sais archers got buffed alot? The slotsystem is no buff for archers. It's hell because some cav guys (I won't tell names) are just cowards and only concentrate on chasing archers now because they can't really defend themselvers in melee. So that is no buff.

Arrows: The amount of arrows was reduced to a ridiculous number of --> !! 15 !! <--  So WHERE is the buff? Don't think medieval archers hat such a little amount of arrows but hey, I won't start whining about the patch because then I'll stay here the whole day. Fact is that many archers are getting better in aiming (should be so when they play archers for months^^) and that's why you think there are soooooooo many baaaaddd faaagggcchheerrrss around. They are not more, but they learned how to aim. Shooting around blind vanished when the amount of arrows was reduced. Now they need to aim.

Damage: Arrowdamage was reduced. Bodkin arrows did 7 or more pierce damage before patch, now it's 6.  So do you find a buff here? I don't :/

The only thing that was buffed is the damage and accuracy of bows, but not of all bows. Warbow got buffed alot and ok, I don't know why. It was good as it was and there was no need for a buff. Actually now warbow deals most of the time more damage than the longbow, but....I can't do anything else than writing PMs hoping that chadz will change something.
Longbow got piercedamage now, but not that much. It also got 2 more speed, but accuracy was reduced by 3.
And the other bows just got 1 or 2 points of extra damaga *cheer*


After you've read my post, please tell me where the massive incredible unbelievable archerbuff is o.O

I think you are just crying because you can't dodge arrows :/  But hey, that's your fault and not ours.


I'm very pissed off that every one is whining about archers since the very beginning of c-rpg.
What do you expect when you play a medieval game that wants to be more or less realistic?? 200 guys stupidly charging with melee weapons and nothing else? That's not very realistic. And as far as I see it most people complain when the game isn't as realistic as possible. Archers played a big role in medieval battles. Best example is Azincourt...
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 02, 2011, 10:41:04 am
So.... you're saying there's prove that your rant is unjustified and the nerf / balance of the weapon is fine.

Good to know.

Foot - Mouth - Insert complete.
Nope, I said few, which meant that:

a. A lot of people GTX our class, which is very understandable.
b. The people that still are will still use the heavy lance, despite what the devs think anyway.
Title: Re: 0.221 - hotfix
Post by: Native_ATS on May 02, 2011, 11:28:19 am
Nope, I said few, which meant that:

a. A lot of people GTX our class, which is very understandable.
b. The people that still are will still use the heavy lance, despite what the devs think anyway.
no, nerff cav, they need a nerff. they get speed damg+, u can jog and 1 hit kill people.
i never seen a nerff on cav yet. i ride around on the palf and its pretty easy to kill people, course is so much better too lol
anyways i say cav can be  nerffed, maybe buff throwing lances to 2 lances for 2 slots as it takes 4-5 to brake a H-sheild, takes 2-3 to brake a round sheild or lvl1 bord sheild... they nerffed damg on lances, and ammo... u cant WEAR MORE THEN 12LB and throw.... other wise u cant pick up your 1 lance if u miss... No other class has that nerff... u spawn with a  long bow and can wear plate... or be 2 hander in plate np
Title: Re: 0.221 - hotfix
Post by: Magikarp on May 02, 2011, 11:48:03 am
no, nerff cav, they need a nerff. they get speed damg+, u can jog and 1 hit kill people.
i never seen a nerff on cav yet. i ride around on the palf and its pretty easy to kill people, course is so much better too lol
anyways i say cav can be  nerffed, maybe buff throwing lances to 2 lances for 2 slots as it takes 4-5 to brake a H-sheild, takes 2-3 to brake a round sheild or lvl1 bord sheild... they nerffed damg on lances, and ammo... u cant WEAR MORE THEN 12LB and throw.... other wise u cant pick up your 1 lance if u miss... No other class has that nerff... u spawn with a  long bow and can wear plate... or be 2 hander in plate np
Nice English mate.

Cav has been nerfed before, actually making our horses much less powerful, which was good. Only thing that did however was make our heavy cavalry so expensive, that only the Cataphract is worth using atm. (I ain't paying 4.3k+ to ride on my plated)
Title: Re: 0.221 - hotfix
Post by: MouthnHoof on May 02, 2011, 12:00:40 pm
What do you think why archers run away??
Because we have to decide whether to use a good melee weapon and one quiver of arrows OR a almost useless melee weapon with 0 slots and 2 quivers of arrows. Assumed they use warbow or longbow which most archers do.
...
Damage: Arrowdamage was reduced. Bodkin arrows did 7 or more pierce damage before patch, now it's 6.  So do you find a buff here? I don't :/

The only thing that was buffed is the damage and accuracy of bows, but not of all bows. Warbow got buffed alot and ok, I don't know why. It was good as it was and there was no need for a buff. Actually now warbow deals most of the time more damage than the longbow, but....I can't do anything else than writing PMs hoping that chadz will change something.
Longbow got piercedamage now, but not that much. It also got 2 more speed, but accuracy was reduced by 3.
And the other bows just got 1 or 2 points of extra damaga *cheer*
...
Best example is Azincourt...
1H weapons are not useless, only the guys that use them are. You don't have to have 0 PS you know and even with 0 PS you can kill people. In particular, it helps to have blunt or pierce damage instead of cut, not to glance. Or is it that you expect to be a rambo in melee? Archers are supposed to fight in a group, not as individual snipers. In a group, good athletics and low armor you can be effective even with a dagger.

Damage: bow damage depends on the shot speed. Did that increase as well? I suggest you check. The damage stat of the weapon is not the whole story and I suspect that longbows have a higher shot speed (NOT the "speed" stat) than the other bows.

Agincourt, all archer players go back to that one (and Crecy). It has been discussed to death. Yes the archers were a decisive factor there and killed many French knights... in melee.
Title: Re: 0.221 - hotfix
Post by: Gisbert_of_Thuringia on May 02, 2011, 01:38:30 pm
@MouthnHoof: Could you please read a text properly before you start writing an answer??

I never said that 1h weapons are useless. And i also did not talk about powerstrike!
I was talking about the new slot system. You can either use a dagger or the simple hammer which need 0 slots, but they do almost no damage an you can't block with daggers. Then you can use 2 quivers of arrows. If you want to have a good melee weapon you can only use 1 quiver because it takes 1 slot.


And YES I know what I'm talking about! Missile speed of bows did not increase. Maybe of strongbow or something below, but not of warbow and longbow! And only longbow got a drawspeed increase: from 48 to 50.
You don't have to tell me how bow damage works.

And maybe you should read a few books about history before you say such nonsense about Azincourt. Ofcourse the archers killed some people in melee, but only after they came close enough and fell down off their horses.

It's always the same, some stupid little kids comes around, reads 2 lines of a text, thinks that he/she knows the whole text perfectly and starts playing the wise guy....You could have saved your energy you used for writing if you had read my text :rolleyes:
Title: Re: 0.221 - hotfix
Post by: Palian555 on May 02, 2011, 02:52:01 pm
Nice and fast work chadz, will download it now, hope that the Archers havent nerfed so hard

One other question the site is now compatible with Firefox 4.0 or i still have to use my IE ?
Title: Re: 0.221 - hotfix
Post by: Soap on May 02, 2011, 04:14:43 pm
The site doesn't work for me with firefox 4. But it works with IE8 :(
Title: Re: 0.221 - hotfix
Post by: Beauchamp on May 02, 2011, 04:29:28 pm
doesn't work for me with chrome 11, works in ie only for me.
Title: Re: 0.221 - hotfix
Post by: MouthnHoof on May 02, 2011, 04:49:13 pm
@Gisbert_of_Thuringia:
About the 1H weapon you are right. I was thinking about the 200 other posts that were complaining about archers unable to use polearms, 2H swords and 1H without shield. My error regarding your specific quote, but relevant to all the other whines regarding archer equipment.
I never advocated making archers running out of ammo. In the current setup I think that all bows should take 2 slots and quiver size (# arrows, not slots) doubled. Perhaps make only the lowest tier bow use 1 slot. For throwers the situation is different as it is easier for them to recover ammo from the ground. As a melee player I WANT archers to have some melee ability so they should be able to dedicate 1 slot for that.

As for the missile speed, I think you are wrong. I read in another post that reviewed changes to equipment stats hat missile speed for both long and war bows increased by about 10%. The speed damage power is setup to 1.9, so a 10% increase in missile speed translates to 20% increase in damage at short range. If this is applied before the PD bonus then it becomes even more significant, but I do not know about that.

I read books. Archery in pitched battles and the longbow in particular has grown to a myth. The longbow is almost as bad as the katana in that respect - people imagine thousands of samurai charging each other and waving their katana like they imagine british longbowmen nailing french knights through the visor. There is a good reason why very few armies used it and it is that for every use except for getting the longest distance, it has no advantage over smaller bows and many disadvantages. Technologically, it was backward already in its contemporary time. It is also just about the worst bow you can bring to a M&B like skirmish environment.

My main point was that archers were also a melee force not to be taken lightly. They were major factors in wining MELEE battles, where their role as archers was in practice limited to just "softening" of the enemy ranks. In cRPG an archer is not helpless even if only equipped with a 1H weapon. Yes it will have a difficulty against a tincan, but most people are not in plate and the archer should be alone to be caught in a duel with a tincan.

Title: Re: 0.221 - hotfix
Post by: Gisbert_of_Thuringia on May 02, 2011, 05:21:03 pm
I agree with your opinion about arrows and bows. Why are their 2 bows that need 2 slots whereas the strongbow which is almost as good as the other 2 only needs 1 slot? :/

Don't know who wrote this with the missile speed. The missile speed which is written down below the bows didn't change. I remember the numbers. Maybe they changed how powerdraw affects missile speed? Do you know something about that?

Yes that's true with the myth. It's always the same, the almighty longbow shooting plated knights over 400 meters o.O  Of course^^
But they played a significant role, also as archers. Shooting horses, slowing down and distracting the enemy, and killing light armored people. But yes, they did not shoot through visors over a couple of 100 meters :rolleyes:

Actually it is not so bad for M&B skirmish battles. Over long distance you can shoot very good with it, because you can aim twice as long as with a warbow. And it's the best bow referring to how it looks like :D
Title: Re: 0.221 - hotfix
Post by: SpaceCore on May 02, 2011, 11:53:01 pm
I think that link is broken, all the files are from 1/6/11 and break the mod.
Title: Re: 0.221 - hotfix
Post by: Bjarky on May 03, 2011, 12:10:19 am
yeah, u have to use the mirror below the upper link from mylet:
http://miria.no-ip.org/cRPG/cRPG_update.zip

i just copied it over the broken version and then it worked fine again.
Title: Re: 0.221 - hotfix
Post by: Keshian on May 03, 2011, 12:38:40 am
Would appreciate more than like 2 weapons capable of blocking being 0 slot and only 1 2her thats 1 slot and 2 polearms that are 1 slot.  Just for diversity's sake even as it really is going to get boring seeing every xbowman/archer using the same exact weapons with so few options.  And lthe longbow/warbow are carried on the abck because of their size=2 slots, khergit/strong bow carried on the hip because small= 1 slot, in-game if you have a longsword (no ammo) also you carry it on the opposite hip, it makes complete sense that bastard/long variety of 2hers be 1 slot items as they are significantly smaller than greatsword variety (and alck the great width of the axes) yet both take up 2 slots currently.  I don't know about polearms though as they all tend to be much longer than almost every 2her, but definitely think 5-6 other 2hers are 1 slot size.

Shoot speed doesn't increase damage, as a programmer has explained, at point blank range shoot speed isnt a factor full damage is done (-armor soak/reduction factors), shoot speed comes into play as a factor in how much less than full damage a bow does as it travels over farther and farther distances. 

An injured man is as good a casualty as a death in medieval times and arrows did a lot of damage even if they didn't always kill as certainly as an axe to the head, so it wasn't just archers fighting with their daggers that won these battles but very powerful bows that did more than normal bow damage.  And yes, most of the casualties were done within 100-200 meters instead of 400, but they were capable of shooting 400 meters.  In game that equates to the miniscule damage long range non-headshots do.
Title: Re: 0.221 - hotfix
Post by: SpaceCore on May 03, 2011, 01:11:24 am
yeah, u have to use the mirror below the upper link from mylet:
http://miria.no-ip.org/cRPG/cRPG_update.zip

i just copied it over the broken version and then it worked fine again.
Alright, thanks!
Title: Re: 0.221 - hotfix
Post by: Waylit on May 05, 2011, 03:01:14 am
Agreed that the Long/Bastard Sword needs to be 1 slot.  That's the entire point of a 2h-capable sword that you wear on your hip.
Title: Re: 0.221 - hotfix
Post by: StuLLe on May 05, 2011, 04:46:13 am
Again to the Cav problem. Some stated that Cav got nerfed by the patch, and it did, regarding to some aspects. But in whole, they got a much bigger indirect buff for two reasons.
1. Throwers were almost wiped from the game. Since the patch, the only throwing weapon i have seen, are darts. I havent seen one lance and only a very few jarrids or axes, not that I dont like it, I am an archer and hate them, but they played a huge role in bringing down cav pre-patch.
2. No more pocketpikes or spears. Pre-patch, everybody had the space for a little pike somewhere in his backpocket, now only really dedicated poles can bring one, and, since it is not sheatable, the pike is mostly lost after the first time they have to go into melee, while before everybody had an anticav joker till the end of the round.
Its just obvious that cav got a huge indirect buff, which somehow has to be balanced. Go to any EU server and you will see almost all cav ( at least the talented ones) making double of the kills they did prepatch. First time I saw somebody making 60 kills on one map. Cav is ruling now.
Another ´question, somebody of my clan mentioned today is, if the speed nerf of the heavy lance is really a nerf. Isnt it just a timing question everybody will get used to after some time? I mean its not like in melee, that your opponent may have a faster weapon and therefore you have a disadvantage. I mean, most of the time you are riding around, finding some archer and then place your hit. Ok,now you have to release a bit earlier, so what.
Sure it is a diadvantage, but is it that big?
Another thing is, when the lance stab is slower, doesnt the time, in what it atually can hit something, increase? Im not sure about this point, but I found it an interesting question.

Apart of that, the patch is great. Just give throwers a little chance again, make some crappy pole and 2H weapons 1 slot, and everything will be fine:D

Peace, StuLLe
Title: Re: 0.221 - hotfix
Post by: ShinySpoons on May 05, 2011, 05:10:38 am

...
Another thing is, when the lance stab is slower, doesnt the time, in what it atually can hit something, increase? Im not sure about this point, but I found it an interesting question.


I believe that is true, i.e slower lance is more of a buff than a nerf imo
Title: Re: 0.221 - hotfix
Post by: Niemand on May 05, 2011, 06:58:11 am
bring that siege back! :O

it was great to be an defender and jump over lowered walls in the beginning of the round just to slash around 5 attackers before dying myself. And its been still balanced, once def won, once attackers won.


btw i have that problem with gamecrashing, too. it mainly is when it should load a new siege-map... but often happens on battle, too. it happened WHILE battle, too. I already tried: verify my game-cache, defragment my game-cache... and I play on DirectX7 with Win7 (x32).
One of the wolves has the same problem, he even reinstalled the mod, using the fullversion and he also updated some (directX?)-dll-files and verifying the game-cache. He is playing on WinXP (as far as i understood).

So I guess this has to be a mod-error... if I am wrong just tell me what to do. :(
Title: Re: 0.221 - hotfix
Post by: Siboire on May 05, 2011, 03:33:41 pm
Ya it seems like its now less stable than prepatch. I had no prob at all but now i sometimes freeze and crash or get sudden lag spikes with a ping of 50 so i dont think it comes from my internet :S
Title: Re: 0.221 - hotfix
Post by: Niemand on May 05, 2011, 03:37:00 pm
Ya it seems like its now less stable than prepatch. I had no prob at all but now i sometimes freeze and crash or get sudden lag spikes with a ping of 50 so i dont think it comes from my internet :S

same here. that lag-spikes happen to one of my buddies, too... and he got a ping of 20-30, if not lower.
Title: Re: 0.221 - hotfix
Post by: Delro on May 06, 2011, 12:27:35 am
same here. that lag-spikes happen to one of my buddies, too... and he got a ping of 20-30, if not lower.

I too have been having this problem; I changed to DX7 mode and it seems to have more or less fixed the issue, though the game looks even more like crap now than it did on DX9. Definitely not an ideal solution and I would like to see a fix, but odds are its tougher than just a simple optimization fix...
Title: Re: 0.221 - hotfix
Post by: Niemand on May 06, 2011, 04:58:13 am
I too have been having this problem; I changed to DX7 mode and it seems to have more or less fixed the issue, though the game looks even more like crap now than it did on DX9. Definitely not an ideal solution and I would like to see a fix, but odds are its tougher than just a simple optimization fix...
and I play on DirectX7 with Win7 (x32).
Title: Re: 0.221 - hotfix
Post by: Delro on May 06, 2011, 03:06:32 pm
Ah sorry didn't notice that. I was using Windows XP, maybe that had something to do with it...

I did find something in another post that seemed to work well for me last night; updating/reinstalling the Microsoft C++ Redistributable. I downloaded the latest version for my OS, chose the option to "Remove" the first time around, then ran it again and clean installed. I was able to play last night on DX 9 full settings for an hour, no crashes.

Worth a shot at least, and let us know if it works so we can spread the word.
Title: Re: 0.221 - hotfix
Post by: Niemand on May 06, 2011, 05:38:09 pm
guess i need to do that, too.

I tried to play on DX9 today and i got lags like hell... with 70-90 fps and a ping of 40 - 45.
Title: Re: 0.221 - hotfix
Post by: cerkosan on May 07, 2011, 11:07:47 pm
It happens to me as well.

It works normal for first few rounds but suddenly starts lagging - each new map more and more.
It happens that after end of round when changing maps, sometimes gives me runtime error and MB closes (C++ error as screenshot as mentioned here http://forum.c-rpg.net/index.php/topic,4648.0.html (http://forum.c-rpg.net/index.php/topic,4648.0.html) ).
I had clean reinstal of C++ red. as well but no change. Changing ATI graphic drivers neither. Uninstalling Win7 SP1 neither.
It must be latest patch thing as it happens just with this mod. All other mods and native work ok.

DX7 works fine but it doesnt feel right as everything looks "ghotic"   :oops:

I miss those EU siege server as well. Only EU5 is on and is quite unstable.

But I must say that after beeing forced to try other mods, this mod "ROCKS"  :!: :!: :!:

Title: Re: 0.221 - hotfix
Post by: Norion on May 08, 2011, 01:29:25 am
In the bug reports forum there were some good advises from Delusianne, and one of them completely solved the crash/freeze issue I had since the new patch

a, reinstall microsof visual c++ (did not work for me but for several others yes)
b, if you have ati card, and you do not have the "load textures on demand" ticked in the config menu when you launch cprg, tick it. For me this worked, maybe the people who have issue since the patch can try......
Title: Re: 0.221 - hotfix
Post by: Niemand on May 09, 2011, 01:28:49 pm
i got a gforce-card :P

what neao?
Title: Re: 0.221 - hotfix
Post by: Bjarky on May 09, 2011, 01:37:45 pm
i got a gforce-card :P

what neao?
spray some water on it and see what happens   :P
Title: Re: 0.221 - hotfix
Post by: Niemand on May 09, 2011, 02:29:47 pm
spray some water on it and see what happens   :P

nuthin. it got a cover around it.
Title: Re: 0.221 - hotfix
Post by: Bjarky on May 09, 2011, 07:57:15 pm
hmmm then i can't help ya, sry  :P
Title: Re: 0.221 - hotfix
Post by: cerkosan on May 09, 2011, 09:19:18 pm
In the bug reports forum there were some good advises from Delusianne, and one of them completely solved the crash/freeze issue I had since the new patch

a, reinstall microsof visual c++ (did not work for me but for several others yes)
b, if you have ati card, and you do not have the "load textures on demand" ticked in the config menu when you launch cprg, tick it. For me this worked, maybe the people who have issue since the patch can try......

thx man!!!!
saved my nights  :D
I can confirm that it solved my problem. It is working... just a simple tick and done! No more lags!
Title: Re: 0.221 - hotfix
Post by: Niemand on May 11, 2011, 09:01:36 pm
Okay. i tried the c++ redis - does not work.

Game closes on mapchange. (now its like it is on EVERY mapchange. EVEN ON THE FUCKIN DUELSERVER WHERE THE NEXT MAP IS THE SAME! - yes, that really happened.)
Game closes when I press L to show the logs.
Game sometimes closes midround.

devs failed. try a new hotfix.
Title: Re: 0.221 - hotfix
Post by: Meensai on May 11, 2011, 09:20:29 pm
devs failed. try a new hotfix.

Your system/game failed. Try a new installation.
Title: Re: 0.221 - hotfix
Post by: Niemand on May 12, 2011, 01:28:33 am
Your system/game failed. Try a new installation.

http://raz.z0r.de/L/z0r-de_235.swf
Title: Re: 0.221 - hotfix
Post by: VVarlord on May 12, 2011, 01:29:03 am
http://raz.z0r.de/L/z0r-de_235.swf

my eyes....