Poll

Bridges, bridges bridges, which one will be the hardest to conquer?

Unnamed Bridge 1
2 (13.3%)
Khudan Bridge
2 (13.3%)
Prezzar Bridge
2 (13.3%)
Haringoth Bridge
2 (13.3%)
Curaw Bridge
7 (46.7%)

Total Members Voted: 15

Author Topic: Community Map Project - Bridges, bridges and more bridges  (Read 9735 times)

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Offline Jarold

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Re: Community Map Project - Strategus Fixin'
« Reply #60 on: October 13, 2012, 05:41:39 am »
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Offline Zlisch_The_Butcher

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Re: Community Map Project - Strategus Fixin'
« Reply #61 on: October 13, 2012, 04:14:05 pm »
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Mind if I take the bridge between Kwynn and Sargoth?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #62 on: October 13, 2012, 05:15:46 pm »
0
This map has names of various locations and rivers within Calradia, might help with some map naming
(click to show/hide)
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Offline Jarold

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Re: Community Map Project - Strategus Fixin'
« Reply #63 on: October 13, 2012, 07:08:34 pm »
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Im probably going to make an Oasis near Durquba. Then after that a mountian pass in the snowy area.

Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #64 on: October 13, 2012, 08:13:07 pm »
0
Prezzar River Bridge
In the heart of the Rhodok Highlands is the Prezzar River which splits Rhodok land in two. This bridge was build in the days of the Calradian Empire to connect the city of Jelkala to the trading network.
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Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #65 on: October 14, 2012, 06:09:12 pm »
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theleptonkid:
The river we can use, the canyon I'm not sure of, too much battle map I'd say.

Zlisch_The_Butcher:
Go ahead and take whichever you want, as long as no one has 'claimed' it.

Warcat:
I like the small desciption off the map, good RP (we briefly discussed the map on IRC). I added the Calradia Map to the OP (been looking for an English version, but it really doesn't matter).

Overall, good job guys, getting up some steam here : )
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Offline DaveUKR

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Re: Community Map Project - Strategus Fixin'
« Reply #66 on: October 14, 2012, 07:19:10 pm »
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if you guys need any kind of help with broken collision meshes at some objects - feel free to message me, i'll fix.

Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #67 on: October 14, 2012, 07:24:14 pm »
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The only objects I know of that had that problem were the polished buildings, all of which have been taken out of cRPG. Though there may be a few objects that could be a bit more precise than what they have now.
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Offline Zlisch_The_Butcher

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Re: Community Map Project - Strategus Fixin'
« Reply #68 on: October 14, 2012, 07:25:59 pm »
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I'm pretty sure the MP_Fence doesn't have coallition, else it's just fucking up in my map for some reason.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline DaveUKR

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Re: Community Map Project - Strategus Fixin'
« Reply #69 on: October 14, 2012, 07:29:17 pm »
-1
I'm pretty sure the MP_Fence doesn't have coallition, else it's just fucking up in my map for some reason.

it doesn't, it's in the file called moeckpack, i'm not sure for what purposes it's made and don't want to touch before i know.

Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #70 on: October 14, 2012, 11:35:14 pm »
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Updated the download for the bridge over Prezzar River. Improved the look of the cliffs, added some barriers on them, and I put entry points in this time.
(click to show/hide)

Also, DaveUKR, if the Devs are good with it, you could modify the collision mesh of the portcullis so that arrows and other weapons can be shot through it. That would be a nice improvement.
« Last Edit: October 14, 2012, 11:44:19 pm by Warcat »
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Offline DaveUKR

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Re: Community Map Project - Strategus Fixin'
« Reply #71 on: October 14, 2012, 11:58:21 pm »
-2
Also, DaveUKR, if the Devs are good with it, you could modify the collision mesh of the portcullis so that arrows and other weapons can be shot through it. That would be a nice improvement.

It's already done a long time ago. Devs just cba to upload it :D

Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #72 on: October 15, 2012, 08:03:56 pm »
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lazy equus africanus asinus :rolleyes: Anyway, I'm moving on to Haringoth Bridge.
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Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #73 on: October 15, 2012, 08:47:15 pm »
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You're a machine Warcat.

Yeah still waiting for dat patch. As far as I know most of the stuff Dave made is added already.
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Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #74 on: October 16, 2012, 12:42:48 am »
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Haringoth Bridge
One of the oldest, and perhaps the most violent rivalry in the history of Calradia is that between the Swadians and the Rhodoks. For ages these people have fought over the Lyenn River which separates these two lands and much of this fighting has taken place at a small bridge near Haringoth Castle. Much blood has been spilled as war horses clash against spear walls, and at such an important location in Calradia, one can expect no shortage of conflict here in ages to come.
(click to show/hide)

« Last Edit: October 16, 2012, 12:49:37 am by Warcat »
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