Lies and slander!So the poll isn't glorious?
It would simply focus a group of mappers to do the same thing, resulting in more and better village maps (or whatever is the outcome). People would still be able to submit maps as usual (but from experience, the quality will be higher in a Project).
well, sounds nice.
Still would love a few "you can now place ladders anywhere" maps. Is it possible to have ladders enabled only in specific map or is it an on/off switch per server?
[...]Fixed it for ya.[...](click to show/hide)
I've had some experience mapping for other mods. I'll be honest and say i've never done a siege map before, but I can learn. I'd be more then happy to take a free town and try to make it better. If you are accepting new slaves that is?
Some of my work for another mod...http://forum.nordinvasion.com/index.php/topic,6216.0.html
EU uses the normal Warband Map, while NA uses a less populated version.
Going to move on to the bridge by Jelkala next.Actually that would be very good ideas for the locations of the training fields in SP, and maybe add one or two more
Also got a couple ideas for some UBL's. In the mountains could have some mines with tunnels to defend from. In plains could have Tournament Grounds. Nothing fancy, just a crude place where the local Swadian knights often come to prove themselves with their lance.
Going to move on to the bridge by Jelkala next.
Also got a couple ideas for some UBL's. In the mountains could have some mines with tunnels to defend from. In plains could have Tournament Grounds. Nothing fancy, just a crude place where the local Swadian knights often come to prove themselves with their lance.
I'm pretty sure the MP_Fence doesn't have coallition, else it's just fucking up in my map for some reason.
Also, DaveUKR, if the Devs are good with it, you could modify the collision mesh of the portcullis so that arrows and other weapons can be shot through it. That would be a nice improvement.
A question about bridges and spawn points:
Are they done so that the attacker and defender are always in the same place, or so that whichever side you are on has a corresponding side in the map?
I think it would be cool to have two maps, so that one side is always the same one (say in the last one posted, the ruined castle is on Swadian land, then the party closer to that side of the river would use it). It would allow for more strategic play in these places, making a side naturally better to defend than the other.
As it works now, the scenes are meant to favour one side, the defenders. Switching sides on the spawns would negate this (and make no sense. As a defender you'd chose the better side regardless).While that is true, the better side might be on the other side of the river, in which case you would lose the bridge advantage if you take it, and would make it into a non-bridge battle.
Jacko would it be possible to have some hand made open field maps ? Like when your fighting on a plains or steppe it should be pretty much flat ground, when you are in forest you get proper forest map, when your in hills you fight on big hills or mountain. M&B map generator fucks them up a lot usually, and we cant even have open field desert map as its always some grassy mountain over there ;/
While that is true, the better side might be on the other side of the river, in which case you would lose the bridge advantage if you take it, and would make it into a non-bridge battle.
yeah Jacko in the future ;] but wouldnt be a good temporary solution till they get it done ? if they can put unique battle scene in some places on map it should be easy enough to bind some open field maps to terrain at which battle takes place
and maps like this would be very quick to make
I've already written about that in the spreadsheet Chagan (your solution was my initial thought as well), but I got told by the man to spend our time more wisely.What about this:
What about this:
I could use the random terrain code to get as many randomly generated, yet not weird, maps you want. Doesn't need to edit anything. Wont take much time as all we would be doing is generating terrain, check that it's not fucked up, copy terrain board then start over again.
I'll see what I can do after the patch craze, but don't count on it.I could do it myself. Just tell me how many you need of each:
(I accidentally hit modify with your post instead of replying, if you're wondering why the Edit)
The village of Saren in Strat has a retarded spawn for attackers.
Would be nice to have that moved to a more balanced position than below a big hill next to the village :wink:
Gonna try and make the double bridge scene next to Kwynn village, just to the west of Sargoth.Interesting point. They are very close to each other so are we going to make that one scene or two? If it is one scene then we only need 13 bridges, but I kind of think that even though they are fairly close, they are far enough away that they still should be separate scenes.
Gonna try and make the double bridge scene next to Kwynn village, just to the west of Sargoth.I had originally claimed that bridge, was actually working on something along the lines of that, but I accidently overwrote the scenes.txt code for the scene, and I don't feel like starting over, so good luck.