Author Topic: Fix list  (Read 33860 times)

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Offline Boss_Awesome

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Re: Fix list
« Reply #30 on: January 05, 2011, 08:08:04 pm »
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Change arrows back to pierce.  Make Horse Archery a 1 point per 3 agility skill.  Make horses actually break (since they don't now and everyone can ride a plated charger indefinately)  Tone the upkeep system down just a tiny bit. 

Offline Keshian

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Re: Fix list
« Reply #31 on: January 05, 2011, 08:08:28 pm »
-1
No?

Im saying that the slower draw speed, cutting damage, and even the level cap is fine, but when you add on the wpf cap too it just become ridiculous.  Basically unbalances the game so that cav and xbows get huge boost to dominating.  Used my xbow and cav alt and so much easier to get kills then as archer even though half the level.  Xbows get to hold their shots without reticule growing in size and do significaantly higher pierce damage rather than cutting damage.  Often as archer the shots using a warbow/longbow would shank out of the reticule to left or right of where you aimed, whereas xbows still shot dead center even with 50 less wpf.
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Offline chadz

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Re: Fix list
« Reply #32 on: January 05, 2011, 08:09:59 pm »
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the repair cost is supposed to be 20% of the base item cost, no matter the modifier. If it isn't like that, it's a bug. Please report that.

Offline Dravic

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Re: Fix list
« Reply #33 on: January 05, 2011, 08:11:51 pm »
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Well, sometimes when I log into server and play a little, I dont earn gold or xp. There is no repair system, too. I played on Siege and on EU 4 (BT1).

WTF means that?

Offline cmp

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Re: Fix list
« Reply #34 on: January 05, 2011, 08:12:41 pm »
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the repair cost is supposed to be 20% of the base item cost, no matter the modifier. If it isn't like that, it's a bug. Please report that.
Also, making a screenshot of the item decay message will help.

Offline Astinus

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Re: Fix list
« Reply #35 on: January 05, 2011, 08:13:01 pm »
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the repair cost is supposed to be 20% of the base item cost, no matter the modifier. If it isn't like that, it's a bug. Please report that.
I'm not getting it. The repair cost is suspposted to be 20% of base item cost when the item is broken (ie it has already got 3 level of damage) or every level is 20%?

Right now it seems that every level is 20%, for a total sum of 60% or even more if it was an heirloomed item
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Offline Keshian

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Re: Fix list
« Reply #36 on: January 05, 2011, 08:13:12 pm »
-1
Also, level 30 character over a week since last retirement (like a month) and no option to retire listed on website.
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Offline Mesmer

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Re: Fix list
« Reply #37 on: January 05, 2011, 08:13:55 pm »
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I think every lvl is 20% that's mean 60% cost if you damaged it 3 times.

What is the % chance of something being damaged ?

Offline Bifi

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Re: Fix list
« Reply #38 on: January 05, 2011, 08:14:26 pm »
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Fix Xbow WPF, 130 prof and almost dot aim, thats not good.
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Offline Mesmer

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Re: Fix list
« Reply #39 on: January 05, 2011, 08:15:11 pm »
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130 on bow i huge aimng, and xbows do piercing dmg :/

Offline Amadeo

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Re: Fix list
« Reply #40 on: January 05, 2011, 08:16:23 pm »
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1) The battle-win snowball effect - If one team wins, it makes it easier to keep winning as the losing team ends up breaking armor/weapons and fighting naked (exaggerating just a bit). IF you get on the losing team it actually makes more sense to switch out of your good gear, thereby giving your team LESS chance of winning as everyone switches to low upkeep gear.

2) Archery seems to have been over nerfed. Losing both accuracy and damage (and higher PD bows) may have been overkill and may work better as one or the other (I'd rather have accuracy than damage).

3) Leave-game penalties - between the kick bug and some of us only playing for 15 minutes at a time between other responsibilities (kids!) it seems very harsh to penalize someone who has to step away from the game. I understand trying to keep people from quitting if they are going to lose (especially with the new upkeep system) but it makes me decide not to play at all if i cant dedicate a lot of time in a night. If i want a quick game, i have to find something else.

4) Horse trample - i like the idea of team damage, but perhaps horses should only trample at high speed. This would be more realisitc anyway, as while a horse moving slowly can definitely push you out of the way (or step on a toe!) it is unlikely to "damage" you without a bit of momentum behind it.

5) Non-strategus disadvantage - it seems like this patch heavily favors strategus players. I havent tried strategus and like CRPG for the persistant characters, but the upkeep systems seems based on people obtaining money from strategus to be able to afford CRPG and not the othr way around. Having not played strategus i may be wrong in this and just perceiving it based off of the short time since the patch launched.

Offline Guduk

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Re: Fix list
« Reply #41 on: January 05, 2011, 08:17:05 pm »
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fix the duel servers.

Offline cmp

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Re: Fix list
« Reply #42 on: January 05, 2011, 08:17:33 pm »
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4) Horse trample - i like the idea of team damage, but perhaps horses should only trample at high speed. This would be more realisitc anyway, as while a horse moving slowly can definitely push you out of the way (or step on a toe!) it is unlikely to "damage" you without a bit of momentum behind it.
Not possible.

Offline Amadeo

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Re: Fix list
« Reply #43 on: January 05, 2011, 08:20:10 pm »
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Not possible.

Ah, good to know. Bummer it cant be changed though.

Is damage based on the size of the horse? If it is based on the size of the horse it may help as less people should (theoretically) be riding plated chargers soon.

Offline cmp

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Re: Fix list
« Reply #44 on: January 05, 2011, 08:21:45 pm »
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Ah, good to know. Bummer it cant be changed though.

Is damage based on the size of the horse? If it is based on the size of the horse it may help as less people should (theoretically) be riding plated chargers soon.
It should be based on the "Horse Charge" value, but that has the same effect (armored horses = high horse charge).