Author Topic: Balancing ranged  (Read 4120 times)

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Offline Bulzur

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Re: Balancing ranged
« Reply #15 on: August 16, 2012, 12:36:05 pm »
+3
Why is everyone assuming that archers would melee if they could? Well, first of all they can, just not very effective. And most archers won't engage in melee even with PS and WPF in it. Why should they? The are archers! Except for a few archers, most will always keep running as long as it makes sense. They choose to shoot instead of melee and you think they would all of a sudden engange in close range? How naive.

This gen, i have 0 PS and 1 wpf. Of course, i won't duel unless forced too. It's not because it's "NOT VERY EFFECTIVE", it's because it's plain suicide.
Previous gen, i had 4 PS and 60 wpf, and yes, if one guy followed me for a while, i'll usually offer him to duel me, as a reward. Because i know it's frustrating to follow an archer for 1min, and because i know i can win the duel, and still help the team.

There's some honorable archers out there, and if they're given the tools to decently fight in melee, they would. Why ?
-because archery, as most classes, gets boring. So instead of just switching to an alt, you could just drop the bow and go melee.
-because you already felt the pain of a kiting archers. And are smart enough to know the saying :"Don't do to others what you wouln't want others to do to you."
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Taser

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Re: Balancing ranged
« Reply #16 on: August 16, 2012, 12:44:32 pm »
+1
Why is everyone assuming that archers would melee if they could? Well, first of all they can, just not very effective. And most archers won't engage in melee even with PS and WPF in it. Why should they? The are archers! Except for a few archers, most will always keep running as long as it makes sense. They choose to shoot instead of melee and you think they would all of a sudden engange in close range? How naive.

What Bulzar said.

When I went archer for a few gens, I always had a side arm and fought in melee. That's not to say that archers should fight in melee or that I ran into melee clusterfucks swinging my mace because I didn't (believe me lol). But it was nice to have that mace handy when I was either forced to melee or wanted to. I disliked kiting so that was just me plus it is annoying to have every archer run or have to kite in order to get kills.
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Offline Adamar

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Re: Balancing ranged
« Reply #17 on: August 16, 2012, 12:45:10 pm »
0
Why is everyone assuming that archers would melee if they could? Well, first of all they can, just not very effective. And most archers won't engage in melee even with PS and WPF in it. Why should they? The are archers! Except for a few archers, most will always keep running as long as it makes sense. They choose to shoot instead of melee and you think they would all of a sudden engange in close range? How naive.

It's no fun to run, it's that simple. Archers are compelled to run, not only because of crap melee stats, but also the penalties related to wearing armor makes it incompatible with ranged. Look at native, archers are a lot more likely to stand and fight, because they have the stats and the skills to get the job done, here you only have the skills. It's simply too easy for a melee spammer to kill you if you stand and fight as an archer.

Offline Mendro

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Re: Balancing ranged
« Reply #18 on: August 16, 2012, 12:53:15 pm »
0
Tell that to the melee getting one hit by a throwing lance. If you want to change range. Change ALL range. Don't do halfassed things.

Throwing lance don't one hit except if the melee is a full agi. It's like MW arbalest and MW steel bolt but 4 ammo max vs 12 ammo. . And regular throwers don't play a lot with throwing lance , it's for crappy skip the fun 30/12

Offline Molly

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Re: Balancing ranged
« Reply #19 on: August 16, 2012, 01:09:03 pm »
0
Yea, leave throwing out if it. It's totally gimped and basicly just for lulz.
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Offline rAve

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Re: Balancing ranged
« Reply #20 on: August 16, 2012, 01:27:18 pm »
0
Yes, archers and melee giving the same amount of damage means archers are overpowered because they can do damage from distance, is that so hard to understand?

i never suggested to implement all of this things but only one, i agree all of it would kill archery

And this topic isn't about hybrids, archer/shielder hybrid are u kiddin? it's in general about archers using a proper bow like rus bow

there are archers who fight and most of you won't be able to beat even in melee like bagge, and he doesn't need to use some fancy mace!

Offline Adamar

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Re: Balancing ranged
« Reply #21 on: August 16, 2012, 01:33:06 pm »
+1
No, meleers do more damage because they hit a lot more often. The damage done by each class has been displayed some time ago, and it's not a prety picture for archers, while melee dominates the deal. Get your facts straight and stop decieving people.

Offline Molly

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Re: Balancing ranged
« Reply #22 on: August 16, 2012, 01:35:46 pm »
+2
2-3 body hits with arrows and I am dead. 2-3 hits with a 2h sword and I am dead.

Sounds the same to me, except I can actually hit back when attacked by the 2h.
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Offline rAve

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Re: Balancing ranged
« Reply #23 on: August 16, 2012, 01:54:19 pm »
-1
2-3 body hits with arrows and I am dead. 2-3 hits with a 2h sword and I am dead.

Sounds the same to me, except I can actually hit back when attacked by the 2h.

exactly, and melee hits can be blocked, arrows cannot

and archers never run around alone, its either in groups of 3-4 or they are hiding behind a group of infantry

they're like pikers with longer range and more damage.

No, meleers do more damage because they hit a lot more often. The damage done by each class has been displayed some time ago, and it's not a prety picture for archers, while melee dominates the deal. Get your facts straight and stop decieving people.

well it depends on the builds if you compare a archer using tartar arrows with 4-5PD with a horn bow, ofcourse its gonna awefull, same as a dude with 5PS and a falcion or something

try comparing a 7 PD archer with rus bow and bodkin arrows (the oh so great piercing damage) against a 7 PS long/german greatsword
on perfect hit, archer would one hit kill with a headshot, melee would give at best 40damage
avarage hit, archer would give +- 1/3th of health damage, 2hander a bit more, but all in all, both will need 3 hits to kill. and archers still got their range and kiting

btw i'm not a 2hander myself, but played it more then enough
and also, we're not asking for reduced damage, but just less advantage to compromise for their range and kiting

Offline Arrowblood

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Re: Balancing ranged
« Reply #24 on: August 16, 2012, 02:21:39 pm »
-1
exactly, and melee hits can be blocked, arrows cannot

and archers never run around alone, its either in groups of 3-4 or they are hiding behind a group of infantry

they're like pikers with longer range and more damage.

well it depends on the builds if you compare a archer using tartar arrows with 4-5PD with a horn bow, ofcourse its gonna awefull, same as a dude with 5PS and a falcion or something

try comparing a 7 PD archer with rus bow and bodkin arrows (the oh so great piercing damage) against a 7 PS long/german greatsword
on perfect hit, archer would one hit kill with a headshot, melee would give at best 40damage
avarage hit, archer would give +- 1/3th of health damage, 2hander a bit more, but all in all, both will need 3 hits to kill. and archers still got their range and kiting

btw i'm not a 2hander myself, but played it more then enough
and also, we're not asking for reduced damage, but just less advantage to compromise for their range and kiting
You forget that the super heroes can just endless spamm their attacks with yedi speed while ranged classes have a limited amount of ammo.

Offline Old_Sir_Agor

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Re: Balancing ranged
« Reply #25 on: August 16, 2012, 02:28:26 pm »
-5
I think TS is idiot, and also i think archery is most underpowered class today.
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline MrShine

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Re: Balancing ranged
« Reply #26 on: August 16, 2012, 02:34:38 pm »
0
oh, this thread again
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Offline Adamar

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Re: Balancing ranged
« Reply #27 on: August 16, 2012, 02:38:51 pm »
0
The very same faulty arguments.

Offline oohillac

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Re: Balancing ranged
« Reply #28 on: August 16, 2012, 03:03:05 pm »
+1
OP needs to put away his greatsword and try a shield.

Offline Miwiw

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Re: Balancing ranged
« Reply #29 on: August 16, 2012, 03:09:29 pm »
0
read op, "die easier". left thread. goodbye
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