Damn right, buff throwing! That lance shouldve been a 1hit kill.Exactly!
Damn right, buff throwing! That lance shouldve been a 1hit kill.
but what is funny, 1 hit of 1h weapon to the legs of my horsie took the same dmg.... C'mon!
so basically you want the opportunity to buy some shoes for your horse ?
@Leesin its not like arabian warhorse has been nerfed the most in the crpg (-6 maneuver) out of all horses, it still needs nerfs right ? :>
Leesin, the light horses are more or less fine, if anything they should have a speed and maneuver buff to be at least realistically comparable with the agility of people in the game. It's the heavy ones that need rebalancing to be worth their price.Bullshit.
Currently, the situation of cav vs good aware melee is that even against 1h you will miss and your horse or yourself will be oneshot, due to the lack of agility of your horse and the excessive agility of people. Same with ranged, except that it is much easier for the ranged guy.
This is true with any horse because of the leg nerf, so you are better using a light horse when you know you will attack aware melee and avoid projectiles.
Cav would be internally balanced if heavy horses could fight aware enemies at least as safely as infantry does.
hm where is the info that horse legs have 0 armor ? i knew the damage was increased but not the way like this, interesting
But 1h/2h cav are the most fucked here.
They can't balance horses by lancers/HA/HC/HT only, the 1h/2h cav need to go melee range to attack and if 1-2 slashes can down an armoured horse what is the point on using such an expensive horse?
Will just say this...my plated charger got 1 shot by a 2h (heavy bastard sword) to the legs.
Not joking at all. The leg damage has completely negated heavy horses in melee situations. If a plated charger can be 1 shot then something is wrong.
This was me. 8-)
Been playing cav with an unloomed rouncey at lvl 20-25....How is cav UP? I guess I don't notice the leg armor penalty since getting slashed by a 2H at full speed usually meant immediate death even with the champion arabian (that I can't use atm), even more so with a pos rouncey. I can still manage to couch heavily armored 2hs from the front most times, charge archers head on with a bit of weaving, deal with poor 1h/shields who can't manage to retaliate unless I get way too close, etc. When my horse gets massacred it's mostly cause I failed or kamikaze charged for the lulz.
Although this is from a lancer perspective, prob much more of a nerf to 1h/2h cav who have to get in close and use bumping to reliably get kills.
Truth be told, heavy cav has a massive advantage over light from that armor still. Ranged has always been the main counter to cav, not melee players. Heavy cav still absorb a good amount of arrows and bolts and thats good enough for me. I just think that nerf was a bit too extreme and punishes cav who prefer to be supportive in melee, bumping people aggressively and the like. Pretty frustrating when a teammate can take off 2/3 of your destrier/cataphracts hp with 1 missed swing.
I love reading this :twisted: So if I'm getting charged, should I aim my shot at the legs, rather than the head?
arabian xbow cav multiply like maggots spewing forth from a peasant corpse and become flies impossible to swat due to massive agility.
Please guys this is bullshit. HS from throwing lance to my cataphract took 55% hp away, but what is funny, 1 hit of 1h weapon to the legs of my horsie took the same dmg....
what's even funnier isyeah that shit actualy can apsorb couched lance even if it miss shield by 1 mile. I realy hate when that happen in game too.
when i try to hit you in the horse's legs like you said
i get stopped by the forcefield of the shield
that was not even close to horse's legs
But 1h/2h cav are the most fucked here.
They can't balance horses by lancers/HA/HC/HT only, the 1h/2h cav need to go melee range to attack and if 1-2 slashes can down an armoured horse what is the point on using such an expensive horse?
Horses got a huge nerf in their legs for melee weapons.
no i think the devs have a good idea of how fucking OP cav is just by looking at the damage dealt by mounted weapons every week and the like
also any good cav player who isn't a troll or an idiot can admit cav is brokenly powerful no matter what you do with it
game sucks unless they nerf the shit out of archery and cav
Cavalry isn't OP (nothing in the game is). The problem is retarded infantry not forming up into decent ranks and fighting as groups. Stupidity to counter a natural strength doesn't mean that an item is OP.
2handers do twice as much damage as mounted polearms, so by your logic, they are OP and need to be nerfed. :rolleyes:
Ronin that is historically accurate. Before battle archers would literally cut down branches from trees, cut them into crude sharp points, and hammer them into the ground. It might not stop a horseman from killing someone right behind the spikes, but it certainly would disable the horse who ran into it.Yeah I saw it in Medieval 2 total war. Won many battles with that function of English Longbowman. (By the way wow silly we are, learning history from computer games not history books)
I've mentioned it a few times in passing, but I think that would be a nice piece of siege equipment to allow people to use.
The problem (I think) is that weapons aren't "static" the only time they do damage is when they are being thrust. The whole game would be a lot better if weapons had actual damage staticly set to the item. A pike that isn't swinging would still fuck you up if you ran into it.
Hmm, pikes and throwing weapons are natural counters to horses. Also now, two handed swords and other poles make excellent counters to horse as it is easy to outreach a cavalry. Also archers and xbowmen can shoot them. So they have already many counters when you think some of these factors are combined. However, no mater what we do retards are everywhere, among us. In fact we are a few men who have healthy brains and we are among them to be honest. So cav will always be OP. That is, of course, unless the cavalry would be like this:
http://www.youtube.com/watch?v=rzcLQRXW6B0
I know this wouldn't be useful since many people can't even use siege equipment, moreover they destroy it whenever they see it. But I have a small suggestion that will most likely to go unnoticed:
Maybe if we would be able to put spikes to the ground, in the same way we deploy siege shields or construction sites, cavalry would be fine.
Edit: Lolz crazy cracka said it before me.
You have never played pikeman I assume? Pikes are great for keeping cav away, as long as the pikeman dedicates all their attention to the cav, but as soon as they engage melee, cav swarm them. Pikes are great for keeping cav away, but not nearly as useful for actually killing them as ranged.I didn't say which one is more useful against cav. Pikes or ranged...
That said, personally I'd like to see the armor reduction scale with the horse's base body armor, so the heavier horses, while still weak around the legs, won't die in 1 hit. Also, make all horses have higher leg armor than they do now. At the same time, make cav riders take fall damage if they get dehorsed, increasing based on the speed the horse was traveling at, and make horses take damage if they slam into a wall. NOT FOR REALISM, but simply because it means that cav would no longer have essentially 2 lives, and would have to be more careful about where they charge.I would love to see that. Yet, once again it seems hardly possible.
Players that have a certain amount of weight equipped should not be able to jump and twirl like ninjas.
Dont you guys even dare threaten to nerf my champion Arabian! It's already ridiculous that I have to go to 7 riding and it costs more than a courser does and it's only a 100 gold less than a destrier and one point slower. Which in my opinion is stupid since it has less armor which should make it lighter -____- but in any case as it goes for 2h cav I'm the horse Xbow slayer with my horse. I have yet to find a horse archer hat can get away from me. And as for taking so many arrows a lot of the time it's only because I can minimize the damage by riding away from the projectiles while if I'm charging them. Let's just chestaclese laser war darts one shotted my Arabian :(((
Back in native beta someone did a test on crossbows and piercing shields. He found out that the crossbow could not pierce the shield when the target was standing, but did pierce if the target was walking with shield up forwards.
As far as I know this is a bug. Whenever the LOWERED shield is hit by a projectile, it doesn't take any damage, even if it's a ballista. But if you are BLOCKING shield hitpoints get removed the usual way.I remember losing my shield from a projectile from the side :/ If it was a bug, it's probably been fixed.
As far as I know this is a bug. Whenever the LOWERED shield is hit by a projectile, it doesn't take any damage, even if it's a ballista. But if you are BLOCKING shield hitpoints get removed the usual way.
They're all riding Destriers or Deserts! NERF THEM BOTH!!!(click to show/hide)