cRPG
cRPG => General Discussion => Topic started by: Elindor on August 20, 2012, 03:27:48 pm
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I may have missed an explanation somewhere (or it may not exist...on purpose), but does anyone have insight into the new valor system and how works, how it gets rewarded, etc?
I know it appears to work somewhat off score, but I'm sure there are other factors.
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http://forum.meleegaming.com/announcements/0-289-released/ (http://forum.meleegaming.com/announcements/0-289-released/)
in the OP, right at the beginning
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Can we have it removed completely please? Cuz it's stupid...
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http://forum.meleegaming.com/announcements/0-289-released/ (http://forum.meleegaming.com/announcements/0-289-released/)
in the OP, right at the beginning
....ok info BESIDES that... :rolleyes:
- Valour in all gamemode work with score instead of the secret formula before.
- Valour works for both sides.
- Valour increases multi by 1
Because its not as simple as person with highest score for that round or overall, as far as I can tell.
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From what i remember reading from nord_shazbot in game :
The average score is calculated. (i think it's one for both team)
If your score is above the double of this average, then you get valor.
Something like that.
So it means if one team is steamrolling the other one, even the first player (score-based) of the defeated team may not get valor, though 5 people from the winning team can.
I admit it's kind of silly, and don't really like the idea. There must be one out of five times when a good player who deserves it is on the loosing team, did his best, and got the valour. But the four other times, it's just the winners getting it.
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...weird.
Yeah I mean in NA2 last night, some rounds no one got it, other times like 4 people got it (some winning team some losing team). Score seemed to help your chances but wasn't like "be top of team, get valor" or anything like that.
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From what i remember reading from nord_shazbot in game :
The average score is calculated. (i think it's one for both team)
If your score is above the double of this average, then you get valor.
If this is the calculation its kinda stupid esp. if the winning team also gets valour now. So with the broken balance if some team is crushing the other one, the top dogs get double multi each round? :mad:
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I liked the old valour system more, cause it rewarded players who did good in the loser team.
In the new system mostly the top players in the winning team and barely someone from the losing team get valour.
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Think I said this somewhere else but yeah not entirely sure people on winning team need valor. Although with new valor system it doesn't seem that people on winning team getting valor excludes those on the losing team from getting it in any way....so I guess it doesn't matter...but still seems weird...
But I think we're like half way between multiplier systems right now, so it could make more sense in the end.
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But I think we're like half way between multiplier systems right now, so it could make more sense in the end.
This is madness cRPG! It will never make sense!
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Top players will be on a never ending x5
Ban valor
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People have been demanding rewards for individual accomplishments. This is how it works.
The formula is apparently: You get valor if your round score is higher than team average for that round.
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Just feels odd to miss a chance of valor because your team on average did particularly well, or one person on the other team did extremely well despite getting one of the highest scores on your team that round. Wish it wasn't just one pool of scores, and split between the teams.
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My multiplier approves.
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Just feels odd to miss a chance of valor because your team on average did particularly well, or one person on the other team did extremely well despite getting one of the highest scores on your team that round. Wish it wasn't just one pool of scores, and split between the teams.
If your team does on average particularly well, then you all get a multi from winning, no?
But agree with the second part if it's true that it's the average of everyone and not your team that is used.
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Think its been said its per team.
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If the exact formula was known then it would be easy to farm it.
On second thought maybe not as it's based off points. More morning coffee for me.
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New valour system is awesome.
I get valour all the time.
Devs just need to increase x5 limit.. :D
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If you are going to give valour to winners now, at least don't display the message (showing it was awarded and to whom) at the end of the round anymore.
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I think it's time to remove multi completely and base gold & XP earning on score (and valor for extra gold and XP), before all your efforts to stop inflation go to waste.
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I think it's time to remove multi completely and base gold & XP earning on score (and valor for extra gold and XP), before all your efforts to stop inflation go to waste.
I dont see the problem when heirlooms get cheaper
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Yeah its bullshit that people get rewarded from playing their best :!: :!:
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I dont see the problem when heirlooms get cheaper
It takes some time for heirloomed items to catch up with heirloom points price changes.
Yeah its bullshit that people get rewarded from playing their best
I have nothing against that but current system is gold for everybody. It should be normal amounts of gold for hardworking (those who perform exceptionally should be able to upkeep high value gear) and less gold for lazy ones.
Exploiting upkeep system needs to stop and only way is to lower prices of heirloom points to a level where you can't play in expensive gear between two retirements, just because you sold your point.
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Yeah its bullshit that people get rewarded from playing their best :!: :!:
Just because someone does less damage/gets a lower score doesn't mean he's not playing at its best.
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Think I got valor like 8 times last night.... Of course there were no major clans on in rediculous numbers so it was pretty even on server and winning went back and forth.
Its nice to make money though :)
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I'm not liking the overall care bear shit that goes on in this community.
You can be cordial, respectful to others, and play with a positive attitude, but rewarding someone for simply "trying and doing their best, while playing like garbage" is bullshit.
Fuck you, you perform well on the skill level / score scale across the board, you get rewarded. You don't get a scholarship for a sport because you tried your itty bitty best.
Only thing that I could see working for individuals "doing their best" is a tracking system that rewards on a personal level. For example you improve your K:D in a map over your historical best, you get rewarded. Fuck even spam it in the server if you want for everyone to feel good. Other types of rewards can be rolled into this, like surviving consecutive rounds, most assist points (score without kills) etc.
Even though you're still shit in comparison to the rest of the server / top player, you as a player personally, improved and you get rewarded.
Of course this requires overhaul and / or a lot of scripting+coding, and I'm not familiar with what can be tracked in m&b (although a lot apparently).
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go QQ somewhere else Wojfuck...for example your favorite game CoD
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go QQ somewhere else Wojfuck...for example your favorite game CoD
You're as oblivious and dumb as the rest.
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There's still the question of how accurately score measures your performance. I'm not going to complain because I am making a ton of dough, but sometimes I will get valor and I don't think I particularly deserve it. As an inf it can be ridiculously easy to rack up points if the conditions are right (big blob of inf fightinf big blob of inf), even though you may not contribute much individually. A flanker hunting down enemy archers may kill 4 or 5 and get less core than a guy who just sat behind his shield in a big melee. As a cavalry just doing your role (cav hunting) can get you way more points than it should, without even going into how much you can get for harassing big blobs of inf mid combat. I have seen very, very few ranged getting valor lately however.
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I'm not liking the overall care bear shit that goes on in this community.
Im confused by this Wojtek, if anything I'd say that the Valor system DOES reward the people that top the scoreboard rather than the people who are unable to do so - since it seems the general equation is to do double the average score gain of your team for a given round = receive Valor for that round.
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Im confused by this Wojtek, if anything I'd say that the Valor system DOES reward the people that top the scoreboard rather than the people who are unable to do so - since it seems the general equation is to do double the average score gain of your team for a given round = receive Valor for that round.
I'm not disputing the valour system in place.
I'm not happy with the "overall care bear shit ... in this community".
Rest of the post explains it.
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Just got valor for about 5 rounds, and it seems I either jumped from x2 to x5, or x3 to x5 on a win and valor. All in all, I'm loving how it is now!
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I have had x5 for at least 40 minutes just now on siege, and I've witnessed couple of others have it even longer.
Also noticed whole clans migrate from battle to siege just because its so easy to top scoreboard in siege.
I am not sure that this is best feature for siege at least.
So it's harder and harder to get valor on siege as amount of skilled players increase. I like it a lot as i can grind valor like there is no tomorrow (had very long x5 streak today, with multiple valor).
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I have seen very, very few ranged getting valor lately however.
Yup, :arrow: www.meleegaming.com :mrgreen:
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System is shit tbh it only rewards the best...
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Valour*
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From what i remember reading from nord_shazbot in game :
The average score is calculated. (i think it's one for both team)
If your score is above the double of this average, then you get valor.
Something like that.
what if the score average is negative... then all the worst people would get valor!!!!
strange
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I think removing the point for proximity should be a good start.
The first c-rpg xp system was removed because of that, don't know why chadz added it back again... :?
But I kinda like the point system, i had my best support score last night.
46 points was approx the 8th on my team k/d -1/4
:mrgreen:
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what if the score average is negative... then all the worst people would get valor!!!!
strange
Holy living threes with dicks on! We need to check this out!
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I think removing the point for proximity should be a good start.
The first c-rpg xp system was removed because of that, don't know why chadz added it back again... :?
Kinda agree Dach, the proximity bonus may not be a good thing.
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Rewarding people who actually stay in combat and fight, rather than fuckers who hide and run and contribute nothing.
How can you say that is a bad thing?
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We need valor in DTV
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Those guys in big melee fights cover your arses. If it wasnt for them enemy infantry would kill your ranged. You need to hold the line.
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Remove Valour. Or at least limit it to 1 person per team.
1 person cant get valour 2 times in a row, something like that. There are some hardcore players that are very good, they always get valour, no chance for others to get it.
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Rewarding people who actually stay in combat and fight, rather than fuckers who hide and run and contribute nothing.
How can you say that is a bad thing?
because it fuck ranged first... second the ninja that win you the round because he killed the entire enemy ranged squad doesn't benefit from it either...
Also because it could reward a shielder holding block 100% of the time near the big melee blob... :?
IMO adding hit into the point system is enough and I find proximity isn't needed.
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Today there was a huge, yet quite short storm, in my city.
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Valor over-rewards infantry in clusters and under-rewards ranged & pick-off artists. If points are going to = gold & xp in the future this needs to change, preferably to alter how the proximity based scoring works. I would go so far as to say that if proximity can be removed if at all possible in place of assist points (getting points for taking part in someone's death, preferably time based).
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^ Really kinda agree with this....Proximity as part of the system might be a bad idea (again).
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We need valor in DTV
^genius
System is shit tbh it only rewards the best...
are you being sarcastic?if so your trolling me hard bro i cant tell cus your post make no sense why should the trolly guy not having any 0 score(LITERALLY HAS DONE NOTHING!) get valor? the old system was like that and it irritated me how a kiting troll gets valor with god knows what "secret formula"
Valor over-rewards infantry in clusters and under-rewards ranged & pick-off artists. If points are going to = gold & xp in the future this needs to change, preferably to alter how the proximity based scoring works. I would go so far as to say that if proximity can be removed if at all possible in place of assist points (getting points for taking part in someone's death, preferably time based).
to be honest i never get valor yet i do pretty ok now that im lvl 29 thrower hybrid
honestly i like the new score/valor system
like for example there is a NA player named bumble bee who gets it all the time...FOR A GOOD REASON maybe if it was based of kills i would think its retarded but its based off of damage truly showing the effectiveness of builds i can have no kills and five deaths but be in the top 5 on the score board.and it will be oh so much better when the xp system gets changed to a score based system so we wont even have to worry about multis anyways
EDIT:then again maybe its cus im kind of a loner while playing i dont really stick with people that i dont geet valor
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I used to get valour occasionally. I often run light gear, sneak up on ranged or flank melee battles to throw in a finishin/stunning surprise or distracting hit on the heavyhitters. Now... even tho I get that smack in on a key guy I never get valour. *shrug* GG
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I think the proximity bonus needs to go and ranged calc needs looking at. I think the potential for lots of points is already there when fighting in a group you don't really need an additional bonus.
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because it fuck ranged first... second the ninja that win you the round because he killed the entire enemy ranged squad doesn't benefit from it either...
Also because it could reward a shielder holding block 100% of the time near the big melee blob... :?
IMO adding hit into the point system is enough and I find proximity isn't needed.
maybe, i might agree with you.
Yet ranged and cav can neither take nor hold territory.
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I think the proximity bonus needs to go and ranged calc needs looking at. I think the potential for lots of points is already there when fighting in a group you don't really need an additional bonus.
Ranged need to man up and stop whining about point system. And buy a real melee weapon, maybe a shield too!
(it's for you fuckers who told everyone to buy a shield)
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Ranged need to man up and stop whining about point system. And buy a real melee weapon, maybe a shield too!
(it's for you fuckers who told everyone to buy a shield)
+1
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i always tell people to buy a shield lol
to me it makes no sense whenever people complain about builds....
if i ever get killed by someone its usually my fault in human error or i did not build anything in my build to counter them
just a couple points in shield or throwing solves a lot of these problems
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Also because it could reward a shielder holding block 100% of the time near the big melee blob... :?
Recently I saw some shielder who had kdr 1:19 and was second in his team in the scoreboard :rolleyes:
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Recently I saw some shielder who had kdr 1:19 and was second in his team in the scoreboard :rolleyes:
What a hero.
/me salutes