Author Topic: How to reduce long spear madness?  (Read 4629 times)

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Offline Molly

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Re: How to reduce long spear madness?
« Reply #15 on: January 17, 2013, 10:29:32 am »
+1
I propose that Long spear/pike/<insert any other class that actually takes a bit of effort to kill anything outside of being "support"> users die of heart attack whenever someone gets within a range of 120 units.
Anything else is just stupid, "quite silly" and simply "not supposed to happen".
I support this notion.
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Offline Malaclypse

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Re: How to reduce long spear madness?
« Reply #16 on: January 17, 2013, 10:32:21 am »
+8
I feel like this would get rid of the ability to use a Pike/Long Spear to stab up at archers or other folks who are camped out atop ruin walls and other such hard to reach places, and would lament that loss.
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Offline Everkistus

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Re: How to reduce long spear madness?
« Reply #17 on: January 17, 2013, 10:37:06 am »
+2
I feel like this would get rid of the ability to use a Pike/Long Spear to stab up at archers or other folks who are camped out atop ruin walls and other such hard to reach places, and would lament that loss.
I hadn't thought of that to be honest. Good point.

Offline Teeth

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Re: How to reduce long spear madness?
« Reply #18 on: January 17, 2013, 11:01:16 am »
+7
Also, with the unusually hilly terrain we commonly find in Calradia there might be instances where you are not able to fight at all, while your opponents are.

A vertical turn rate nerf would probably fix it, but please don't. How many people can 1 vs 1 with a longspear somewhat effectively? I bet those people also do okay with a wooden stick.

Offline no_rules_just_play

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Re: How to reduce long spear madness?
« Reply #19 on: January 17, 2013, 11:04:45 am »
0
For the reference: my main is a long spear user.
less than 7 days? ^^
the problem about the long spear is not that its overpowered in closecombat (ok, it is), but that it is underpowered in range. how easy is it to charge a spearwall? supereasy: downlblock. if this is removed and multiple stabs (can count for all weapons, 2h too) have an increasing difficultly to being blocked, ok remove the close-combat ability of the long spear. but the problem is that long spear users have no other possibility. We cant even hold our spear in front of us so you walk into it when you come to close, but a little animation abuse is too much?

Also, with the unusually hilly terrain we commonly find in Calradia there might be instances where you are not able to fight at all, while your opponents are.
A vertical turn rate nerf would probably fix it, but please don't. How many people can 1 vs 1 with a longspear somewhat effectively? I bet those people also do okay with a wooden stick.
this

Offline Falka

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Re: How to reduce long spear madness?
« Reply #20 on: January 17, 2013, 11:58:47 am »
0
how easy is it to charge a spearwall? supereasy: downlblock.
Bullshit.
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Offline no_rules_just_play

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Re: How to reduce long spear madness?
« Reply #21 on: January 17, 2013, 12:04:03 pm »
+1
Bullshit.
yes, the spearwall has to break apart and surround you indeed

Offline Vibe

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Re: How to reduce long spear madness?
« Reply #22 on: January 17, 2013, 12:23:30 pm »
+9
I think removing ranged would solve this problem

Offline Leshma

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Re: How to reduce long spear madness?
« Reply #23 on: January 17, 2013, 12:47:36 pm »
+9
Remove jumping with long weapons. That will fix half of the issue.

Those long spear (ab)users who kick ass without jumping around like bunnies on crack deserve to kick ass imho.

Actually, best way to fix it is to fix Warband engine which doesn't work very well with pikes but, that's not possible atm.

Offline Gurnisson

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Re: How to reduce long spear madness?
« Reply #24 on: January 17, 2013, 12:56:20 pm »
+11
Yes, let everyone go support with a GGS and that ridiculously long lolstab instead. Seriously, why would anyone use a long spear over a GGS which is far superior in everything bar some length if you're supposed to be helpless 1v1 with a long spear, while the greatswords are possibly the best 1v1 weapons? There's a reason the long awlpike and bamboo spear is not used that much dedicated. Not that good for 1v1 after the turn nerf, and it's barely (if any) longer than the greatsword stabs, and the greatswords have a lot more possibilities...
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Hunter_the_Honourable

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Re: How to reduce long spear madness?
« Reply #25 on: January 17, 2013, 12:57:54 pm »
0
Yes, let everyone go support with a GGS and that ridiculously long lolstab instead. Seriously, why would anyone use a long spear over a GGS which is far superior in everything bar some length if you're supposed to be helpless 1v1 with a long spear, while the greatswords are possibly the best 1v1 weapons? There's a reason the long awlpike and bamboo spear is not used that much dedicated. Not that good for 1v1 after the turn nerf, and it's barely (if any) longer than the greatsword stabs, and the greatswords have a lot more possibilities...

 :rolleyes: Gotta love the 2hers OP lolstab.
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Offline Kafein

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Re: How to reduce long spear madness?
« Reply #26 on: January 17, 2013, 12:58:48 pm »
+2
I have 1 pole wpf and using a stock long spear I have often been more successful than with my MW leet spammitar. There are extremely few 2D polearms in siege though, the most common being the awlpike I would guess but not by much.

By comparison, 4D poles such as poleaxes and glaives and LWA are very common, which is retarded because you would expect the siege environment to make long sideswingable weapon clumsy with all the walls. That's before you realise 2h and poles aren't really affected by walls or any kind of obstacle in a very sensible way.

Also this :

Yes, let everyone go support with a GGS and that ridiculously long lolstab instead. Seriously, why would anyone use a long spear over a GGS which is far superior in everything bar some length if you're supposed to be helpless 1v1 with a long spear, while the greatswords are possibly the best 1v1 weapons? There's a reason the long awlpike and bamboo spear is not used that much dedicated. Not that good for 1v1 after the turn nerf, and it's barely (if any) longer than the greatsword stabs, and the greatswords have a lot more possibilities...

I believe most of the rage about pikes and such comes from the fact that the GS heros are (finally) confronted with something they just can cheapkill abusing their own range.
« Last Edit: January 17, 2013, 01:07:30 pm by Kafein »

Offline Piok

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Re: How to reduce long spear madness?
« Reply #27 on: January 17, 2013, 01:20:27 pm »
-4
Longspear is glitching weapon and I don't like glithers.
They belong to same category as xbow shotguners, throwing facehugers and of course notorious lolstabbers or x-ray couchers.
I will rather decrease LS damage a lot and buff speed not so much.
Still will be very potent weapon for horse rearing and lethal for low armor build 8-)

Offline no_rules_just_play

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Re: How to reduce long spear madness?
« Reply #28 on: January 17, 2013, 01:27:40 pm »
+2
Longspear is glitching weapon and I don't like glithers.
They belong to same category as xbow shotguners, throwing facehugers and of course notorious lolstabbers or x-ray couchers.
I will rather decrease LS damage a lot and buff speed not so much.
Still will be very potent weapon for horse rearing and lethal for low armor build 8-)

what?

Offline XyNox

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Re: How to reduce long spear madness?
« Reply #29 on: January 17, 2013, 01:28:06 pm »
+7
Whats up with the Pike/LS hate ? Yes, 360 pike-jump-death happened to me as well but that is only due to me not expecting a hit and therefore a clear player mistake, not a game flaw. How can you justify to nerf them, they have one attackdirection and turn-stabbing is definitly not instant. If you lose 1 v 1 vs a pike or LS, you deserve it IMO, although it is not "realistic", but then again, what is in this game ?

I cant recall any situation where I had to consider them OP, appart of being used as a support weapon, but then again thats their purpose, isnt it ?
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