At the very moment of my post you're in Battle doing the exact thing you want to be nerfed, what the fuck.If it's in the game, use it. Doesn't mean you have to think it's balanced.
If it's in the game, use it. Doesn't mean you have to think it's balanced.
3. Sniper xbows (no wpf, pinpoint accurate)No, in old cRPG crossbow WPF didn't work, and it was inaccurrate as 1 WPF is now, but for everyone, even those with WPF in crossbows. It was never pinpoint...
At the very moment of my post you're in Battle doing the exact thing you want to be nerfed, what the fuck.
I wasn't understanding everything in this post... but two things stuck out to me:
1. A cavalry player is saying to nerf cavalry, which means something.
he wants to be the only cav riding around lancing peasants in the back.
Maybe they should add this mechanic to your character and no one elses.Get out.
Posting in a renown whore thread.
you cant go and completely change a game in so many ways with 1 swipe so gl with that..
I don't remember exactly how the rider getting bumped thing worked, but there is a way to make it exceptionally awesome IMO.
(if this is how it worked then sorry for redundancy)
horse bumps a player, the player gets knocked on his ass and the horse carries on, but the rider gets jolted enough that he cant swing a weapon.
I think cavalry needs a nerf.
Agree with the OP.
EU1 = 50% cav 30% ranged 20% inf
Most inf have fled to the siege server since they cant be arsed with eu1
I'd place a massive bet on your %'s being massively wrong. :lol:
Damn I also thought you were serious so I gave a minus. Now I see this is a parody on nerf cav threads. Hehe nice.
(click to show/hide)
Play cav and then rethink your request...
i can say that this thread should be removed, the arguments made are... well.. not .. really ... arguments, only thing i can agree on is bump damage reduction , for the rest cav is very ballanced. and extremely eazy to counter. l2p america
I bet that if I bumped you with horse... speeding horse... you would be in terrible condition or dead. Horses are hard and heavy lol
I bet that if I bumped you with horse... speeding horse... you would be in terrible condition or dead. Horses are hard and heavy lol
i bet if i kicked you between your legs you would drop to the ground and not be able to fight, why is this not in crpg ?Balls of steel man and there is nothing you can do ;-)
Look at yourself whining at speedy 1-direction attackers. Is it so hard to press block down or jump aside or just hit the horse?
playing EU_1 before, we had a nice shield wall going with 14-17 people and some cav bundle of sticks comes along from behind resists all damage done to him and bumps DOWN every.fucking.guy. gets a kill and just rides off like nothing happened.
This is what i call bull a shit.
oh and one other thing i got bumped kill from an Arabian cav my old friend while is was walking up hill. fantastic.
this mod is disappointing me atm.
i call bullshit, you ride into a 8+ people group that are close to each other and horse stops by the sheer amount of inf it went into
(click to show/hide)
You can bump lance but remember that every horseman that decides to bump, risks a damn lot.
There is no such thing as "bump lancing", ive been playing for 9 months now and that has literally never happend to me (never even heard the term until today), whenever i see a lancer cav coming at me i put up my gaurd and i never get hit. Its not even possible, to hit someoen with a lance you have to stab them before you hit them with your horse, the weapon is too long to hit them when they are that close to you.
Keep it as it is. Only ones to benefit from this are gay 2h with gayswords. And poor shielders.
I would like to see someone bump lance me in duel server or something, really it would be impressive to see that there was a game mechanic ive literally never seen before. Also what do u mean risk alot, 1h/2h cav have to bump or get close enough to bump every single kill. Ez mode lancer cav.
When I play my cav alt and see an enemy holding down his block or preparing to chamber, then I decide to bumplance him. It usually deals small dmg but surprises an enemy and forces him to change his tactic. Have you ever played lance-cav?
I'd like cav to get stumbled when their horse gets hit by anything.. you know, a weapon in the horse's face - as opposed to now where the horse bleeds a little and the rider couches you.
For the 10,000th time on this forum, nothing in the game is overpowered. everything has a counter to a classes "strengths". Cavalry appears overpowered when you have 50 infantry all trying to do their own thing instead of working in somewhat coherent groups. When you have infantry that runs around in groups that can compliment each other's weaknesses, cavalry doesn't destroy them. In strategus battles where ground troops are more organized, cavalry can't just run through the ranks and destroy infantry at will.
Cavalry is only "overpowered" when infantry plays like fucking retards, with no teamwork or tactics. Sorry you can't run around rambo'ing everything and then expect to be invulnerable to cavalry, maybe you should go play single player if that's what you're looking for.
Cav is the most OP thing in strat. The only reason it doesn't dominate everything is because there are rarely open field battles and its expensive.
Don't listen to Huseby, he's a horse lover through and through and will do anything and give the most retarded logics and reasons to have cavalry not getting nerfed.
How is my logic retarded? Yes, I'm a 10th gen cavalry lancer. What's your point?
I've been saying this for everything in the game, not just horses or lancing...nothing is overpowered, everything has a counter to it. If you think something is overpowered, it's because you aren't using the right tactics, equipment or teamwork.
Lock thread, or come back with a counter-argument other than "nah-ah"
(click to show/hide)
Play cav and then rethink your request...
Fact that one of the best NA cav is asking for a nerf says something as well.
Because you don't know what the word overpowered means. Just because something has a counter or a weakness doesn't mean its not overpowered, its is more (OVER) powerful (POWERED) when compared to other classes.
Compared to it's natural counter, the pikeman, no, it's not at all. Compared to horse xbows, no a cavalry lancer is not overpowered. Hell even 2 melee players standing near each other is enough to counter the cavalry. Cavalry bumps or stabs the first guy, and is vulnerable to the second. Stop blaming your shit tactics for something being overpowered. Also ground crossbows and throwers fuck up horses with impunity, not to mention archers (the good ones) hit my courser from 100's of yards away, even with me juking (granted it's a lot of luck, but still).
By your standards, plate is overpowered versus any other armor type. And strength builds are overpowered compared to agility.
Everything in the game has a counter to it, and usually multiple counters.
The game is fine, leave it the fuck alone already (this has been my stance for months in regards to any nerf suggestions).
So you're saying with the right tactics and equipment the most deadly animal in the world can be killed with relative ease? Thanks for agreeing with me.
So you're saying with the right tactics and equipment the most deadly animal in the world can be killed with relative ease? Thanks for agreeing with me.
I'd agree a dragon versus anything in middle age warfare would be extremely overpowered...can we focus on c-rpg?
Unfortunately we cannot, because you appear to not understand the meaning of words, or the ability to apply simple logic.
Warning: I'm only 2nd gen. Still a noob.
Observations:
1. I enjoy seeing how other players adapt to game mechanics with changes in playstyle instead of rushing to petition devs to change the mechanics. More cav = more ranged. More ranged = more shielders, etc.
2. My alt is cav and I noticed that I usually die pretty quickly unless I wait for the enemy infantry to get tied up with mine.
3. My main is a hybrid thrower and usually gets about 2 horse kill per round, hanging at the back of the army to make sure enemy cav doesn't charge in from behind to spear people who aren't paying attention. Teamwork = best counter to cav.
4. Bumpslash (1h cav) and lolstab (2h) both look goofy and seem unrealistic somehow. I would say give more speed bonus to the 1ha cav, but take away bump slash ability. The extra speed and inertia from being mounted is what makes mounted soldiers hit harder, not staggering someone by bumping into them w/ horse and slashing at the same time. I don't think that's really even possible.
Buff Cudgel
I'm a lancer so nerf bumpslashing but cav is fine
So the cav metagame has arrived in NA too..
Too many cav are simply just frustrating to gameplay for the biggest amount of players.. Their numbers must be reduced somehow.
I wanted to change them so they would play a little more predictable and use team based tactics more. Not going around like superfast solo Ninjas with 1shot backstab abilities, and super easy headshots with 1h and lances, which effectively quadruples their base damage.. (Just hold the mouse at the right angle at all times..)
Let's hope some devs listen this time.
Sounds like a pretty good cav counter to me.
Reduce all mounted lance damage by 25 percent (including couching), and reduce all mounted xbow stats by 25 percent while you are at it. Maybe consider a reduction of the maneuver stat across every horse, but a small one. Reduce mounted shield skill/shield coverage by a good amount. I think that would be enough for a while.
It's a defensive counter, just like shields are for archers. It's not an offensive counter, you just repel them. No half-decent cav would run at a long/bamboo spear
The rider being bumped/stunned when bumping someone on foot.
(This was the same change longspears and pikes had blocking removed)
Give 100g bonus to whoever kills an enemy horse.
So the cav metagame has arrived in NA too..
Give 100g bonus to whoever kills an enemy horse.
Reduce all mounted lance damage by 25 percent (including couching),and reduce all mounted xbow stats by 25 percent while you are at it.Maybe consider a reduction of the maneuver stat across every horse, but a small one.Reduce mounted shield skill/shield coverage by a good amount. I think that would be enough for a while.
Reduce mounted shield skill/shield coverage by a good amount.
Make everything back the way it used to be in in Warband. Fuck cut damage archery. Fuck slowly fired arrows. Fuck two shots with Arbalest. Everything was perfectly balanced. Cav was torn to shred by archers (like they should). Long Spears and Two Hands were torn to shreds by archers (like they should). Shielders wrecked archers (like they should). The only change necessary is making making the bow difficulty higher. That way you wont have shooting agi light armored whores. make it like 13 difficulty for long bow 10 for rus and horn and yumi 9 for tartar 8 for nomad 2 for bow 1 for short bow. That way archers would have less wpf and they wont be able to run like little girls
Make everything back the way it used to be in in Warband. Fuck cut damage archery. Fuck slowly fired arrows. Fuck two shots with Arbalest. Everything was perfectly balanced. Cav was torn to shred by archers (like they should). Long Spears and Two Hands were torn to shreds by archers (like they should). Shielders wrecked archers (like they should). The only change necessary is making making the bow difficulty higher. That way you wont have shooting agi light armored whores. make it like 13 difficulty for long bow 10 for rus and horn and yumi 9 for tartar 8 for nomad 2 for bow 1 for short bow. That way archers would have less wpf and they wont be able to run like little girls
This game is called Mount & Blade
Make everything back the way it used to be in in Warband. Fuck cut damage archery. Fuck slowly fired arrows. Fuck two shots with Arbalest. Everything was perfectly balanced. Cav was torn to shred by archers (like they should). Long Spears and Two Hands were torn to shreds by archers (like they should). Shielders wrecked archers (like they should). The only change necessary is making making the bow difficulty higher. That way you wont have shooting agi light armored whores. make it like 13 difficulty for long bow 10 for rus and horn and yumi 9 for tartar 8 for nomad 2 for bow 1 for short bow. That way archers would have less wpf and they wont be able to run like little girls
This game is called Mount & Blade
Since everything was so OP it balanced eachother out.
This game is also called Mount & Blade.
Your point is?
The point is that people bitch about cavalry and want it removed from the game, even though the title of the game "mount". Being on a horse has obvious advantages, but it also has obvious disadvantages as well. Just like every class in the game.
Although it might encourage even more hyena/scavenger style cavalry.
13, 10 powerdraw? do you even know what you're saying?no such thing as running archers
LOLArchers could actually kill in real life. One or tow shots could normally kill a horse. Taking an arrow while riding on a horse usually knocked a person off or killed them. English longbowmen killed heavily armored English knights with one to two shots, they should be able to kill, not just wound a person.
The "like they should" fails are so far from reality i'm surprised you are even on the same planet as the rest of us.
Perfectly balanced? lol man, you made my year.
no such thing as running archers
English longbowmen killed heavily armored English knights with one to two shots
Nerf cav!