4-5 hits to kill? You must have been shooting at people who just look alike.
Limb damage sucks now. It shouldn't take more than 2 shots to the chest to kill medium armored infantry.
They are not taking 5 shots. It takes me to fire (and hit) 4-5 shots at different people before I score a kill. On average. Or that was my impression.
Dear warlord, with the time it takes to reload arbalest, only God knows where the guy will be when bolt is ready again.
Actually, judging the time it takes to reload the Arbalest and the accuracy, I always saw the Arbalest, especially when loomed, as a headshot weapon and would use it as one.
It is more a sniping weapon than one for doing body shots. Also don't forget it is pierce damage, only good against plate. Or rather saying, a high STR/IF guy will laugh at you while he wears light armor. :)
Throwing lance needs a buff before the arbalest.
Not so long as it keeps headshooting me from medium range.inb4 you claim that's impossible with an arbalest.
inb4 you claim that's impossible with an arbalest.
It's definitely possible with an arb, but with an arb you get 1 shot and then have to reload. With throwing you can just try again and again until you're out of ammo.arbs got better accuracy, more damage, more ammo, flatter flying curve, and less requirements, and lawl at you claiming there is little you can do against throwing.
xbows and bows are at a very good point balance wise, throwing... not so much. It's not that it gets tons of kills or anything, it's that there's so little you can do against it.
arbs got better accuracy, more damage, more ammo, flatter flying curve, and less requirements
Throwing needs to have one thing about them changed.... That stupid little thing they do when they are being chased that Backwards jump throw... - lack of better termThe thing all ranged can do?
The thing all ranged can do?
It's just luck, and that really sucks.While you can't headshot-aim with throwing from decent distances it's definitely not luck.
While you can't headshot-aim with throwing from decent distances it's definitely not luck.
are you kidding me?
you just shot me for over 75% hp in my ARM with 50 armor and 3 IF
There are several dedicated arbalesters that routinely top scoreboard on NA siege.
The Truth is if Arb one shot ppl (realism) then they would need a fucking goats foot winch and take even longer to load (realism hurr duur)
I thought the whole point of having a weapon that takes ages to reload like arbalest was that it can actually one shot most players? User gets punished by reloading forever, being completely exposed while doing so, having to make his shots count and being unable to carry anything good as a side weapon. But, if it can't one shot even an archer IMO it's not worth it anymore. It seems much more reasonable to pick up crossbow, pack up greatsword or 1h+ shield with it. Because you WILL kill most of archers if you shot them twice with crossbow. Not to mention that they can fire 5-6 shots while you are reloading your precious arbalest. Multiply that by two, since you have to shot them twice and you get the picture.
:rolleyes: It wouldn't take as long as you might think.
Maybe a few more seconds of sitting still reloading but that would cover it.... if your going for realism that is.
An arbalest would take around 40 seconds in real life to reload.
It only takes a few seconds ingame.
i guess it's impossible to make reloading with windlass animation for that in this game
Other than epeen glory, consider what is best for you team.Yeah, and get 1 or 2 points for that while some shielder who happens to stand near an enemy gets 10 or more points. Totally rewarding.
That you severly cripple a tincan down to 10-20% health?
Or that you 1shot some already wounded guy/low level guy?
I think the problem here is OP expects to 1 hit kill by point and clicking with a crossbow..if you shoot at 5 different guys and the 5th is the one to die in 1 hit, that takes no account of the fact you just halved or put 4 guys HP at 3/4 goneIt's an old thread. blame phew for resurrecting.
If I swing my mighty long bardiche at someones head and he fails to block I won't 1 hit kill most of the time. And this is melee range against people who can negate 100% of my damage and deal damage back to me
So yeah why on earth should you 1 hit kill with point&click projectiles at range.
It's an old thread. blame phew for resurrecting.
I resurrected the thread to talk about rain and how it screws crossbowmen. I don't have a horse in the race, since I haven't fired a crossbow in over a year. I just like diversity on the battlefield, and the rain issue just makes the few dedicated crossbowmen want to respec 2h like everyone else.
The assumed dedicated arbalest build is 15/XX, you can get very high WPF and reload a +3 Arbalest very quickly with this build. If you could one-shot most people with loomed arba/bolts and 160+ WPF there would be more arbalesters than any other class! When I played arbalest sniper,I had no trouble keeping up in kills, hitting someone who is already damage usually drops them, and you can take down even the beefiest enemy scoreboard toppers with 3 or so hits (and no risk to yourself if you have good awareness).
Arbalest is quite well balanced where it is.
played almost 12 gens as a xbow with arbalest, i 2 hit kill everyone, there is nothing wrong with the damage
Also you can start moving during the reload animation the second your hand touches your forehead. As long as you keep holding down the reload button, you can complete the rest of it while walking.
PRO TIP: +3 heavy crossbow.
insainly faster than the arbalest and little tiny bit slower than the crossbow to reload.
i used it for 2 gens with +3 steel bolts and i 1hit like a boss my KD:R after both gens i think was about 2100+ kills
its very accurate, looks better, weighs less, got a lower difficulty for pure xbowers, so much cheaper and hasn't got a missle speed difference too notice against arbalest.
its fuckin awesome.
ONLY BAD THING IS: it is extremely rare and hard to get.
I almost posted a rage thread about Arbalests seeming to be nerfed a week or 2 ago.
I was using a MW Arbalest and unloomed Steel Bolts at the time and struggling to get any kills. Then i loomed my bolts to +1 and suddenly was doing well again. Then I dropped down to a normal Arbalest and didn't even notice a difference. The lesson I learned from this is that sometimes you just go on a bad run.
Using an Arbalest is one of the worst weapons for relying on the circumstances. To do well you need; cover to reload, a nice firing position, a distraction so that people can't just dodge, no rain, a team that stays alive long enough for you to reload more than 3 times. Fail to get these things and you don't really get the opportunity to shine which is why i always go hybrid :D
120 wpf is more than enough proficiency if you have a brain and then you have plenty of points left over to go melee when it rains :D
Not to mention that where you hit the other player, how far away they were, whether the sun is shining in Tibet, and how close the moon is currently in orbit will all affect the damage that you do :shock:
I played 4 o 5 gens of loomed arbalester and I have to say that:
- Rain ruin our day. Why? I have to change server everytime it happen. I hope someday dev remove that unfair penalty.
- Accuracy was nerfed a lot. In the oldtimes we had pinpoint accuracy at 170wpf. I agree is not balanced but a slightly buff is needed because is very hard to land far shots and our fire rate is so slow.
- Ranged damage is random. That is why sometimes players with heavy armor get oneshotted. (Speed bonus + high random damage).
- Oneshotting is luck. Sometimes archers die in one shot, sometimes not. The best way to do is shooting people that are running straight to you.
The thing I more hate is the repair rate. I can't earn money because that 1400 repair occurs more than it should, and my equipment is cheap (scale armor, mail gauntlets, and a flanged mace)
Accuracy is fine imo, nothing should be pinpoint in a game that doesn't have sway or wind.(click to show/hide)
Ranged damage isn't random,
Given comments from many otherbeta testers/dev types, I will take their word that ranged damage has a random component to it until the developer in charge of the formulas says otherwise.
Meant to say "isn't that random" as in doesn't fluctuate as wildly as some people seem to suggest
That I could see. Still somewhat random, but yes you are right. People will shoot someone in the chest, then shoot them in the arm and say "WTF? Damage is so random!"
I'm playing as xbowman only for 1 gen, but I think it requires some buffing if you'll compare them with bows:
- Rain reduces bow damage by 10%
- Rain reduces crossbow damage by 25%.
Bows also have more DPS(damage per second), more ammo & no need to use cover.
Yet somehow you see tincans using a xbow sidearm with 1 wpf, but never see them using a bow. Why? Your calculation completely leaves out the 6 skill points you need for Power Draw to use a Rus, Yumi, or Longbow. That is 6 points that can be placed into 3 strength points for the additional health, option for more power strike, etc. 6 skill points certainly is not insignificant and definitely disingenuous to leave out of the xbow vs archer debate. Not to mention the xbows can be held forever while an archer has a small window of firing opportunity for accuracy. Xbows fit their role just fine without a buff.
This is about the Arbalest "Is Arbalest OK?". Though I do agree The 1 wpf 2 hander with Crossbow should be nerfed. That build has it all with no Skill investement
The Arbalest with a pure build has anywhere from 160-180 WPF and little or no melee stats. Thats just my definition of pure build like mine :mrgreen:
I'm playing as xbowman only for 1 gen, but I think it requires some buffing if you'll compare them with bows:
- Rain reduces bow damage by 10%
- Rain reduces crossbow damage by 25%.
Bows also have more DPS(damage per second), more ammo & no need to use cover.