Author Topic: Renown  (Read 4972 times)

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Offline Vovka

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Re: Renown
« Reply #15 on: October 23, 2012, 06:10:37 pm »
0
so guys who will be 1st renown w#$!  :P
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Offline Turboflex

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Re: Renown
« Reply #16 on: October 23, 2012, 07:24:48 pm »
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some lancer/ha dickwad prolly, just like how to best farm renown in single player native

Offline CrazyCracka420

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Re: Renown
« Reply #17 on: October 23, 2012, 08:48:23 pm »
0
some lancer/ha dickwad prolly, just like how to best farm renown in single player native

How would your class give you more renown?  In SP you got renown for completing missions, and winning battles.  It didn't matter how many you killed, only that you won (and how outnumbered you were).
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Offline ednos

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Re: Renown
« Reply #18 on: October 23, 2012, 08:56:51 pm »
+3
I like this idea, especially the protection against farming renown from newly spawned and unarmed players. Maybe EU will stop attacking all of the poor NA people who were exiled there and are traveling back. (I'm looking at you, Coalition!)

I think heroes with more renown should have an easier time recruiting troops. You know how you get double the troop recruitment rate until you reach 100? Maybe increase that threshold so you can recruit them faster, and (at a much slower rate) increase the number of troops you can have without upkeep. (By much slower, I mean, by the time you get to recruiting 200 troops at double rate, you'll be able to support 110 troops without any upkeep cost.) Also, renown should decay (slowly), because your troops will get bored if they sign up to be a part of your awesome party and you don't do anything (and will require you to pay them, or leave).

You might also consider granting a slightly higher distance bonus for a trader who is renowned in battle. (I mean like 3% or so; nothing extravagant.) This means the more your faction fights (and wins, especially), the stronger its economy will be with the same amount of effort. I don't think this will cause larger factions to spiral out of control, nor should it overshadow the penalties of defeat; i.e., losing out on this bonus doesn't matter nearly as much as losing your troops and gear, and potentially other, more significant assets.

For mercenaries, you could grant some amount of renown for each fifty points or so that they earn fighting. This keeps the numbers relatively low compared to the heroes themselves, favors people who do well in larger (and thus more well-known) battles, and precludes most of the extremely unbalanced fights.
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Offline Turboflex

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Re: Renown
« Reply #19 on: October 23, 2012, 09:22:52 pm »
+1
How would your class give you more renown?  In SP you got renown for completing missions, and winning battles.  It didn't matter how many you killed, only that you won (and how outnumbered you were).

cuz with lancer or HA setup you can solo parties of 100 npc and get crapload of renown.

Offline Garem

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Re: Renown
« Reply #20 on: October 23, 2012, 09:30:20 pm »
+1
Historically speaking, HAs have not been extremely useful in Strategus.
Lancers have been less useful than they are in cRPG, although certainly useful.

Regardless, there are other barriers to the "omg cav is going to wreck in Strategus"! Such as cost-to-equip, ineffectiveness in sieges, etc.

This brings a lot of awesome opportunities. Looking forward to seeing how this works!
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Offline Turboflex

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Re: Renown
« Reply #21 on: October 23, 2012, 10:01:12 pm »
0
i know bro, it was a joke...

Offline Vibe

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Re: Renown
« Reply #22 on: October 23, 2012, 10:28:14 pm »
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cool stuff and very familiar :D

Offline Tears of Destiny

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Re: Renown
« Reply #23 on: October 23, 2012, 10:32:23 pm »
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But what is the point of renown, looms?
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Offline Visconti

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Re: Renown
« Reply #24 on: October 23, 2012, 10:33:15 pm »
+1
Have no idea what this means?  :rolleyes:

So is it for all battles you personally merc in?  All the battles your faction intiates or defends even if none of us actually fight??  What does it give you??  Any bonuses?? or chance to win heirloom??

Yeah i have no idea either... can someone explain this better?
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Offline ednos

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Re: Renown
« Reply #25 on: October 23, 2012, 10:42:35 pm »
+2
For those of you who apparently need to be spoonfed:

Also, it is only visual, although it is quite likely to change in the future and enable the player to do more (eg more troops, more goods, etc).
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Offline BaleOhay

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Re: Renown
« Reply #26 on: October 23, 2012, 11:08:15 pm »
+2
bale Ohay Renown: 0 !!!!


PFFFT clearly you aint heard!
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Offline Sir_Mahtin

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Re: Renown
« Reply #27 on: October 24, 2012, 01:21:15 am »
+1
This sounds pretty good. Get famous in the lands of Calderia via stratown.

Offline kinngrimm

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Re: Renown
« Reply #28 on: October 24, 2012, 06:42:43 am »
+3
bribes - pay 100-1000 Strat tickets for renown in trade capacity or movement speed malus reduction or troop increase. Give Strat tickets another purpose!
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Offline PhantomZero

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Re: Renown
« Reply #29 on: October 24, 2012, 07:05:08 am »
0
Historically speaking, HAs have not been extremely useful in Strategus.
Lancers have been less useful than they are in cRPG, although certainly useful.

Regardless, there are other barriers to the "omg cav is going to wreck in Strategus"! Such as cost-to-equip, ineffectiveness in sieges, etc.

This brings a lot of awesome opportunities. Looking forward to seeing how this works!

The biggest barrier to cavalry is the abundance and cheapness of pikes, bamboo spears, and long spears. Basically every army is going to be almost half pikemen, at least from what i've seen. Simply because the long polearms are so good in the field battle fights. Where cav would also be good.
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