Author Topic: 0.221 - hotfix  (Read 43347 times)

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Offline Raketen

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Re: 0.221 - hotfix
« Reply #45 on: April 30, 2011, 12:44:29 pm »
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1. It's always night ingame (Have asked around and it isn't just me).

2. You have to equip everything on the site and can pick what gear you want to use ingame.

3. Lances need to be sheathable.

4. Heavy Strange Armor looks white and... wrong. Look in to it. Skin is good though (I like the Light Strange Armor).
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Offline Gurnisson

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Re: 0.221 - hotfix
« Reply #46 on: April 30, 2011, 01:18:24 pm »
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One big thing changed is aswell that 2h weapons now take 2/4 item slots!!!

Get the spiked mace
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Leo_the_clumsy

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Re: 0.221 - hotfix
« Reply #47 on: April 30, 2011, 01:50:53 pm »
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GOOD things after patch:

cool armors

new things

nice website

defend the village

 BAD things after patch:

cant switch weapons ingame

to much strength for polearms

fucking 2 slots for every polearm and 2hand weapon and some shield and hevy xbow and sniper xbow


the patch before this one was so balanced and AWESOME

but now it sucks hard :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:


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Offline Izuza

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Re: 0.221 - hotfix
« Reply #48 on: April 30, 2011, 01:51:55 pm »
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4. Heavy Strange Armor looks white and... wrong. Look in to it. Skin is good though (I like the Light Strange Armor).

Meow put that issue put the solution in general discussion:
http://forum.c-rpg.net/index.php/topic,4518.0.html

Offline Rangerbob

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Re: 0.221 - hotfix
« Reply #49 on: April 30, 2011, 01:54:59 pm »
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I'm actually really enjoying this patch.  The sheer lack of throwers (being a 2h/thrower hybrid myself with 10 pt) is making this game much more enjoyable.  I think the cav nerf is gonna balance out thanks to the lack of throwers in the game as well.  I believe thats why chadz though ahead and nerfed them and added the long pike.  Polearms are pretty strong now and 2h is about where it should be.  Thanks for all your hard work.  Now if only you could put a confirm on sell button on the website.  I accidentally sold one of my looms thinking thats how to equip it into default equipment when the website was still buggy.

Offline Leo_the_clumsy

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Re: 0.221 - hotfix
« Reply #50 on: April 30, 2011, 01:59:38 pm »
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other bad things:

12 bolts

15 arrows FUCKING SHIT :evil: :evil: :evil: :evil: :evil:

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Offline Kafein

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Re: 0.221 - hotfix
« Reply #51 on: April 30, 2011, 02:11:42 pm »
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There is something I miss dearly from the few hours I played in v0.220. The lancer fix. Now we are back to a single-way cavalry without any place for personalization. It's just sarranid + heavy lance all the way, exactly like before.

Offline Ujin

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Re: 0.221 - hotfix
« Reply #52 on: April 30, 2011, 02:16:58 pm »
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There is something I miss dearly from the few hours I played in v0.220. The lancer fix. Now we are back to a single-way cavalry without any place for personalization. It's just sarranid + heavy lance all the way, exactly like before.
Bullcrap , i see plenty of 1h cav . And with shield block + get closer and spam slashes they actually have decent chances against slower lancers. Bumpslash is still more effective against aware infantry.

So far patch seems to drag the game in the right direction, i like it. Less ranged spam = more melee fights, great. Some minor things should be tweaked and it's good.

Offline Tavuk_Bey

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Re: 0.221 - hotfix
« Reply #53 on: April 30, 2011, 03:51:41 pm »
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Just gotta say: Wow.... Do you want to be an invincible 2/h? Not going to happen. GET A SHIELD!!!!

wtf man, now all the shitty shields require at least 1 shield point and even the crappiest archers never miss a damn shot from 95876598 yards away. i don't know why devs buffed the accuracy of bows and turned them into m95 shit.

anyway nublets, go and play CoD if you like range shit. real men fight with swords  :arrow:
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Offline RagnarLodbroke

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Re: 0.221 - hotfix
« Reply #54 on: April 30, 2011, 04:12:56 pm »
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wtf man, now all the shitty shields require at least 1 shield point and even the crappiest archers never miss a damn shot from 95876598 yards away. i don't know why devs buffed the accuracy of bows and turned them into m95 shit.

anyway nublets, go and play CoD if you like range shit. real men fight with swords  :arrow:

u made my day...AGAIN :D

Offline YIT_Lanka

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Re: 0.221 - hotfix
« Reply #55 on: April 30, 2011, 04:17:47 pm »
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wtf man, now all the shitty shields require at least 1 shield point and even the crappiest archers never miss a damn shot from 95876598 yards away. i don't know why devs buffed the accuracy of bows and turned them into m95 shit.

anyway nublets, go and play CoD if you like range shit. real men fight with swords  :arrow:
My bow is just as accurate as it was before the patch.

I swear they made arrows fly slower though. Makes it hard (especially in night) to see where it landed even if it actually hit something.

So if I've hit you, I assure you it was an accident..  :lol:

Offline Tavuk_Bey

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Re: 0.221 - hotfix
« Reply #56 on: April 30, 2011, 04:18:07 pm »
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u made my day...AGAIN :D

have a nice day dingil
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Offline Raketen

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Re: 0.221 - hotfix
« Reply #57 on: April 30, 2011, 04:38:28 pm »
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Meow put that issue put the solution in general discussion:
http://forum.c-rpg.net/index.php/topic,4518.0.html

Thank you very much.
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Offline BD_SUPERBEAST

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Re: 0.221 - hotfix
« Reply #58 on: April 30, 2011, 05:42:06 pm »
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Whrer to download the 0.221 now pls?

Offline Bjarky

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Re: 0.221 - hotfix
« Reply #59 on: April 30, 2011, 07:18:13 pm »
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Whrer to download the 0.221 now pls?
in the first thread post mate  :wink: