Ok, let's take an exemple.
Yersteday (i think it was at 6 pm) we had an open flat map, (don't know if you were there). Most of gk were there, so they can speak about it too. I won't give any argument, just describe what happened.
First round : Quite balanced, no "teamplay" as you call it (no shieldwall etc) both team were cavraped.
Second, third, forth and last round : The same team won 4 times ; of course, it was the GK team with chagan, lungy and most cav (i was in the other one) ; the third round i tried to make the team camp near a very big tree (it was a realy open flat map, so nowhere to hide or protect against cav), a part followed me and camped it, the other part just got killed before reaching the tree. Once we reached it, we made a shieldwall, composed of 4 shielders (including me) (others were already dead). We died pretty fast, nothing to do when 7 or 8 cav charge you at the same time (we were only 10-15 camping this tree and we had only 3 or 4 poeple (including me) who had relevant weapon to defend against cav).
Forth round : This time most of the team managed to reach the tree, we hold pretty well, when we lost, there was only 10-15 poeple alive in the other team (which was a great thing, compared to other rounds).
Last round : We just wanted a mapchange, some camped the tree, some charged, we lost before reaching the 5th minute (so in less than 2 minutes).
Result : 4-1 (our only win was the first round, when no bannerbalance and number of cav in each team was pretty equal)
Riddaren, i also like random flat map as an infantry, but there is too many cav currently to make it fun for infantry, as i described it, we can't even do a shieldwall (which is totally useless anyway, cause shieldwall are relevant when you defend against rangespam, not against cavspam).
What i told here was just facts, GKs, who were here, can only approve what i just said.
Oh, and to the idiot who said that he wants an open flat map to have proper fight with ennemie lancers : Stop being such an hypocrite, you perfectly know that lancers are avoiding each others at the begginig of a round and mainly aim at inf, who are less risky target.