Poll

Bridges, bridges bridges, which one will be the hardest to conquer?

Unnamed Bridge 1
2 (13.3%)
Khudan Bridge
2 (13.3%)
Prezzar Bridge
2 (13.3%)
Haringoth Bridge
2 (13.3%)
Curaw Bridge
7 (46.7%)

Total Members Voted: 15

Author Topic: Community Map Project - Bridges, bridges and more bridges  (Read 8964 times)

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Offline Lt_Anders

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Option 1 AND 3 should be done, IMO.

Also to hell with battle. That's for scrubs, siege and strat all day.
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Offline Digglez

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Pretty stupid when gates and other functions normal to a regular siege map dont work in strategus.  Plus cav is worthless to both sides if gates/sally door cant be opened

Offline dynamike

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Voted village maps since they are what is being fought on the most often (= highest impact) and are the most boring at the moment due to very limited tactical possibilities (= biggest improvement potential).
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline owens

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Can i ask for feilds that replicate real battlefields. A combination of feilds with sparse cover and quickly constructed fortifications and river crossings with multiple choke points.


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Offline KingBread

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Mb more map to siege ?
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Offline Meow

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well, sounds nice.

Still would love a few "you can now place ladders anywhere" maps. Is it possible to have ladders enabled only in specific map or is it an on/off switch per server?

It's set per game mode so mappers have no way to influence that at all.

Offline Molly

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I'd like to see some of the older maps being back on the battle server.

Still missing the map with the tower in the middle which would be charged from 2 sides over bridges, down at the bottom of the tower was water, some ruin-walls scattered across the field and all located in an arena. That was/is an awesome map but haven't seen it back on the battle server since I am back.

Give all those old classics a quick review and put them back into rotation and then go for your project. More variety on battle server map rotation can be easily achieved that way.

Oww, and make some really small maps. Battle server barely reaches 100 players nowadays. Since melee is forced to play in open fields, force cav sometimes to play on foot on small, fast paced maps.
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Offline Teeth

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Third option sounds nice, although I have very little interest in strategus. If that option gets picked, please think about slightly modifying those scenes and putting them into battle mode.

Offline FRANK_THE_TANK

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Well Jacko it looks like we might be making lovely fields by the sea for those oh so rare field battles :D

I'll start making some winter scapes.
(click to show/hide)

I'm thinking, rolling hills in the distance, large wood area with an open white snowy plain in the centre. 2 versions 1 almost completely flat, the other with a couple of strategic points.

Now the mounts, that's going to be a challenge!
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Offline Molly

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[...]
(click to show/hide)
[...]
Fixed it for ya.
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Offline Jacko

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Well yes, one can hope Frank. Let's see if we can get some more votes on this before moving on to scene editing.
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Offline HarunYahya

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Specific battle zones for specific places on strat map would be great.
Defending bridges and running to hill would make sense .
After the über awesome catapult rework i do believe this dev team can overcome everything about this game.

For once again thanks for the catapult and damaging walls , it really gives you the feeling of siege battles.

Offline Skurcey

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If you need a building or prop done, pm or call over on IRC ! But i pretty much dont like the editor, so i'll just do the model, and the conversion
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Offline Riddaren

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"Other (please specify in thread)"

Maps to replace "Random open plains".
They should be open plains but without mountains and not too hilly. They should be quite flat.
They can have a few obstacles like trees and rocks.

Offline Jacko

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I don't mind hilly maps, but I agree that these randomized mountains we get are a bit silly. Not an issue for the map community though, should probably be solved elsewhere.
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