Author Topic: How to reduce long spear madness?  (Read 4635 times)

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Offline Everkistus

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How to reduce long spear madness?
« on: January 17, 2013, 09:25:08 am »
+4
Alright, you probably already know the deal. Long Spear user against you. You come close, so he kicks you and stabs you in the face, you die. WTF? You try to hit, he points his spear on the sky, stabs and turns it down so it comes down like the wrath of god. You die again.

This is quite silly imo. Long Spear is a support weapon, something that you aren't supposed to use 1-on-1. So I propose a vertical angle limitation for long spear, not unlike one did to lancers but a different one. This would mean that the long spear users could still point their spear up enough to stab jumping cav or stab in the head if they can, but limits the opportunities or pointing the spear directly up.

I propose that the max angle you could point the long spear would be 45 angles from ground. Discuss.

Offline [ptx]

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Re: How to reduce long spear madness?
« Reply #1 on: January 17, 2013, 09:50:29 am »
+3
Alright, you probably already know the deal. Long Spear user against you. You come close, so he kicks you and stabs you in the face, you die. WTF? You try to hit, he points his spear on the sky, stabs and turns it down so it comes down like the wrath of god. You die again.
Agreed. Long spear shouldn't be able to stab you lethally, that is beyond ridiculous. I propose the inappropriately sharp end of it be replaced with a soft rubber ball.

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Offline Grumpy_Nic

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Re: How to reduce long spear madness?
« Reply #2 on: January 17, 2013, 09:51:38 am »
+3
Agreed. Long spear shouldn't be able to stab you lethally, that is beyond ridiculous. I propose the inappropriately sharp end of it be replaced with a soft rubber ball.

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You obviously understood the topic.

Offline Moncho

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Re: How to reduce long spear madness?
« Reply #3 on: January 17, 2013, 09:52:51 am »
+3
If this is done, please give them a way to prevent eternal downblocking, otherwise it might break them

Offline [ptx]

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Re: How to reduce long spear madness?
« Reply #4 on: January 17, 2013, 10:02:57 am »
-1
You obviously understood the topic.
You obviously didn't.

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Offline Paul

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Re: How to reduce long spear madness?
« Reply #5 on: January 17, 2013, 10:04:08 am »
+6
I thought kicking is horribly underpowered now.

Offline Molly

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Re: How to reduce long spear madness?
« Reply #6 on: January 17, 2013, 10:05:19 am »
0
I thought kicking is horribly underpowered now.
You obviously understood the topic too.  :mrgreen:
When west germany annexed east germany, nobody moved a finger too.

Offline Teeth

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Re: How to reduce long spear madness?
« Reply #7 on: January 17, 2013, 10:06:50 am »
+2
It is about removing the already near non-existent 1v1 ability of long spears.
In my experience near non-existent is an understatement.

Offline Molly

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Re: How to reduce long spear madness?
« Reply #8 on: January 17, 2013, 10:10:19 am »
+2
I actually don`t even understand why you expect to be able to 1v1 with a longspear?

News Flash: It is a freaking LONGspear.
When west germany annexed east germany, nobody moved a finger too.

Offline Teeth

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Re: How to reduce long spear madness?
« Reply #9 on: January 17, 2013, 10:12:37 am »
+1
I actually don`t even understand why you expect to be able to 1v1 with a longspear?

News Flash: It is a freaking LONGspear.
You obviously understood the topic too.

Offline Molly

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Re: How to reduce long spear madness?
« Reply #10 on: January 17, 2013, 10:20:24 am »
+4
It`s about the stupidity that you're able to face stab with a 245 weapon at facehugging distance. You agree, oh mighty know-it-all Teeth?
When west germany annexed east germany, nobody moved a finger too.

Offline Falka

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Re: How to reduce long spear madness?
« Reply #11 on: January 17, 2013, 10:22:54 am »
+5
Am I the only one who didn't understand the topic?   :|
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Offline Moncho

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Re: How to reduce long spear madness?
« Reply #12 on: January 17, 2013, 10:25:22 am »
+4
And holding a 2h sword at the end of a swing does not unbalance you, you can hit full damage overheads when past to the feet of your target, and swings go right through shields, and ranged get glue on their feet, and horses love going for walls and will charge a stick that means death without warning...
Yes, this game is so realistic...

Am I the only one who didn't understand the topic?   :|
Another version of QQ, I just got killed by one, please nerf, this is lame.
He wants that to prevent the top-bottom long spear with full damage, their vertical movement is restricted. Which would not really work much as you do not need more than 45 degrees anyway to abuse it well enough...

Offline Everkistus

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Re: How to reduce long spear madness?
« Reply #13 on: January 17, 2013, 10:26:38 am »
+1
For the reference: my main is a long spear user.

Another version of QQ, I just got killed by one, please nerf, this is lame.

Offline [ptx]

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Re: How to reduce long spear madness?
« Reply #14 on: January 17, 2013, 10:28:20 am »
+5
I propose that Long spear/pike/<insert any other class that actually takes a bit of effort to kill anything outside of being "support"> users die of heart attack whenever someone gets within a range of 120 units.
Anything else is just stupid, "quite silly" and simply "not supposed to happen".