Poll

Which city do you want to live in?

Sargoth
17 (13.4%)
Tihr
7 (5.5%)
Veluca
9 (7.1%)
Suno
4 (3.1%)
Jelkala
6 (4.7%)
Praven
15 (11.8%)
Uxkhal
3 (2.4%)
Reyvadin
11 (8.7%)
Khudan
4 (3.1%)
Tulga
1 (0.8%)
Curaw
7 (5.5%)
Wercheg
1 (0.8%)
Rivacheg
2 (1.6%)
Halmar
2 (1.6%)
Yalen
5 (3.9%)
Dhirim
13 (10.2%)
Ichamur
2 (1.6%)
Narra
11 (8.7%)
Shariz
4 (3.1%)
Durquba
1 (0.8%)
Ahmerrad
1 (0.8%)
Bariyye
1 (0.8%)

Total Members Voted: 126

Author Topic: Strategus City Improvement Project  (Read 45342 times)

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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #180 on: October 01, 2012, 08:29:29 am »
0
Was in a battle at Durquba earlier and couldn't help but notice a couple of invalid objects showing up as giant question marks near entry points 10-12, and after quickly looking through the maps, Wercheg and Shariz have the same issue.  Also there were a what looked like a couple wall props accidentally placed sticking out from the top of some building on the right side by the edge of the map. Also, did Curaw ever get finished? It doesn't appear to be from what I can tell.
« Last Edit: October 01, 2012, 09:22:22 am by Warcat »
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Offline Bjarky

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Re: Strategus City Improvement Project
« Reply #181 on: October 01, 2012, 09:21:21 am »
0
yeh i think curaw was done, we played on it last strat, seemed done  :D

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #182 on: October 01, 2012, 09:23:38 am »
0
just looking through the scene files, it's the only one that currently has the original scene.
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Offline Jarold

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Re: Strategus City Improvement Project
« Reply #183 on: October 01, 2012, 09:49:09 am »
0
I've had some experience mapping for other mods. I'll be honest and say i've never done a siege map before, but I can learn. I'd be more then happy to take a free town and try to make it better. If you are accepting new slaves that is?

Some of my work for another mod...http://forum.nordinvasion.com/index.php/topic,6216.0.html
« Last Edit: October 01, 2012, 09:53:07 am by theleptonkid »

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #184 on: October 01, 2012, 09:54:30 am »
0
We've pretty much finished with the cities 6 months ago, however looks like Jacko may want some volunteers to help out with the current project.
http://forum.meleegaming.com/scene-editing/new-community-map-project-in-the-making-what-would-you-like-to-see-improved/
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Offline Jarold

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Re: Strategus City Improvement Project
« Reply #185 on: October 01, 2012, 09:54:58 am »
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Oh lol, ok i'll look there.

Offline Ozin

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Re: Strategus City Improvement Project
« Reply #186 on: October 01, 2012, 12:18:52 pm »
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I think Jacko fixed the missing scene props some days ago, just need to update the server I guess.

Offline Jacko

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Re: Strategus City Improvement Project
« Reply #187 on: October 01, 2012, 02:48:40 pm »
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The missing scene props should be fixed. Curaw probably had lots of polished buildings (same with khudan), and was reset due to them being removed. Khudan is fixed, Curaw still needs an overhaul it seems. So if anyone is up for it..
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #188 on: October 04, 2012, 02:47:13 pm »
+2
I'll go ahead and take care of Curaw then so this thing can officially be finished beyond minor fixes.
(click to show/hide)
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #189 on: October 09, 2012, 02:18:45 am »
0
Curaw
(click to show/hide)

Personally I preferred the old file repository over this nexus thing, but I think that link will work.
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Offline Jacko

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Re: Strategus City Improvement Project
« Reply #190 on: October 09, 2012, 09:38:22 am »
0
Looks good, added to the mod.
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #191 on: October 10, 2012, 06:25:02 am »
0
Cool. Good job by all the people that contributed. Looking forward to playing some more of these maps in game.
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #192 on: October 14, 2012, 10:57:16 pm »
0
Just watched the siege of Yalen. The map worked really well. Attackers quickly took the outer walls but had to fight through the city and were unable to take the keep. Only minor flaw I noticed was that there is a spot in the back left part of the keep where people can jump from the outer to the inner wall allowing some people to sneak into the keep and almost capture it when most of the fight was still going on just behind the walls. Fix that one little thing and that map is perfect.
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Offline Ozin

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Re: Strategus City Improvement Project
« Reply #193 on: October 15, 2012, 02:52:03 pm »
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Congratulations for a job well done Warcat, and to all who contributed!

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Re: Strategus City Improvement Project
« Reply #194 on: October 31, 2012, 09:01:11 am »
-1
With a battle at Reyvadin in the near future seeming more and more likely, I went back and took another look at it and noticed a couple issues you may want to address.
-That barrier in the back should probably be raised a bit, most likely wouldn't be an issue, but if the defenders have any siege ladders they could easily bridge their way over the barrier and have the entire back out of bounds open to them.
-The far side of the front wall has a potentially troubling issue. Without jumping back and forth on the battlements or using ladders, the defenders have no access to a large portion of playable wall. I'd suggest adding a few steps from the wall to the tower, and adding one of the little ladder props or something of the sort to make the roof of that river gateway accessible without making a dangerous jump from the top of the battlement.
-Might be good if there was a place or two where people could get out of the river as well since it is not deep enough to kill people who fall in.
(click to show/hide)
Apart from that it looks like a great map, really hoping I can make it to that fight.
« Last Edit: October 31, 2012, 09:36:04 am by Warcat »
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