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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: rAve on August 16, 2012, 10:29:35 am

Title: Balancing ranged
Post by: rAve on August 16, 2012, 10:29:35 am
Yes yes, i know there's a lot of rage about the rangers and not all of you agree, but here are 2 idea's that should satisfy both groups

-Quivers -> common rangers take 2 quivers = 30 bodkin arrows with them on the battlefield, a bit too much and thats why the spam the hell out of it, so we could decrease the amount of arrows per quiver, for example 10 instead of 15, or increase quiver slots to 2 so that only one quiver can be equiped.

-PD drawback -> rangers, and heirloomed rangers give amazing damage + the fact that they can get headshots, and this they can all do from a great distance! They are Glass-canons, they give avarage to high damage from RANGE, so they should also die easier (note that if melee player is in range, they just have to run), in that light, allowing each Power Draw skill point to decrease amount of hitpoints seems right, more dmg, less health. -> allow each point in PD to decrease Hitpoints by 3.

what do you guys think?
(btw, don't answer with "that's not realistic", we're not here for realism but to have fun, i you want realism, go take a bow in real life and shoot it at things and see how hard it actually is lol)
Title: Re: Balancing ranged
Post by: Arrowblood on August 16, 2012, 10:34:37 am
Too much arrows? What the fuck?
You can just say that you want Archery removed.
Title: Re: Balancing ranged
Post by: Molly on August 16, 2012, 10:42:51 am
I just gonna quote myself here cuz I cba to write everything again:

My problem is that there either too many archers or they are dealing too much damage. Giving them an opportunity to even multiply their damage with some aoe-buff doesnt appeal to me.

Currently I have 18 strength and 6 IF, wearing a Mongol Armor +2. After being hint 2 times to the body I am dead or so low on hp that a sneeze by someone could kill me. Take the hilarious shooting speed of archers into account and you might understand my frustration with 20+ ranged on EU1 regularly.
And it's not just me or some 2h-heroes complaining. There is a common "dislike" on the server for the amount of ranged. Not necessarily the kiting, the reload speed or the damage. The problem is the amount of them.
No surprise that people start to play siege more often or even start to roll archer/crossbowmen and shoot back. EU1 barely reaches the 100+ playercount anymore. I remember times when I had to ask a teammate on the server to make the admin kick specs so I could join. Hell, Franky got banned 48h for excessive spectating with the reason that "he is denying others to play". Now we have a shiny 200 slot server which has as much players as NA1 at times it used to crowded before.

So in short: Yes to everything that gives archers a harder time as now and if it leads to a decrease in archer population. No to everything that would make it even slightly "cool" to play and attract even more.
Title: Re: Balancing ranged
Post by: rAve on August 16, 2012, 10:48:55 am
well my suggestions don't really make them weaker but less advantageous, if their HP is decreased by the amount of PD they have, they would also start to target eachother more often then they target infantry, and that would already cause the lesser skilled archers to give up on playing ranged and remove the focus on melee players somewhat to make it more playable for them
Title: Re: Balancing ranged
Post by: Piok on August 16, 2012, 10:51:33 am
+1 for reducing amount of ammo but reducing health because of PD seems silly. 
Title: Re: Balancing ranged
Post by: peter_afca7 on August 16, 2012, 10:52:28 am
Too much arrows? What the fuck?
You can just say that you want Archery removed.
thats exactly what i want
Title: Re: Balancing ranged
Post by: Bulzur on August 16, 2012, 11:02:26 am
At the moment, with 50 body armor, my archer can survive a shot from a MW arbalest and MW steel bolts, providing it's not a point blank shot and that i'm running towards it.

ARCHERS, are the only range with PD, with  a minimum of 5. That would be... 15 less hitpoints. So... since you have around 45 usually, that's 1/3rd less hp. Go go Xbows ! Oneshot power.

You loose approximately 60% of your arrows shot at horses. And you can't go and pick up thoses ones without getting couched or bumped slashed. So lost arrows. If you reduce the amount of ammo an archer gets, it means he'll only shoot down melees. Shooting other aware range is out of the question, since you can dodge.  And... 2 slots for one quiver ? Seriously, that means all remaining archers should just go xbow already. At least there, every bolt has an higher chance of hitting, and you take the time to reload, so you'll still be "shooting" most of the time. I once suggested that "arrows" on the ground could be destroyed by melee, so if they dodge, they can make it so the range really lost his arrows. Better suggest things to destroy lost arrows (or make them unable to pick new one) than reduce them and make the archer so afraid to loose arrows that he'll never shoot again.


Stop trying to be fair, and calling out "range" when you obviously only want to nerf archery, and not xbows (nor throwing). Archery needs high level and high number of looms to be "effective", most of the good archers are also lv32 at least. So it's normal they got "good" builds with such level. Also PD decreases wpf, so it decreases drawn time and accuracy. You already have to pick your choice, between headshots and BIG shots.


Finally, thoses "suggestions" are a huge nerf for archery. The only thing it will do, is ruin even more archers, who spent 7 gens on it, and make them respec at xbows. No PD requirement, transfer all PD to PS, so 5-6 extra PS, and 15-18 more HP than "your suggested" archer. How would that be fun ?
Title: Re: Balancing ranged
Post by: Arrowblood on August 16, 2012, 11:11:08 am
Lock thread.
Title: Re: Balancing ranged
Post by: Taser on August 16, 2012, 11:24:39 am
Lock thread.
Title: Re: Balancing ranged
Post by: rAve on August 16, 2012, 11:28:21 am
one archer gives a response and you say lock thread? lol

Xbows are not overpowered, true that they give more damage, but they need to reload, you're talking about arbalist, costs a lot to carry AND takes few seconds to reload, it is meant to be a 1hit kill weapon, if even a archer doesn't die by a single shot of it, whats the point of carrying a crossbow that costs almost 19k then?

i tried out archery for a month before posting this, my STF archer without any looms can take people down with 3 hits..
PD does decrease wpf, but that only means you have a smaller window of opportunity to take a accurate shot, i simply redraw when that happens.

as for throwing, they their ammo IS much less then archers and xbows, and they need to be much closer then the other 2 classes to be effective, so they're not OP either.

when u can 3hit kill players with a STF char without any looms, that means archers are as strong as any melee fighter, plus they've got range AND they don't need to wear heavy armor which boosts their speed. can you comment on that?

ps. with 30 arrows available i never even have to pick up any arrows on the ground cuz i have more then enough the whole time
Title: Re: Balancing ranged
Post by: Moncho on August 16, 2012, 11:39:42 am
So you effectively want to utterly destroy my build.
I am a shielder/archer hybrid. I take a horn bow, ONE stack of arrows, an iberian mace and a 1slot shield. How the hell would I not be utterly screwed by your suggestion? It would force me to respec, something I dont want to do at all.
This would effectively make archer hybrids unviable.

And thus it would make kiters more common, and they would kite more, and you would cry more, and it would have the opposite effect to what you said.

About HP, what Bulzur said
Title: Re: Balancing ranged
Post by: Adamar on August 16, 2012, 11:58:17 am
I use only one stack of arrows, so I can bring a mace and not be crap at melee. Reducing the amount of arrows more would make me replace the mace with an extra quiver, meaning I'd be avoiding melee entirely => Kiting. Is that really the purpose here? Encouraging 2 quiver kiting builds?
Title: Re: Balancing ranged
Post by: Bulzur on August 16, 2012, 12:18:05 pm
Xbows are not overpowered, true that they give more damage, but they need to reload, you're talking about arbalist, costs a lot to carry AND takes few seconds to reload, it is meant to be a 1hit kill weapon, if even a archer doesn't die by a single shot of it, whats the point of carrying a crossbow that costs almost 19k then?
-Archery costs much more, thanks to the arrows breaking chance being increased.
-With 18 STR and 50 body armor, if i get one shot (body shot) from an arbalest from accross the map, then ALL agi builds will also get one shot. It's not because i'm an archer that i don't have HP or armor...
-Same point as archers : dealing damage in range. Thing is, xbow can also deal damage in melee, thanks to the no-skill investment. So overall, they're more deadly.

i tried out archery for a month before posting this, my STF archer without any looms can take people down with 3 hits..
PD does decrease wpf, but that only means you have a smaller window of opportunity to take a accurate shot, i simply redraw when that happens.
-You played a class for a month, and you've clearly understood everything about it. Please teach me master.
-I can one hit people with my STF 30/6 polearm build without any looms. What's your point ?
-Everytime you redraw, a crossbow has the time to completely reload his arbalest, and will never need to redraw. So long for the "archers are quick to shoot and xbows are slow".

as for throwing, they their ammo IS much less then archers and xbows, and they need to be much closer then the other 2 classes to be effective, so they're not OP either.
Tell that to the melee getting one hit by a throwing lance. If you want to change range. Change ALL range. Don't do halfassed things. Even though, at the moment, throwing seems balanced, could even used a buff.

when u can 3hit kill players with a STF char without any looms, that means archers are as strong as any melee fighter, plus they've got range AND they don't need to wear heavy armor which boosts their speed. can you comment on that?
-So, they're as strong as melee. So it's balanced ? Thanks for pointing that for us. Lock thread.
-Don't NEED to wear heavy armor ? Hell, if they could, they would. It's just that they CAN'T WITHOUT BEING USELESS, that they stick to light or medium armor... It's not onlyfor boosting the speed...

ps. with 30 arrows available i never even have to pick up any arrows on the ground cuz i have more then enough the whole time
-[ironic]Learn to shoot. If you don't shoot, of course you'll always have enough arrows the whole time.[/ironic]
-So just because YOU find 30 arrows to be enough for YOUR playstyle, you want EVERY archers to have the number of arrows reduced ? Thanks for being such an egoist.
Title: Re: Balancing ranged
Post by: Taser on August 16, 2012, 12:22:09 pm
I said to lock the thread because your suggestions are horrible. 30 arrows is not a ton of arrows. And you want to increase quivers to 2 slots which is a sure sign you don't understand the class.

Archers do have a problem with kiting but that's because of the extreme required to be an archer. The wpf restrictions need to be lowered so an archer has the ability to use melee more. Then you'll see more archers willing to stand in combat and fight other melee since its not something an archer wants or can do effectively right now.

Plus the PD reducing HP suggestion... I don't even understand how you thought that was a good suggestion. If you want that then fine, melee getting PS should reduce their HP by 3 as well. Oh that doesn't make any sense? I thought so.

Especially if you combine all 3 of your suggestions: less arrows per quiver, quiver increased to 2 slots and PD reducing HP. These will effectively kill archers and make them almost worthless. No archer will be able to take more than 1 quiver plus that quiver gives less arrows than it did before all while they have vastly less HP. Its a massive nerf that is not required. It may be wanted by melee that hate ranged with a passion but it is not needed.

Thus the agreement that the thread should be locked.
Title: Re: Balancing ranged
Post by: Molly on August 16, 2012, 12:26:58 pm
Why is everyone assuming that archers would melee if they could? Well, first of all they can, just not very effective. And most archers won't engage in melee even with PS and WPF in it. Why should they? The are archers! Except for a few archers, most will always keep running as long as it makes sense. They choose to shoot instead of melee and you think they would all of a sudden engange in close range? How naive.
Title: Re: Balancing ranged
Post by: Bulzur on August 16, 2012, 12:36:05 pm
Why is everyone assuming that archers would melee if they could? Well, first of all they can, just not very effective. And most archers won't engage in melee even with PS and WPF in it. Why should they? The are archers! Except for a few archers, most will always keep running as long as it makes sense. They choose to shoot instead of melee and you think they would all of a sudden engange in close range? How naive.

This gen, i have 0 PS and 1 wpf. Of course, i won't duel unless forced too. It's not because it's "NOT VERY EFFECTIVE", it's because it's plain suicide.
Previous gen, i had 4 PS and 60 wpf, and yes, if one guy followed me for a while, i'll usually offer him to duel me, as a reward. Because i know it's frustrating to follow an archer for 1min, and because i know i can win the duel, and still help the team.

There's some honorable archers out there, and if they're given the tools to decently fight in melee, they would. Why ?
-because archery, as most classes, gets boring. So instead of just switching to an alt, you could just drop the bow and go melee.
-because you already felt the pain of a kiting archers. And are smart enough to know the saying :"Don't do to others what you wouln't want others to do to you."
Title: Re: Balancing ranged
Post by: Taser on August 16, 2012, 12:44:32 pm
Why is everyone assuming that archers would melee if they could? Well, first of all they can, just not very effective. And most archers won't engage in melee even with PS and WPF in it. Why should they? The are archers! Except for a few archers, most will always keep running as long as it makes sense. They choose to shoot instead of melee and you think they would all of a sudden engange in close range? How naive.

What Bulzar said.

When I went archer for a few gens, I always had a side arm and fought in melee. That's not to say that archers should fight in melee or that I ran into melee clusterfucks swinging my mace because I didn't (believe me lol). But it was nice to have that mace handy when I was either forced to melee or wanted to. I disliked kiting so that was just me plus it is annoying to have every archer run or have to kite in order to get kills.
Title: Re: Balancing ranged
Post by: Adamar on August 16, 2012, 12:45:10 pm
Why is everyone assuming that archers would melee if they could? Well, first of all they can, just not very effective. And most archers won't engage in melee even with PS and WPF in it. Why should they? The are archers! Except for a few archers, most will always keep running as long as it makes sense. They choose to shoot instead of melee and you think they would all of a sudden engange in close range? How naive.

It's no fun to run, it's that simple. Archers are compelled to run, not only because of crap melee stats, but also the penalties related to wearing armor makes it incompatible with ranged. Look at native, archers are a lot more likely to stand and fight, because they have the stats and the skills to get the job done, here you only have the skills. It's simply too easy for a melee spammer to kill you if you stand and fight as an archer.
Title: Re: Balancing ranged
Post by: Mendro on August 16, 2012, 12:53:15 pm
Tell that to the melee getting one hit by a throwing lance. If you want to change range. Change ALL range. Don't do halfassed things.

Throwing lance don't one hit except if the melee is a full agi. It's like MW arbalest and MW steel bolt but 4 ammo max vs 12 ammo. . And regular throwers don't play a lot with throwing lance , it's for crappy skip the fun 30/12
Title: Re: Balancing ranged
Post by: Molly on August 16, 2012, 01:09:03 pm
Yea, leave throwing out if it. It's totally gimped and basicly just for lulz.
Title: Re: Balancing ranged
Post by: rAve on August 16, 2012, 01:27:18 pm
Yes, archers and melee giving the same amount of damage means archers are overpowered because they can do damage from distance, is that so hard to understand?

i never suggested to implement all of this things but only one, i agree all of it would kill archery

And this topic isn't about hybrids, archer/shielder hybrid are u kiddin? it's in general about archers using a proper bow like rus bow

there are archers who fight and most of you won't be able to beat even in melee like bagge, and he doesn't need to use some fancy mace!
Title: Re: Balancing ranged
Post by: Adamar on August 16, 2012, 01:33:06 pm
No, meleers do more damage because they hit a lot more often. The damage done by each class has been displayed some time ago, and it's not a prety picture for archers, while melee dominates the deal. Get your facts straight and stop decieving people.
Title: Re: Balancing ranged
Post by: Molly on August 16, 2012, 01:35:46 pm
2-3 body hits with arrows and I am dead. 2-3 hits with a 2h sword and I am dead.

Sounds the same to me, except I can actually hit back when attacked by the 2h.
Title: Re: Balancing ranged
Post by: rAve on August 16, 2012, 01:54:19 pm
2-3 body hits with arrows and I am dead. 2-3 hits with a 2h sword and I am dead.

Sounds the same to me, except I can actually hit back when attacked by the 2h.

exactly, and melee hits can be blocked, arrows cannot

and archers never run around alone, its either in groups of 3-4 or they are hiding behind a group of infantry

they're like pikers with longer range and more damage.

No, meleers do more damage because they hit a lot more often. The damage done by each class has been displayed some time ago, and it's not a prety picture for archers, while melee dominates the deal. Get your facts straight and stop decieving people.

well it depends on the builds if you compare a archer using tartar arrows with 4-5PD with a horn bow, ofcourse its gonna awefull, same as a dude with 5PS and a falcion or something

try comparing a 7 PD archer with rus bow and bodkin arrows (the oh so great piercing damage) against a 7 PS long/german greatsword
on perfect hit, archer would one hit kill with a headshot, melee would give at best 40damage
avarage hit, archer would give +- 1/3th of health damage, 2hander a bit more, but all in all, both will need 3 hits to kill. and archers still got their range and kiting

btw i'm not a 2hander myself, but played it more then enough
and also, we're not asking for reduced damage, but just less advantage to compromise for their range and kiting
Title: Re: Balancing ranged
Post by: Arrowblood on August 16, 2012, 02:21:39 pm
exactly, and melee hits can be blocked, arrows cannot

and archers never run around alone, its either in groups of 3-4 or they are hiding behind a group of infantry

they're like pikers with longer range and more damage.

well it depends on the builds if you compare a archer using tartar arrows with 4-5PD with a horn bow, ofcourse its gonna awefull, same as a dude with 5PS and a falcion or something

try comparing a 7 PD archer with rus bow and bodkin arrows (the oh so great piercing damage) against a 7 PS long/german greatsword
on perfect hit, archer would one hit kill with a headshot, melee would give at best 40damage
avarage hit, archer would give +- 1/3th of health damage, 2hander a bit more, but all in all, both will need 3 hits to kill. and archers still got their range and kiting

btw i'm not a 2hander myself, but played it more then enough
and also, we're not asking for reduced damage, but just less advantage to compromise for their range and kiting
You forget that the super heroes can just endless spamm their attacks with yedi speed while ranged classes have a limited amount of ammo.
Title: Re: Balancing ranged
Post by: Old_Sir_Agor on August 16, 2012, 02:28:26 pm
I think TS is idiot, and also i think archery is most underpowered class today.
Title: Re: Balancing ranged
Post by: MrShine on August 16, 2012, 02:34:38 pm
oh, this thread again
Title: Re: Balancing ranged
Post by: Adamar on August 16, 2012, 02:38:51 pm
The very same faulty arguments.
Title: Re: Balancing ranged
Post by: oohillac on August 16, 2012, 03:03:05 pm
OP needs to put away his greatsword and try a shield.
Title: Re: Balancing ranged
Post by: Miwiw on August 16, 2012, 03:09:29 pm
read op, "die easier". left thread. goodbye
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 16, 2012, 03:35:16 pm
Tell that to the melee getting one hit by a throwing lance.
What kind of a shit build do you have if a 7pt throwing lancer can onehit you? I can't even onehit most fucking archers with my throwing lance unless I headshot.
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 16, 2012, 03:39:37 pm
try comparing a 7 PD archer with rus bow and bodkin arrows (the oh so great piercing damage) against a 7 PS long/german greatsword
on perfect hit, archer would one hit kill with a headshot, melee would give at best 40damage
avarage hit, archer would give +- 1/3th of health damage, 2hander a bit more, but all in all, both will need 3 hits to kill. and archers still got their range and kiting
K, I'll compare it for you, 2h got 100% accuracy, much better shooting speed, the ability to block while having their main weapon and not a tiny hammer out, armor not making them less accurate, a decent 2h with 7ps can onehit decently heavy armored enemies if he aims his shit right and gets a speed bonus.
You're welcome.
Title: Re: Balancing ranged
Post by: rustyspoon on August 16, 2012, 04:33:11 pm
K, I'll compare it for you, 2h got 100% accuracy, much better shooting speed, the ability to block while having their main weapon and not a tiny hammer out, armor not making them less accurate, a decent 2h with 7ps can onehit decently heavy armored enemies if he aims his shit right and gets a speed bonus.
You're welcome.

You know you can block melee attacks, right? Only way to block ranged is to have a shield and face the shooter.

Overall I think ranged is fine, it just has a few problems:

1. Damage Variance - Bows either do no damage, or a fuck-ton. I would like to see that brought more towards the middle.
2. Kiting - This makes me cry. It's so annoying chasing a runner. I don't see how that's fun for anyone.

If you have 5 archers vs 5 infantry. Unless they do something dumb, the infantry will never catch the archers. If the archers are smart, they will spread out as the infantry approaches and get them with cross fire. Works even against a team of all shielders. You can only protect the front arc after all.

Because of this, it makes more people choose ranged. People either go archer or bring a crossbow. Then we devolve into two teams hiding behind something and shooting at each other for 5 minutes. That is dumb.
Title: Re: Balancing ranged
Post by: Adamar on August 16, 2012, 04:59:02 pm
Exept people can dodge. What really happens in archers vs inf situations if that the archers die and a few of the infs survive, if not more.
Title: Re: Balancing ranged
Post by: XyNox on August 16, 2012, 05:20:52 pm
I have yet to meet those "mobile ballista archers" everyone is talking about, who can also run like the wind. My main has 30 body armor, 18 str, 0 if = 53 hp. Arbalest, greatswords and big polearms usually oneshot me or put me down to like 10%. I have never been oneshotted by any archer build so far though with this outfit. Hell I even survive survive headshots every once in while with 14 head armor. A body shot from a bow takes about 20% - 50%.

Sure unlike melees I am either stationary or most likely trying to dodge the arrow so no speed bonus is applied to the damage but please stop this "2 shot in plate" bullshit already. If you could 2 shot plate no archer would ever run away, just be thankful it isnt this way.

The sheer amount of ranged is indeed troublesome in some situations but so is the amount of greatsword str spammers as well. Maybe if we nerf faceroll-greatswords a bit, more people playing ranged now would enjoy melee once again and probably respec.
Title: Re: Balancing ranged
Post by: CrazyCracka420 on August 16, 2012, 05:55:47 pm
What's with all this archer whine?  Archers have been the hardest hit nerfed class, minus maybe throwing (which should only be a hybrid class anyways, so no sympathy from me there).  Up until it was announced that a new version of strategus was around the corner, there were hardly anyone in the public servers as archers.

I'm sick and tired of people bitching about things being overpowered.  Archers are far from overpowered, if anything they are underpowered.  The only reason they are "OP" is because they are in larger quantities than normal, and people aren't used to worrying about getting shot up. 

For all the people QQ'ing about archers, let's play a little fun game.  Let's pretend you're the Marshal of an army, and you have to decide out of 100 people you lead into this battle, how many of each class you will have.  Wouldn't you want at least 1/4 to 1/3 of your army to be archers or some form of ranged?  Do you think more than 1/3 or 1/4 of the players in the public server are archers? 

I'm sorry that you are going to have to have some battlefield awareness and you can't just hold W until you collide with the enemy infantry horde.  That doesn't mean something is overpowered, it means you need to adapt to the conditions on the battlefield.  Do you really need tips on tactics and strategy in game?  It's okay to admit that, and I'd be more than happy and willing to teach you guys how to combat any situation you encounter on the battlefield.  Stop by Hospitaller teamspeak sometime, I will be on tonight.

In a 5v5 of 5 infantry versus 5 archers, of course the infantry is going to be at a disadvantage.  Archers can hit you before you can hit them...that's the point of archery...every class in the game has strengths and weaknesses, you can't call a class overpowered when you're putting your weaknesses against their strengths.  Get the fuck out of here with all this bullshit.  I still propose you close the forums lest the dev's start listening to all this bitching like they always do.
Title: Re: Balancing ranged
Post by: Lichen on August 16, 2012, 06:04:16 pm
It's no fun to run, it's that simple. Archers are compelled to run, not only because of crap melee stats, but also the penalties related to wearing armor makes it incompatible with ranged. Look at native, archers are a lot more likely to stand and fight, because they have the stats and the skills to get the job done, here you only have the skills. It's simply too easy for a melee spammer to kill you if you stand and fight as an archer.
I think a lot of archers run because they decided they care more about running than fighting. Athletics is not a required skill in order to use a bow. It's very possible to make a very capable archer/melee hybrid but for whatever reasons most archers choose not to. You don't even need any wpf in melee as just having PS will do. Any archer using a 1 slot bow can very well use a GOOD 1h weapon. Only those with 2 slot bows are forced to use those gimped zero slot 1h.
Title: Re: Balancing ranged
Post by: Okkam on August 16, 2012, 06:17:37 pm
I think a lot of archers run because the decided they care more about running than fighting. It's very possible to make a very capable archer/melee hybrid but for whatever reasons most archers choose not to. You don't even need any wpf in melee as just having PS will do. Any archer using a 1 slot bow can very well use a GOOD 1h weapon. Only those with 2 slot bows are forced to use those gimped zero slot 1h.

I saw sooo many unhonorable horsemans. You know, they do not want to dismount and fight like a man. They even have good backup weapons such as LHB or greatswords. Why do you think that archers MUST melee with you? They've got RANGE oriented builds.

Also, if you wanna talk HOW archers can melee you with 50 points in whatever weapons, i can advise you to invest same 50 wpf points and 2-3 PT in throwing and equip wardarts or franciscas or other throwing shit that can help you in archers hunting. Because now all I hear is runting like «Momma, I made stupid, defective build that can't do anything but right\left swings and run slowly, why I cant oppose another build that can do something else?»
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 16, 2012, 06:19:09 pm
You know you can block melee attacks, right? Only way to block ranged is to have a shield and face the shooter.

Overall I think ranged is fine, it just has a few problems:

1. Damage Variance - Bows either do no damage, or a fuck-ton. I would like to see that brought more towards the middle.
2. Kiting - This makes me cry. It's so annoying chasing a runner. I don't see how that's fun for anyone.
You know I was being just as onesided and biased as the guy I was replying to 100% intentionally, and eh, dodging ranged is 10 times easier than dodging melee.

BTW: Kiting is gay, slow those fuckers down.

In a 5v5 of 5 infantry versus 5 archers, of course the infantry is going to be at a disadvantage.  Archers can hit you before you can hit them... ...and then they can run away and hit you before you hit them again, forever.
Archery isn't OP, it's just, at the moment, very gay, nerf kiting, buff ranged.
Athletics is not a required skill in order to use a bow. This It's very possible to make a very capable archer/melee hybrid but for whatever reasons most archers choose not to. This You don't even need any wpf in melee as just having PS will do. Or you could always take 49 wpf for 5 archery wpf... Any archer using a 1 slot bow can very well use a GOOD 1h weapon. Or a greatsword as a fully capable 2h my old friend if they're willing to only have one arrow stack Only those with 2 slot bows are forced to use those gimped zero slot 1h.
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 16, 2012, 06:23:29 pm
Also, if you wanna talk HOW archers can melee you with 50 points in whatever weapons, i can advise you to invest same 50 wpf points and 2-3 PT in throwing and equip wardarts or franciscas or other throwing shit that can help you in archers hunting. Because now all I hear is runting like «Momma, I made stupid, defective buils that can't do anything but right\left swings and run slowly, why I cant oppose another build that can do something else?»
Maybe the reason is that 3 PT fransicas and 50 throwing wpf is useless, to inaccurate to hit anything, can't wear armor (my old friendchers can),  so, they'll have so laughable accuracy they'll never hit unless they're at facehug range, and then you my old friends would just run further before turning around, so, less damage, little to no ammo, no accuracy, and at worst we'd hit you once and then you'd kite off and turn around and shoot at us again. kiters are as gay as the fucking lancers who refuse to lance an unarmed guy unless they get to lance his butt.
Title: Re: Balancing ranged
Post by: Okkam on August 16, 2012, 06:41:58 pm
Maybe the reason is that 3 PT fransicas and 50 throwing wpf is useless, to inaccurate to hit anything, can't wear armor (my old friendchers can),  so, they'll have so laughable accuracy they'll never hit unless they're at facehug range, and then you my old friends would just run further before turning around, so, less damage, little to no ammo, no accuracy, and at worst we'd hit you once and then you'd kite off and turn around and shoot at us again. kiters are as gay as the fucking lancers who refuse to lance an unarmed guy unless they get to lance his butt.

At first - wardarts will help you a lot when you trying to catch someone running from you. Even with 2 pt and 50 wpf. All you need ia stun. So please do not throw more shit here. Or you already imagine that you'll headshot plated chargers over map with wardarts and 50 wpf? Pity, dissaponting eh?

Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 16, 2012, 07:22:02 pm
You are aware that archers can easily dodge projectiles or notice the guy got throwing weapons and just start kiting sooner, right?
Title: Re: Balancing ranged
Post by: Lichen on August 16, 2012, 08:18:42 pm
Why do you think that archers MUST melee with you? They've got RANGE oriented builds.

Also, if you wanna talk HOW archers can melee you with 50 points in whatever weapons, i can advise you to invest same 50 wpf points and 2-3 PT in throwing and equip wardarts or franciscas or other throwing shit that can help you in archers hunting. Because now all I hear is runting like «Momma, I made stupid, defective build that can't do anything but right\left swings and run slowly, why I cant oppose another build that can do something else?»
I've been an archer and every time I am I melee with it too. I think the problem is some archers seem to think that unless they can melee 100% as good as a dedicated melee'r then they won't. Well that's never going to happen, so maybe archers should accept that necessary compromise. It doesn't really matter to me if archers choose to run away. All I'm saying is it is not something archers HAVE to do. Yes they've made 'range oriented builds' but it's not necessary to put all their wpf in archery and no PS. They chose to do that.


Here's what archers COULD do:

Level 30 (4 420 577 xp)

    Strength: 18
    Agility: 18
    Hit points: 65

    Skills to attributes: 2

    Ironflesh: 6
    Power Strike: 6
    Shield: 0
    Athletics: 5
    Riding: 0
    Horse Archery: 0
    Power Draw: 6
    Power Throw: 0
    Weapon Master: 6

    One Handed: 91
    Two Handed: 1
    Polearm: 1
    Archery: 140
    Crossbow: 1
    Throwing: 1

But I know there will be SOME excuse as to why they can't.
Title: Re: Balancing ranged
Post by: Okkam on August 16, 2012, 08:30:07 pm
You are aware that archers can easily dodge projectiles or notice the guy got throwing weapons and just start kiting sooner, right?

Oh sorry, I forgot that «Ideal» archer must just run to nearest enemy and shyly wait for decapitation.

Archers can't dodge and shoot simultaneously. Wait for archer jump or start of aiming animation and throw your shit.

You can even use hunting ot light crossbow for this. with 0 wpf


Sorry Lichen but your example is just bad build. This is not an archer (lack accuracy, lack damage, lack speed and broken arrows every round, because you've got 56 effective wpf) this is technically gimped 1hander build (5 athletics, no shield and no armor is not best combo too)
Title: Re: Balancing ranged
Post by: Lichen on August 16, 2012, 08:58:56 pm
Sorry Lichen but your example is just bad build. This is not an archer (lack accuracy, lack damage, lack speed and broken arrows every round, because you've got 56 effective wpf) this is technically gimped 1hander build (5 athletics, no shield and no armor is not best combo too)
LOL, it's so easy to find excuses. A 'bad build' huh? 140wpf = lack of accuracy and broken arrows every round? I guess you must have really high accuracy needs. My last archer was 120wpf and finally 130wpf once I was at level 30 and I didn't seem to be unable to hit anything or going broke from arrow upkeep. I like how mentioning 56 effective wpf seems to make it sound so horrible yet the actual numbers are irrelevant. Only their relation to one another is what matters.

So do you want high accuracy, high damage, fast running, cheap to maintain, shield abilities and well armored all in one character? Sounds reasonable..... :rolleyes:
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 16, 2012, 09:01:19 pm
Oh sorry, I forgot that «Ideal» archer must just run to nearest enemy and shyly wait for decapitation.

Archers can't dodge and shoot simultaneously. Wait for archer jump or start of aiming animation and throw your shit.

You can even use hunting ot light crossbow for this. with 0 wpf


Sorry Lichen but your example is just bad build. This is not an archer (lack accuracy, lack damage, lack speed and broken arrows every round, because you've got 56 effective wpf) this is technically gimped 1hander build (5 athletics, no shield and no armor is not best combo too)
Archers can run for an hour and THEN shoot, they don't have to dodge throwing weapons then.
And I agree, Lichens build was shit, a real none kiting archer build would be more like:
18/21
6ps
6pd
4ath
7wm
161archery wpf
49 2h/1h/pole wpf

Also, you seem to overreact extremely to what we want, I don't mind being shot to death from afar, I would support a buff to accuracy, to damage, to all that shit, what I mind is, once getting to an archer, instead of drawing his melee weapon where he could still fight decently with the build listed above he will instead run, and shot, and kite, and shot, forever, you can't catch 'em due to crutching low armor, no one wants you to suicide every round 'cept maybe Tzar, however, once I dodge all your arrows (if I don't dodge I'll either be 2hit or 3hit in the chest or 1shot in the head) and once I get to you, I would appreciate it if you'd actually be forced to fight me, with a slightly worse build yes, however, due to your arrows if you hit me I'd have lost a large portion of my health.

So, is it that hard to understand that running forever from your enemy, getting out of reach, then shooting at him, then running again, is both plane gay and plane boring?
Title: Re: Balancing ranged
Post by: Moncho on August 16, 2012, 09:07:23 pm
LOL, it's so easy to find excuses. A 'bad build' huh? 140wpf = lack of accuracy and broken arrows every round? I guess you must have really high accuracy needs. My last archer was 120wpf and finally 130wpf once I was at level 30 and I didn't seem to be unable to hit anything or going broke from arrow upkeep. I like how mentioning 56 effective wpf seems to make it sound so horrible yet isn't that formula in effect for ALL players? So the actual numbers are irrelevant. Only their relation to one another is what matters.

That formula does NOT affect all players, since only PD (and PT) reduce effective wpf, for melee you only lose the wpf from too much weight, while here it is much higher.
That build is not bad, very similar to mine (15/21, shield instead of IF), and I think you meant 2h wpf instead of 1h?

Also the purpose of throwing to prevent kiting is NOT to hit them (awesome if you do), but just to make them fear you enough so that they start dodging sideways. This by itself already slows them down, and if you are lucky enough to hit them, then you catch them most likely due to the stun...
As a 2h (shieldless inf, can be pole as well), not only you are forcing them to dodge, but you dont need to dodge yourself, as they are too busy and can shoot far less often.
Thats the puspose of this sort of throwing, its not accurate, just annoying, and the stun is already enough to make him hate you and look for greener pastures a lot of times.
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 16, 2012, 09:30:34 pm
Also the purpose of throwing to prevent kiting is NOT to hit them (awesome if you do), but just to make them fear you enough so that they start dodging sideways. This by itself already slows them down, and if you are lucky enough to hit them, then you catch them most likely due to the stun...
As a 2h (shieldless inf, can be pole as well), not only you are forcing them to dodge, but you dont need to dodge yourself, as they are too busy and can shoot far less often.
Thats the puspose of this sort of throwing, its not accurate, just annoying, and the stun is already enough to make him hate you and look for greener pastures a lot of times.
If I throw I can't accelerate so they run off anyway, every half decent player dodges by spinning his mouse like crazy, not moving sideways, and even if I hit once or twice they'll lose no hp due to insane negative speed bonus and already low damage and finally the stun will only count to how much it slowed me down throwing, really.
Title: Re: Balancing ranged
Post by: Okkam on August 16, 2012, 09:31:12 pm
LOL, it's so easy to find excuses. A 'bad build' huh? 140wpf = lack of accuracy and broken arrows every round? I guess you must have really high accuracy needs. My last archer was 120wpf and finally 130wpf once I was at level 30 and I didn't seem to be unable to hit anything or going broke from arrow upkeep. I like how mentioning 56 effective wpf seems to make it sound so horrible yet the actual numbers are irrelevant. Only their relation to one another is what matters.

So do you want high accuracy, high damage, fast running, cheap to maintain, shield abilities and well armored all in one character? Sounds reasonable..... :rolleyes:

I'll never accept archer with 6 pd and 120 wpf for ANY strategus battle. Also I really doubt that you can win any range duel with such stats. So you can continue to make your «experiments» with broken builds. I don't care, it's you time to spend.

All I want from an archer is - good damage output, good rate of fire, good accuracy and decent mobility.  This 4 abilities turn archer into good damage dealer. And you propose overgimped build for Rambo playstyle. Such build almost not possible until 33-34 level.
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 16, 2012, 09:43:18 pm
My build had decent damage, average archer wpf amount, 4athletics=decent mobility, so, still waiting for you to point out how bad it sucks and how my arguments are shit.
Title: Re: Balancing ranged
Post by: Lichen on August 16, 2012, 09:45:54 pm
I'll never accept archer with 6 pd and 120 wpf for ANY strategus battle. Also I really doubt that you can win any range duel with such stats. So you can continue to make your «experiments» with broken builds. I don't care, it's you time to spend.

All I want from an archer is - good damage output, good rate of fire, good accuracy and decent mobility.  This 4 abilities turn archer into good damage dealer. And you propose overgimped build for Rambo playstyle. Such build almost not possible until 33-34 level.
I never had 6pd and 120. I did have 9pd and 120 though. If you want to duel ranged yes get higher wpf yet when do archers often do that? Usually they go for infantry. My 'overgimped' build for 'Rambo' playstyle is possible cause I've played it. If an archer wants more power or wpf that's fine but my point was you can be an archer AND melee as well without using running as the main tactic when infantry are close.
Title: Re: Balancing ranged
Post by: Okkam on August 16, 2012, 10:06:48 pm
I never had 6pd and 120. I did have 9pd and 120 though. If you want to duel ranged yes get higher wpf yet when do archers often do that? Usually they go for infantry. My 'overgimped' build for 'Rambo' playstyle is possible cause I've played it. If an archer wants more power or wpf that's fine but my point was you can be an archer AND melee as well without using running as the main tactic when infantry are close.

Do you understand that you even do not have 9 effective PD with your build? No? Or such things do not bother your archery effectiveness?
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 16, 2012, 10:37:00 pm
Okkam, still waiting for you to trash my proper archery build...
Title: Re: Balancing ranged
Post by: Okkam on August 16, 2012, 10:56:03 pm
your build is better, but tbh 15\21 has no alternative. You'll receive accurate\fast archer with average damage and 80\90 wpf for melee.

also 161archery\49melee is impossible with 7wm and 30 level. But again, who cares about exact info. And 4 athletics is really bad, seriously.
Title: Re: Balancing ranged
Post by: Lichen on August 16, 2012, 11:26:55 pm
Do you understand that you even do not have 9 effective PD with your build? No? Or such things do not bother your archery effectiveness?
I did, I just don't remember the exact wpf. It was over 126wpf when I got to level 30.

Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 17, 2012, 01:34:13 am
also 161archery\49melee is impossible with 7wm and 30 level. But again, who cares about exact info. And 4 athletics is really bad, seriously.
The build calc ain't 100% accurate, you can only get 39 2h wpf and 160 archery, checked it on my stf, and lol at you bitching about 4 ath, 4 ath is plenty, fuck I don't even have 4 ath on half my melee chars.
Title: Re: Balancing ranged
Post by: Lichen on August 17, 2012, 01:49:02 am
and lol at you bitching about 4 ath, 4 ath is plenty, fuck I don't even have 4 ath on half my melee chars.
I don't even have 2 ath on my current melee character (OMG how do I survive!?) I only have 1 ath cause I had a leftover point other wise I'd have zero. Obviously I'm not running from fights. My last archer had ZERO ath and I used a hatchet with 9ps and no wpf (and won vs melee sometimes). I've had high ath characters and no ath characters, low wpf and high wpf.  I adapt my playstyle to my build. Yet it seems for some it's nearly impossible for them to do that.
Title: Re: Balancing ranged
Post by: Okkam on August 17, 2012, 11:09:58 am
The build calc ain't 100% accurate, you can only get 39 2h wpf and 160 archery, checked it on my stf, and lol at you bitching about 4 ath, 4 ath is plenty, fuck I don't even have 4 ath on half my melee chars.

Tell me please, you are running with almost no armor, 3 athletics, 39 wpf in 2h and 1 slot weapon on your mighty melee chars? Good joke, stupid but good.

I can beleive that 33\9 with 65+ armor and something like GLB and 130 wpf in pole can be quite effective instead. But this is absoloutely different story.
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 17, 2012, 02:56:59 pm
Sir, archers are allowed to wear a decent amount of armor, believe it or not, and if you want you can take a twoslot weapon instead of two arrow quivers, and, I can perform perfectly fine in cloth, with 6ps, 39 wpf, and a longsword. And as an archer if my aim would be decent I'd pretty much only be fighting damaged enemies.
Title: Re: Balancing ranged
Post by: Okkam on August 17, 2012, 03:09:27 pm
So, Sir, you propose to worsen already bad effective wpf in archery and melee prof with heavy armor.  Cool advice. Got another?



Sir, archers are allowed to wear a decent amount of armor, believe it or not, and if you want you can take a twoslot weapon instead of two arrow quivers, and, I can perform perfectly fine in cloth, with 6ps, 39 wpf, and a longsword. And as an archer if my aim would be decent I'd pretty much only be fighting damaged enemies.

Perfectly fine = what? 30-3 or 3-3?
With only 15 arrows, there no sense to take a bow and spend 160 wpf and 5 skillpoints on this. It's just pointless
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 17, 2012, 03:30:24 pm
So, Sir, you propose to worsen already bad effective wpf in archery and melee prof with heavy armor.  Cool advice. Got another?



Perfectly fine = what? 30-3 or 3-3?
With only 15 arrows, there no sense to take a bow and spend 160 wpf and 5 skillpoints on this. It's just pointless
No sir, I propose to wear a "Sarranid guard armor" which can currently be worn while being below the 15 "free" ranged weight so it would not matter at all for the ranged part, and about the melee, I can melee decently with 0 wpf, so eh, don't see your problem here.
And yes I got another piece of advice, in fact, I got two pieces of advice, first, 15 arrows last long if you don't spam 'em and if you pick missed arrows back when the opportunity comes instead of just camp a tower all round, you could still use a oneslot quarterstaff instead of a longsword which is more than a decent weapon, or a 2h mace or a 1h Warhammer and then have 30 arrows. Secondly, realize that I said that you CAN wear decent armor, didn't say it was a requirement, even mentioned I melee in cloth on most of my alts.
Title: Re: Balancing ranged
Post by: Leshma on August 17, 2012, 03:47:35 pm
10 "free" ranged weight

Fixed.

I suggested 15 but currently it's 10.
Title: Re: Balancing ranged
Post by: Zlisch_The_Butcher on August 17, 2012, 03:50:43 pm
k, so, Skutatos armor, still, that's medium armor... far from light.
Title: Re: Balancing ranged
Post by: Okkam on August 17, 2012, 05:36:08 pm
10? If I remember correct it was 7.5 since... long time ago
Title: Re: Balancing ranged
Post by: duurrr on August 17, 2012, 05:37:01 pm
nerf range
Title: Re: Balancing ranged
Post by: Bulzur on August 17, 2012, 05:45:43 pm
10? If I remember correct it was 7.5 since... long time ago

Yes, but it got modified in a recent patch, it's 10 now. With hand x3 and head x2, if i remember correctly.
Title: Re: Balancing ranged
Post by: Penitent on August 17, 2012, 06:08:51 pm
Ranged is balanced.  If you need help check here, I made a guide:

http://forum.meleegaming.com/guides/%28guide%29-how-to-defend-against-archers-xbows-and-not-become-a-statistic/msg378727/#msg378727

(click to show/hide)
Title: Re: Balancing ranged
Post by: XyNox on August 17, 2012, 06:10:33 pm
Yes, but it got modified in a recent patch, it's 10 now. With hand x3 x4 and head x2, if i remember correctly.

afaik
Title: Re: Balancing ranged
Post by: Vex. on August 17, 2012, 06:15:58 pm
Yes yes, i know there's a lot of rage about the rangers and not all of you agree, but here are 2 idea's that should satisfy both groups

-Quivers -> common rangers take 2 quivers = 30 bodkin arrows with them on the battlefield, a bit too much and thats why the spam the hell out of it, so we could decrease the amount of arrows per quiver, for example 10 instead of 15, or increase quiver slots to 2 so that only one quiver can be equiped.

-PD drawback -> rangers, and heirloomed rangers give amazing damage + the fact that they can get headshots, and this they can all do from a great distance! They are Glass-canons, they give avarage to high damage from RANGE, so they should also die easier (note that if melee player is in range, they just have to run), in that light, allowing each Power Draw skill point to decrease amount of hitpoints seems right, more dmg, less health. -> allow each point in PD to decrease Hitpoints by 3.

what do you guys think?
(btw, don't answer with "that's not realistic", we're not here for realism but to have fun, i you want realism, go take a bow in real life and shoot it at things and see how hard it actually is lol)

I think you are weak.
Archers are weak as fuck. So meeh go to bed son, you need to think about what you have done!
Title: Re: Balancing ranged
Post by: CrazyCracka420 on August 17, 2012, 06:53:54 pm
Ranged is balanced.  If you need help check here, I made a guide:

http://forum.meleegaming.com/guides/%28guide%29-how-to-defend-against-archers-xbows-and-not-become-a-statistic/msg378727/#msg378727

(click to show/hide)

This is the c-rpg forums, your common sense will not be tolerated, and is quite offensive  to the majority of players.   :rolleyes:
Title: Re: Balancing ranged
Post by: OssumPawesome on August 28, 2012, 02:40:24 am
range is already minimizing pd because it makes you inaccurate as balls.  If anything I think bows should do more damage and accuracy with less shots per quiver.
Title: Re: Balancing ranged
Post by: Rumblood on September 01, 2012, 04:33:30 pm
Damage is already reduced over range.

I also just noticed that you are a cavalry player looking for fewer hp's against archers? That 'ol horsebump not doing it in 1 hit yet, hmm?