cRPG

Strategus => Strategus General Discussion => Topic started by: chadz on October 23, 2012, 03:18:10 pm

Title: Renown
Post by: chadz on October 23, 2012, 03:18:10 pm
Can be found in the info panel.
For now, you can only see your own renown.
It might be wiped again if there is an error in the calculation.
Also, it is only visual, although it is quite likely to change in the future and enable the player to do more (eg more troops, more goods, etc).

Renown = item value lost by both sides together
25% goes to the attacker/defender.
75% get split up on the faction (every member).

It's planned to give renown for other stuff too, like trading and fighting as a merc. This must be evaluated first though. I am open for bribes to think in certain directions.

Title: Re: Renown
Post by: Vovka on October 23, 2012, 03:21:11 pm
cool  :P
Title: Re: Renown
Post by: Turboflex on October 23, 2012, 03:22:59 pm
neat...

is it value your side lost or enemy side lost? cuz it seems like enemy side losses would make more sense.
Title: Re: Renown
Post by: BASNAK on October 23, 2012, 03:23:16 pm
Great features, especially when it comes to rewarding mercing not only in crpg but strategus too.

Now i have no proper reaction gif but this will have to do:

(click to show/hide)
Title: Re: Renown
Post by: dodnet on October 23, 2012, 03:23:48 pm
75% get split up on the faction (every member).

Doesn't that benefit large clans more than small clans as they will have much more fights?

visitors can't see pics , please register or login

:shock: KILL IT WITH FIRE!!!
Title: Re: Renown
Post by: BASNAK on October 23, 2012, 03:26:10 pm
Doesn't that benefit large clans more than small clans as they will have much more fights?
 :shock: KILL IT WITH FIRE!!!

But the small amount of renown will be divided to more people for bigger clans. Maybe it evens it out?

Fewer battles but more share (renown) because of fewer people to share with - For smaller clans.
More battles but less share (renown) because of more people to share with. - For larger clans.
Title: Re: Renown
Post by: Segd on October 23, 2012, 03:34:24 pm
It's planned to give renown for... ...fighting as a merc.
This. Better bonuses from renown = more mercs for small random battles.
Title: Re: Renown
Post by: LordBerenger on October 23, 2012, 03:42:05 pm
Can be found in the info panel.
For now, you can only see your own renown.
It might be wiped again if there is an error in the calculation.
Also, it is only visual, although it is quite likely to change in the future and enable the player to do more (eg more troops, more goods, etc).

Renown = item value lost by both sides together
25% goes to the attacker/defender.
75% get split up on the faction (every member).

It's planned to give renown for other stuff too, like trading and fighting as a merc. This must be evaluated first though. I am open for bribes to think in certain directions.

So let me get this right ugh..Does it mean there's a bigger possibility even if an army steamrolls another sides army the steamrolled army will just magically be able to steal some of the enemy's gear even more now? And how much renown will you get for the battles?
Title: Re: Renown
Post by: Casimir on October 23, 2012, 03:42:44 pm
Finally we are seeing some of the persistent character levelling for SP, I like it.
Title: Re: Renown
Post by: Kreczor on October 23, 2012, 03:52:10 pm
there is no info panel what is this


where the fuck is my renown


this is extremely important

e: Found it! It's on the strategus page not c-rpg. God I'm a genius.
Title: Re: Renown
Post by: Keshian on October 23, 2012, 03:57:24 pm
Have no idea what this means?  :rolleyes:

So is it for all battles you personally merc in?  All the battles your faction intiates or defends even if none of us actually fight??  What does it give you??  Any bonuses?? or chance to win heirloom??
Title: Re: Renown
Post by: dodnet on October 23, 2012, 04:18:27 pm
It only increases (or shrinks) your e-peen  :mrgreen:
Title: Re: Renown
Post by: Teeth on October 23, 2012, 04:19:55 pm
Can be found in the info panel.
For now, you can only see your own renown.
It might be wiped again if there is an error in the calculation.
Also, it is only visual, although it is quite likely to change in the future and enable the player to do more (eg more troops, more goods, etc).

Renown = item value lost by both sides together
25% goes to the attacker/defender.
75% get split up on the faction (every member).

It's planned to give renown for other stuff too, like trading and fighting as a merc. This must be evaluated first though. I am open for bribes to think in certain directions.
How does this give me looms? With the removal of my loom source, the bank, you're going to have to give me looms somehow.
Title: Re: Renown
Post by: Bjarky on October 23, 2012, 04:34:40 pm
hmm, looking forward to how this is going to evolve.
Title: Re: Renown
Post by: Lt_Anders on October 23, 2012, 05:39:19 pm
Fighting as a merc should be a yes. Same with trading. But give renown in much lower quatities.

Perhaps something like this:
As merc: renown is tied to army sizes fighting divided by 100. So on a 1k v 1k battle, you get 20 renown(which may be high? I don't know how much you get for battles atm) Or perhaps a percentage base of like 2% or battle size or something. Make it faction dependent like 2% base - faction size modfier.

Do something similar for trading, but make it tied to goods sold and how often. Perhaps 1% renown per good(or 10 renown for 1000 goods). Also make it Faction dependent so that those in factions get it split up amongst the faction, while independent/small traders get larger boosts.


But what is the point of renown, looms?
Title: Re: Renown
Post by: Vovka on October 23, 2012, 06:10:37 pm
so guys who will be 1st renown w#$!  :P
Title: Re: Renown
Post by: Turboflex on October 23, 2012, 07:24:48 pm
some lancer/ha dickwad prolly, just like how to best farm renown in single player native
Title: Re: Renown
Post by: CrazyCracka420 on October 23, 2012, 08:48:23 pm
some lancer/ha dickwad prolly, just like how to best farm renown in single player native

How would your class give you more renown?  In SP you got renown for completing missions, and winning battles.  It didn't matter how many you killed, only that you won (and how outnumbered you were).
Title: Re: Renown
Post by: ednos on October 23, 2012, 08:56:51 pm
I like this idea, especially the protection against farming renown from newly spawned and unarmed players. Maybe EU will stop attacking all of the poor NA people who were exiled there and are traveling back. (I'm looking at you, Coalition!)

I think heroes with more renown should have an easier time recruiting troops. You know how you get double the troop recruitment rate until you reach 100? Maybe increase that threshold so you can recruit them faster, and (at a much slower rate) increase the number of troops you can have without upkeep. (By much slower, I mean, by the time you get to recruiting 200 troops at double rate, you'll be able to support 110 troops without any upkeep cost.) Also, renown should decay (slowly), because your troops will get bored if they sign up to be a part of your awesome party and you don't do anything (and will require you to pay them, or leave).

You might also consider granting a slightly higher distance bonus for a trader who is renowned in battle. (I mean like 3% or so; nothing extravagant.) This means the more your faction fights (and wins, especially), the stronger its economy will be with the same amount of effort. I don't think this will cause larger factions to spiral out of control, nor should it overshadow the penalties of defeat; i.e., losing out on this bonus doesn't matter nearly as much as losing your troops and gear, and potentially other, more significant assets.

For mercenaries, you could grant some amount of renown for each fifty points or so that they earn fighting. This keeps the numbers relatively low compared to the heroes themselves, favors people who do well in larger (and thus more well-known) battles, and precludes most of the extremely unbalanced fights.
Title: Re: Renown
Post by: Turboflex on October 23, 2012, 09:22:52 pm
How would your class give you more renown?  In SP you got renown for completing missions, and winning battles.  It didn't matter how many you killed, only that you won (and how outnumbered you were).

cuz with lancer or HA setup you can solo parties of 100 npc and get crapload of renown.
Title: Re: Renown
Post by: Garem on October 23, 2012, 09:30:20 pm
Historically speaking, HAs have not been extremely useful in Strategus.
Lancers have been less useful than they are in cRPG, although certainly useful.

Regardless, there are other barriers to the "omg cav is going to wreck in Strategus"! Such as cost-to-equip, ineffectiveness in sieges, etc.

This brings a lot of awesome opportunities. Looking forward to seeing how this works!
Title: Re: Renown
Post by: Turboflex on October 23, 2012, 10:01:12 pm
i know bro, it was a joke...
Title: Re: Renown
Post by: Vibe on October 23, 2012, 10:28:14 pm
cool stuff and very familiar :D
Title: Re: Renown
Post by: Tears of Destiny on October 23, 2012, 10:32:23 pm
But what is the point of renown, looms?
e-Peen
Title: Re: Renown
Post by: Visconti on October 23, 2012, 10:33:15 pm
Have no idea what this means?  :rolleyes:

So is it for all battles you personally merc in?  All the battles your faction intiates or defends even if none of us actually fight??  What does it give you??  Any bonuses?? or chance to win heirloom??

Yeah i have no idea either... can someone explain this better?
Title: Re: Renown
Post by: ednos on October 23, 2012, 10:42:35 pm
For those of you who apparently need to be spoonfed:

Also, it is only visual, although it is quite likely to change in the future and enable the player to do more (eg more troops, more goods, etc).
Title: Re: Renown
Post by: BaleOhay on October 23, 2012, 11:08:15 pm
bale Ohay Renown: 0 !!!!


PFFFT clearly you aint heard!
Title: Re: Renown
Post by: Sir_Mahtin on October 24, 2012, 01:21:15 am
This sounds pretty good. Get famous in the lands of Calderia via stratown.
Title: Re: Renown
Post by: kinngrimm on October 24, 2012, 06:42:43 am
bribes - pay 100-1000 Strat tickets for renown in trade capacity or movement speed malus reduction or troop increase. Give Strat tickets another purpose!
Title: Re: Renown
Post by: PhantomZero on October 24, 2012, 07:05:08 am
Historically speaking, HAs have not been extremely useful in Strategus.
Lancers have been less useful than they are in cRPG, although certainly useful.

Regardless, there are other barriers to the "omg cav is going to wreck in Strategus"! Such as cost-to-equip, ineffectiveness in sieges, etc.

This brings a lot of awesome opportunities. Looking forward to seeing how this works!

The biggest barrier to cavalry is the abundance and cheapness of pikes, bamboo spears, and long spears. Basically every army is going to be almost half pikemen, at least from what i've seen. Simply because the long polearms are so good in the field battle fights. Where cav would also be good.
Title: Re: Renown
Post by: kinngrimm on October 24, 2012, 07:57:22 am
veteran to master titles could slightly increase the modifiers for the different renown situations. That would make me actually think of aaaah no aaahhh perhaps another generation aahhh no aaahhh but strat has priority over lvl 36 aaaaah no it hasnt aaaaaaaaaaaaaaaaaaaaaaaaaargh *headgoesboom*
Title: Re: Renown
Post by: LordBerenger on October 24, 2012, 11:10:22 am
The biggest barrier to cavalry is the abundance and cheapness of pikes, bamboo spears, and long spears. Basically every army is going to be almost half pikemen, at least from what i've seen. Simply because the long polearms are so good in the field battle fights. Where cav would also be good.

We obviously need a HX Cav army.
Title: Re: Renown
Post by: kinngrimm on October 24, 2012, 12:25:55 pm
- taking part in strat battles =decresing Equipment prises
- winning a battle(only the generals of the 2 parties envolved), decresing troop upkeep
- making successful trade runs with at least 3 types of goods and not more then 100 goods of each type. Increases the amount of tradeable goods without malus by 1
- buying with 500 Strategus Tickets 40% "chance" to see parties with also their numbers and armament within a fief, if succesful, the range within that character can be spoted aslong he has less then 50 troops, is decreesed
- defending a fief succesfully, gives you a days portion of Production Points usually earned in that type of fief
- attacking  a fief succesfully, gives you a days portion of Production Points usually earned in that type of fief, difference to the defence, you can choose the fief where you wanna spent these production points



Title: Re: Renown
Post by: Rhekimos on October 24, 2012, 01:17:14 pm
visitors can't see pics , please register or login


This is a malus. I don't know why people keep mentioning them, but they are neat, I suppose.
Title: Re: Renown
Post by: Vovka on October 24, 2012, 01:55:20 pm
- taking part in strat battles =decresing Equipment prises
- winning a battle(only the generals of the 2 parties envolved), decresing troop upkeep
- making successful trade runs with at least 3 types of goods and not more then 100 goods of each type. Increases the amount of tradeable goods without malus by 1
- buying with 500 Strategus Tickets 40% "chance" to see parties with also their numbers and armament within a fief, if succesful, the range within that character can be spoted aslong he has less then 50 troops, is decreesed
- defending a fief succesfully, gives you a days portion of Production Points usually earned in that type of fief
- attacking  a fief succesfully, gives you a days portion of Production Points usually earned in that type of fief, difference to the defence, you can choose the fief where you wanna spent these production points
easy exploitable  by fights against 100 naked, bonuses should not be based only on the fact of victory in the attack or defense. Every day all towns will be under attack "randoms" with 100 naked troops.
Title: Re: Renown
Post by: kinngrimm on October 24, 2012, 02:40:34 pm
easy exploitable  by fights against 100 naked, bonuses should not be based only on the fact of victory in the attack or defense. Every day all towns will be under attack "randoms" with 100 naked troops.
damn i always judge by my standards  :lol: and therefor sometimes don't see the exploits and ... sleep deprivation may be another excuse  :shock:

EDIT:
Malus = german word for penalty, not sure if it is in latin the same and would get therefor the upper class bonus for snobs to use it.
Title: Re: Renown
Post by: Macropus on October 24, 2012, 02:59:47 pm
Is renown a step to suggested strategus-only skills?  :rolleyes:
Title: Re: Renown
Post by: Fergavirr on October 24, 2012, 03:32:09 pm
Possibly Renown could be gained through kills in strategus battles.
So one kill in a battle would result in one renown point.
Also i believe that the winning teams "commander" should get a bonus in the battle of consisting around 10% of all the renown gained by his side.
Title: Re: Renown
Post by: kinngrimm on October 24, 2012, 04:12:14 pm
chadz as far as i can see this , you want that certain actions would improve the same actions or actions which have closely to do with the action done in the first place right? So gathering renown would automaticly put into boni onto those said actions. In terms of RP, and if the stacking of these boni would be rather restricive in their effects, what do you think about leaving it to the players to improve with their owned renown , certain "skills" aka improvements onto said actions.

The packaging could be some shiny names, the effect decreasing with level of these skills and at the same time increasing cost of renown to be used for it.

Explicit is better than implicit  :mrgreen:
Title: Re: Renown
Post by: ednos on October 24, 2012, 09:42:48 pm
The packaging could be some shiny names

Could we steal the Torchlight II ranks?
Title: Re: Renown
Post by: Visconti on October 26, 2012, 02:42:40 am
After that Dusturil fight, i have become a legend. Bards will forever sing my name!

Renown: 174830

Am i supposed to get that much from 1 battle? i was at like 1000 before the battle
Title: Re: Renown
Post by: dodnet on October 26, 2012, 08:05:00 am
Renown: 174830

LOL... with these amounts you will quickly get an overflow and some negative renown  :mrgreen:
Title: Re: Renown
Post by: ednos on October 26, 2012, 08:16:31 am
Am i supposed to get that much from 1 battle? i was at like 1000 before the battle

The original post suggests that it's based on the value of items lost in battle; apparently it's 1:1.
Title: Re: Renown
Post by: Gristle on October 26, 2012, 08:47:22 am
I was somewhere around 3500 earlier today. FCC had some battles tonight, but I was not actually there for them. Still, I currently have 10803 renown.
Title: Re: Renown
Post by: Turboflex on October 26, 2012, 03:54:28 pm
Not sure why it's items' you lost instead of items killed on enemy team.

Also are heirloomed items giving inflated values or something? Cuz lost 160 medium (few heirloomed items) geared guys at New Tash Kulun last defence night and only gained 4,200 renown. VE lost about 5 times as many guys at New Dustiril battle, but gained about 40 times more renown? Seems kinda whack.
Title: Re: Renown
Post by: Andswaru on October 26, 2012, 04:03:46 pm
divide the base value by about 10k otherwise were gonna have 100,000's of renown by the end of the month. Lets try and keep the figure in the >1000 range perhaps?
Title: Re: Renown
Post by: ednos on October 26, 2012, 07:59:26 pm
Not sure why it's items' you lost instead of items killed on enemy team.

Because renown is based on how large the battle was, not your personal score. If you were the hero involved in the battle, and it was large, you will be renowned whether you win or lose (but more if you win).
Title: Re: Renown
Post by: Digglez on October 26, 2012, 08:01:10 pm
recruits generally dont wanna sign up for perpetually losers.  Losing should cut renown in half or MORE..maybe 1/5th
Title: Re: Renown
Post by: Turboflex on October 26, 2012, 08:49:45 pm
Because renown is based on how large the battle was, not your personal score. If you were the hero involved in the battle, and it was large, you will be renowned whether you win or lose (but more if you win).

currently the system rewards people with gobs of "renown" for performing poorly in the heaviest loomed armor, basically for gear crutching, and not very well. It does the opposite if you perform well in normal gear.
Title: Re: Renown
Post by: Digglez on October 26, 2012, 10:54:36 pm
maybe the battle KDR should factor or be multiplier for renown gained.  Generally new troops dont want to be on the lower KDR side...as it means they're likely to become a casualty.
Title: Re: Renown
Post by: kinngrimm on October 27, 2012, 03:32:59 am
 :| i don't get it ... like in ZERO renown since it has been introduced, with around 15-20 battles i have been taking part in.
Title: Re: Renown
Post by: Lt_Anders on October 27, 2012, 04:04:23 am
:| i don't get it ... like in ZERO renown since it has been introduced, with around 15-20 battles i have been taking part in.

Only battle commander gets it.
Title: Re: Renown
Post by: kinngrimm on October 27, 2012, 04:13:24 am
Only battle commander gets it.
aaaah, damit , i am just a lazy town lord, doing nothing more then drinking beer, gambling in the pubs and stating decrets about how the walls need some renovations.
Title: Re: Renown
Post by: Casimir on October 27, 2012, 05:43:12 am
aaaah, damit , i am just a lazy town lord, doing nothing more then drinking beer, gambling in the pubs and stating decrets about how the walls need some renovations.


isnt that the dream
Title: Re: Renown
Post by: dodnet on October 27, 2012, 01:06:43 pm
That battle http://c-rpg.net/index.php?page=battlesparticipated#!?page=battledetail&id=1037 got me around 750 renown  8-)

I'm a hero now!  :mrgreen:
Title: Re: Renown
Post by: Bjord on October 27, 2012, 01:09:47 pm
It says I have 15,779 renown :lol:.
Title: Re: Renown
Post by: dodnet on October 27, 2012, 01:13:18 pm
It says I have 15,779 renown :lol:.

I'm a small man. Im happy with my 819  :P
Title: Re: Renown
Post by: Latvian on October 27, 2012, 01:18:26 pm
Renown: 17427
Title: Re: Renown
Post by: dodnet on October 27, 2012, 01:32:00 pm
Lol... this is ridiculous. Did you even have own battles (as commander) or did you get the renown only though the clan?
Title: Re: Renown
Post by: Latvian on October 27, 2012, 01:46:32 pm
i belive it is for taking part in battles and doing anytihng strat related
Title: Re: Renown
Post by: Thovex on October 27, 2012, 02:01:58 pm
Renown: 19792

Participated the 2 big strat battles after this update.
Title: Re: Renown
Post by: dodnet on October 27, 2012, 02:06:35 pm
WOW... so fighting in some random battles gets you 10 times more renown than actually risking your own troops, gear and money in strat. GOOD WORK chadz!  :rolleyes:
Title: Re: Renown
Post by: Thovex on October 27, 2012, 02:07:53 pm
It were both battles from my own clan though.
Title: Re: Renown
Post by: Tomas on October 27, 2012, 03:31:53 pm
It doesn't matter that you fought personally Thovex - all that matters is that Nords had battles

Leading armies into battle is the only way to gain renown just for yourself.
Title: Re: Renown
Post by: rufio on October 27, 2012, 03:43:27 pm
Renown: 218649
damn :shock: when i checked this couple days ago i had 13 renown
Title: Re: Renown
Post by: Thovex on October 27, 2012, 04:27:51 pm
It doesn't matter that you fought personally Thovex - all that matters is that Nords had battles

Leading armies into battle is the only way to gain renown just for yourself.

Aah okay, so that's why Rufio who lead one of the big battles got epic renown and we a part of it.
Title: Re: Renown
Post by: dodnet on October 27, 2012, 04:38:52 pm
Renown: 218649

Just LOL...
Title: Re: Renown
Post by: dodnet on October 28, 2012, 07:59:11 am
BTW... nice to see that you get NO renown if you participate in battles for other clans. Pushing the two-clan-principle even more! Why not remove clans altogether and just make 2 big blocks? Thank you for making small clans even more useless!
Title: Re: Renown
Post by: Thovex on October 28, 2012, 01:52:20 pm
BTW... nice to see that you get NO renown if you participate in battles for other clans. Pushing the two-clan-principle even more! Why not remove clans altogether and just make 2 big blocks? Thank you for making small clans even more useless!

Does it really matter at the moment? Renown doesn't appear to be doing anything anyway right now.
Title: Re: Renown
Post by: chadz on October 28, 2012, 01:54:25 pm
WOW... so fighting in some random battles gets you 10 times more renown than actually risking your own troops, gear and money in strat. GOOD WORK chadz!  :rolleyes:
BTW... nice to see that you get NO renown if you participate in battles for other clans. Pushing the two-clan-principle even more! Why not remove clans altogether and just make 2 big blocks? Thank you for making small clans even more useless!

Are you stupid or just pretending? Because I really can't tell.
Maybe read the OP again.
Or what Tomas said.
/facepalm
Title: Re: Renown
Post by: dodnet on October 28, 2012, 01:59:26 pm
Are you stupid or just pretending? Because I really can't tell.
Maybe read the OP again.
Or what Tomas said.
/facepalm

Neither, nor. But adding a features that makes your e-peen grow much longer if you're in a large faction is just wrong!
Title: Re: Renown
Post by: Andswaru on October 28, 2012, 03:55:01 pm
Neither, nor. But adding a features that makes your e-peen grow much longer if you're in a large faction is just wrong!

And if its linked to bonuses later its gonna make the game favour large factions even more.
Title: Re: Renown
Post by: RamsesXXIIX on October 28, 2012, 04:03:35 pm
Neither, nor. But adding a features that makes your e-peen grow much longer if you're in a large faction is just wrong!

...

It does not make a bigger bonus if you are in a bigger faction. The bonus per member relates to the number of members. So the individual member gets less in a big faction than the individual member in a small faction, given the battle is of the same size.
Title: Re: Renown
Post by: dodnet on October 28, 2012, 04:20:12 pm
It does not make a bigger bonus if you are in a bigger faction. The bonus per member relates to the number of members. So the individual member gets less in a big faction than the individual member in a small faction, given the battle is of the same size.

And there you answered your own (nonquestioned) question.
Title: Re: Renown
Post by: RamsesXXIIX on October 28, 2012, 05:54:20 pm
Soooo.... A small clan has small battles - each member gets a relatively large amount. A big clan has big battles - each member gets a relatively small amount. In total, it should be about the same. I don't see any advantage for larger clans here.
Title: Re: Renown
Post by: rufio on October 28, 2012, 06:38:26 pm
except that large clan battle leaders get booming renown :) but thats pretty logical
Title: Re: Renown
Post by: dodnet on October 28, 2012, 06:45:07 pm
Renown: 19792
Participated the 2 big strat battles after this update.

Made 2 battles MYSELF (ok both, only 100 troops):
Renown: 836

See the difference?

Its not only a huge difference, I got basically nothing. And I risked my stuff, Thovex himself didn't.

But as whole strategus as it is now only favours large clans, why do I even try?  :rolleyes:
Title: Re: Renown
Post by: Andswaru on October 28, 2012, 06:53:18 pm
A small clan can "risk" maybe 1 attack all strat round, a large clan about 100? anyone see were the basic difference is?
Title: Re: Renown
Post by: Olwen on October 28, 2012, 07:13:49 pm
Renown: 191456



Bitch please ?

Title: Re: Renown
Post by: dodnet on October 28, 2012, 07:43:55 pm
My clanmate has 241  :lol:
Title: Re: Renown
Post by: Andswaru on October 28, 2012, 09:03:16 pm
Renown: 191456



Bitch please ?

Yep and your faction was involved in what 6 large battles yesterday?
Title: Re: Renown
Post by: Olwen on October 28, 2012, 09:52:57 pm
actually i got 180k from the single battle of Yalibe

it depends of the stuff you looted, and i actually looted a lot of high tier stuff during this battle

on the contrary, defeating vendetta's ragdolls only gave me 10k