worst suggestion of all time~100% loomed my old friend.
~100% loomed my old friend.
worst suggestion of all time
~100% loomed my old friend.Generation 1 Level 28.
Generation 1 Level 28.Don't care about your gen or your level, my point is still quite valid.
Generation 1 Level 28.
GenerationFixed that for you.128 Level281.
I played my cav alt for about an hour today, only armor loomed; non-loomed shield, non-loomed horse, non-loomed normal lance, and I was leading the score board most of the time and also got valour like every second round.
inb4 "Cav is OP anyway buhu" I didn´t play cav for like a year, I suck at cav, it was another alt before I just respecced for fun into cav.
Leading the score board/getting valou often is pretty easy without any looms if you are a halfway-good player.
I would remove Valour all together anyway, as it a) usually only rewards infantry players / cav players (as it is score based its no use for crossbowmen/archers/throwers/similar builds), b) and 90% of all players won't ever get valour. And those who currently get valour usually do not really need it (about 90% of those are playing all day anyway, got a high level or already enough gold).
Even if I could get valour every round, I wouldn't really need it. It's a nice addition but not really needed.
I´m not saying anything different, neither am I in favor nor against cav, I just said what happened :D
Smoothrich just don´t knows my main Character, but he is NA, how could he.
Maybe he missunderstood me or something.
You don't need heirlooms or even a solid build to get Valor.
Case in point:
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6/33 build with extremely light armor and nothing but a spear and I can still get Valor no problem.
Its a endless gold raining system for people with the most looms and playtime (damage ! + level).
.
acknowledgment ............6/33 Build ..............thx :wink:
bad example ..
Spear/pike thrust is bugged like hell (hits from 30 cm distance with a 2 meter long pike isnt fair sportsmanship)
Now that siege has valor, I think valor is more accessible than ever. Nearly anyone can get valor on siege by:
1. Mauling the top of a ladder on D
2. Throwing/shooting down a ladder on D
3. Piking through a gate on D
4. Defending a choke point with lots of teammates on D
5. Hunting archers on the walls as O
OK, so getting valor is a bit harder when you're on offense. But now there is a reward for playing defense on siege (which is usually a miserable proposition).
Now that siege has valor, I think valor is more accessible than ever. Nearly anyone can get valor on siege by:
1. Mauling the top of a ladder on D
2. Throwing/shooting down a ladder on D
3. Piking through a gate on D
4. Defending a choke point with lots of teammates on D
5. Hunting archers on the walls as O
OK, so getting valor is a bit harder when you're on offense. But now there is a reward for playing defense on siege (which is usually a miserable proposition).
With old system valour was fairly ok, but now its the same ppl getting valour almost every round. Its not a reward anymore, its a slap in the face to all others who don't get it. Its esp frustrating if only the winning team gets valour. They get 1 multi for free. And most of them who get it, don't really need it (including me).
just do a complete wipe of everything, gold , looms, gens, levels, strat and all will be fine
There was a time when we had no valour, I would appreciate if it gets removed, or altered so only low level or Gen 1 player can actually get it, as award that they play with non-loomed/low level characters against fully-loomed high level people.
Atm it's especially bad because it's indeed always the same people getting valour. Before it had at least a rather random feel to it which at least seemed to be some kind of fair. Now it's always the same strenght crutching spammer or cav player who is rewarded. Ofc they like the new valour. For people playing unpopular builds and/or weapons it's a slap in the face.
Offcourse baddies will be jelly an want the system removed..
The battle is about winning and loosing as team. Excluding few players from the consequence of the team effort is... you may have guessed it already... stupid.
Either your team wins and everyone gets a reward already or your team loses and there is no point rewarding few who did exceptional good cuz they still failed, obviously.
Atm it's especially bad because it's indeed always the same people getting valour. Before it had at least a rather random feel to it which at least seemed to be some kind of fair. Now it's always the same strenght crutching spammer or cav player who is rewarded. Ofc they like the new valour. For people playing unpopular builds and/or weapons it's a slap in the face.
Conclusion: Do it like Warlord nicely suggested and cap it to gen 1 players till lvl 30 or remove it completely.
It may be different for siege. Can't tell cuz I don't play it. For battle it's stupid.
Not true speaking from my own point of view i dunno how many 2h/throwers there are out there but i seem to do just fine.Yea, and now guess how much damage they deal with throwing and how much with their 2h? Thanks for the nice example.
I could also resume alot of other builds getting valour today.
Also.
So good players should be punished because the balance decided that they should play with a bad team?I don't see it as punishment. That is just the way the gamemode works atm. Blame the devs for even introducing the multiplier, on which they seem to now agree, introducing it was a bad decision. Battle with xp barn didnt know "rewarding" and "punishing", neither leeching. That all came up with the multiplier and the upkeep. And at the beginning I'd like to remind everyone about Agor, valour whoring. Same valour whoring will come up again now.
You're earning shit load of points as lancer? :rolleyes:
Now make xbow char and come back saying how you get valor every time.
It's much easier to earn points with some builds compared to others. Score valor just make those builds more desirable and eventually will lead to even less build variety.
So good players should be punished because the balance decided that they should play with a bad team?
But why should some special ppl get a bonus, just because they did more damage/points than someone else.
I don't see it as punishment. That is just the way the gamemode works atm. Blame the devs for even introducing the multiplier, on which they seem to now agree, introducing it was a bad decision. Battle with xp barn didnt know "rewarding" and "punishing", neither leeching. That all came up with the multiplier and the upkeep. And at the beginning I'd like to remind everyone about Agor, valour whoring. Same valour whoring will come up again now.
[...]I wonder why everyone who disagrees with you is always either jealous, butthurt, mad, angry or all of those. Weird...
Valour farming Agor style is not possible anymore, you need to contribute to your team now, you can't get it just by being last one alive and delaying rounds, like the delay king Agor. Now players who contribute more get valour and others get the multi if their team wins. Players who are not getting valour are not losing anything more than they did before valour.
So why would anyone be angered because of valour other than jealousy?
I wonder why everyone who disagrees with you is always either jealous, butthurt, mad, angry or all of those. Weird...
I gave all my reasons for disliking valour above and I am obviously not the only one. Summed up: in every single game I ever played, I always disliked "features" that boost a few people over the main playerbase. That is exactly what valour does.
I could bring up the "he may not kill/score as much as others but maybe he does the important things"-argument but that has been said like a million times already but has been proven useless as an argument. Not wrong, mind you, but useless.
So why would anyone be angered because of valour other than jealousy?
May it be jealousy... I got valour yesterday the first round I played and not anymore later. I don't care about that very much, I went back to x5 without it quite often. But seeing the same names getting valour over and over regardless if they're on the winning or losing team makes me kinda angry (and maybe jealous), because they are on a constant x5. This is just unfair to all others, not to speak about lower levels who have a hard time getting valour at all.
This is heavily unbalanced, he gets more than double multi by that. Second thing is that all players with builds > 31 get a huge advantage on this. I really would like to see guys like Massassin with the new system, he should be able to get valour every round. And builds > 31 are exactly the ones who shouldn't get an extra bonus on this. It makes the gap between low and high/poor and rich even bigger...
Teeth earns more points on his hoplite alt than when playing his swashbuckler main.This is true, random ass build, zero experience and zero looms and I can get top points quite reliably. I've been considering respeccing my main. Playing hoplite is just such a lazy class to play. You just need some battle awareness. You don't have to worry about blocking, cav, archers or more than one attack. Just point and click.
[...]So, wouldn't you rather see your gimped swashbuckler rewarded instead of your lameass hoplite.
This is true, random ass build, zero experience and zero looms and I can get top points quite reliably. I've been considering respeccing my main. Playing hoplite is just such a lazy class to play. You just need some battle awareness. You don't have to worry about blocking, cav, archers or more than one attack. Just point and click.
OP still thinks that players do good because of their looms/level. Hah, I hate to break it to you, but those people are just good at this game. Looms is at most a 10% advantage, which is still too much in my opinion, but won't make a bad player good or the other way around.
Currently I'm playing without looms. Have 54 HP and 39 body armor and can't survive more than 3 hits, usually end up killed in one.
High level build could have 7 more HP (13% more HP) and with looms that's 48 body armor which is 23% more armor. Those are just numbers, in most situations loomed high level build can survive a lot more shit than my current build with regular equipment.
Also my last proper swashbuckler build had 70 HP and 63 body armor. That was a tank able to survive more than 5 good hits and up to 10 weaker hits. That was lvl 30 build tho, at level 35 I can make 27/18 build which is simply ridiculous build.
In other words, looms/levels make huge difference.
But it all boils down to how you play. A good player can avoid bad situations (archer/cavalry focusing on you etc.) and avoid being hit in melee and then the extra hp/armour is redundant. It wasn't hard topping the scoreboard with 5 ps, 5 if, 6 ath, 5 wm build with non-loomed elite scimitar and 3 body armour. It just requires a different playstyle than with loomed stuff and high strength and ironflesh.Which kinda doesn't change the fact that loomed items do give an advantage that matters at times.
Which kinda doesn't change the fact that loomed items do give an advantage that matters at times.
But it all boils down to how you play. A good player can avoid bad situations (archer/cavalry focusing on you etc.) and avoid being hit in melee and then the extra hp/armour is redundant. It wasn't hard topping the scoreboard with 5 ps, 5 if, 6 ath, 5 wm build with non-loomed elite scimitar and 3 body armour. It just requires a different playstyle than with loomed stuff and high strength and ironflesh.It requires a more(much more?) demanding playstyle. A good player who avoids bad situations and avoids being hit in melee and has all his stuff fully loomed will achieve better results with less effort.
But it all boils down to how you play. A good player can avoid bad situations (archer/cavalry focusing on you etc.) and avoid being hit in melee and then the extra hp/armour is redundant. It wasn't hard topping the scoreboard with 5 ps, 5 if, 6 ath, 5 wm build with non-loomed elite scimitar and 3 body armour. It just requires a different playstyle than with loomed stuff and high strength and ironflesh.
So, wouldn't you rather see your gimped swashbuckler rewarded instead of your lameass hoplite.No, my hoplite doesn't get rewarded enough. This score system does not reward the extreme psychological effect that having a 200 range stab in the second rank of a group has on the enemy group, it is extremely annoying and distracting.
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Looms mostly matter as a range player.
If an archer use unloomed bow and arrows, he gonna aim for the head to do a lot of dmg.
If an archer use loomed bow and arrows, he gonna aim for everything he can hit since his dmg is huge compared to an unloomed archer.
Armorlooms also makes a small different but not a big one if you can block like a boss.
Meleeweapons are also good if they are unloomed in my opinion.
As I said I made some screenshots yesterday. These screens are all six rounds within 15 minutes. I screened every valour at each round during that time. Nord_Lezard had four valour in a row... come on... there were around 80 ppl on the server at this time.
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As I said I made some screenshots yesterday. These screens are all six rounds within 15 minutes. I screened every valour at each round during that time. Nord_Lezard had four valour in a row... come on... there were around 80 ppl on the server at this time.
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Maybe if you complained less and tried more you would get valour once in a while?
Ok ok... I understood... all the top players should get constant x5, so they level even fast then the rest of the pub. Make it so and remove valour :rolleyes:
I've noticed that damaging an enemy is generally only worth 1-2 points. However, running around near an enemy with my shield up usually results in 2 points when my teammates kill him. Less risk, more reward?
Killing is worth more. Also, you may think it's less rewarding as 1h deal less damage and you get non-proportional amount of points depending on damage done (it's mere integer rounded down).
My +3 mil hammer does about the same damage on most armored targets as a greatsword, but I routinely find myself getting 1 point for hitting a medium armor target. Does "rounded down" mean if I deal 19 damage, I get only 1 point?
Still siege should have some mechanics that actually reward fighting where its necessary. I was valour whoring on there and sometimes I made decisions to go somewhere to get more points, which wasn't good for our defense or offense. Proximity to the flag comes to mind. Or stop awarding points to defenders that are fighting elsewhere while the flag is being capped.
Getting high points is not really the same as being useful to your team yet on siege.
The new valour system is bloody boring.Its a endless gold raining system for people with the most looms and playtime (damage ! + level).I just gave you +1 because that is one of the most weird avatars that i've seen in this forum and deserves to be seen more.
Who benefits from new system?
24/7 , people with no job ...
Remove it or give us 1 day without looms per Week,
like the Melee only day long time ago ...
I was playing siege earlier, and the team wasnt really going for the flag, just gang banging people as attackers (not much change there) and I began to play more to dmg people, hoping to get valour bcos I couldnt rely on my team to take the flag.
Not sure if it's a good or bad thing.
Points for raising (as defender) or lowering (as attacker) flag ought to fix that on siege. Bit strange to reward damage but not assistance in completing the actual goal of the game.
Yeah i had a similar thought. I also wondered if people were getting points for raising ladders because out of 20 people waiting to go up at least 4 walked over it several times and tried to raise it themselves.U get points staying in hot places, thats mean attacking or defending with the main group so its not a deathmatch if u want valor.
Maybe it could just be some bonus for fighting near the flag eg 50% extra for damaging near the flag would be good but then for the close matches where most of the players are near the flag it might not work as intended.