6 months ago,i only playing DTV,and even today...
I experienced happy 6 Generation. :)
Let the old cRPG rest in Piece. Would be fun again but not for long. All the changes were good and cRPG is far better today than ever! And much better than native.
All i read in the first half: Old fart whining about the good old days...
I do like the part about conquest mode, but other than that this seems like a "it used to be good but now the m0d is dead" post in disguise.
never forget(click to show/hide)
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All the changes were good and cRPG is far better today than ever! And much better than native.
so as i understand you are mad because the devs brought a little fun in the game by making it a little bit more challenging.
What 1 sees as creative use of environment, others see as exploiting bugs. Then its up to the developers of a game to decide whether they fix the bugs or let them be there as a part of the game.
I do miss those yea...You forgot lance of compensation
Looney toons axe
Boulder on a stick
Sword of cookies (German GS)
Sword of tears (Danish)
anyone knows other good old names?
Bring back tournaments,big clan fights, themed fights and the fun will be alive again..
Bring back tournaments,big clan fights, themed fights and the fun will be alive again..In summer 2011 the clan battle scene was thriving, but then Strategus came and it instakilled it. Blame Strategus for the lack of a clan battle scene. Now the mod is too dead anyway, with very few clans remaining and player numbers dropping.
Looney toons axeI am pretty sure the Danish was the Sword of Cookies and the German was the Sword of Tears.
Boulder on a stick
Sword of cookies (German GS)
Sword of tears (Danish)
Bring back tournaments,big clan fights, themed fights and the fun will be alive again..
which at first was too ridiculous as one could easily do it in a day, and offered the benefits of keeping wpf.
Those who heirloomed continued to be able to pull in huge amounts of money, with no way of recycling.
Just to be sure, did you actually play back then ? Cause "one could easily do it in a day" is 100% bullshit. Also at gen 1 you only had 5% wpf carry over, +5% per gen so it only became a real problem in the later generations.
Again, false. Retiring cost gold at the time, 5000 gold at gen 1 +5000 per gen. And gold wasn't fast to obtain at all. It was the main bottleneck and the main reason even the hardcore gen grinders like gaga did not reach much higher than gen 15. Of course, the gen xp bonus and cumulative wpf of gen 15 were godlike already.
I feel devs have intended to please the players, those who play their mod the most, they can't be blamed for that.
You are right to speak your mind though, however what you're asking for smooth (bringing back the trolling with siege towers and catapults, the healing tents, the roofcamping and fucking around) would be ok for this "conquest gametype", but not for battle. Only my humble opinion.
Conquest would be lame as fuck seeing as everybody would be spread out all over the place, but I guess you as a 2h hero would like that. 2h heroes and cav would reign supreme. Besides respawns are uncool, battle = best mode.
Also, most of the 'fun' things you described were fun for the 3 people doing it and boring/lame/annoying as fuck for the 117 other players.
If anyone has some stories about things you or your friends have done or seen in cRPG or Strat, old versions or new versions, that were unique or funny or outside the box, even if people would call it exploiting and want you banned, I'd like people to share them.
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Back in the days, when I was grinding gold to buy gear, I was using pitchfork for few gens. Now I'm again doing the same thing, even if there is no rational reason behind that (sitting on 14 MW items and over 10 million of gold atm). I'm doing that because it's part of long term goal I'm trying to achieve. Without that, cRPG has no meaning for me because I've done everything cRPG has to offer. Well, I could ride plated charger or abuse extreme STR build (more than 100 HP) in full plate til the end of time but I don't find that appealing.
Now back to Pitchfork part. Year and a half ago, that pitchfork was very decent and extremely useful weapon. I could stunlock people with it, was able to toy with shielders. Nothing better when you kill full plate dude as a peasant with a damn pitchfork :lol:
Today, that Pitchfork of mine is piece of crap wood and iron meld together (just like the price suggests). Why? First of all, pitchfork always had low damage (although priece) but I never complained about it. I was able to attack while turning around and there was paulstagger. Now with both those things gone I can do very little with my pitchfork. Actually most of the time I'm backpeddaling, waiting for that moment when enemy drop his block to attack before him (which is hard with just 100 wpf and 18 AGI). Pitchfork shouldn't be any good, but I'm afraid most 2D polearms are in the same boat as Pitchfork.
All thanks to game mechanics changes that happened during last two years.
I'm all for giving you guys the old crpg like last xmas and everyone who enjoyed that can go back to it, not that it was any less of a grind or anything.
Also much much worse for new players.
Yep, Meow speaks the truth. You will be bored of the new crpg as you became bored of the old ones. Buffs and adding stuff will not change that. As like all MP games, its the grind that kills it.
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What some people really need to understand is that griefing and trolling is not something we want.
But since some people put their "fun" above that of the other players it's often necessary to take actions and make it impossible.
I kinda see the point of the thread when it comes to building stuff in battle and siege but the rest looks like everything between early 2011 and now is completely forgotten and it's just the usual good memory about something that in reality was much worse back then.
Personally I don't really play games longer than a week or two before they bore me so c-rpg for sure was an exception and would probably still be if I had the time to game but over time people just grow tiered of the same thing over and over and I highly doubt ladders and buffs would change that.
I'm all for giving you guys the old crpg like last xmas and everyone who enjoyed that can go back to it, not that it was any less of a grind or anything.
Also much much worse for new players.
It's Christmas time for fucks sake, do you guys have nothing better to do than write big essays about the state of a mod?
Nah, I've been here years.>Addicted to an online game
But do these peeps not have families/wives/friends/girlfriends?
chadz and the devs are on a vendetta against cRPG AUS that's for sure.
...
No other game has been designed so well to kill its community.
What some people really need to understand is that griefing and trolling is not something we want.
1. Unblock all roofs, and stop blocking every roof--it's just so annoying.
2. Bring back ladders.
3. Sure, bring back some old cRPG weapons like Boulder on a Stick.
4. Buff Horse ARCHERY.
5. When ATS controlled the servers they made an AWESOME site that had kills and rankings, etc. This disappeared when official told them to take it off.
6. Give some more weapons crushthrough like they had before (ex: Bar Mace).
7. Fun city maps, Native maps, less cav maps...
8. ETC.
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I do agree that some things from old cRPG (or just older versions of cRPG) should be added again:
1. Unblock all roofs, and stop blocking every roof--it's just so annoying.
2. Bring back ladders.
visitors can't see pics , please register or loginlold
This is the crap im talking about. You seriuslly think this is gonna make the game more fun? I mean most of you guys have always exactly the same suggestions, that should count as regular reposts: Nerf this, buff this, add maps, add items. I quarantee its maximum 3 days more fun in Crpg nomatter how many maps or items added, nomatter how many buffs or nerfs done. And dreaming about something further than that is just too much codingwork. Kudos for Rageball and strat thou. Those were freaking genius.
I still sometimes dream of that Fortress or whatever gamemode. Sounded freaking awesome, too bad its not realised yet.
People are getting way too hung up on a few examples that Smooth used and missing his actual point about emergent gameplay (which he has stated several times in subsequent posts, and which morons continue to ignore). The discussion in this thread of old cRPG good/bad, griefing fun/unfun is so absurdly reductionist a response to the OP that my opinion of the general cRPG forum posters' intelligence has actually decreased, a phenomenon I hitherto thought impossible.
We discuss what we think is wrong, and ignore what we agree about.
If you are shocked by this, you probably never had a conversation with a human being prior to this.
Naturally most of my friends immediately began thinking of ways to deceive and grief people in-game
People are getting way too hung up on a few examples that Smooth used and missing his actual point about emergent gameplay (which he has stated several times in subsequent posts, and which morons continue to ignore). The discussion in this thread of old cRPG good/bad, griefing fun/unfun is so absurdly reductionist a response to the OP that my opinion of the general cRPG forum posters' intelligence has actually decreased, a phenomenon I hitherto thought impossible.
We are what?
I understand how that pertains to cRPG, but I think it's pretty funny recalling chadz's brief explanation of the concept for that space sandboxy game they were thinking about. It was basically nothing but a template to grief. Of course some people would play for the sake of building stuff and flying around or whatever with friends, but he talked a lot about permadeath and an open-ended style of playing.
Naturally most of my friends immediately began thinking of ways to deceive and grief people in-game
Smoothrich was talking about a completely different game that has nothing to do with cRPG. Here, let me quote it for you:
Now in this light the statement suddenly makes more sense:QuoteNaturally most of my friends immediately began thinking of ways to deceive and grief people in-game
Letting the other person assume what you agree and don't agree with is not an efficient way of communicating with others. Taking others' needs, such as letting them know what you mean, is also a part of manners, which should be considered when making conversation with another. In not following them, you might risk angering the other person and drift the conversation from its original purpose.
Smooth hits it all pretty much dead on and much more eloquently than I could. The game had allure because it had so much sandbox potential, but it's suffered death by a thousand tiny nerfs. A lot of people are starting to take a step back and see the move away from fun as a whole and are wondering why we still play. I'm still finding gimmicks but the multi system killed things like roleplaying a farmer/ect because of "leeching". I can barely be a pacifist anymore without people screaming for blood.
Maybe people would stop complaining if there were three set classes and only a small selection of weapon types for each.Only if the set classes changed depending on if which (in-game) team you were in. So Blue team has different class options than Red team etc.
Only if the set classes changed depending on if which (in-game) team you were in. So Blue team has different class options than Red team etc.
Then we could make the teams culture based too! One being archer focus, another cavalry focused etc. This is genious!
Oh, but we would also have to limit the equipment people can spawn with. I say it should depend on how well you did the previous round.
Only if the set classes changed depending on if which (in-game) team you were in. So Blue team has different class options than Red team etc.but people will never stop complaining either :P I doubt it is even possible to balance an armory of this size to everyones liking..
Then we could make the teams culture based too! One being archer focus, another cavalry focused etc. This is genious!
Oh, but we would also have to limit the equipment people can spawn with. I say it should depend on how well you did the previous round.(click to show/hide)
That randomness you knew and loved so much will not solve squat. Your suggestions filled with buffs, nerfs and adding more stuff will not bring *the good old days* back. If the basic gamemechanic is the same, if the grinding is basically the same and if all the classes still somewhat exsist there is little profit to be had by bringing the old crpg back.
Miley I highly doubt you seriuslly think, that bringing that randomness back would give you lots of more months filled with enjoyment in this mod. Id give you a week, tops, till you either start calling bullshit on many balancingissues or you just get bored like with this crpg.
An example: Its like me(and my mates) and the PW mod. We got sick of it a year ago, nomatter how much stuff they added and things they putted in there since then, we dont want to play it anymore. We know its wastly improved and more fun than the times when we played it, but we are just sick of it entirely. Its normally the basic gameplay that bores us, not the stuff, not the classes and not the maps.
Mkay than Sir notbeingabletomakeaclearunderstandablepoint
Case closed. You used than instead of then. Tsk tsk...
It went wrong the second people started becoming entitled ego-pigs, bloated on their own sense of self-importance.
Ive always been annoyed at the sheer arrogance of the player base. This ridiculous ideal of difficulty only within ones style of play and all others are easy by comparison and should therefore be reduced so as not to pop the precious ego of the self.
Im tired of the sheer torrent of abuse you receive if you even so much as deviate from the masses. It's really fucking pathetic.
I wholeheartedly feel that the defining "fun" factor that oldcRPG carried was the individuality factor. Back then you built your character as you played based on how you felt you can most benefit the battle. I started as a 1hander but picked up polearm along the way so I could use a spear to aid my other shielders. Now, its the same cookie-cutter builds everywhere with varying levels of skill. And in a money making system that doesn't force you into a moshpit of fighting, skill is the defining characteristic, not the balance individuality and teamwork.
I love current and old cRPG. I'm not saying go back, because that's how one moves forward. I just say try bringing back a few characteristic today to make a great mod greater.
This is basically what I said, but Tiberius did not understand.
We used to have fun.
https://www.youtube.com/watch?v=dNOogINr7Eg
Regarding ladders: iirc 70% wanted them gone, I bowed to the majority.The other 30% was NA which never got past the ladderpulting stage and never figured out that ladders could give ranged an advantage.
The other 30% was NA which never got past the ladderpulting stage and never figured out that ladders could give ranged an advantage.
This is basically what I said, but Tiberius did not understand.....ohhh really? What Yach said acctually made sense and was wise, what you posted was different........example:
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I partially agree, partially disagree:(click to show/hide)
this thread is far to logical and thought out, what have you done with smoothrich, locked him up only to let loose on the diplomacy forums?