Open flat maps?Spawnraping is much more easy in village maps were all enemy infs and archers and HAs won't spot you 'cuss they've run inside a village.
No wonder that this is a suggestion of a cav player, go spawnrape in hell.
Village maps are the most balanced maps after all,lol
Seriously, how come there are not ONLY randomly generated open flat maps on EU1 already?
Yea but in medieval time most of the battle are fight in open maps because all commander want cavalry support, on some of the village map cavalry will become useless, in those village maps people just charging at each other withou without having to use much tactics (Except against ranged), ranged gets a bonus on those maps, however on plain maps people will start to use tactics and start to use construction gear such as siege shield, if on round 1 team a is raped completely, on round 2 they will start to think what kind of tactic they need to use to win
check the mongols battle, almost 100% of them are on open plains
What's all this "camping a shield wall is a huge 'fuck you' to infantry" talk. As an infantryman with a two-slot shield I love the chance to stand in the shield wall. If anything, its a 'fuck you' to the 2handers who otherwise dominate melee. And frankly, fuck 2handers.Played shielder for 2 gens and it bored the hell out of me to stand in shieldwalls. But maybe that's just me.
Played shielder for 2 gens and it bored the hell out of me to stand in shieldwalls. But maybe that's just me.
And plz stop with the realism arguements..... This is game, its suposed to be fun. And in my opinion, u should atleast get a few choises regarding how u would like to play it. Instead of being forced into a small block of people, because the cav/archers is too dominating.
visitors can't see pics , please register or login
I know you and your kind wants to be the 2h lul hero who can single-handedly defeat entire teams like in a Hollywood Movie, but some of us prefer teamwork.
I love being in shield walls with my shielder. Those complaining that they hate it are just rambo's who obviously don't like team play. There should be a death match mode just for them. Shield walls actually make it feel like a real fucking battle. Not a random mob/rambos charging around eachother mindlessly.They are way more balanced, than a completely open plain. Cav will dominate on open plains. And i can see that u are in the GK clan.
I agree for variation, but at the moment 'variation' means an absolute shit ton of village maps which are horribly designed and badly balanced. More open plains would be very welcome, but they should also be designed open plains, not the random ones because that = mountains. Someone needs to get on it and design around 10 plains maps to go into the 60 odd map rotation we currently have.
They are way more balanced, than a completely open plain. Cav will dominate on open plains. And i can see that u are GK clan.
No sry cav my old friends but no..... just no...
There are 4 plains maps in a 60 map rotation. You saying you can't handle just a few more?
Those complaining that they hate it are just rambo's who obviously don't like team play.
Right now people play like they had no brain.
hilarious suggestion from someone who AFAIK only plays cav.
I don't see any connection between teamplay and standing still for like 2 minutes, it is not any kind of teamwork. This game doesn't allow to move in formations, there are too many variables, different movement speed etc. Team play on public servers is limited to cooperation between few players, most common is following the mob but that's kinda different story. Even all the range players that I know from TS don't even like to shoot from behind the shieldwall, and I really don't give a fuck how battles looked like, if I would like stand still in formations I would probably do it in Napoleonic Wars where players role play the most retarded period in the history of military.
Christo's going to expose this spoiler, I know it.
It's a bit dissapointing that people are too stupid to realize that one big blob fighting against another will indirectly nerf cavalry.
Right now people can't even follow the blob because they lose sight of them because of the map. This results in backstabbing as the enemy is scattered.
Using open flat maps will teach players to stick together. When they have learned we can use other maps as well. Maybe.
Also, to those of you complaing about spawn raping, do you ever wait for your teamates if you spawn early or do you just leave them behind?
This isn't new, open plains do force the infs to stick together and teamplay.
Na is full of open flat maps. You know what happens? Melee get shot to pieces by archers or killed by cav. No matter what you do, archers kite you until the cav kill you or simply surround you and shoot you from all directions. This isn't a perfect world where "armies" will fight. This is cRPG, where you will be kited to death by archers and couched by lancers.
Na is full of open flat maps. You know what happens? Melee get shot to pieces by archers or killed by cav. No matter what you do, archers kite you until the cav kill you or simply surround you and shoot you from all directions. This isn't a perfect world where "armies" will fight. This is cRPG, where you will be kited to death by archers and couched by lancers.
Seriously, how come there are not ONLY randomly generated open flat maps on EU1 already?
I bet you all like teamplay and I know that crpg is supposed to be a teamplay based game with different classes (pros/cons) working together.
This is what would happen with open flat maps where everyone can see each other:
- People learn to stick with their team as they get spawnraped or ganked by cavalry if they don't (seeing all teamates and enemies helps a lot)
- Teams moving as one unit with different classes helping each other (eg. archers behind shielders defended by pikemen).
- Shield wall formations
- Less spawnraping and backstabbing by melee cavalry thanks to tighter enemy formations
After a while we have ARMIES fighting each other instead of the currrent "Free-for-all"-battles with people scattered all over the maps not using tactics at all.
Later on we will see more us of:
- Battle groups
- Tactics
- Formations
In the end, when all of this gets to "slow" / repetetive / boring we can start to increase game speed and/or buffing.
I know many of you dislike how slow crpg is right now but people need to learn to work together and teamplay before it can be done.
Seriously, how come there are not ONLY randomly generated open flat maps on EU1 already?
I bet you all like teamplay and I know that crpg is supposed to be a teamplay based game with different classes (pros/cons) working together.
There is very little teamplay as it is as most 2H and polearms want to be some Japanese hero who can cut whole fields of troops down. Open plains lead to boredom and people running off trying to be all mighty hero and getting squashed by puny archers.
This is what would happen with open flat maps where everyone can see each other:
I dont want to see your mug i prefer coming behind and shoving my rod in your arse, this would limit teamplay as you so desire even further. As it would simply be who can reach each other first, yes granted youd have a few clans sticking together but after your teams run off what good can you do except get swarmed. Plus no cover = ranged delight, your horses would suffer as much as the infantry would, i prefer to not look like this when i come out of a battle[/color](click to show/hide)
- People learn to stick with their team as they get spawnraped or ganked by cavalry if they don't (seeing all teamates and enemies helps a lot)
Cav already spawnrapes, this wouldn't change anything as people would still run off
- Teams moving as one unit with different classes helping each other (eg. archers behind shielders defended by pikemen).
People are not going to respec for a few stupid maps
- Shield wall formations
Already happens, on a small scale, and tend to be ineffective as cav can miraculously charge a wall of shields and break them apart
- Less spawnraping and backstabbing by melee cavalry thanks to tighter enemy formations
No would lead to more abckstabbing as cav would only be able to get their kills from behind
After a while we have ARMIES fighting each other instead of the currrent "Free-for-all"-battles with people scattered all over the maps not using tactics at all.
Later on we will see more us of:
- Battle groups
- Tactics
- Formations
In the end, when all of this gets to "slow" / repetetive / boring we can start to increase game speed and/or buffing.
I know many of you dislike how slow crpg is right now but people need to learn to work together and teamplay before it can be done.
you are right Riddaren about open maps increasing team play but you are talking to the wrong crowd, what you have on forums is very strong infantry rambo lobby, the + of post shows it, they want to have their rambo runs with as less distractions (ranged, cav) as possible, teamplay is not their way
I really can't recall if they ever behaved otherwise in cRPG, avarage Native players are faar more competent teamplayers then the ones that we have in cRPG, I guess that is becouse of the fact that Native scene is more competetive, lots of players are in the clans that have regulary trainings, matches etc. that does the difference.
you are right Riddaren about open maps increasing team play but you are talking to the wrong crowd, what you have on forums is very strong infantry rambo lobby, the + of post shows it, they want to have their rambo runs with as less distractions (ranged, cav) as possible, teamplay is not their way
No surprises about a strong inf lobby here.
Funny enough... the ones lobbying for more open maps is cav players. Atleast it was not an infantry creating the thread? we are just responding. U are the one wanting more maps of 1 sort.
And will u plz stop with the stupid stereotype? ''If they dont want open maps, then all of em are obviously rambo's/2h heroes and so on....''
The fact is, flat map would require something different than just brainless charge. Something different than running in circles inside little alleys.
This community is hard but far better than all other gamin communities.
That makes sence, most native players are clanners playing organized matches. In crpg it's the opposite.
Not really, the vast majority of native servers are filled to the brim with noobs. There is ONE battle server where pro's play (IG_battle server) and one duel server (Nditions), and that's it. Like I said, those two combined average at best 20-40 people. It's like some people don't really understand what an "average" means.
Just sayin', on all my inf alts (I got like 10 alts), even my 1hs, It's never open plane maps that piss me off, I always like 'em, it's ALWAYS shitty maps like mustikkis boat/tavern map, Mustikki's town maps, stuff like that.
Yep, thats what I at least would state.
No need for a big cav rape, cav`s OP as it is, dun need to be buffed by map rotation.
Then all open flat village maps should be removed as well. Then we can have mountain maps and tavern maps only.
you perfectly know that lancers are avoiding each others at the begginig of a round and only aim at inf, who are less risky target.
ive said it many times now, but people just lack the imagination to understand it, the amount of cav now is because the change of the lance angle,
new lance angle made lancers much less effective at killing other cav, as now you need to have your enemy in front of you to kill, before good lancer could take out 5 other cav in quick fight if they were better than them
when i made khans extravaganza cav tourney, it hit me that more than 90% of cav couldnt imagine a fight without dehorsing other player, before lance angle change aiming for the rider was the thing to do
so now imagine that in the battle you try and have a cav fight, which probably will get you dehorsed, how many people will keep trying cav fight before they realise going for infantry is much better ? sure cav fights still happen, but its not what it used to be, the cav fights for lancers were much more exciting and more people wanted to go for them than now, and we did. you had to "earn" your right to be riding a horse with so many dedicated anti-cav cav
every map started with big cav clash and only the survivors of that clash went for the infantry, now i see many cav going for infantry rather than cav and im not saint here, if i see 5 cav i know i cant take them all out with current mechanics, you can kill one and than get 4 of them on your back and be dehorsed or killed
the irony is that the change came from infantry, and without them realising it, it turned on them big
Open flat maps don't increase teamplay and tactics.
Teams simply cluster each other into a mosh pit desperately trying to avoid getting hit by ranged volleys, waiting for that "cav rape" from every direction, while watching the few solo heroes getting picked 1 by 1 by the enemy ranged/cav.
This is in no way team play + tactics.
Ok, let's take an exemple.
Yersteday (i think it was at 6 pm) we had an open flat map, (don't know if you were there). Most of gk were there, so they can speak about it too. I won't give any argument, just describe what happened.
At least there's something happening on those maps. It's not like you're roleplaying Snorelax for the first 3 minutes of every round like on plains (as infantry)When you say something happening then you mean the first round on the tavern map all cav insta charge and couch and couch even normal spawners who didn't even have to download the map, and all ranged just fire at the spawn points and the next round cav is 100% unplayable with half the map even being unreachable from horseback?
Open flat maps?
No wonder that this is a suggestion of a cav player, go spawnrape in hell.
The only problem with having plains maps is lack of commander system...
You have to rely on teammates when you can't camp behind a building.