Poll

Bridges, bridges bridges, which one will be the hardest to conquer?

Unnamed Bridge 1
2 (13.3%)
Khudan Bridge
2 (13.3%)
Prezzar Bridge
2 (13.3%)
Haringoth Bridge
2 (13.3%)
Curaw Bridge
7 (46.7%)

Total Members Voted: 15

Author Topic: Community Map Project - Bridges, bridges and more bridges  (Read 8983 times)

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Offline Jacko

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Community Map Project - Bridges, bridges and more bridges
« on: August 12, 2012, 11:02:39 pm »
+11
Introduction
(click to show/hide)

Practical (entry points etc)
(click to show/hide)


Prioritized Scenes:
   
Castles (no specific order, go ahead and request a castle)
Bridges, 5 out of 14 done!

Scenes in the making:

Jelkala Bridge
Vayejeg Bridge

Finished scenes

Unnamed Bridge 1:
(click to show/hide)
Khudan Bridge:
(click to show/hide)
Prezzar Bridge:
(click to show/hide)
Haringoth Bridge:
(click to show/hide)
Curaw Bridge:
(click to show/hide)


First update
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Original Thread
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« Last Edit: November 11, 2012, 01:54:40 pm by Jacko »
Monkeys!

Offline Zlisch_The_Butcher

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Glorious poll sir.
« Last Edit: August 12, 2012, 11:07:13 pm by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

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Lies and slander!
Monkeys!

Offline Zlisch_The_Butcher

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Lies and slander!
So the poll isn't glorious?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Moncho

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I would say improve and adapt castles to the siege mode that ozin was working on some months back, though not sure on how progress is on that

Offline SeQuel

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Stategus needs work, rework the castles and all that. Battle is fine how it is, Stategus needs a lot of love.

The 3rd vote option you would see a lot less of compared to the 1st vote option, so 1st.

Not to mention there still a lot of castles and fiefs with broken shit in them. An example would be one of the sieges on a fief that TKoV had recently where Hospitallers attacked them and one of the flags were unreachable and couldn't down it since it was 1 way wall.

Another would be the steepness of certain castles and how it breaks siege towers. Fix wooden walls while you're at it but I doubt that's a map thing.

Offline Arathian

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I know this is probably outside the scope of the poll but...herebI go:

I want some non-strategus maps reworked so that they can get placable ladders and siege towers like in the days of old.

I miss that :/
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Offline Meow

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All of the options in the poll should probably be projects in the long run.
Also might bring new mappers in which can never hurt :mrgreen:

Offline Miley

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Yeah, I didn't really know what overhaul meant, so I just voted that the mod was dead.

Offline Teeth

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How would having a community map project that's focused on making or fixing battle maps change anything to the current process of mapmaking for battle? It's still going to be whoever wants to make a map makes a map, right?

Offline Jacko

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It would simply focus a group of mappers to do the same thing, resulting in more and better village maps (or whatever is the outcome). People would still be able to submit maps as usual (but from experience, the quality will be higher in a Project).
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Offline Arathian

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It would simply focus a group of mappers to do the same thing, resulting in more and better village maps (or whatever is the outcome). People would still be able to submit maps as usual (but from experience, the quality will be higher in a Project).

well, sounds nice.

Still would love a few "you can now place ladders anywhere" maps. Is it possible to have ladders enabled only in specific map or is it an on/off switch per server?
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Offline Havoco

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Strategus castle FO SHO. Every part of a castle seems buggy. Btw, any confirmation on the wooden walls being fixed? They're invulnerable to catapults.
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Offline karasu

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* karasu selects "Creating new scenic locations for Strategus battles (Bridges, mountain passes, beaches and so on), tied to specific spots on the map"

Offline Miwiw

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What karasu said. And also some time for battle mode. Villages are mostly fine but if you have some spare time, check them out and improve a bit. :)
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