cRPG
cRPG => General Discussion => Topic started by: chadz on January 05, 2011, 07:43:40 pm
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What do you think is the most important things that need fixing in the new patch? Please no detailed description, just a short statement within a line. Repeating stuff of people before you is fine and encouraged.
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Lower cost of repairing. I have no idea how much % it is now, but it SHOULD be lowered. Not REMOVED, but LOWERED. (repeating is needed to make it easier to understand for people; DONT REMOVE repairing, but LOWER COST of it)
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Keep repair costs as they are now, and let us test them a little bit further, is 20k still the aimed equipment you can sustain when winning/losing 50/50?.
Fix strategus battles, and duell server. Naked punching duells are awesome, though
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Repair costs - even as a relative noob its crippling, maybe make it cheaper for lower levels?
Horses - Just seem very powerful?
I play as an archer but am quiet happy with the nerf on them.
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The upkeep system should just be a steady rate like a % of the cost of your equipment per round or per minute (like 2-4%), which would still limit the sue of high end equipment, but its predicatbility would prevent the current rash of lsoing teams switching to crap gear and losing all 5 rounds because the alternative is to to treat the game like agamble or poker game with a chance for a huge expense. Consistency would be much more useful and also easier to tweak in the long run to get the right amount of upkeep to limit excessive tin cans and plated chargers.
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Those of us using more metal sound mod need a fixed sound.txt file. Native sound are so bad and many of us are using that sound mod, but we need fixed sounds.txt that has those voice command lines so we don't get error messages ingame. Thank you.
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Dear chad, i LOVED your mod, started a few days ago, and it was AWESOME the way it was... i really disliked the repair stuff... BUT if you insist in keeping it, i guess a fair amount is 5% to 7% of the total price... so you dont have to raise the price of the higher levels of equipment... otherwise it will suck even more to start... =/
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Yes, with 6-7 riding easily possible to many cav members the horse charge has become insta-kill witht he speed bonus. Maybe lower the charge damage, or the speed boost from the riding skill, or just switch it back to 6 agility requirment.
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The female characters all use male voices, would be nice to actually have female voices.
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make friendly trample dmg reduced and if possible have trample only occur and higher speeds
this wouldnt be easy but if you could break the archery animation in 2 like the xbow
one for pulling arrow out and nocking, one for pulling back and shooting so you dont have to pull a new arrow out if you dont shoot.
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The wpf soft cap is a little excessive considering we already have a level cap. Not really needed and makes it impossible to ever use the war bow or long bow at all in a useful way with the power draw nerf. The cutting damage and extremely reduced speed of the weapon are enough of a nerf, with a wpf cap there is no way to have these weapons even be viable.
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I think something has to be done about the repair costs as today I lost 45k gold by playing with my regular equipment. I believe I won 60% of the rounds I played but I still lost much more money than I gained and it feels wrong to lose that much money as I am trying to make my team win, unlike a lot of people running around with no weapons and armor or just leeching hoping other people will win the match for them.
I would also like to note that my internet disconnected in the middle of a round 3 times in a row, making me lose 20k due to repair costs.
I am aware that my equipment should make me lose money as it is quite expensive, however, I have not gained any money at all even when winning and I do not use plate armor or a horse.
PD: Archery is underpowered right now, I cannot give a proper comment on it as I am not an archer but losing only 10% from a longbow shot is just wrong.
EDIT: I also strongly believe that all heirlooms should be "refunded" (it's probably not as easy as it sounds) because many people have heirloomed items they can no longer afford, creating a lot of frustration for these players as they're unable to use what they worked for. Several items have also been heavily changed, maybe no longer fitting the original purpose the user wanted.
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Keep the upkeep system the way it is and don't try to change it before atleast 2 weeks have passed, all the ppl whining about it right now are not objective. For me it makes game much more fun.
Fix strategus battles, and duell server. Naked punching duells are awesome, though
+1
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my skills are messed up when i log in game , they gave me 2 PS for a infantry which is retarded when you have 15 str , i need to redo my whole char if the skills points arent reseted :(
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Not repair cost, but frequency.
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- Fix Cav team bumping
- Change arrows back to piercing damage, everything else is fine
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my skills are messed up when i log in game , they gave me 2 PS for a infantry which is retarded when you have 15 str , i need to redo my whole char if the skills points arent reseted :(
Err, we didn't give any skills, you should be able to assign them all.
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The wpf soft cap is a little excessive considering we already have a level cap. Not really needed and makes it impossible to ever use the war bow or long bow at all in a useful way with the power draw nerf.
Useful way - firing 3 arrows per second, each one being able to 1hit people in light/medium armor?
Oh dear. It is a BOW, not a laser minigun.
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Team damage with the horses is just plain annoying, adds nothing to the game imo. Also there are no upkeep costs to horses at the moment. It would also be nice to team balance after every round to make the fights more exciting.
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Useful way - firing 3 arrows per second, each one being able to 1hit people in light/medium armor?
Oh dear. It is a BOW, not a laser minigun.
No, im talking about a power draw nerf that makes your wpf low enough (with the wpf soft cap) that your arrows go wide of your reticule almost every shot and cant hit anything.
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Err, we didn't give any skills, you should be able to assign them all.
i did assign them in game with the C fonction and submitted , but in game and website skills we're different , im stuck with 2 PS and @ IF which i never use , also when i log on the EU server , i have 4 riding 2 HA and 5 PD , im a freaking archer :(
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Both teams should have to repair items.
Otherwise the loosing side gets frustrated and switches to cheap gear so they have even less chance to win. Of course this has to be balanced by lowering the repair cost by 50%. Winning is still the key to have good gear because of the xp/gold modifier.
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Both teams should have to repair items.
Otherwise the loosing side gets frustrated and switches to cheap gear so they have even less chance to win. Of course this has to be balanced by lowering the repair cost by 50%. Winning is still the key to have good gear because of the xp/gold modifier.
+1, kind of silly winning team somehow doesnt damage their equipment while fighting.
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i did assign them in game with the C fonction and submitted , but in game and website skills we're different , im stuck with 2 PS and @ IF which i never use , also when i log on the EU server , i have 4 riding 2 HA and 5 PD , im a freaking archer :(
What does the website say? That's the correct one. And yes, there seems to be a problem with random stats in-game. We'll look into it.
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You don't get gold in siege mode and on some Battle-Servers (Eu-4...) you don't get gold, too,
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No, im talking about a power draw nerf that makes your wpf low enough (with the wpf soft cap) that your arrows go wide of your reticule almost every shot and cant hit anything.
No?
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What does the website say? That's the correct one. And yes, there seems to be a problem with random stats in-game. We'll look into it.
Ironflesh 2
Power Strike 2
Shield 5
Athletics 6
Riding 0
Horse Archery 0
Power Draw 0
Power Throw 0
Weapon master * 8
if website is the absolute truth then im messed up , with 2 PS i cant damage plate :\
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- Lower upkeep why should people stay in peasent/naked armour to get money?
- If possible add a 2nd balance in battles at the 3rd round so if balanced screwed (Most of the times) people have a chance in winning some rounds.
- Make it possible to manually repair.
- Wpf has become too costly I know patch should have been against tincans but why not just raise req of plate to 18 strength?
- Riding requirement should have remain the same horses can become too fast.
- We need new armors and maps.
Before getting flamed I appreciate that you try to update the game with new features and try to help others but some updates really needed to be more checked before implemented the upkeep was already argued too high in closed beta testing so i don't know what happened to add it in so fast.
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Keep the upkeep system the way it is and don't try to change it before atleast 2 weeks have passed, all the ppl whining about it right now are not objective. For me it makes game much more fun.
+1
you sir surely sound objective lmao
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Lower cost of repairing. I have no idea how much % it is now, but it SHOULD be lowered. Not REMOVED, but LOWERED. (repeating is needed to make it easier to understand for people; DONT REMOVE repairing, but LOWER COST of it)
I'm inclined to agree. I died once wearing a Heavy Lance and Steel Pick and lost around 6k repairing them. I would think a 10% repair cost would even be considered high but at this point it seems to be charging ~50%. At this point I refusing to wear armor and am basically a peasant again because I can't afford to repair my equipment.
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Change arrows back to pierce. Make Horse Archery a 1 point per 3 agility skill. Make horses actually break (since they don't now and everyone can ride a plated charger indefinately) Tone the upkeep system down just a tiny bit.
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No?
Im saying that the slower draw speed, cutting damage, and even the level cap is fine, but when you add on the wpf cap too it just become ridiculous. Basically unbalances the game so that cav and xbows get huge boost to dominating. Used my xbow and cav alt and so much easier to get kills then as archer even though half the level. Xbows get to hold their shots without reticule growing in size and do significaantly higher pierce damage rather than cutting damage. Often as archer the shots using a warbow/longbow would shank out of the reticule to left or right of where you aimed, whereas xbows still shot dead center even with 50 less wpf.
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the repair cost is supposed to be 20% of the base item cost, no matter the modifier. If it isn't like that, it's a bug. Please report that.
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Well, sometimes when I log into server and play a little, I dont earn gold or xp. There is no repair system, too. I played on Siege and on EU 4 (BT1).
WTF means that?
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the repair cost is supposed to be 20% of the base item cost, no matter the modifier. If it isn't like that, it's a bug. Please report that.
Also, making a screenshot of the item decay message will help.
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the repair cost is supposed to be 20% of the base item cost, no matter the modifier. If it isn't like that, it's a bug. Please report that.
I'm not getting it. The repair cost is suspposted to be 20% of base item cost when the item is broken (ie it has already got 3 level of damage) or every level is 20%?
Right now it seems that every level is 20%, for a total sum of 60% or even more if it was an heirloomed item
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Also, level 30 character over a week since last retirement (like a month) and no option to retire listed on website.
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I think every lvl is 20% that's mean 60% cost if you damaged it 3 times.
What is the % chance of something being damaged ?
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Fix Xbow WPF, 130 prof and almost dot aim, thats not good.
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130 on bow i huge aimng, and xbows do piercing dmg :/
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1) The battle-win snowball effect - If one team wins, it makes it easier to keep winning as the losing team ends up breaking armor/weapons and fighting naked (exaggerating just a bit). IF you get on the losing team it actually makes more sense to switch out of your good gear, thereby giving your team LESS chance of winning as everyone switches to low upkeep gear.
2) Archery seems to have been over nerfed. Losing both accuracy and damage (and higher PD bows) may have been overkill and may work better as one or the other (I'd rather have accuracy than damage).
3) Leave-game penalties - between the kick bug and some of us only playing for 15 minutes at a time between other responsibilities (kids!) it seems very harsh to penalize someone who has to step away from the game. I understand trying to keep people from quitting if they are going to lose (especially with the new upkeep system) but it makes me decide not to play at all if i cant dedicate a lot of time in a night. If i want a quick game, i have to find something else.
4) Horse trample - i like the idea of team damage, but perhaps horses should only trample at high speed. This would be more realisitc anyway, as while a horse moving slowly can definitely push you out of the way (or step on a toe!) it is unlikely to "damage" you without a bit of momentum behind it.
5) Non-strategus disadvantage - it seems like this patch heavily favors strategus players. I havent tried strategus and like CRPG for the persistant characters, but the upkeep systems seems based on people obtaining money from strategus to be able to afford CRPG and not the othr way around. Having not played strategus i may be wrong in this and just perceiving it based off of the short time since the patch launched.
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fix the duel servers.
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4) Horse trample - i like the idea of team damage, but perhaps horses should only trample at high speed. This would be more realisitc anyway, as while a horse moving slowly can definitely push you out of the way (or step on a toe!) it is unlikely to "damage" you without a bit of momentum behind it.
Not possible.
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Not possible.
Ah, good to know. Bummer it cant be changed though.
Is damage based on the size of the horse? If it is based on the size of the horse it may help as less people should (theoretically) be riding plated chargers soon.
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Ah, good to know. Bummer it cant be changed though.
Is damage based on the size of the horse? If it is based on the size of the horse it may help as less people should (theoretically) be riding plated chargers soon.
It should be based on the "Horse Charge" value, but that has the same effect (armored horses = high horse charge).
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http://forum.c-rpg.net/index.php/topic,351.0.html (http://forum.c-rpg.net/index.php/topic,351.0.html)
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Not possible.
Well wasn't that what you said about horse FF in the start as well. Just to quote: One last thing about horse FF:
It is indeed impossible.
We did it anyway.
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Needs fixing imho:
* The character menu cannot be used before choosing a team and throws errors.
* The character menu inaccuracies (skill points, etc).
* Make cavalry spawn in a slightly different location from the infantry to avoid the excessive team bumps there. E.g. Cav spawns ~10m east of central spawn point. Maybe scale the distance based on the server population if possible? Might break some maps I guess.
* Clearly document upkeep costs per item. Nvm, Didn't see chadz response earlier in the thread.
* Level up message message in purple is great, but change the color of "Lord Fancypants of Castle Arggghhh has joined" so the levelup message is unique in color.
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Reduce repair cost by 30% and add additional gold/exp for kills
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Give a chance to poor little defenders at siege (am I really the only one who cares about this?), especially since losing now has long-term consequences: nobody will play siege if they lose or win money based on the coinflip chance that they are assigned to defenders or attackers.
Also, blue fog.
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Those of us using more metal sound mod need a fixed sound.txt file. Native sound are so bad and many of us are using that sound mod, but we need fixed sounds.txt that has those voice command lines so we don't get error messages ingame. Thank you.
This please.
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fix the cost of repair. the others are really perfect. im in love with mod.
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Repair costs are awful.
Archer animation too slow compared to cut damage dealt
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1. New spawn for horses, because horses spawning in a mob of infantry is always a bad idea when team trample damage is on!!
2. ALSO FIX REPAIR COST
3. Bring back the old 2 hander stab animation but lower damage. You gave us half swording for more damage now. The new animation feels very broken and awkward, and ugly.
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Can we know that you are going to make repair prices or chance to damage smaller?
You can use 15% or 10% of base item price...
So?
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Needs fixing imho:
* The character menu cannot be used before choosing a team and throws errors.
Ah I forgot this one in my list. Very good catch. I definitely prefer to manage my character from the spectator menu so i dont have to dodge while i allocate points! =)
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Repair costs are fine. Bye bye tincans
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1 thing for sure - if you don't do something, expect 80 % of cRPG population running around with xbows in a shortwhile.
Cavalry bump damage should be lessened abit i think, let's say by 15-20 %.
Archers are nerfed too heavily, they should get a damage boost, if not pierce damage again, at least +20-30% more damage would be useful.
Another thing - if you have more than one stack of throwing weapons, you have to repair each of them, not only one. Is it possible to change that ? Not really fair in my opinion, considering each bolt from siege xbow doesn't cost that much and it's a potential 1shot-killer.
In general, the upkeep system really needs to be tweaked.Alot.
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Repair costs are fine, stop whining.
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Too hard punishments for leaving -> http://forum.c-rpg.net/index.php/topic,258.0.html
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Repair costs are fine. Bye bye tincans
I don't f*cking care about armor. I just want to use sword of cookies. But it costs me 3000 g per every lost round...
When I have bad luck it's very funny time!
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Give a chance to poor little defenders at siege (am I really the only one who cares about this?), especially since losing now has long-term consequences: nobody will play siege if they lose or win money based on the coinflip chance that they are assigned to defenders or attackers.
Also, blue fog.
Yea completely forget about this after I fought a lot for it since exp/gold is different now.
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please revert archer animation to previous one
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Horse bump is awesome leave it. I Would like to manually repair my stuff though.
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add CTF! :P
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Too hard punishments for leaving -> http://forum.c-rpg.net/index.php/topic,258.0.html
Yes, that, too. People don't want to play cRPG for the rest of their lives, punishing them because they go to eat or sleep (or pray to the donkey) is definitely not nice.
Also: There are already a bazillion posts about that you think the upkeep is too high. I think chadz got the message by now, and will act accordingly (= hopefully not giving a damn about all of it)
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strategus server, blue fog.
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when they gonna put retirement back ? obviously there wont be any skill reset so i need to start over :\
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*New bow animation is ok, but not combined with arrows doing cut damage. Keep the new animation, give them back piercing.
*Lower repair costs on weapons
*Using multiple throwing weapons gives you a repair fuck you multiplier because you have to repair every stack
*blue fog on siege
*no upkeep on horses
*Make weapons/armor upkeep per map, not per round/death. This way people don't all shed their good gear after round 1 because they think their team will lose, and in doing so ensure their team will lose.
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*Using multiple throwing weapons gives you a repair fuck you multiplier because you have to repair every stack
I'm a thrower hybrid, and if this is not the case already, I'm all for it. I use 2 stacks of axes, and if this does not double the breaking chance, then it's just not fair to the others.
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*Using multiple throwing weapons gives you a repair fuck you multiplier because you have to repair every stack
Intended, no more "hurr durr 9/12 throwing lances for the price of 3".
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I'm a thrower hybrid, and if this is not the case already, I'm all for it. I use 2 stacks of axes, and if this does not double the breaking chance, then it's just not fair to the others.
Wrong. Xbows have more damage than most throwing weapons, better range, better accuracy, projectile speed. You don't have to pay for every bolt you shoot.
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*Using multiple throwing weapons gives you a repair fuck you multiplier because you have to repair every stack
That wouldn't be fair. If you have a lot of axes you have to pay for all your axes.
*Make weapons/armor upkeep per map, not per round/death. This way people don't all shed their good gear after round 1 because they think their team will lose, and in doing so ensure their team will lose.
This way people will just wear crap gear every other map.
Wrong. Xbows have more damage than most throwing weapons, better range, better accuracy, projectile speed. You don't have to pay for every bolt you shoot.
Should be fixed.
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what's the chance (%) to get damage on weapon after lost battle? I think it's like 120%
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Intended, no more "hurr durr 9/12 throwing lances for the price of 3".
"Hurrr durrr heavy horse+armor, spamitar, bumpslash, if anybody tries to hit me the shield will take the hit anyway, hurrr".
P.S. i'm not a thrower, had to give up throwing on my main cav char.
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Xbows have more damage than most throwing weapons, better range, better accuracy, projectile speed.
...and a rate of fire of nightmares.
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"Hurrr durrr heavy horse+armor, spamitar, bumpslash, if anybody tries to hit me the shield will take the hit anyway, hurrr".
That guy gets way more upkeep than a thrower with 3 stacks of lances (the horse alone does that). :wink:
As for xbows: work in progress.
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...and a rate of fire of nightmares.
Doesn't really matter as long as you can run away/hide and reload. Soon most people will do that anyway, much better than running into melee cluster****s putting your life in danger.
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The most important thing that needs a fix is the equipment screen triggered by round end. It really kills the mod.
I guess it's there to allow the placing of the gain multiplier but if this isn't eliminable please extend the time you have to join the fight, it really kills my alt+tab habit
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Lower cost of repairing. I have no idea how much % it is now, but it SHOULD be lowered. Not REMOVED, but LOWERED. (repeating is needed to make it easier to understand for people; DONT REMOVE repairing, but LOWER COST of it)
this - i cant upkeep 13k of equipment
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Dear chadz,
i understand the needing for a HA/Archer Nerf. But you have overdone it. Ok we were accurate, we draw fast, and made hell of a damage! But Nerf everything is too much. Now the Patch forces us to Bump because i have no fear of enemy projectiles.
I have a Reticule as big as my Horse and aiming is not possible. HA was powerful, but only less guys were really that good. Many of them are gone and frequently Playing was only Cris, Mte and me.
I mean many guys say "yeah its good" "HA are fine now" but sorry i must say what i said before the patch "go HA yourself". Everyone thinking its easymode but suprisingly the strong Horsearcher were always the same bunch of people and no new "star" or "fotm ruler" arrived. I know a few good HA which were a threat to recognize:
Mte, Hideyoshi, Cris, Yoshimasa and me.
But this has gone now.
ps: for all those guys saying "whiner" etc. Sadly always people i dont know that means no good player, since good players never argued about HA they killed them in their ways. Only some "olol iam a Tincan spamming with my x times heirloomed Sword of Rofl" who got too much ego argued and of course casual argued about them.
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The most important thing that needs a fix is the equipment screen triggered by round end. It really kills the mod.
I guess it's there to allow the placing of the gain multiplier but if this isn't eliminable please extend the time you have to join the fight, it really kills my alt+tab habit
It's there to avoid people AFKing. If you're in the equipment screen for 2 minutes you get kicked.
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Forgot something.
Maybe there are more Douchebags like me who fucked up their build :rolleyes:
Maybe chadz there should be a option to "RESKILL" not for free thinking for about 10k-20k. As i cant Retire now this Function should be awesome and for that value of gold not overpowered.
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My heirloom katana is not a item choice during battle others have the same issue, hopefully that made sense like I can see it on website but not ingame thanks
Not that I want to pay to repair the 10k heirlooms bar mace. Or 20k katana or 30k flamberge but it would be nice to have the option to equip it thanks chadz
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I am still gettign 3:1 k/d on mya rcher alt, if anything damage can be reduced a bit more. But please allow wpf non-capped so we can shoot accurately. Right now it just feels like an arcad style shotgun approach with no finesse or skill. Its really boring, you can cut damage bya third and keep cutting, jsut please give us some fricken accuracy to play around with. Experienced archers can shoot as accurately as a gun at targets, it doesnt need tos hoot fast, hard or anything else but some accuracy in the engine would be nice.
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It's there to avoid people AFKing. If you're in the equipment screen for 2 minutes you get kicked.
it's not working as intended then, because right now just force me to wait entire rounds only because I wasn't there at round start to press done. Just let people join until 2 minutes.
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The repair costs are stupid imo, you either have to be some bigshot in strategus to be able to run around with expensive gear (That's the plan right? Synergy between c-rpg/strategus?), or safe up for weeks, then wear it for a bit, and farm again.
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MAJOR FIX:
reduce time per round on siege
educe time in siege mode so defenders can actually win without exploiting a map flaw. currently defending 11 mins is impossible.
even if defenders defend for 10 minutes it counts as a loss so attackers will always get the multiplier
Both teams should have to repair items.
Otherwise the loosing side gets frustrated and switches to cheap gear so they have even less chance to win. Of course this has to be balanced by lowering the repair cost by 50%. Winning is still the key to have good gear because of the xp/gold modifier.
also I think this.
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You should lower the upkeep to like 15% it would suffice really
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what kesh said please....
for some reason it quoted wrong guy :O
more accuracy for bows not damage or speed
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Some characters are not updating, I have 3 characters, one Character Nindur_ATS exists on the website but serverside on any server he does not update or have gear, dunno what the dealio with that is. Reconnected over 60 times, 10 times on each server EU and NA, no success, was working when the patch first came out though :/
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* Reset the archery animations.
* Archery damage back to pierce, but lower than before the patch.
* And a bit more accuraty......
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MAJOR FIX:
reduce time per round on siege
educe time in siege mode so defenders can actually win without exploiting a map flaw. currently defending 11 mins is impossible.
even if defenders defend for 10 minutes it counts as a loss so attackers will always get the multiplier
Siege thread (http://forum.c-rpg.net/index.php/topic,320.0.html), because I think we're starting to fade into the realm of suggestions instead of obvious fixes.
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the repair cost is supposed to be 20% of the base item cost, no matter the modifier. If it isn't like that, it's a bug. Please report that.
so hierloom doesn't increase repair cost?!
DAMMIT I already sold a couple of hierlooms I deemd impossible to upkeep :/
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Intended, no more "hurr durr 9/12 throwing lances for the price of 3".
I don't think that's a fair criticism. Archers get three stacks of arrows for one purchase price, and the highest level of arrows is only 2k. So their loadout has a single 6k Strongbow and three 2k stacks of arrows. A Thrown Weapon guy with 8 lances has four 10k stacks. That's pretty nonsensical.
Give throwers a single 10k Lance and then three 2k "bags" that hold additional throwing lance ammo (unusable unless you have a throwing lance equipped). Then when they lose, they lose gold on a similar scale to other ranged classes.
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I understand the need to reset all characters according to the new soft and/or hardcaps, but why did you punish high level players so severe? In average most players lost 10 levels, like from level 26 down to level 16. All players in their mid 40s went down to 30 basically losing tens of millions of XP and several months of playtime. The new levels should be recalculated properly.
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A best accuracy for archer, and reset the archery animation.
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Also a couple of shogunate members on characters are having problems, as i am lvl 12 on the char page and ingame i cant even pick up a wooden sheild.. i press c and it says im lvl 1 with 0 str 0 agi .. and when we gain levels and get skill points we cant spend them.. please fix
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Upkeep needs to be nerfed srsly, its no fun to have grinded and got good gear and not be able to use it, the grind was what I loved about this mod.
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-Fix Archery damage: Damage from bows should be pierce. It's taking me 5 bodkin arrows at level 30 with 155wpp to kill people. That's a huge nerf on top of recuded accuracy and new animation.
-If possible: Fix archery animation, make it two stages, so that if you decided to not shoot the arrows (right click), you stop drawing the bow, but you dont have to load the arrow to fire he arrow again, just draw it (of course this would be reset if you you change your weapon)
-Personal wish list: Make HA every 5 points. :D
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A best accuracy for archer, and reset the archery animation.
+1, archery animation is really ugly, old one much better. Feels kiddish now. And accuracy best done through allowing higher wpf by not soft capping at 150, since level cap is enough. If you need to cut damage in half or slighlty reduce speed to do so, great. Just dont make this an ineffective class where its all too easy tk everyone because the arrows wont stay in the reticules. Its supposed to be a support class, which means you hit enemies not friends.
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Lower or better yet get rid of the upkeep. I think archer animations are fine, but bring back the old 2H thrust.
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-Fix Siege mode (defenders have little to no chance of winning and blue fog)
-Reduce Cost of repairs and both teams get it (as said before the mutliplier is a good incentive)
-Get another way of punishing leavers
-The no upkeep on arrows or bolts
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* Reduce upkeep to below 10 % of item prize
* Make horses a bit slower
* Make crossbows more inaccurate when using without wpp
* Remove WPP cap
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Its not funny now. People thinks only money money money. I want to play relax. if u wanted to kill tincans, u could delete plates. You killed the mod chadz sorry.
and i cant make fukin gold with;
no armors,
elit cavalry shield,
masterwork nordic champ's sword.
Yeah i cant earn more gold with this SHIT equipment.
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Definitely returning pierce damage to bows.
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- Fix servers so they work with xp gold
- Make all items including heirloomed items visible ingame (Can't see some weapons, there is a thread about this on bug forum)
- Fix cavalry upkeep so they cost more (or cost something)
What don't need fixing:
General upkeep. DOn't listen to the whiners!!!!
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Fix siege mode
- fog
- use of old way of getting gold / xp (maybe tripled to compete with battle)
Cavalry
- Riding every 6 agi points
- upkeep 20-25% of base price
Armor
- upkeep 10-15% of base price
- cheaper tier 1, 2 and 3 shields
Weapons
- 5% of base price
- cut dmg for xbows
- definitely no return of the lolstab
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Something else: Could it ne a change to upkeep? Program it in a way that if something brakes, it cant brake again for the next two times something may brake...
I had to pay for my courser 3 times in a row (plus some other items at the same time)...things like that which are unlucky really hurt....
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Open your eyes! Upkeep system fixes nothing, just irritates people.
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Open your eyes! Upkeep system fixes nothing, just irritates people.
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-Make repair cost depends of the level of the character. (if it's not already the case, didn't test it thoroughly)
aka : lv18 full str to wear all his gear to have fun : repair = negative gold ! lv18 has very few impact on battle's outcome
lv30 with the exact same gear : same repair cost, but since he's higher level, he do have an impact.
Repair cost = (repair cost we currently have) / (ABS((30 - lv)/2) )
-Fix siege : Lower starting time to 10, or 9min25sec.
Allow new defenders to spawn (with fewer lives) even if there's "only" 8min left OR disable new attackers spawning, always.
-Fix duels : Allow equipment.
Thoses are in the order of interest.
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The problem isnt how much something costs to fix... It's how often it breaks. If i have 3 items breaking every time i lose a round, thats 10k. No one can make 10k gold in 1 round and therefore would be absolutely broke after a day or two. What needs to happen is things need to have a way less chance of breaking. Maybe 1/10 losses will cause an item to break. I don't think you want it to be impossible to make any money if you are a tin can, what i think you want is for it to take way longer to make more money. I dunno, i'm just ranting but something needs to be done about repair costs and all these character bugs. (3 skill points evaporated off of my character)
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It just brushes the tincan problem under the rug, because all the tincans will grind gold as a naked peasant for a week making a shitload of money and then be a tincan for a while.
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Do something about the siege mode.
Can't be right that the attackers get 5x multyplier all the time and the defenders always loose and have to repair. Unless they spend their last life naked, which will make it even more easy for the attackers.
I'd like if the attackers would start with a 5x multiplier which lowers from time to time until 0 and the defenders start with 1x which rises up to 5x or even more.
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The Upkeep is way too expensive. I'm playing no tincan, but its impossible to keep up with the repairing costs at all. I wear light armor, the only thing high tier is my katana. And even with a positive k/d-ratio i cant afford to use the sword...
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upkeep definately needs an overhaul - perhaps u only pay once per map or reduce costs by 50-70%
reduce horse bump dmg (maybe - after all it's better for your team now as well as your enemies)
reduce xbow dmg?
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What about maybe lesser the percentage of downgrade of items in proportion with the level? So that higher tier stuff has downgrade, but a reasonable downgrade. So that it is possible to even use it at all instead of just sundays for a round or two...
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Do something about the siege mode.
Can't be right that the attackers get 5x multyplier all the time and the defenders always loose and have to repair. Unless they spend their last life naked, which will make it even more easy for the attackers.
I'd like if the attackers would start with a 5x multiplier which lowers from time to time until 0 and the defenders start with 1x which rises up to 5x or even more.
Good proposal, but defenders still loose and have to pay for upkeep, but there is somethng to do.
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- Fix servers so they work with xp gold
- Make all items including heirloomed items visible ingame (Can't see some weapons, there is a thread about this on bug forum)
- Fix cavalry upkeep so they cost more (or cost something)
What don't need fixing:
General upkeep. DOn't listen to the whiners!!!!
This.
And yes, turn back Siege money/xp gain system, BUT double it (I mean 26k max instead of 13k [xp]) and make time from 12 minutes to 6 minutes. That would be short enough to let defenders win. OR you can also keep 12 minutes and instead make attackers respawning longer. To about 20 secs or more.
Just make it easier to win for defenders :D
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Heirloomed items are showing up incorrectly. IE. No Tempered German Greatsword for anyone.
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Both teams should have to repair items.
+2. I fear team nudist versus team iron man will quickly lose it's novelty. The winning round bonus seems like enough incentive to play hard. chadz said that maintenance was to add depth to the game: http://forums.taleworlds.com/index.php/topic,144724.msg3484058.html#msg3484058 (http://forums.taleworlds.com/index.php/topic,144724.msg3484058.html#msg3484058). Getting out the black plate and plated charger to help win close fought games seems a lot more meaningful than getting out the black plate and plated charger to help steamroll autobalance fail teams.
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BUMP
I'm gonna post my siege ideas here as well, since so many of you wrote things so similar:
Possible tweaks I can think of:
-Unlimited lives for defenders (timer will decide the siege anyway)
-Less respawn time, and while we're at it:
-Slower flag cap (it's over way too fast)
-Less round time (around 8 minutes would be still hard to hold, but not impossible)
-Some kind of ladder limit (or just increase their price tenfold: people would bring less ladders because of the upkeep)
And again, its own thread (http://forum.c-rpg.net/index.php/topic,320).
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Drastically reduce repair costs and return at least the XP system to the way it was pre-patch. It encouraged group work and not prolonging the round for no real reason other than to get more XP/Gold. I think if the gold system stayed the same it would be fine.
Although I could go with Homer's post below as well. XD
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http://forums.taleworlds.com/index.php/topic,152897.msg3673040.html#msg3673040
The more I think about it, the upkeep system just needs to be dropped entirely. If you just reduce the amount, then it doesn't accomplish its stated purpose and becomes a pointless feature.
Equipment wasn't the problem in crpg anyway. The equipment system is good and allows for a lot of variety, from squishy/agile to slow/heavy and everything in between. The problem was the retirement system and lack of level cap. Veteran players had built up stats that negated the penalties their equipment was supposed to have. This is what broke the game, not the equipment itself. We had too many veteran players running around in the heaviest gear and still attacking twice as fast as most of their opponents.
Remove upkeep. Keep the level cap and complete wpf wipe upon retirement. Reduce horse bump damage, forcing them to use their weapons instead of just trampling everyone. Keep friendly horse bumps, but with a 15 second grace period at the beginning of the round.
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http://forums.taleworlds.com/index.php/topic,152897.msg3673040.html#msg3673040
from squishy/agile to slow/heavy and everything in between.---
Actually more commonly was flash speed/iron men.
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1)I really like the idea of the upkeep, but instead of balancing it by lowering/uppin it I think it would be wise to think about the previous xp/gold xp system to balance the whole thing.
I think both system are pretty viable and needed together, multiplicater / time based + xps/gold per kill, It may even solves future problems of a sole time based system.
2)While Im not really an active archer, I noticed the accuracy was kinda bad even with a good WPF and think it may deserves more balancing.
3) Horse Upkeep - I guess its a bug, need some emergency fix ;)
4) Repairing shouldnt be random, the random factor in a game that requires a lot of timing and practice should be reduced everywhere it can be, it's my opinion. It could be worked so it adds a deeper economic factor to the game, but you, as a player, got to have a better control over it than now.
Sorry for my low english skills and thanks for reading.
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- Blue fog
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Some items are not showing ingame even if they are listed in the database. And no, its not the item limite. For now my destrier is missing ingame in my main char. In my alt im missing my throwing axes. Any fix?. Thanks.
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Some items are not showing ingame even if they are listed in the database. And no, its not the item limite. For now my destrier is missing ingame in my main char. In my alt im missing my throwing axes. Any fix?. Thanks.
I can't see my Balanced NCS in game either.
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1. REALLY need a Sound to indicate the beginning or end of the round now that the inventory screen comes up. I spend a lot of time on the forums/character sheet/irc when I'm dead, now i jump back in to find i've been away too long to join the round. Frustrating :-(
2. Upkeep system is very promising, and will be fine as people adjust to the new type of gameplay it encourages along with the new gold/xp system. Still the issue of naked morons is going to linger and though I have no definite suggestion yet, it needs to be addressed.
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Change from system of stick and carrot to one or other - winning gives you significantly more gold and losing keeps taking it away? Until you hit the sweetspot with your equipment and have enough backup gold you'll be screwed if you're trying to save for better gear.
Horses need constant upkeep regardless do you win or lose
Don't really mind the new bow animation, but it still nerfed bows while patch didn't make significant balance changes to cavalry/2h spammers. Stop to watch the kills on busy server; 3/4 on either side are from 2h swords&cavalry
Player update while on server doesn't always update your gear if you bought new items. Map change/reconnect fixes it though. Or waiting 2~3 update cycles.
Friendly horse bumbs really need some safe time after respawning. Some of the cavalry just don't care a shit about mowing down every infantry to get out of the spawn area fastest.
Not really in last patch, although horses being free from upkeep doesn't help it either - how in hell it makes sense to give horse archers plated horses, so when they fail in shooting people they'll just tramble over infantry. Not only HAs though; there are even peasant armored guys with 4 shields and plated charger..
ed: here's a thought about bows dealing cut damage now;
Only Arrows and Barbed Arrows are shaped to deal high damage on lightly armored/un-armored targets. Khergit&Bodkin Arrows however are made to be armor piercing.
So what if you remove ~10 damage from all bows and give the damage to arrows instead, making normal Arrows&Barbed Arrows cut damage and Khergit&Bodkin Arrows pierce?
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Just bought Nodachi today, spent all of my money on it (About 10k) and just as i've gathered 2,4k money the nodachis repair cost takes 2,1k and im left with almost nothing. I think the repair system should be removed.. This is my opinion only though.
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What most needs fixing is the random crashes when you attempt to join a server, and what ever is wrong with the NA servers. >_>
Other than that, archer nerfs may be a little excessive, but it is easy to deal with it....unless your a POS build whore like Kesh who has absolutely no skill as an archer so thus he has to whine and whine about how he was nerfed. Sorry, no more easy mode for you, now GTFO!
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The more I think about it, the upkeep system just needs to be dropped entirely. If you just reduce the amount, then it doesn't accomplish its stated purpose and becomes a pointless feature.
Equipment wasn't the problem in crpg anyway. The equipment system is good and allows for a lot of variety, from squishy/agile to slow/heavy and everything in between. The problem was the retirement system and lack of level cap. Veteran players had built up stats that negated the penalties their equipment was supposed to have. This is what broke the game, not the equipment itself. We had too many veteran players running around in the heaviest gear and still attacking twice as fast as most of their opponents.
Remove upkeep. Keep the level cap and complete wpf wipe upon retirement. Reduce horse bump damage, forcing them to use their weapons instead of just trampling everyone. Keep friendly horse bumps, but with a 15 second grace period at the beginning of the round.
what he said lol, also na severs need some love....
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For the love of all that is fun, simply remove upkeep!
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Autobalancing, autobalancing, autobalancing...
Make it meaningful and continuous. I've yet to experience a game where the final outcame wasn't set in stone after Round 1.
Also, upkeep on a free mod just doesn't feel right. I think you should consider looking into other solutions for what you were trying to achieve.
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-The equipment menu, just before the new round (anti-afk), appears too early, give it a few seconds after the winning title. (teamwounding and teamkilling can happen to me as It appears while I am aiming)
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this is not for the patch, but is also very annoying for me: some polearms (some that are equipped at the back) are in the middle of my bow-aiming-cross, doing it like a pain in the ass to look what are you doing when zooming.
I say.
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Please make the upkeep a constant percentage and not something that strikes at random.
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Change bow back to piercing, maybe lower the piercing damage so its less powerfull if you like.
But changing its damage style is just wrong, you also dont turn maces into slashing suddenly do you?
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I don't have time to read the whole ten pages, skimmed through the first four and didn't see this, sorry if its a repeat.
You should be able to leave between rounds (or at start of round) without all your equipment breaking. It makes casual play impossible.
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What most needs fixing is the random crashes when you attempt to join a server, and what ever is wrong with the NA servers. >_>
Other than that, archer nerfs may be a little excessive, but it is easy to deal with it....unless your a POS build whore like Kesh who has absolutely no skill as an archer so thus he has to whine and whine about how he was nerfed. Sorry, no more easy mode for you, now GTFO!
Lol. Wow, you have some vile in you man. I have been doing 3:1 since the patch hit no problem with my mid-level archer alt. What I dont enjoy is that now with the new animation (really lame looking animation) and wpf cap combined with all the other nerfs it rewards skilless spammers like you who camp on rooftops (all you were doing before I got kicked like I have every round on NA server since the patch "connection to server lost") and never move rather than people who precision shoot and move after every shot and realign and really use finesse and dont rely on a rhino to run people over you cant shoot while wearing heavy armor. I have been saying reducing damage even more is fine and good and keeping cutting damage, but some of the most fun is really using skill to lead shots and hit moving targets, which becomes more of a spam game when the arrows repeatedly shank left and right and up and down of your reticule. Spamming is boring.
And yes I have friends who tell me about how you talk smack about me behind my back on the servers all the time. You sir are a cowardly cur and should go back to your troll kingdom.
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Stabbing with new animation is useless, I want back old one!!!
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leave the patch as it is fix gold and exp in servers
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Stabbing with new animation is useless, I want back old one!!!
RIP lolstab, may you never ever return.
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The C tab eats your skill points and WPF points. Lost over 100 WPF from my 2hand dropping from 160 to 140something twice.
Also ate a bunch of skill points when I was leveling athletics. Not quite as irritating, but couldn't convert 2 of the 3 it ate into another agility :(
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Rethink upkeep system model: too dependent on random team quality and having a lucky winning spree.
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- Lower upkeep why should people stay in peasent/naked armour to get money?
- If possible add a 2nd balance in battles at the 3rd round so if balanced screwed (Most of the times) people have a chance in winning some rounds.
- Make it possible to manually repair.
- Wpf has become too costly I know patch should have been against tincans but why not just raise req of plate to 18 strength?
- Riding requirement should have remain the same horses can become too fast.
- We need new armors and maps.
Before getting flamed I appreciate that you try to update the game with new features and try to help others but some updates really needed to be more checked before implemented the upkeep was already argued too high in closed beta testing so i don't know what happened to add it in so fast.
+1
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autoban cav users
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Forgot something.
Maybe there are more Douchebags like me who fucked up their build :rolleyes:
Maybe chadz there should be a option to "RESKILL" not for free thinking for about 10k-20k. As i cant Retire now this Function should be awesome and for that value of gold not overpowered.
+1
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No friendly fire horse damage.
Archers need to be a little more accurate, because horses are dominating.
Maybe lower the repair costs a tad?
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Make the "Lord Vargas, Owner of the whole world" message appear for alts too, instead of only the main strat character.
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- Lower upkeep costs on the long run (you should be able to upkeep 40k)
- Give us the old archery animations back, not these fuugly goblins
- Return the xp cost progression to the old values
- lower the agi speed bonus
- lower the attribute requirements for low skill levels
- increase them for high skill levels
- autobalance each round
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I'd like to see repair costs regulated, or even lowered.
Auto-balancing still feels broken, one team tends to dominate for all of the rounds after round one. Perhaps, if possible, make it based on someone's K/D ratio?
More info about retiring would be nice, as I understand it there is no longer a bonus to WPF? Not much incentive to get up to 30, retire for an heirloom, and restart just because it will be faster the next time. There may be something I'm not aware of there, however.
And finally, getting slaughtered by a charger that's just galloping around isn't a particularly enjoyable experience. I'd like to see the damage lowered or a penalty for the horse and rider. Perhaps the horse stopping or slowing significantly afterward and a longer time to get going again.
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The more I think about it, the upkeep system just needs to be dropped entirely. If you just reduce the amount, then it doesn't accomplish its stated purpose and becomes a pointless feature.
Equipment wasn't the problem in crpg anyway. The equipment system is good and allows for a lot of variety, from squishy/agile to slow/heavy and everything in between. The problem was the retirement system and lack of level cap. Veteran players had built up stats that negated the penalties their equipment was supposed to have. This is what broke the game, not the equipment itself. We had too many veteran players running around in the heaviest gear and still attacking twice as fast as most of their opponents.
Remove upkeep. Keep the level cap and complete wpf wipe upon retirement. Reduce horse bump damage, forcing them to use their weapons instead of just trampling everyone. Keep friendly horse bumps, but with a 15 second grace period at the beginning of the round.
That sums it up pretty well.
The funny part, heirloomed items are still a problem. Basically everyone who has a bunch of heirloomed items is still laughing. More damage, more accuracy, and none of the pitfalls. We really need a good player wipe. But unfortunately the powers that be don't think it necessary.
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Improved synchronizing between the C menu and the character page. I've had points show up and then vanish. A 1 point increase in bow damage across the board would also be nice.
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reduce upkeep to 5% (ppl on losing side when team are clearly unbalanced simply unwear all so make it lose 4x times)
change exp system, it only encourage leechers and less team collaboration
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More info about retiring would be nice, as I understand it there is no longer a bonus to WPF? Not much incentive to get up to 30, retire for an heirloom, and restart just because it will be faster the next time. There may be something I'm not aware of there, however.
You're forgetting the gold bonus. It's not just xp, and earned gold just became very-very important... this means high generation characters can sustain better equipment. Not much better, but that still gives a definite edge.
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I've only played a few hours, but I can already tell there's huge diffenrence in play style. PPL aren't acting like RAMBO every round nearly as much for starters.
Also, imo, I think ppl are talking way more in team chat about different strategies to try.
Honestly, so far, I like the patch.
One thing I've been noticing tho is that other teamates will come in, drop off a flamberge or expensive item of theirs at spawn for another teamate to use... (no repair cost)
So, either that's kinda exploitive, or an ingenous strategy hehe.
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Please for the love of god change riding skill!!! horses are going at speed of sound!
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new arch anim - look like goblins
ladders - if u have ENYTHING behind u that is higher then ground u stand on it stucks
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Lol. Wow, you have some vile in you man. I have been doing 3:1 since the patch hit no problem with my mid-level archer alt. What I dont enjoy is that now with the new animation (really lame looking animation) and wpf cap combined with all the other nerfs it rewards skilless spammers like you who camp on rooftops (all you were doing before I got kicked like I have every round on NA server since the patch "connection to server lost") and never move rather than people who precision shoot and move after every shot and realign and really use finesse and dont rely on a rhino to run people over you cant shoot while wearing heavy armor. I have been saying reducing damage even more is fine and good and keeping cutting damage, but some of the most fun is really using skill to lead shots and hit moving targets, which becomes more of a spam game when the arrows repeatedly shank left and right and up and down of your reticule. Spamming is boring.
And yes I have friends who tell me about how you talk smack about me behind my back on the servers all the time. You sir are a cowardly cur and should go back to your troll kingdom.
And you are extremely paranoid, whining, and a hypocrite.
Congratulations!
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repair bills. it shouldn't be a gamble whether or not you make money. if your team's losing you can't cover your repair cost unless you strip all your gear off, and then you loose because you can't compete. both sides should make money regardless of winning or losing, the losers should just make a little less.
better auto-balancing. if i'm going to be forced on a team opposite my friends, then id at least like it to be a fair fight. but it hardly ever is. one side always dominates and i don't get to play with my friends.
and major improvements in documentation. It's really hard for a new player to get into this mod and know whats going on. i've been playing for about a week, and I'm still confused about a lot of things. and when it gets patched its hard to find info about what exactly changed. and that makes it hard to give constructive criticisms about the changes.
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Lower repair cost
Perhaps make it not random anymore but instead a certain small % guaranteed.
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The xp and gold!! I cant get anything without it! Please it should be top priority! Then make the NA server not crash. Everything else is AWESOME! Great job! (I didnt loose trust, I just sat in the corner and repetedly said "It will work, it will work, it will work" :lol: )
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After playing a while more the repair doesn't bother me so much, but PLEASE make it not random. Base it on some factor!
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After playing a while more the repair doesn't bother me so much, but PLEASE make it not random. Base it on some factor!
agree 100% it shouldn't be random,
it should be a guaranteed 2% of total gear or something like that.
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Please for the love of god change riding skill!!! horses are going at speed of sound!
Agreed riding skill needs to go back, it's pretty fucking silly now
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The most important problem is it's impossible to earn gold unless you fight naked. Repair costs and frequency are unbalanced (it should take less gold to repair and they should break less often), and completely random. Earned gold/xp is fixed and doesn't take anything you do into account.
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The most important problem is it's impossible to earn gold unless you fight naked. Repair costs and frequency are unbalanced (it should take less gold to repair and they should break less often), and completely random. Earned gold/xp is fixed and doesn't take anything you do into account.
Ive been earning a lot of gold and have been in my normal gear. What's impossible about it?
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1) Please make PS as requirement for weapon (again hi agi archers with flamberge and similar shit that they can loot from others).
2) Upkeep idea is super cool but item degradation should have more clear meaning. 7-8 rounds, at most had two different items to repair at the same time, last round I was a last surviver, cutted some heads and got to a 2-nd place in map, cool but .... all what I had on me degraded... 8k in total, damn, that feels really frustating.
It would be more reasonable for upkeep to have a percentage from a cost of all your gear, just make it charge for each 15 minutes of gameplay for example or something like that. More expensive gear you have - more you pay to keep it in good shape, sell what you don't use, buy what you can afford. Not sure that this is a good idea either but current one is a bit frustating.
3) Please set arrows damage back to piercing or do the same for xbows
4) Fix siege ))
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I don't even understand the reason for upkeep. Makes it more interesting? More realistic? I don't understand.
If it is to balance tin cans carrying 2h swords or becs, then it's a misdirected attempt at fixing a problem without looking at the real issue, which isn't the amount of armor they have, but the fact that they can even move on foot. When I first played this mod, I chuckled a bit to myself when I saw a black armor wearing guy chase down a peasant and proceed to kill them with a sword and shield with lightning fast speed.
I don't know if anyone else paid attention in school, but that kind of armor was only meant to be used on a horse... a 10 year could outrun anyone decked out in plate. The fact that they can swing weapons with any amount of speed is kind of ridiculous. It'd be like C-3P0 on speed. Why that armor doesn't have some sort of enormous movement and swing speed penalty is beyond me... but therein lies your problem - dudes running around in the heaviest of armor, swinging the heaviest of weapons with no penalty. It's just silly. Fix that and your tin can problem is gone.
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The plate armors should be much heavier! Because people in plate run faster than peasents in linen shirts!
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do archers get a penalty if they have power strike ??
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do archers get a penalty if they have power strike ??
Of course, and melee get a penalty if they get riding or power throw!
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Here my stat .... im Lvl 30
Strength 15
Agility 23
One Handed 1 [1 WPF cost]
Two Handed 25 [1 WPF cost]
Polearm 1 [1 WPF cost]
Archery 155 [10 WPF cost]
Crossbow 1 [1 WPF cost]
Throwing 1 [1 WPF cost]
Ironflesh 0
Power Strike 5
Shield 0
Athletics 7
Riding 0
Horse Archery 0
Power Draw 5
Power Throw 0
Weapon master * 7
im still an archer !
and i think archers have been nerf to much ... more slow .... i dont care ..... thats fine ! and animation are fine ...
BUT
things i think is rediculous : .... no more accuracy .... ?!?!?!? and 2 Bodkin Arrows with my strong bow .... agains a TINCAN at close range IN THE HEAD .... he did not die ?!?!?!? I was like .... WHAT !!!!!!!! WEIRD
And if those tincan or every one else , are not happy about being head shoted or simply being shot by bow ... get a sheild ... they are there for that ...you take a risk without it and you know that !
The plate armors should be much heavier! Because people in plate run faster than peasents in linen shirts!
+1
I saw a plate armor run almost faster then I !?!?!??! WEIRD
XBOW .... well to have a sword, xbow, bolts, AND A XBOW AGAIN .... 2 Xbow ..... Dont know if it's posible to do something about that ....
And sorry for my English !
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Other than that, archer nerfs may be a little excessive, but it is easy to deal with it....unless your a POS build whore like Kesh who has absolutely no skill as an archer so thus he has to whine and whine about how he was nerfed. Sorry, no more easy mode for you, now GTFO!
Wow, Kesh. Lorn does this like every other post. What did you do? Sleep with his mother?
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heres TWO ACTUAL bugs and not just whine about a nerf (please read chadz)
if you loot someones weapon, make it through a round and die with it you can pay upkeep for their item
I'll repeat that because it sounded important and hopefully will be fixed
IF YOU LOOT SOMEONES ITEM YOU CAN END UP PAYING UPKEEP FOR THEIR SHIT WTF LOL
also some weapons don't show up ingame, notably my balanced katana only appears on website
thanks :D
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and 2 Bodkin Arrows with my strong bow .... agains a TINCAN at close range .... he did not die ?!?!?!? I was like .... WHAT !!!!!!!!
Yeah, no more 1-shotting everyone not in plate, and 2-shotting plate guys. This is a GOOD thing.
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Yeah, no more 1-shotting everyone not in plate, and 2-shotting plate guys. This is a GOOD thing.
Yea, Gorath is again giving us a valuable insight in how the patch development is done here:
"Oh, archers seem to be overpowered, we need to nerf them."
"Nah, lets just fuck them in the ass (without lube) and then disembowel them - they derserve it because those bitches killed me so often."
Yea.
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Yeah, no more 1-shotting everyone not in plate, and 2-shotting plate guys. This is a GOOD thing.
I never 2 shot plate...more like 4-6 shots actually.
On another note; Longstride I think something is up with your wpf....
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Remove upkeep. It changes the game from something that can be played casually into SERIOUS BUSINESS. I didn't spend time earning higher level stuff so that I cannot use any of it because my cash is low.
Honestly, there are some players that are not hurt at ALL by the upkeep simply because they are unemployed and have done nothing but play cRPG to earn fat stacks of gold. Now those people are the ones unbalancing the game! I would VERY much prefer a "fantasy field" full of plated ultraknights than a bunch of medium armors vs a few ultraknights.
This hurts the game for those of us that hop on and play for 15 minutes before leaving for work or whatever it is. Not that chadz gives a damn about us...or anyone. ;)
But I'd say leave the upkeep to Strategus if you love the concept so much. Let players keep a personal set they can use on the battlefield of Strategus that has a chance to be damaged every time they die with it on. Then they pay upkeep...or get weapons the usual way. That way, the upkeep is a game mechanic for serious players, and cRPG retains its arcade feel.
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Yea, Gorath is again giving us a valuable insight in how the patch development is done here:
"Oh, archers seem to be overpowered, we need to nerf them."
"Nah, lets just fuck them in the ass (without lube) and then disembowel them - they derserve it because those bitches killed me so often."
Yea.
Someone was apparently a lolarrowspam archer rather than a skilled one. :lol:
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*Rep cost too high for a fullset of midlevel gear.
*Archery nerf was too much, make wpf bouns again or change back to pierce.
*Horse Bump TOOO much dmg i got run over by a dest and killed in 1 bump fair enough i had no armour but c'mon had 12 str 4 ironflesh, don't even get me started on chargers.
*Friendly horse bumps, this has no negative impact on the rider too many are riding round and still charging through melee battles to get kills while running everyone team and enemy alike down. (could keep damage but make it also stop the horse or and automated msg that says in chat Sry i'm a douche please poll me.
*The no boundry xp/gold rate is making a lot of games last really long too many ninjas running around for ages seen quite a lot more draws from people just too far out to get back in time.(plus note alteast you get somthing for a draw :D)
*The upkeep system has some errors i paid upkeep on an item i looted but no longer had 3 rounds after picking it up :/
Thanks for youre time.
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I play Mount & Blade series close to 3 years now if not more
My regret is that i stopped playing M&B Warband and i only found out about cRPG a couple of weeks ago, because its a brilliant mod
This is what i think could be improved :
1.archery aim and damage are extremely reduced, i dont mind the fire rate nerf, its quite realistic and accurate, archers are normaly quite squishy but they need damage otherwise their useless, if you take the damage/aim away from archery they become cannon fodder. Please remember that archery in medieval warfare was very effective, Turks, Mongols, Brits used it with great prestige. But i agree that archery was a bit over the top and very unbalancing, maybe you can find a term in beetween wich is good for everyone.
2.bows compared to crossbows its like a kitchen knife and a bastard sword, many archers want to roll pure xbowman if archery remains unbalanced as it is. With that you will have less archers but more xbowman, if your idea of an archer was already awfull, now imagine them all using Xbows (lol), it would be terrible and completly ruin cRPG, you couldnt walk outside, you would be bolted to a tree in matter of seconds. Xbow was a random weapon at best, out of 10 players 2-3 used xbow, if you dont change archery , out of 10 players you will have 3-6 with a xbow !
3.upkeep in a long run may leave everyone butt naked on the field, so a reduction in cost could be altered, winnig players also damage their gear please dont make upkeep a penalty for the losing side, it unbalances the game alot as you can see from Siege Mode. Also upkeep is nerfing new players to cRPG, my advice would be that only after a certain lvl you would pay upkeep, this will serve as a tutorial and a introduction to cRPG, where the new player can shape and build his characther until (say) lvl 5-10 and from there fully integrate in Mod gameplay mechanic.
4.tincans/cav. will suffer the most from all the people in the patch , because their are very dependable on their gear and they wont be able to upkeep it
some ppl are reporting upkeeps over 20k and more wich is insane. I must confess i like tincans and cavs, without them i wont have anything to shoot at, so i want them there ready and able pls
5.cav. is almost impossible to defeat, mainly because archery nerf, player skill is obvioulsy taken in consideration but, horse is the best weapon money can buy atm in cRPG
*6.When you log into cRPG EU_1, the welcome post is now "YOU WILL BE BANNED IF YOU AFK " or smthng like that, it clearly shows that patch is unbalanced and ppl are trying to adapt the best they can, but they fail so they afk.
This is all i remember for now, ill post more if i come across some other stuff that may need tweaking so we can debate it
Ty
edit:*
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Bring back the old boulder model... This long great maul is ugly as shit man
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Someone was apparently a lolarrowspam archer rather than a skilled one. :lol:
It seems that the sole reason for the state of the game is that the patch was just a giant trollpost by chadz and friends.
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It seems that the sole reason for the state of the game is that the patch was just a giant trollpost by chadz and friends.
Are you mad? You sound mad.
:lol:
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Are you mad? You sound mad.
:lol:
OH NOES!!! HE HAS DISCOVERED THE SECRET!!!!!!
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Remove upkeep.
But I'd say leave the upkeep to Strategus if you love the concept so much. Let players keep a personal set they can use on the battlefield of Strategus that has a chance to be damaged every time they die with it on. Then they pay upkeep...or get weapons the usual way. That way, the upkeep is a game mechanic for serious players, and cRPG retains its arcade feel.
+1
I support this idea. It would make equipment earned in crpg available in strat, but with attached maintenance cost, while not burdening crpg-only players with a cumbersome, non-fun bill to pay every time they log on.
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I never 2 shot plate...more like 4-6 shots actually.
On another note; Longstride I think something is up with your wpf....
HUH ????? what's wrong .... ????
and when i says 2 arrow on tincan it in the head ... he did not die ! sorry my fault ! for get a word ....
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Are you mad? You sound mad.
:lol:
Nah, more like resigned.
I'll just stop playing until chadz has figured out that mythical creature called "balance" and its ugly sister "bugfixing".
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Make annoying stuff more expensive like x-bows, plated charger, throwing weapons so their upkeep rises and we see less of them
Make melee stuff less expensive esp. 2h swords so they can even use them again :shock:
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The new archer animation is cool. Reminds me of English Warbows video where 150 pound longbows are being used.
However I'm undecided about the archery accuracy nerf.
You see, the Shield area has been reduced. I'm getting better headshots/legshots around shields now. Which also indicates that it's not inaccurate if I'm able to hit what I'm aiming at. OTOH, if I'm that close it should be fairly accurate!
BTW 132 archery level 25.
Oh and a friend of mine was whinging about how slow his archer was, but with his main character (a thrower) was complaining about the arrow storm on a siege map - lol.
I think someone else's post about waiting at least 2 weeks is a good idea.
The reduced riding skill is good (only 1/3 AGI instead of 1/6). means most of the tincans on a horse won't be whirling 2h dervishes when they fall off as they don't need 36 agi to afford the mamluk.
More people other than tin cans will have horses though, but that's also balanced by the friendly trample implementation.
That increase of horse riders is countered by the cost as most ppl don't realise how expensive horses are!! 20k for a saranid horse = 4k upkeep! and that's only riding 4 requirement. it's definitely my biggest expense!
regards upkeep, make both winning and losing sides have upkeep. However that makes the winning teams only bonus the multiplier which means they will drag out the next round.... perhaps slightly reduced upkeep the winning team??
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I love new archer animation too :)
*6.When you log into cRPG EU_1, the welcome post is now "YOU WILL BE BANNED IF YOU AFK " or smthng like that, it clearly shows that patch is unbalanced and ppl are trying to adapt the best they can, but they fail so they afk.
Actually it clearly shows how your points are flawed as a result of not enough thinking.
I will not bother with the rest of your post, I'll just demonstrate it on this part. People AFKing has nothing to do with their inability to adapt. It is a result of "gold per minute" instead of "gold per proximity" system. Siege mode had the same system pre-patch, and it also had 'no afk' rule. Why? Because you get gold regardless of your activity. You can stand still and still earn gold. Now you have the same in Battle.
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Oh, and remember one Azincourt fan-boys. The course of the battle as we know is a lie. The english archers killed many french noblemen because of french mired in the mud, so englishmen killed them by hammers, axes etc. even longbow couldn't kill the person with high quality steel plate armor (the one of many factors is that arrows' blades were made by low-quality iron pieces). Only xbow could do that. That's why pope banned crossbows.
PS I'm just 2h spammer. I don't defend anyone in my statement! I said only the historical truth, don't beat me angry people.
And I think patch is very good work- except some upkeep problems
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I love new archer animation too :)
Actually it clearly shows how your points are flawed as a result of not enough thinking.
I will not bother with the rest of your post, I'll just demonstrate it on this part. People AFKing has nothing to do with their inability to adapt. It is a result of "gold per minute" instead of "gold per proximity" system. Siege mode had the same system pre-patch, and it also had 'no afk' rule. Why? Because you get gold regardless of your activity. You can stand still and still earn gold. Now you have the same in Battle.
No , ppl afk because they cant pay upkeep, not because they want to get rich, ppl afk because they dont want to damage their equipment, or they run naked in stacks wich is pretty hilarious i must confess
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No , ppl afk because they cant pay upkeep, not because they want to get rich, ppl afk because they dont want to damage their equipment, or they run naked in stacks wich is pretty hilarious i must confess
Sigh.
Their AFKing isn't going to let them keep equipment as it is the team loss that counts.
You don't need to be AFK to save equipment, you just need to economize. Take cheap weapon and armor and you'll be rich in no time. You CAN kill with cheap weapon and armor, heck I run around with a fork and peasant shirt and get to top3 on the chart every now and then if I'm focused.
Please don't try to make it look like you can't play without plate and flamberge because you can.
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Sigh.
Their AFKing isn't going to let them keep equipment as it is the team loss that counts.
You don't need to be AFK to save equipment, you just need to economize. Take cheap weapon and armor and you'll be rich in no time. You CAN kill with cheap weapon and armor, heck I run around with a fork and peasant shirt and get to top3 on the chart every now and then if I'm focused.
Please don't try to make it look like you can't play without plate and flamberge because you can.
I know, i use pilgrim tunic and strong bow n some boots and arrows , i pay nothing for upkeep wich makes it unfair.
*if im a heavy inf. and i play a round and i lose in a crap team, i would surely un-equip all my gear and afk until end of battle, and thats what´s happening
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What do you think is the most important things that need fixing in the new patch? Please no detailed description, just a short statement within a line. Repeating stuff of people before you is fine and encouraged.
I go into deep detail on the major issues of the patch here: http://forum.c-rpg.net/index.php/topic,355.msg3335.html#msg3335
I also explain what I believe can be done to fix these problems.
They might not be perfect, but it was the best I could do.
But! If you want it short:
1. Cavalry - Still very powerful and annoying sometimes. It takes action from the whole time just to take them down. Cavalry influences the whole battle...maybe a bit too much.
2. Repair Cost - Lower the price of the repair bills. Maybe also have non-body armor items like gloves, legs, and helmet break more often than the chest does. Heavier expensive armor probably could be damaged less often, too (since they are pretty hard,heavy, and expensive after all).
3. Auto-Balance - Still needs to be improved upon, I come across many unbalanced games. Usually it's the auto-balance after the first match that really messes things up.
4. Bug Fixing - Pretty self explanatory. Only one I can come up with off the top of my head is the in-game stat placer is usually way out of sync.
Thanks.
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Thank you chadz for hearing us ! Long live the king :mrgreen:
I will try to stay brief ... however I must explain a few things too, I hope in a not too bad english:
Upkeep... The idea of upkeep is obiously to reduce the moneyflow, not to stop it. With a high upkeep you will simply go bankrupt and cannot spend any coins. As the mod has no economy except buying weapons/armour and making money by fighting - an upkeep makes no sense. Making money through winning rounds with your team without looking at the individual income/status of the player disrupts everything. It weakens the team by players hiding, wearing inferior armour/weapons although they are skilled. If at all upkeep should be moved to STRATEGUS only, for the normal crpg battle/siege servers upkeep has no place and will destroy the GREAT mod.
- Remove the upkeep from battle/siege servers and remove/reset all money from all players so that we can start playing again like we used to
- Strategus chars should have upkeep
- fix the Siege stuff (so much fun to play)
- more armour/weapons etc.
- Give horses only 50% of their current hitpoints
- increase armour rate for heavy armour like plate but make them even slower
I really love the other improvements, great work ! The lvl caps is great, archer nerf is good, ingame messages etc awesome. PLease keep up the great work and never despair !
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i have a sumpter and a courser, i cant select the sumpter in game.
also, im level 30, i wanna retire. any ETA on that? or is it a week after patch hits? or what?
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I would actually be very much in favor of having Strategus have upkeep and the regular crpg mod keep the old system/ no upkeep. That way, hardcore players are happy, and we get to have our fun. I often found it amusing when I was able to tear open a tin can with my light infantry, so I don't really mind the few heavy armors that I've met.
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few heavy armors that I've met.
What game were you playing?
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a) please stop discussions in this thread, i just want to fly over the replys to see what the majority thinks, I am aware of the reasonings, and if i'm not, discuss them in detail in another thread.
b) the reason for upkeep was that the game is supposed to be playable for a long time. This is either done by resetting the database in set intervals, like a month or two, or by artificially keeping the equipment lower than max. We've decided to go with #2.
c) i'm working on a hotfix, hopefully released today, including the following so far:
you have 60 seconds to leave after the match started
you can join in the first 60 seconds
break chance: from 3% to 4%
repair cost: from 20% to 5%
repair dice roll: does not matter if you are on the winning or losing team.
fixing no heirloomed items bug ingame
changed xp from 1500 to 1000 per minute
siege - blue fog removed
- some other minor stuff
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- When server sets/removes password, it causes a lag spike. I can't remember was it so before, though.
- When game ends, equipment selection shows up. It prevents interrupting attacks and I have at least twice shot my teammate.
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I would actually be very much in favor of having Strategus have upkeep and the regular crpg mod keep the old system/ no upkeep. That way, hardcore players are happy, and we get to have our fun. I often found it amusing when I was able to tear open a tin can with my light infantry, so I don't really mind the few heavy armors that I've met.
upkeep is not bad if its moderate, it adds RPG element to player progression, i think its quite unbalanced atm thou . i use crap gear i pay close to nothing
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b) the reason for upkeep was that the game is supposed to be playable for a long time. This is either done by resetting the database in set intervals, like a month or two, or by artificially keeping the equipment lower than max. We've decided to go with #2.
I'm wondering though... if the upkeep is designed so that players can only maintain a medium grade armor set, then why are there even blackplates and those expensive horses etc in the game? Only for players to drool uppon? Or do you expect people to play with peasant clothing 90% of the time so that on rare occasions they can equip there plate armor if they want too? (Which most likely leaves them crippled either 90% or 10% of the time as you need different stats in order to fare well with that specific equipment)
I understand that you're trying to create some sort of gold-sink, like most RPG's have, but only 1 gold sink that nobody can keep up with doesn't make sence, unless that which I stated above is your plan.
If say players could earn gold in different ways, perhaps trough trading or crafting stuff in strategus... then there would be certain players who could afford the expensive stuff. But you should ask yourself if that's fair towards the player base who only plays cRPG.
Imo the old system where you would gain gold very slowly was a more succesfull formula for a game like this. And I herby suggest you to revert that, or think thinks trough a little better perhaps.
Edit: I suggest the following;
Make it so that there's different roles for players to play on the battlefield. Like in a real battle, one big army of plated knights would be a tremendously slow mass of metal, and thus leaving it up to the enemy where and how they strike them. A army needs different sort of troops, light fast ones, medium armored ones, and ranged ones to force the enemy into a certain position or pressure them to attack etc.
Now to make it fun and more realistic, heavy armor and stuff does indeed have to cost more gold. Also, it'll have to be a skill intensive 'build' to be able to wear these kind of heavy suites and ride the most fiersome warhorses etc.
So you have to make sure that new players can take on a battlefield role that isn't as utterly useless as a peasant with a pitchfork, but not able to become a heavily armored knight on a plated charger fast either. (That must take a long time of training and a large sum of gold to afford the equipment).
Now older more experienced players shouldn't feel that they are forced into the 'heavily armored class' either, they can become infantry with a pike and take on a specific role to take on those proud knights at their expensive horses, and totally obliterate them if they want.
So maby you'll have to make plated armor be a bit more skill intensive and raise the level cap to be able to wear one of those again. (Not allot of players will play them I suppose as you will leave the retirement system in it's place so creating a new character and get a bonus+a heirloom will still be really attractive)
Anywho, if you would like some help with balancing this game out, don't hesitate to ask some help.
You're doing a great job so far though!
Zophos
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repair cost: from 20% to 5%
NO! Make it at least 15%. I dont want tincans noobs again.
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NO! Make it at least 15%. I dont want tincans noobs again.
I think you missed:
break chance: from 3% to 4%
and
repair dice roll: does not matter if you are on the winning or losing team.
:D
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I mean repair cost not chance. Everything from that is fine, except repair costs.
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multiplier on siege can never go over 3* since u cant win as defender, so you cant afford as much upkeep as in battle
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NO! Make it at least 15%. I dont want tincans noobs again.
Lol, I disagree with you, they should only make their attack- and movementspeed alot slower. Balanced.
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They already nerfed tincans, because a weight of an armor decreases wpf by % not by number of weight. And expensive upkeep will force ppl wear lighter armor :wink:
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They already nerfed tincans, because a weight of an armor decreases wpf by % not by number of weight. And expensive upkeep will force ppl wear lighter armor :wink:
I seriously don't get that last bit, 'upkeep will force people to wear light/medium armor'. Then wtf is the expensive equipment for, if NOBODY can use it?
They should just make it so that 'tin cans' have disadvantages, not make it so that nobody can ever walk around in one, otherwise you might aswell remove every piece of equipment that people cannot 'keep up' from the game.
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I seriously don't get that last bit, 'upkeep will force people to wear light/medium armor'. Then wtf is the expensive equipment for, if NOBODY can use it?
Everybody can use it, just not all the time.
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Its for mega skille players that dont lose and gain 2k gold per round.
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Its for mega skille players that dont lose and gain 2k gold per round.
That has nothing to do with skill? It completely has to do with what kind of team you're in, and autobalance will balance 'skilled' players to the loosing team aswell.
Edit: It doesn't matter how much kills you make, everybody gets the same amount of gold... only by the multipliers if you win allot of rounds. But that's complete bollocks as autobalance can balance you to the loosing side of the team.
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Look, skilled player kilss half on an enemy team, so he gets multiplicator every round and makes money for his gear. With the new fix it will be much easier to have high-end gear. And autobalance is not a problem for a good player.
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repair dice roll: does not matter if you are on the winning or losing team.
Now you are encouraging people not to die, so they wont get damaged equipment. People will play much much more passively if this is instituted.
Disassociate upkeep with dieing, and make the percentage lower. Every round there is a chance you have to pay X amount of gold.
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EVERYTHING SUCKS! EVERYTHING WAS MUCH BETTER 3 VERSIONS AGO! ALL CHANGES SUCK!
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Now you are encouraging people not to die, so they wont get damaged equipment. People will play much much more passively if this is instituted.
Disassociate upkeep with dieing, and make the percentage lower. Every round there is a chance you have to pay X amount of gold.
It doesn't say anything about dying ? :?
It says dice roll, as in the random number that determines whether your item gets broken or not. :P
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I agree with Penchik, things were never so much fun as of the last few days, new patch thingy is wonderful. I fear that noob calvary and flamberges will be back once the upkeep is reduced by 1/3.
My calculations for effective upkeep cost
NOW:
0,5 chance of loosing * 0,03 chance of damage * 0,2 repair cost = 0,003 upkeep per gold per round
HOTFIX:
0,04 chance of damage * 0,05 repair cost = 0,002 upkeep per gold per round
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break chance: from 3% to 4%
If my gear has only a 3% chance to break, then why does at least 1 piece, but more often than not multiple pieces break every lost round?
Or am I just really unlucky?
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I'm wondering though... if the upkeep is designed so that players can only maintain a medium grade armor set, then why are there even blackplates and those expensive horses etc in the game? Only for players to drool uppon? Or do you expect people to play with peasant clothing 90% of the time so that on rare occasions they can equip there plate armor if they want too? (Which most likely leaves them crippled either 90% or 10% of the time as you need different stats in order to fare well with that specific equipment)
I understand that you're trying to create some sort of gold-sink, like most RPG's have, but only 1 gold sink that nobody can keep up with doesn't make sence, unless that which I stated above is your plan.
If say players could earn gold in different ways, perhaps trough trading or crafting stuff in strategus... then there would be certain players who could afford the expensive stuff. But you should ask yourself if that's fair towards the player base who only plays cRPG.
Imo the old system where you would gain gold very slowly was a more succesfull formula for a game like this. And I herby suggest you to revert that, or think thinks trough a little better perhaps.
Edit: I suggest the following;
Make it so that there's different roles for players to play on the battlefield. Like in a real battle, one big army of plated knights would be a tremendously slow mass of metal, and thus leaving it up to the enemy where and how they strike them. A army needs different sort of troops, light fast ones, medium armored ones, and ranged ones to force the enemy into a certain position or pressure them to attack etc.
Now to make it fun and more realistic, heavy armor and stuff does indeed have to cost more gold. Also, it'll have to be a skill intensive 'build' to be able to wear these kind of heavy suites and ride the most fiersome warhorses etc.
So you have to make sure that new players can take on a battlefield role that isn't as utterly useless as a peasant with a pitchfork, but not able to become a heavily armored knight on a plated charger fast either. (That must take a long time of training and a large sum of gold to afford the equipment).
Now older more experienced players shouldn't feel that they are forced into the 'heavily armored class' either, they can become infantry with a pike and take on a specific role to take on those proud knights at their expensive horses, and totally obliterate them if they want.
So maby you'll have to make plated armor be a bit more skill intensive and raise the level cap to be able to wear one of those again. (Not allot of players will play them I suppose as you will leave the retirement system in it's place so creating a new character and get a bonus+a heirloom will still be really attractive)
Anywho, if you would like some help with balancing this game out, don't hesitate to ask some help.
You're doing a great job so far though!
Zophos
I really like the effects of upkeep and I'm using sarranid elite (20k). Good effects imo:
Firstly it will limit high end stuff. If there is a way to get it and retain it indefinitely every grinder will take it and then never take it off. 100% plate. If I am forced to spend 3 rounds in light armor for every round in heavy, this cuts down the heavy users to 25% (even more, since people will just run around in midtier stuff always instead) - that's also pretty fair since it is a pure PvP multiplayer game, if you want people to be easy kill for you you have to be easy kill for them at other time (unless you kick ass without stuff though :P (*)).
Add to that, it forces people to think about their equipment and playstyle. In fact, I added a 5k heavy weapon to the armor (started the char as light crossbow hybrid), when I noticed that I was charging the ruins against multiple enemies until my team caught up, so that we have the camper position. I'm a guy in fucking plate, if I sneak around to find peasants to "duel" instead of trying to change the odds in the thick of it, I have no right to complain about upkeep. And yes, I may still screw up often or feel let down by my team, but that's life. And it also works for classes. I bring my crossbow only when I use it, and when I think I'll shoot for most of the time, I'll take light armor and a cheap backup weapon. There's no need for a crossbowman having better armor and swords than the melee guys when they finally reach him with 2hp left.
Finally just by going a couple of rounds in cheap stuff, I seem to be easily able to afford the couple of times I pay 6k upkeep. Ofc if you stack every slot with the best thing you can get always and ever, that's going to see you broke.
I think what needs to be done is finetuning it with the different gear maybe.
Is 40k armor that much better than 20k to pay double upkeep, I don't know?
Or, should 1h be really that expensive? F.e. as crossbower I have no incentive to pick an 8k sword as sideweapon if I can be more effective with a 4k polearm, but it would be cool. So shield+1h equally effective and costly as 2h, but only 1h not that effective but also a good bunch cheaper.
edit: (*) Well, you could actually influence the system a wee bit in favor of players doing not so good. If someone dies often without kills he could get lower upkeep sneakily so he can compensate a bit.
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chadz could we get more maps?
In the native server there's many siege maps I would love they were here same for battle maps.
No offence to anyone but I'm kinda sick of the same 5 maps everytime specially because few of them support who spawns in towns.. and all the hills!!! I hate them.
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Add damage after fall from horse. At this moment horsemen OP.
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so break chance is going from ~1.5% average to 4% but cost going down from 20% to 5% interesting
I didn't see fix for siege mod in your list! :(
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a) please stop discussions in this thread, i just want to fly over the replys to see what the majority thinks, I am aware of the reasonings, and if i'm not, discuss them in detail in another thread.
b) the reason for upkeep was that the game is supposed to be playable for a long time. This is either done by resetting the database in set intervals, like a month or two, or by artificially keeping the equipment lower than max. We've decided to go with #2.
c) i'm working on a hotfix, hopefully released today, including the following so far:
you have 60 seconds to leave after the match started
you can join in the first 60 seconds
break chance: from 3% to 4%
repair cost: from 20% to 5%
repair dice roll: does not matter if you are on the winning or losing team.
fixing no heirloomed items bug ingame
changed xp from 1500 to 1000 per minute
siege - blue fog removed
- some other minor stuff
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Damn sorry stupid droid hard to scroll down didn't mean to double post your awesome. chadz
I have never seen a mod developer try to please their player base so much for nothing.
I was totally fine with the released patch but hopefully this will appease the QQ
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Quote by chadz: b) the reason for upkeep was that the game is supposed to be playable for a long time. This is either done by resetting the database in set intervals, like a month or two, or by artificially keeping the equipment lower than max. We've decided to go with #2.
The result now is that everyone who had fun wearing their hard earned heirloomed items over the past few months will either not have as much fun anymore, or they will spawn naked 3/4 of the time to earn money so that they can than play 1/4 of the time with their heirloomed items. Is this what you desire?
Unless I am missing something, the poll results is clear feedback. http://forum.c-rpg.net/index.php/topic,314.0.html
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Half of the people think people like finished riding around on a heirloomed plated charger with two shields is retarded and shouldn't be possible, other half want the option to also do that....
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There is a reason for English longbow now that plate deflects arrows.
Just use the same model. 45 cut, 9 PD, 11 second fire rate like RL
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Add damage after fall from horse. At this moment horsemen OP.
Hah! Really? Horses now require 1 extra riding skill to ride them, they are weaker, and now you want people to die when they fall of them? Not to mention how much they cost, and they can Break :lol: and I think thats alot of nerfs, we dont need more. So its completly balanced.
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Anyone who says that cav is OP has never tried to play with such a class . :lol:
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remove hardcap.
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Anyone who says that cav is OP has never tried to play with such a class . :lol:
If Joker read this he's going to make your head explode with a crazy 2 pages essay :mrgreen:
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Reenable autobalance bias toward banner.
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Only played my 1h/xbow char so far.
Everything fine here, only 2 minor tweaks:
- Masterwork Elite Scimitar shows as 101 speed rating on Website, ingame it shows as 102
- Sniper xbow could have a little bit more shoot speed IMO (I mean bolt fly speed, not reload speed) ... It really feels low somehow taking into consideration thats the best xbow.
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fix duel
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cav is too strong imo
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Will be cool if you add an item shop in game.
And siege weapon if its possible. :D
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Cav isn't OP, archers just suck right now. I hope everything stays like it is now for as long as possible.
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I miss duel servers
and also on that note, duel servers need smaller maps so we're not running forever.
I guess they don't need it but it would be very nice imo
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Anyone who says that cav is OP has never tried to play with such a class . :lol:
It's OP. I tried, and guess what ? It was succesfull. And if i'm succesfull playing a cav, then it's obviously OP !
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1) Being able to start the mod. Look up the bug posts, but windows 7/64 bit is still CTD.
2)Using work around mentioned in said posts, have played some and archers got eviscerated. Consider giving them back a little something. Up to you to decide what.
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sad to see this, but archery is absoluteley useless. no damage. i can hit 5 arrows into a studded leather coat - still alive. so absoluteley useless for any team. too bad
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duel pls.
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sad to see this, but archery is absoluteley useless. no damage. i can hit 5 arrows into a studded leather coat - still alive. so absoluteley useless for any team. too bad
Get a decent bow. When i get hit by archers even with heavy armor i lose at least 25% hp, or 50% with my usual medium/low armor set. Also stop whining.
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im lvl 30 when can i retire
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Archery needs a fix, it's too nerfed with cut damage, increased draw time and new WPF system.
to use a PD6 req longbow you sacrifice a lot of accuracy that's very difficult to address with current WPF system.
Throwing has become the new archery.
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I think WPF should matter more again, I mean, you should have more wpf than 144 in a prof with 6 WM only pumped into it.Shouldnt be as much as pre-patch, but a bit more again imo.
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sad to see this, but archery is absoluteley useless. no damage. i can hit 5 arrows into a studded leather coat - still alive. so absoluteley useless for any team. too bad
Use bodkins, I can't believe anyone using a strong bow and 4 PD takes more than 5 on a studded leather coat.
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Somehow reward killing, I like the whole new system, but a guy who kills the half enemy team and loose, need some reward.
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duel pls.
+1
I like duel servers, for the dueling, obviously, but also it makes a nice place to check your new gear out, and meet ur irl and steamfriends on, to show them gear, ur new char, you new trick to kill ppl, etc.....
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Pulling out a throwing weapon after throwing one is too slow now I tried lvling thrower but it's so slow that frustrated me and went on my xbow alt to pew pew :P
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Make both throwing and archery two steps, like crossbow currently is (but this 'reload' is not interrupted by movement).
Decrease weight of the shields and increase their speed rating.
ANIMATIONS need to change, current ones are not very good.
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Archery animation:
- Look totally weired IMO :p
- Somehow the hitboxes seems to have a weired behaviour as well, while the Archer pulls out his Arrow during he animation :/
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The break chance should be lowered, i had my Cata horse brake 3 out of 3 rounds, which totalled me in a repair bill of over 6k in the matter of 9 minutes, which is not okey, nor enjoyable (considering a horse is stopped by a pike/spear at any given time their not OP)
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People who are on top of scoreboard should get some kind of reward, maybe top 3 should get like 5k gold bonus per map?
In 0.200 at least there was a point in winning, so you won't have to repair. In 0.201 there is no point in winning, people like to be rewarded for their skill.
Other idea is to make people who survived durring the round not pay any repair, this way you can encourage people staying alive, therefore more teamwork.
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XP/gold mulitiplier:
- I would lower the multiplier -1 for each loose and +1 for each win. Atm it's loose = back to x1 ... that suxx pretty hard ... I mean how often it happens that you win 5 rounds in a row since post patch? Fucking rare ... not to mention that you would need to win some further rounds to have an actual advantage of your x5 ... all in all I think this needs to be changed, if you take into consideration that usually at least 3 items, most time 4 items break each round ... (at least in my case)
Sometimes, I am even leaving server for a few seconds right before my team looses, since my multiplier get set back to x1 anyway, but this way I at least save repair money ... and since K:D ratio doesnt count anything, its really better to just leave server if your team looses o.O
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add a gold cost to polls to prevent the assholes who call a kick vote every round
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- Retirement (EXTREMELY IMPORTANT)
- Heavy armor should decrease speed in attacks over time (stamina)
- Upkeep should be payed if damage is done to you, not by just using the equipment. (ie. your shield breaks, you must repair it.)
- Horse bump damage lowered/ does damage to horse as well
- Falling off horse damage/ debuff
Thanks for reading!
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More pronounced trade-offs between light and heavy builds.
More WPF/Run Speed penalty and strength requirements for heavy armor, and possibly even higher protections to compensate.
Power Strike as difficulty for melee weapons.
If equipment itself were balanced, upkeep would be an unnecessary feature, eliminating all this controversy. Buying equipment should be more about play style customization than direct power scaling.
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- I suggest an increase of the IRONFLESH effect /at least double HP to 2 HP) as we now have more lightly armoured guys running around. Its a skill that gets more and more
neglected as it gains so little.
- Increase the ammo for throwing (hey i made a thrower and oh my.. i never noticed how poor on ammo they are :mrgreen:)
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I definetly support no breaking chance if you stay alive. There is no penalty for dieing so ramboing is encouraged because of that. I think your life should matter here as in real life. But than again not that much that everyone becomes a coward.
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add a gold cost to polls to prevent the assholes who call a kick vote every round
Agreed.
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Forgot to mention:
Please reduce costs for throwing weapons. My alt runs around naked with 4 stacks of javelins (thats 16) and most of the times I have repairs every round.
Repairs for javelins 197 gold x 3 (donno why only 3 stacks .. phew)
thats roughly 600 gold for having 16 javelins and being naked... im still loosing more money then gaining. If I would wear armour it would be even worse.
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No more repair cost. please
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Remove the increase in gold value for heirloomed items and bring back their tranformation when they are laying on the battlefield (heirloomed item transforming into normal item). Right now heirlooming items doesn't make much sense because their cost is great. I don't see why heirloomed item should cost more to upkeep. Yeah, it's better than than normal item but that's the reward for picking that very item to be heirloomed. You've already done much so that casual players and new players feel like they are on the same lvl with veterans, bringing back some goodies for those who still stand by your side after many months of testing beta version of this mod (it's still in beta) would be fair.
Btw, I'm not a veteran, I'm playing for a little bit more than a month and I have one heirloomed item (tempered modifier).
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- I suggest an increase of the IRONFLESH effect /at least double HP to 2 HP) as we now have more lightly armoured guys running around. Its a skill that gets more and more
neglected as it gains so little.
- Increase the ammo for throwing (hey i made a thrower and oh my.. i never noticed how poor on ammo they are :mrgreen:)
Ironflesh should be armor requirement imo.
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How about having ironflesh do more what it sounds like? Add an equal number of base armor as hp. So if each level of IF currently adds +2 hp, have it instead add +2hp, +2 armor.
With this, and the new system for item maintenance, it would make IF much more useful. Thoughts?
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How about having ironflesh do more what it sounds like? Add an equal number of base armor as hp. So if each level of IF currently adds +2 hp, have it instead add +2hp, +2 armor.
With this, and the new system for item maintenance, it would make IF much more useful. Thoughts?
Having 11, almost 12 Ironflesh, I think this is a sweet idea!!!!! :D
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How about having ironflesh do more what it sounds like? Add an equal number of base armor as hp. So if each level of IF currently adds +2 hp, have it instead add +2hp, +2 armor.
With this, and the new system for item maintenance, it would make IF much more useful. Thoughts?
Good idea however IF should just give armour points and no HP
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Ironflesh should be armor requirement imo.
Thats a fantastic idea :mrgreen: