Author Topic: New Valor System  (Read 5974 times)

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Offline Elindor

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New Valor System
« on: August 20, 2012, 03:27:48 pm »
0
I may have missed an explanation somewhere (or it may not exist...on purpose), but does anyone have insight into the new valor system and how works, how it gets rewarded, etc? 

I know it appears to work somewhat off score, but I'm sure there are other factors.
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Offline Moncho

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Re: New Valor System
« Reply #1 on: August 20, 2012, 03:29:03 pm »
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Offline Molly

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Re: New Valor System
« Reply #2 on: August 20, 2012, 03:30:07 pm »
-2
Can we have it removed completely please? Cuz it's stupid...
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Offline Elindor

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Re: New Valor System
« Reply #3 on: August 20, 2012, 03:31:47 pm »
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http://forum.meleegaming.com/announcements/0-289-released/
in the OP, right at the beginning

....ok info BESIDES that...  :rolleyes:

Quote
- Valour in all gamemode work with score instead of the secret formula before.
- Valour works for both sides.
- Valour increases multi by 1

Because its not as simple as person with highest score for that round or overall, as far as I can tell.
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Offline Bulzur

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Re: New Valor System
« Reply #4 on: August 20, 2012, 03:41:03 pm »
+3
From what i remember reading from nord_shazbot in game :

The average score is calculated. (i think it's one for both team)
If your score is above the double of this average, then you get valor.

Something like that.

So it means if one team is steamrolling the other one, even the first player (score-based) of the defeated team may not get valor, though 5 people from the winning team can.


I admit it's kind of silly, and don't really like the idea. There must be one out of five times when a good player who deserves it is on the loosing team, did his best, and got the valour. But the four other times, it's just the winners getting it.
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Offline Elindor

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Re: New Valor System
« Reply #5 on: August 20, 2012, 03:43:48 pm »
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...weird.

Yeah I mean in NA2 last night, some rounds no one got it, other times like 4 people got it (some winning team some losing team).  Score seemed to help your chances but wasn't like "be top of team, get valor" or anything like that.
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Offline dodnet

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Re: New Valor System
« Reply #6 on: August 20, 2012, 04:14:09 pm »
+2
From what i remember reading from nord_shazbot in game :

The average score is calculated. (i think it's one for both team)
If your score is above the double of this average, then you get valor.

If this is the calculation its kinda stupid esp. if the winning team also gets valour now. So with the broken balance if some team is crushing the other one, the top dogs get double multi each round?   :mad:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Werfried

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Re: New Valor System
« Reply #7 on: August 20, 2012, 04:53:30 pm »
+3
I liked the old valour system more, cause it rewarded players who did good in the loser team.
In the new system mostly the top players in the winning team and barely someone from the losing team get valour.

Offline Elindor

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Re: New Valor System
« Reply #8 on: August 20, 2012, 04:57:44 pm »
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Think I said this somewhere else but yeah not entirely sure people on winning team need valor.  Although with new valor system it doesn't seem that people on winning team getting valor excludes those on the losing team from getting it in any way....so I guess it doesn't matter...but still seems weird...

But I think we're like half way between multiplier systems right now, so it could make more sense in the end.
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Offline dodnet

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Re: New Valor System
« Reply #9 on: August 20, 2012, 05:05:19 pm »
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But I think we're like half way between multiplier systems right now, so it could make more sense in the end.

This is madness cRPG! It will never make sense!
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Offline Joseph Porta

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Re: New Valor System
« Reply #10 on: August 20, 2012, 05:12:41 pm »
+3
Top players will be on a never ending x5

Ban valor
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Offline Rhekimos

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Re: New Valor System
« Reply #11 on: August 20, 2012, 05:16:56 pm »
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People have been demanding rewards for individual accomplishments. This is how it works.

The formula is apparently: You get valor if your round score is higher than team average for that round.

Offline San

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Re: New Valor System
« Reply #12 on: August 20, 2012, 05:19:18 pm »
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Just feels odd to miss a chance of valor because your team on average did particularly well, or one person on the other team did extremely well despite getting one of the highest scores on your team that round. Wish it wasn't just one pool of scores, and split between the teams.

Offline Teeth

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Re: New Valor System
« Reply #13 on: August 20, 2012, 05:22:03 pm »
+2
My multiplier approves.

Offline Jarlek

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Re: New Valor System
« Reply #14 on: August 20, 2012, 05:24:11 pm »
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Just feels odd to miss a chance of valor because your team on average did particularly well, or one person on the other team did extremely well despite getting one of the highest scores on your team that round. Wish it wasn't just one pool of scores, and split between the teams.
If your team does on average particularly well, then you all get a multi from winning, no?

But agree with the second part if it's true that it's the average of everyone and not your team that is used.
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