Poll

Bridges, bridges bridges, which one will be the hardest to conquer?

Unnamed Bridge 1
2 (13.3%)
Khudan Bridge
2 (13.3%)
Prezzar Bridge
2 (13.3%)
Haringoth Bridge
2 (13.3%)
Curaw Bridge
7 (46.7%)

Total Members Voted: 15

Author Topic: Community Map Project - Bridges, bridges and more bridges  (Read 8948 times)

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Offline Miracle

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Re: Community Map Project - Strategus Fixin'
« Reply #105 on: November 10, 2012, 09:08:25 pm »
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I do not see any written permission given by the bridge overlord, TurmoilTom.  This thread is now invalid.
also free allers, permaban digglez imo
is there anyone (NH members excluded) that would have an issue with that? basically allers is big pun and digglez is fat joe, nobody would say no to that trade

Offline Andswaru

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Re: Community Map Project - Bridges, bridges and more bridges
« Reply #106 on: November 11, 2012, 02:28:57 pm »
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Gonna try and make the double bridge scene next to Kwynn village, just to the west of Sargoth.
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Offline BlindGuy

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Re: Community Map Project - Bridges, bridges and more bridges
« Reply #107 on: November 11, 2012, 02:34:03 pm »
+1
Bridges....they ended the vikings, so they MUST be OP
I don't know enough

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Offline Warcat

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Re: Community Map Project - Bridges, bridges and more bridges
« Reply #108 on: November 11, 2012, 07:44:39 pm »
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Gonna try and make the double bridge scene next to Kwynn village, just to the west of Sargoth.
Interesting point. They are very close to each other so are we going to make that one scene or two? If it is one scene then we only need 13 bridges, but I kind of think that even though they are fairly close, they are far enough away that they still should be separate scenes.
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Offline Jacko

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Re: Community Map Project - Bridges, bridges and more bridges
« Reply #109 on: November 11, 2012, 08:02:12 pm »
+1
He got the go on making those 2 bridges to 1 scene. Lets see how it pans out. Could also be viable for the Yaragar bridges.

Small update on the Vayejeg bridge:
(click to show/hide)

It's coming along slowly, still lots to do. The crossing is one big ford.
« Last Edit: November 11, 2012, 08:12:42 pm by Jacko »
Monkeys!

Offline Warcat

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Re: Community Map Project - Bridges, bridges and more bridges
« Reply #110 on: November 11, 2012, 08:07:47 pm »
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Looks petty cool. Can't till for sure, could siege ladders be used to connect the gap at the bottom of the picture?
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Offline Jacko

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Re: Community Map Project - Bridges, bridges and more bridges
« Reply #111 on: November 11, 2012, 08:13:37 pm »
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Nah, not unless they found some really really long ladders.
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Offline Zlisch_The_Butcher

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Re: Community Map Project - Bridges, bridges and more bridges
« Reply #112 on: December 11, 2012, 03:23:28 pm »
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Gonna try and make the double bridge scene next to Kwynn village, just to the west of Sargoth.
I had originally claimed that bridge, was actually working on something along the lines of that, but I accidently overwrote the scenes.txt code for the scene, and I don't feel like starting over, so good luck.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.