Author Topic: Renown  (Read 4950 times)

0 Members and 2 Guests are viewing this topic.

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: Renown
« Reply #30 on: October 24, 2012, 07:57:22 am »
+1
veteran to master titles could slightly increase the modifiers for the different renown situations. That would make me actually think of aaaah no aaahhh perhaps another generation aahhh no aaahhh but strat has priority over lvl 36 aaaaah no it hasnt aaaaaaaaaaaaaaaaaaaaaaaaaargh *headgoesboom*
learn from the past, live the moment, dream of the future

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: Renown
« Reply #31 on: October 24, 2012, 11:10:22 am »
0
The biggest barrier to cavalry is the abundance and cheapness of pikes, bamboo spears, and long spears. Basically every army is going to be almost half pikemen, at least from what i've seen. Simply because the long polearms are so good in the field battle fights. Where cav would also be good.

We obviously need a HX Cav army.
visitors can't see pics , please register or login

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: Renown
« Reply #32 on: October 24, 2012, 12:25:55 pm »
0
- taking part in strat battles =decresing Equipment prises
- winning a battle(only the generals of the 2 parties envolved), decresing troop upkeep
- making successful trade runs with at least 3 types of goods and not more then 100 goods of each type. Increases the amount of tradeable goods without malus by 1
- buying with 500 Strategus Tickets 40% "chance" to see parties with also their numbers and armament within a fief, if succesful, the range within that character can be spoted aslong he has less then 50 troops, is decreesed
- defending a fief succesfully, gives you a days portion of Production Points usually earned in that type of fief
- attacking  a fief succesfully, gives you a days portion of Production Points usually earned in that type of fief, difference to the defence, you can choose the fief where you wanna spent these production points



learn from the past, live the moment, dream of the future

Offline Rhekimos

  • Duke
  • *******
  • Renown: 672
  • Infamy: 78
  • cRPG Player
  • ふふふふふ
    • View Profile
    • Forbiddena
  • Game nicks: Fallen_Rhekimos
  • IRC nick: Rhekimos
Re: Renown
« Reply #33 on: October 24, 2012, 01:17:14 pm »
+3
visitors can't see pics , please register or login


This is a malus. I don't know why people keep mentioning them, but they are neat, I suppose.

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: Renown
« Reply #34 on: October 24, 2012, 01:55:20 pm »
+1
- taking part in strat battles =decresing Equipment prises
- winning a battle(only the generals of the 2 parties envolved), decresing troop upkeep
- making successful trade runs with at least 3 types of goods and not more then 100 goods of each type. Increases the amount of tradeable goods without malus by 1
- buying with 500 Strategus Tickets 40% "chance" to see parties with also their numbers and armament within a fief, if succesful, the range within that character can be spoted aslong he has less then 50 troops, is decreesed
- defending a fief succesfully, gives you a days portion of Production Points usually earned in that type of fief
- attacking  a fief succesfully, gives you a days portion of Production Points usually earned in that type of fief, difference to the defence, you can choose the fief where you wanna spent these production points
easy exploitable  by fights against 100 naked, bonuses should not be based only on the fact of victory in the attack or defense. Every day all towns will be under attack "randoms" with 100 naked troops.
visitors can't see pics , please register or login

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: Renown
« Reply #35 on: October 24, 2012, 02:40:34 pm »
0
easy exploitable  by fights against 100 naked, bonuses should not be based only on the fact of victory in the attack or defense. Every day all towns will be under attack "randoms" with 100 naked troops.
damn i always judge by my standards  :lol: and therefor sometimes don't see the exploits and ... sleep deprivation may be another excuse  :shock:

EDIT:
Malus = german word for penalty, not sure if it is in latin the same and would get therefor the upper class bonus for snobs to use it.
« Last Edit: October 24, 2012, 02:44:22 pm by kinngrimm »
learn from the past, live the moment, dream of the future

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Re: Renown
« Reply #36 on: October 24, 2012, 02:59:47 pm »
0
Is renown a step to suggested strategus-only skills?  :rolleyes:

Offline Fergavirr

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Renown
« Reply #37 on: October 24, 2012, 03:32:09 pm »
0
Possibly Renown could be gained through kills in strategus battles.
So one kill in a battle would result in one renown point.
Also i believe that the winning teams "commander" should get a bonus in the battle of consisting around 10% of all the renown gained by his side.

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: Renown
« Reply #38 on: October 24, 2012, 04:12:14 pm »
0
chadz as far as i can see this , you want that certain actions would improve the same actions or actions which have closely to do with the action done in the first place right? So gathering renown would automaticly put into boni onto those said actions. In terms of RP, and if the stacking of these boni would be rather restricive in their effects, what do you think about leaving it to the players to improve with their owned renown , certain "skills" aka improvements onto said actions.

The packaging could be some shiny names, the effect decreasing with level of these skills and at the same time increasing cost of renown to be used for it.

Explicit is better than implicit  :mrgreen:
learn from the past, live the moment, dream of the future

Offline ednos

  • Baron
  • ****
  • Renown: 85
  • Infamy: 6
  • cRPG Player
  • Alea iacta est.
    • View Profile
  • Faction: Swords with Friends
  • Game nicks: Sir_Ednos
  • IRC nick: ednos
Re: Renown
« Reply #39 on: October 24, 2012, 09:42:48 pm »
0
The packaging could be some shiny names

Could we steal the Torchlight II ranks?
"The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt." ~Bertrand Russell
(click to show/hide)

Offline Visconti

  • Count
  • *****
  • Renown: 278
  • Infamy: 52
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Velucan
  • Game nicks: Tristran_Steward_of_TKoV
Re: Renown
« Reply #40 on: October 26, 2012, 02:42:40 am »
+1
After that Dusturil fight, i have become a legend. Bards will forever sing my name!

Renown: 174830

Am i supposed to get that much from 1 battle? i was at like 1000 before the battle
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Renown
« Reply #41 on: October 26, 2012, 08:05:00 am »
0
Renown: 174830

LOL... with these amounts you will quickly get an overflow and some negative renown  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline ednos

  • Baron
  • ****
  • Renown: 85
  • Infamy: 6
  • cRPG Player
  • Alea iacta est.
    • View Profile
  • Faction: Swords with Friends
  • Game nicks: Sir_Ednos
  • IRC nick: ednos
Re: Renown
« Reply #42 on: October 26, 2012, 08:16:31 am »
0
Am i supposed to get that much from 1 battle? i was at like 1000 before the battle

The original post suggests that it's based on the value of items lost in battle; apparently it's 1:1.
"The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt." ~Bertrand Russell
(click to show/hide)

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: Renown
« Reply #43 on: October 26, 2012, 08:47:22 am »
+2
I was somewhere around 3500 earlier today. FCC had some battles tonight, but I was not actually there for them. Still, I currently have 10803 renown.

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: Renown
« Reply #44 on: October 26, 2012, 03:54:28 pm »
0
Not sure why it's items' you lost instead of items killed on enemy team.

Also are heirloomed items giving inflated values or something? Cuz lost 160 medium (few heirloomed items) geared guys at New Tash Kulun last defence night and only gained 4,200 renown. VE lost about 5 times as many guys at New Dustiril battle, but gained about 40 times more renown? Seems kinda whack.