Not OP.
The funniest part...
Is where you went 32-2 or so with a great maul.
(not crutcher, you fuckhead)
What am I reading here, has Bob lost his mind?
Mentionning "STR build" (30/9 no less, maybe a bit more agi now) and "plate armor" and "not crutcher" in the same sentence? Good fucking lord.
Buff throwing hammers, the more manly option for throwers.
Do you have any idea how much those hurt?
I agree with Miley, to hell with this throwing bullshit.
That still hurts. I hate throwing therefore my stand is that it shouldn't hurt at all. Throwing is the lamest type of ranged class we have in game and I'll never support it. Even a monkey can be a thrower and call himself skilled player.
The most random thing in this game is throwing. Also stupid.
Like we don't have enough ranged crap flying around so we need strong throwers as well.
They say they are support, that pikes are support, shields are support, so are archers, xbowmen etc.
Only support in this mod is freaking melee weapon, no matter of which type because it's only used when those "dedicated" weapons mentioned in last sentence fail.
We have a lot of infantry but dedicated infantry is scarce. And I'm for hybrids but not ranged/melee or cav/melee hybrids because we have so many of them already. I want to see buff for melee/melee hybrids.
A thrower can throw pretty quickly however.
Xbow doesn't have wpf requirement, or any skill requirement at all, while throwing has a need for PT investement and a 13 wpf per PT requirement. Not to mention that it's easier to hit stuff at longer range with xbow.
Miley I still love you and all but I don't care how "masterworked" the floor tiles that you strap over your dress are. Buy a wooden handled hatchet from wall-mart, sharpen it against a grinding wheel, and then allow a fully grown working man to toss it into your chest, with whatever armor you see fit to wear upon your being. Then multiply this by at least five to account for the practiced nordic strongman throwing his hefty, razor sharp axes with the skills he has honed over the entire course of his life to accomplish this task alone.
You miss, your enemy keeps backpedaling (to avoid epic speed bonus), you keep throwing, pick up those axes you've thrown on the ground, keep throwing...
Also the more throwers are on the server, the easier for you to play because ammo is everywhere.
If you buff throwing, more throwers will play, which makes it a lot easier for throwers.
I'll take the challenge in plate armor, if only I had a suit :(
It's been said that plate armor could protect from early gun powder weapons, I'd be feeling extremely safe in it.
Yes, I can pick up the axes that I miss but that doesn't help the fact that I lose four or five of my throwing axes to kill one guy in leather that I can't get back until the next round. Please do note that I have the same issue with jarids, javelins, hammers and just about everything else.
Umm, some of you are obviously missing the part where I said I'm wearing 46 body armor. That is not light armor. That's as much as one of the new Brigandines or the other red armor. I also have 7 Ironflesh.Can't block a throwing axe, dunce. Also, you could have used those 7 points you put into IF and put them into agility as +3 agility and 1 athletics.
Zisa, then learn to beat it. So what I got that score with a Great Maul? I actually block.
Not OP.
Perhaps I should reiterate that i have 12 (twelve) power throw.
It is utterly impossible that a 4pt throwing axe oneshot anyone wearing lamellar, unless it was launched from castle walls at a running person for maximum speed bonus. The thrower is lying, most likely.
And yes, throwing axes do a lot of damage to a charging horse and virtually none to a horse running away because the flight speed of the weapon is so low they get a massive damage bonus when someone is charging at them. Slower flightspeed of weapon, larger the bonus.
Chucky isn't a hybrid he is a dedicated thrower with 4 pt. I believe he is 12-27, so he has a lot of athletics for speed bonus and I would assume a lot of WM so he is pretty accurate.From what I have read, ranged speed bonus is purely one-way. It depends entirely on the speed of the victim relative to the missile (as if the missile was thrown from a stationary position).
From what I have read, ranged speed bonus is purely one-way. It depends entirely on the speed of the victim relative to the missile.
Source (http://forum.c-rpg.net/index.php/topic,20187.msg287266.html#msg287266)
Now if you are standing still, this will do crap to you as your armor will probably soak it.At 46 armor they will actually do an average of 34.5 damage with 4 PT and 172 wpf (assuming the calculator is still up to date).
I suggest an alternative.
Buff Stones.
Throwing axes are some of the most OP shit in the game, bar none. Ridiculous damage output, especially when loomed. PT doesn't matter. Throwing damage should be reduced all across the board by at least a third, and accuracy needs to be MUCH lower.
I think throwing is fine, but I think they need to be a lot more careful when they throw and try to actually hit properly instead of throwing a bunch and retrieving them later. This may be difficult to code, but it would be cool to have it so if you throw the same weapon 2 times, it "breaks" and you can't use it again. That way, throwers don't just spam throw and hope for a lucky hit while they run around and scavenge for more.Devs can check, but as far a I can tell you are more likely to miss when spamming. Might even be throwing 'blanks'.
This might be even harder to code, but it would be nice to have throwing weapons that hit the enemy can also be retrieved and don't contribute to it breaking.
This buffs throwers that can actually hit people and conserve their ammo, instead of throwing as fast as possible, and helps balance it against its low accuracy.
I think throwing is fine, but I think they need to be a lot more careful when they throw and try to actually hit properly instead of throwing a bunch and retrieving them later. This may be difficult to code, but it would be cool to have it so if you throw the same weapon 2 times, it "breaks" and you can't use it again. That way, throwers don't just spam throw and hope for a lucky hit while they run around and scavenge for more.
This might be even harder to code, but it would be nice to have throwing weapons that hit the enemy can also be retrieved and don't contribute to it breaking.
This buffs throwers that can actually hit people and conserve their ammo, instead of throwing as fast as possible, and helps balance it against its low accuracy.
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I used to have more but they vanished! This is what I see on a daily basis, except it's usually not just one axe in the head, it's five in their torso.
To begin with, a pure thrower on the battlefield is completely unrealistic. I challenge anyone to name one type of pure-throwing warrior from history, aside from maybe cavemen with slings and rocks. There have been a lot of hybrids like vikings with throwing axes, greeks with javelins, zulu spear chuckers and ninjas with throwing stars, but none of them was all about throwing shit at the enemy. They either fought normally with their weapon and threw it when the time was right, or threw it immediately before the clash and went to fight with their primary weapon. THAT is how throwing weapons are used realistically.Weren't Roman velites used almost entirely for their javelins? I believe they carried melee weapons, but I don't believe they engaged in melee under normal circumstances.
Well, you don't have 12 effective power throw, that's for sure. How much throwing wpf do you have and how much armor do you wear? My guess is that you've max got 8, probably like 6-7 :lol:
To begin with, a pure thrower on the battlefield is completely unrealistic. I challenge anyone to name one type of pure-throwing warrior from history, aside from maybe cavemen with slings and rocks.
I wear a nomad vest and light everything else with around 113 wpf in throwing, which isn't alot but when you consider that I wear light armor i don't really need much more.
As a near-primary thrower, I often find myself using 3 - 4 throwing axes on people in most medium to light armor when I have 37 strength and 12 power throw, in fact, I usually have to finish them off with my fist (which seems to do more damage than my throwing weapons.)
Even against an archer who has no iron flesh, is wearing a linen shirt and a straw hat, I can put up to four heavy throwing axes into their torso and just watch them dally over to cover and continue to shoot my teammates from a different angle, which I often find quite irritating considering that means I often dispatch six or seven into someone with Kuyak before they die. And my most frequent killer is the dreaded two-hander in his heavy kuyak and Vaegir helmet screaming out in anger as I franticly throw axe after axe after axe into his torso and face before he finally approaches me and lops my head off with the hilt of his sword after doing a 360 jump spin that warps his hitbox to a dot of quantum proportions, making my projectile fly through his body while I use my last breath to curse inability to switch to melee mode because I'm apparently so scared by the wandering behemoth that my limbs are frozen to the point that I'm uncapable of lifting my axe.
But you know, maybe I'm just new.
Can't block a throwing axe, dunce. Also, you could have used those 7 points you put into IF and put them into agility as +3 agility and 1 athletics.
lamelar - not as good for dodging as light (i.e. fuck all) armor. It's medium, and it slows you down considerably.
I suppose we should nerf axe because your bedtowel covering did not absorb all the damage? Get hit with an arbalest in full plate and see an 8th of health left or so (30str 10 IF) and you might rethink how OP those axes are. Or, you might think 'game' sometimes the badguys win.
I've chased chucky down with agi builds and strength builds, agi being more likely to catch him of course, and I do not recall being one shot by him in a pilgrim disguise either.