Alright, you probably already know the deal. Long Spear user against you. You come close, so he kicks you and stabs you in the face, you die. WTF? You try to hit, he points his spear on the sky, stabs and turns it down so it comes down like the wrath of god. You die again.Agreed. Long spear shouldn't be able to stab you lethally, that is beyond ridiculous. I propose the inappropriately sharp end of it be replaced with a soft rubber ball.
Agreed. Long spear shouldn't be able to stab you lethally, that is beyond ridiculous. I propose the inappropriately sharp end of it be replaced with a soft rubber ball.(click to show/hide)
You obviously understood the topic.You obviously didn't.
I thought kicking is horribly underpowered now.You obviously understood the topic too. :mrgreen:
It is about removing the already near non-existent 1v1 ability of long spears.In my experience near non-existent is an understatement.
I actually don`t even understand why you expect to be able to 1v1 with a longspear?You obviously understood the topic too.
News Flash: It is a freaking LONGspear.
Am I the only one who didn't understand the topic? :|Another version of QQ, I just got killed by one, please nerf, this is lame.
Another version of QQ, I just got killed by one, please nerf, this is lame.
I propose that Long spear/pike/<insert any other class that actually takes a bit of effort to kill anything outside of being "support"> users die of heart attack whenever someone gets within a range of 120 units.I support this notion.
Anything else is just stupid, "quite silly" and simply "not supposed to happen".
I feel like this would get rid of the ability to use a Pike/Long Spear to stab up at archers or other folks who are camped out atop ruin walls and other such hard to reach places, and would lament that loss.I hadn't thought of that to be honest. Good point.
For the reference: my main is a long spear user.less than 7 days? ^^
Also, with the unusually hilly terrain we commonly find in Calradia there might be instances where you are not able to fight at all, while your opponents are.this
A vertical turn rate nerf would probably fix it, but please don't. How many people can 1 vs 1 with a longspear somewhat effectively? I bet those people also do okay with a wooden stick.
how easy is it to charge a spearwall? supereasy: downlblock.Bullshit.
Bullshit.yes, the spearwall has to break apart and surround you indeed
Yes, let everyone go support with a GGS and that ridiculously long lolstab instead. Seriously, why would anyone use a long spear over a GGS which is far superior in everything bar some length if you're supposed to be helpless 1v1 with a long spear, while the greatswords are possibly the best 1v1 weapons? There's a reason the long awlpike and bamboo spear is not used that much dedicated. Not that good for 1v1 after the turn nerf, and it's barely (if any) longer than the greatsword stabs, and the greatswords have a lot more possibilities...
Yes, let everyone go support with a GGS and that ridiculously long lolstab instead. Seriously, why would anyone use a long spear over a GGS which is far superior in everything bar some length if you're supposed to be helpless 1v1 with a long spear, while the greatswords are possibly the best 1v1 weapons? There's a reason the long awlpike and bamboo spear is not used that much dedicated. Not that good for 1v1 after the turn nerf, and it's barely (if any) longer than the greatsword stabs, and the greatswords have a lot more possibilities...
Longspear is glitching weapon and I don't like glithers.what?
They belong to same category as xbow shotguners, throwing facehugers and of course notorious lolstabbers or x-ray couchers.
I will rather decrease LS damage a lot and buff speed not so much.
Still will be very potent weapon for horse rearing and lethal for low armor build 8-)
Yes, let everyone go support with a GGS and that ridiculously long lolstab instead. Seriously, why would anyone use a long spear over a GGS which is far superior in everything bar some length if you're supposed to be helpless 1v1 with a long spear, while the greatswords are possibly the best 1v1 weapons? There's a reason the long awlpike and bamboo spear is not used that much dedicated. Not that good for 1v1 after the turn nerf, and it's barely (if any) longer than the greatsword stabs, and the greatswords have a lot more possibilities...
It`s about the stupidity that you're able to face stab with a 245 weapon at facehugging distance. You agree, oh mighty know-it-all Teeth?
it's quite stupid that someone with a medieval bow can headshot you intentionally from over 100 mt, isn't it?Quoting out of context like a baws.
yep it's so easy using longspear.. it's just strange i see so few players good with it on 1vs1 (teeth chase and someone else). ffs just downblock if you can't fight. and the kick problem has always been there, it's just you get bersekr against a longspear user, and you don't care about kicks.
you can fight against 2 people with most weapons but with the pikes you stand no chance against two people who dont act like retards :P
Reduce it's damage by 10-15 % and it'll be fine. SUPPORT weapon , remember ? When there's 5 of these standing behind the enemy front line poking at you for 40-50% of your hp each, well that's a bit too much.
Everything is fine, just DOWNBLOCK and you completely shut down a longspear.
Don't nerf our shit.
NO, that's actually not enough (being 100% serious). Would be awesome to start seeing more "formations" fighting for infantry.
Long Spear is a support weapon, something that you aren't supposed to use 1-on-1.
And what exactly is a "support" weapon anyways.
He is against a nerf, or I misunderstood something ;)
It's official, EU complaining is ruining the game for NA.
Pikes should be fast in stabbing but not too strong. 15 pierce for unloomed should be enough and removing unbalanced.15 pierce????
Pikes should be fast in stabbing but not too strong. 15 pierce for unloomed should be enough and removing unbalanced.Enough for.. what? Stabbing naked people?
Enough for.. what?Stabbingnaked people?
Pike and Longspear are both op weapons at short distance, they are way too lethal in close combat considering how they are supposed to be used.I imagine they were blocked by simply holding your weapon out in front of you horizontally in real life as well? Otherwise one might consider your appliance of realism selective.
This is a case where we need realism.
15 pierce????Plate armor U mad. Maybe renaisance half plate used by infantry but this was not thick or protective as true plate armor. Not to mention that pike come to general use after heavy armor was phased out and last user were armored reiters and only in very wealthy armies. Pikes more than any other weapon depends on weight of formation to be successful once when cohesion was damaged they were very easy target even for unarmored musketiers.
man pikes were used to penetrate plate armor, with 15 pierce you cant even stun a archer
I thought kicking is horribly underpowered now.It is totally different kind of kicking and you know it...
19.01.56
- fixed an issue that prevented low charge damage horses to bump even when fast enough (test server only)
- fixed swing sweetspots not working (test server only)
- tweaked thrust sweetspots to prevent dealing high/full damage right after being released (test server only)
- tweaked crushthrough formula (test server only)
- added an option to turn weapon trails on without enabling weapon transparency
I imagine they were blocked by simply holding your weapon out in front of you horizontally in real life as well? Otherwise one might consider your appliance of realism selective.
Long spears do what they do best.
Poke people in the arse. Plus there aren't a great deal of people who can do well on their own with a long spear.
Id rather encourage people to work together than play lone ranger.
We seem to have this lazy culture on video games, (and often in real life as well), where an issue that could be changed merely by adapting to counter or changing the perspective and therefore relationship to the problem, is instead taken as a cause for outside enforcement.
And this is as a man who finds his side and back often poked and prodded on EU 1.(click to show/hide)
It is totally different kind of kicking and you know it...
In normal duel with 2 guys using multi-directional weapons you were kicking while enemy was attacking.
With a longspear you make enemy hold his block and you kick right before you attack him with LS so removal of block doesn't change anything because you didn't have to block even before the removal.
You know it but present information so it looks like kicking is still good. Manipulator...
Just saying, as a one hander, pikemen kicks are the easiest to predict and avoid. They are also part of the well-timed kicks because as your opponent is blocking, you don't need to block yourself for your kick to succeed (or miss without you getting hit). Do you have a lot of experience with short weapons ? If you don't, I doubt you can really discuss what kicks are easy or hard to avoid.Small Necro but whatever...