Author Topic: New Valor System  (Read 5967 times)

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Offline Wojtek_the_Kurwa_Great

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Re: New Valor System
« Reply #30 on: August 21, 2012, 08:31:31 pm »
0
Im confused by this Wojtek, if anything I'd say that the Valor system DOES reward the people that top the scoreboard rather than the people who are unable to do so - since it seems the general equation is to do double the average score gain of your team for a given round = receive Valor for that round.

I'm not disputing the valour system in place.

I'm not happy with the "overall care bear shit ... in this community".

Rest of the post explains it.






Offline Earthdforce

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Re: New Valor System
« Reply #31 on: August 21, 2012, 08:33:02 pm »
0
Just got valor for about 5 rounds, and it seems I either jumped from x2 to x5, or x3 to x5 on a win and valor. All in all, I'm loving how it is now!
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Offline Lech

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Re: New Valor System
« Reply #32 on: August 21, 2012, 08:39:16 pm »
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I have had x5 for at least 40 minutes just now on siege, and I've witnessed couple of others have it even longer.

Also noticed whole clans migrate from battle to siege just because its so easy to top scoreboard in siege.

I am not sure that this is best feature for siege at least.

So it's harder and harder to get valor on siege as amount of skilled players increase. I like it a lot as i can grind valor like there is no tomorrow (had very long x5 streak today, with multiple valor).

Offline Dach

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Re: New Valor System
« Reply #33 on: August 22, 2012, 02:26:49 am »
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I have seen very, very few ranged getting valor lately however.

Yup, :arrow: www.meleegaming.com  :mrgreen:
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Offline Joseph Porta

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Re: New Valor System
« Reply #34 on: August 22, 2012, 02:29:41 am »
-2
System is shit tbh it only rewards the best...
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Offline To Kill A Dead Horse

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Re: New Valor System
« Reply #35 on: August 22, 2012, 02:34:58 am »
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Valour*
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Offline isatis

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Re: New Valor System
« Reply #36 on: August 22, 2012, 02:39:57 am »
+2
From what i remember reading from nord_shazbot in game :

The average score is calculated. (i think it's one for both team)
If your score is above the double of this average, then you get valor.

Something like that.



what if the score average is negative... then all the worst people would get valor!!!!

strange
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Offline Dach

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Re: New Valor System
« Reply #37 on: August 22, 2012, 03:00:59 am »
+1
I think removing the point for proximity should be a good start.
 
The first c-rpg xp system was removed because of that, don't know why chadz added it back again...  :?

But I kinda like the point system, i had my best support score last night.

46 points was approx the 8th on my team k/d -1/4

 :mrgreen:
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Offline Jarlek

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Re: New Valor System
« Reply #38 on: August 22, 2012, 08:16:42 pm »
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what if the score average is negative... then all the worst people would get valor!!!!

strange
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Offline Elindor

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Re: New Valor System
« Reply #39 on: August 22, 2012, 08:25:27 pm »
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I think removing the point for proximity should be a good start.
 
The first c-rpg xp system was removed because of that, don't know why chadz added it back again...  :?

Kinda agree Dach, the proximity bonus may not be a good thing.
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Offline Tindel

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Re: New Valor System
« Reply #40 on: August 23, 2012, 09:46:41 am »
+1
Rewarding people who actually stay in combat and fight, rather than fuckers who hide and run and contribute nothing.

How can you say that is a bad thing?

Offline Earthdforce

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Re: New Valor System
« Reply #41 on: August 23, 2012, 09:47:11 am »
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We need valor in DTV
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Offline Araxiel

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Re: New Valor System
« Reply #42 on: August 23, 2012, 09:49:02 am »
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Those guys in big melee fights cover your arses. If it wasnt for them enemy infantry would kill your ranged. You need to hold the line.
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Offline Grumpy_Nic

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Re: New Valor System
« Reply #43 on: August 23, 2012, 10:13:10 am »
-2
Remove Valour. Or at least limit it to 1 person per team.
1 person cant get valour 2 times in a row, something like that. There are some hardcore players that are very good, they always get valour, no chance for others to get it.

Offline Dach

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Re: New Valor System
« Reply #44 on: August 23, 2012, 10:14:03 am »
+1
Rewarding people who actually stay in combat and fight, rather than fuckers who hide and run and contribute nothing.

How can you say that is a bad thing?

because it fuck ranged first... second the ninja that win you the round because he killed the entire enemy ranged squad doesn't benefit from it either...

Also because it could reward a shielder holding block 100% of the time near the big melee blob...   :?

IMO adding hit into the point system is enough and I find proximity isn't needed.
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted: