If throwing weapons get nerfed they'll run the risk of being fucking useless.
The problem is that throwing weapons are retarded. They are shotguns--you throw them while on the move, or while jumping, from relatively close range. The low number or available projectiles to throw, combined with their inaccuracy, means that they need something going for them. It's simply not worth the effort to hit somebody with a thrown weapon if, after 8 misses, you finally score a hit only to cause 1/4 damage. At that rate, you won't get any fucking kills.
The thrown weapons mechanics are, uh, special. If they're gonna be this inaccurate, and give you so few tries to hit your target, then they better fucking do alot of damage relative to other weapons. Otherwise they'll just be a supplement to melee weapons, and just that.
Yeah, I know you can pick up and reuse thrown weapons, which can increase the number of tries you get to hit your target. It's not always practical, and there are many moments when the thrower is unable to get to used axes and he's just fucked. The weapons are generally thrown towards the enemy blob, and getting to them requires getting BEHIND ENEMY LINES DUN DUN DUN.