Author Topic: New Valor System  (Read 5964 times)

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Offline Cepeshi

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Re: New Valor System
« Reply #45 on: August 23, 2012, 10:30:02 am »
-1
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Offline MrShine

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Re: New Valor System
« Reply #46 on: August 23, 2012, 03:30:01 pm »
+3
Valor over-rewards infantry in clusters and under-rewards ranged & pick-off artists.  If points are going to = gold & xp in the future this needs to change, preferably to alter how the proximity based scoring works.  I would go so far as to say that if proximity can be removed if at all possible in place of assist points (getting points for taking part in someone's death, preferably time based).
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Offline Elindor

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Re: New Valor System
« Reply #47 on: August 23, 2012, 10:24:28 pm »
0
^ Really kinda agree with this....Proximity as part of the system might be a bad idea (again).
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Offline Snoozer

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Re: New Valor System
« Reply #48 on: August 24, 2012, 01:30:43 am »
0
We need valor in DTV
^genius

System is shit tbh it only rewards the best...
are you being sarcastic?if so your trolling me hard bro i cant tell cus your post make no sense why should the trolly guy not having any 0 score(LITERALLY HAS DONE NOTHING!) get valor? the old system was like that and it irritated me how a kiting troll gets valor with god knows what "secret formula"

Valor over-rewards infantry in clusters and under-rewards ranged & pick-off artists.  If points are going to = gold & xp in the future this needs to change, preferably to alter how the proximity based scoring works.  I would go so far as to say that if proximity can be removed if at all possible in place of assist points (getting points for taking part in someone's death, preferably time based).
to be honest i never get valor yet i do pretty ok now that im lvl 29 thrower hybrid

honestly i like the new score/valor system

like for example there is a NA player named bumble bee who gets it all the time...FOR A GOOD REASON maybe if it was based of kills i would think its retarded but its based off of damage truly showing the effectiveness of builds i can have no kills and five deaths but be in the top 5 on the score board.and it will be oh so much better when the xp system gets changed to a score based system so we wont even have to worry about multis anyways


EDIT:then again maybe its cus im kind of a loner while playing i dont really stick with people that i dont geet valor
« Last Edit: August 24, 2012, 01:36:11 am by Snoozer »
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Offline seddrik

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Re: New Valor System
« Reply #49 on: August 24, 2012, 12:18:48 pm »
+1
I used to get valour occasionally.  I often run light gear, sneak up on ranged or flank melee battles to throw in a finishin/stunning surprise or distracting hit on the heavyhitters.  Now... even tho I get that smack in on a key guy I never get valour. *shrug*  GG

Offline Laconicus

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Re: New Valor System
« Reply #50 on: August 24, 2012, 12:26:50 pm »
-2
I think the proximity bonus needs to go and ranged calc needs looking at. I think the potential for lots of points is already there when fighting in a group you don't really need an additional bonus.

Offline Tindel

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Re: New Valor System
« Reply #51 on: August 24, 2012, 08:30:35 pm »
-2
because it fuck ranged first... second the ninja that win you the round because he killed the entire enemy ranged squad doesn't benefit from it either...

Also because it could reward a shielder holding block 100% of the time near the big melee blob...   :?

IMO adding hit into the point system is enough and I find proximity isn't needed.


maybe, i might agree with you.

Yet ranged and cav can neither take nor hold territory.

Offline Lech

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Re: New Valor System
« Reply #52 on: August 24, 2012, 09:56:33 pm »
+5
I think the proximity bonus needs to go and ranged calc needs looking at. I think the potential for lots of points is already there when fighting in a group you don't really need an additional bonus.

Ranged need to man up and stop whining about point system. And buy a real melee weapon, maybe a shield too!

(it's for you fuckers who told everyone to buy a shield)

Offline Tzar

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Re: New Valor System
« Reply #53 on: August 24, 2012, 10:31:09 pm »
0
Ranged need to man up and stop whining about point system. And buy a real melee weapon, maybe a shield too!

(it's for you fuckers who told everyone to buy a shield)

+1
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Snoozer

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Re: New Valor System
« Reply #54 on: August 25, 2012, 08:59:20 am »
+1
i always tell people to buy a shield lol

to me it makes no sense whenever people complain about builds....

if i ever get killed by someone its usually my fault in human error or i did not build anything in my build to counter them

just a couple points in shield or throwing solves a lot of these problems
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Offline Falka

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Re: New Valor System
« Reply #55 on: August 25, 2012, 09:26:28 am »
0
Also because it could reward a shielder holding block 100% of the time near the big melee blob...   :?

Recently I saw some shielder who had kdr 1:19 and was second in his team in the scoreboard  :rolleyes:
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Offline TurmoilTom

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Re: New Valor System
« Reply #56 on: August 25, 2012, 04:28:59 pm »
0
Recently I saw some shielder who had kdr 1:19 and was second in his team in the scoreboard  :rolleyes:

What a hero.

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