Author Topic: New Valor System  (Read 5918 times)

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Offline Elindor

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Re: New Valor System
« Reply #15 on: August 20, 2012, 05:43:22 pm »
0
Think its been said its per team.
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Offline Swaggart

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Re: New Valor System
« Reply #16 on: August 20, 2012, 06:19:34 pm »
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If the exact formula was known then it would be easy to farm it.

On second thought maybe not as it's based off points. More morning coffee for me.

Offline Idzo

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Re: New Valor System
« Reply #17 on: August 20, 2012, 06:33:52 pm »
0
New valour system is awesome.

I get valour all the time.

Devs just need to increase x5 limit..  :D
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Offline Patoson

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Re: New Valor System
« Reply #18 on: August 20, 2012, 06:41:35 pm »
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If you are going to give valour to winners now, at least don't display the message (showing it was awarded and to whom) at the end of the round anymore.

Offline Leshma

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Re: New Valor System
« Reply #19 on: August 21, 2012, 12:30:03 pm »
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I think it's time to remove multi completely and base gold & XP earning on score (and valor for extra gold and XP), before all your efforts to stop inflation go to waste.

Offline Grumpy_Nic

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Re: New Valor System
« Reply #20 on: August 21, 2012, 01:03:53 pm »
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I think it's time to remove multi completely and base gold & XP earning on score (and valor for extra gold and XP), before all your efforts to stop inflation go to waste.

I dont see the problem when heirlooms get cheaper

Offline Tzar

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Re: New Valor System
« Reply #21 on: August 21, 2012, 01:08:54 pm »
+1
Yeah its bullshit that people get rewarded from playing their best  :!:  :!:

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Offline Leshma

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Re: New Valor System
« Reply #22 on: August 21, 2012, 01:24:55 pm »
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I dont see the problem when heirlooms get cheaper

It takes some time for heirloomed items to catch up with heirloom points price changes.

Quote
Yeah its bullshit that people get rewarded from playing their best

I have nothing against that but current system is gold for everybody. It should be normal amounts of gold for hardworking (those who perform exceptionally should be able to upkeep high value gear) and less gold for lazy ones.

Exploiting upkeep system needs to stop and only way is to lower prices of heirloom points to a level where you can't play in expensive gear between two retirements, just because you sold your point.

Offline dodnet

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Re: New Valor System
« Reply #23 on: August 21, 2012, 01:34:58 pm »
+2
Yeah its bullshit that people get rewarded from playing their best  :!:  :!:

Just because someone does less damage/gets a lower score doesn't mean he's not playing at its best.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Elindor

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Re: New Valor System
« Reply #24 on: August 21, 2012, 05:37:25 pm »
+1
Think I got valor like 8 times last night.... Of course there were no major clans on in rediculous numbers so it was pretty even on server and winning went back and forth.

Its nice to make money though :)
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Offline Wojtek_the_Kurwa_Great

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Re: New Valor System
« Reply #25 on: August 21, 2012, 07:15:21 pm »
-3
I'm not liking the overall care bear shit that goes on in this community.

You can be cordial, respectful to others, and play with a positive attitude, but rewarding someone for simply "trying and doing their best, while playing like garbage" is bullshit.

Fuck you, you perform well on the skill level / score scale across the board, you get rewarded.  You don't get a scholarship for a sport because you tried your itty bitty best.

Only thing that I could see working for individuals "doing their best" is a tracking system that rewards on a personal level.     For example you improve your K:D in a map over your historical best, you get rewarded.  Fuck even spam it in the server if you want for everyone to feel good.     Other types of rewards can be rolled into this, like surviving consecutive rounds, most assist points (score without kills) etc.

Even though you're still shit in comparison to the rest of the server / top player, you as a player personally, improved and you get rewarded.

Of course this requires overhaul and / or a lot of scripting+coding, and I'm not familiar with what can be tracked in m&b (although a lot apparently).





 

Offline Protemus

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Re: New Valor System
« Reply #26 on: August 21, 2012, 07:16:52 pm »
+4
go QQ somewhere else Wojfuck...for example your favorite game CoD
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Offline Wojtek_the_Kurwa_Great

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Re: New Valor System
« Reply #27 on: August 21, 2012, 08:02:27 pm »
-3
go QQ somewhere else Wojfuck...for example your favorite game CoD

You're as oblivious and dumb as the rest.


Offline Oberyn

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Re: New Valor System
« Reply #28 on: August 21, 2012, 08:09:28 pm »
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There's still the question of how accurately score measures your performance. I'm not going to complain because I am making a ton of dough, but sometimes I will get valor and I don't think I particularly deserve it. As an inf it can be ridiculously easy to rack up points if the conditions are right (big blob of inf fightinf big blob of inf), even though you may not contribute much individually. A flanker hunting down enemy archers may kill 4 or 5 and get less core than a guy who just sat behind his shield in a big melee. As a cavalry just doing your role (cav hunting) can get you way more points than it should, without even going into how much you can get for harassing big blobs of inf mid combat. I have seen very, very few ranged getting valor lately however.
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Offline Elindor

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Re: New Valor System
« Reply #29 on: August 21, 2012, 08:26:18 pm »
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I'm not liking the overall care bear shit that goes on in this community.

Im confused by this Wojtek, if anything I'd say that the Valor system DOES reward the people that top the scoreboard rather than the people who are unable to do so - since it seems the general equation is to do double the average score gain of your team for a given round = receive Valor for that round.
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