cRPG

Off Topic => Spam => Topic started by: Chestaclese on February 04, 2012, 02:24:13 am

Title: Cavarly is broken
Post by: Chestaclese on February 04, 2012, 02:24:13 am
I don't play as a horseman but I know horsemen that kill me all the time and are always on the top of the scoreboard. I can only assume this class is broken because everyone knows one plus one equals penutbutter jelly.
Title: Re: Calvary is broken
Post by: Oggrinsky on February 04, 2012, 02:25:48 am
Indeed.
Title: Re: Calvary is broken
Post by: Tears of Destiny on February 04, 2012, 02:27:06 am
It is like... The Powers That Be took away their predator (range)....

How curious...

I suppose the only logical answer is to nerf range, and make the ashwood pike and bamboo spear 3 slots?
Title: Re: Calvary is broken
Post by: Furax on February 04, 2012, 02:30:54 am
Nerf cav, then you will whine about ranged again, nerf ranged, then you will whine about cav, until theres nothing but fat ponies with 20 speed and manuveur and blunt arrows dealing -10 damage.
Title: Re: Calvary is broken
Post by: isatis on February 04, 2012, 02:31:41 am
It is like... The Powers That Be took away their predator (range)....

How curious...

I suppose the only logical answer is to nerf range, and make the ashwood pike and bamboo spear 3 slots?

you call that a nerf? pfff seem like a buff to me!

you seem to be a little too subversive tears... maybe you'll need some deport in Siberia to know what are your true opinion!

Title: Re: Calvary is broken
Post by: Christo on February 04, 2012, 02:32:01 am
Cavalry.

Not Cavlary, Calvary, Cavalary or whatever.

Makes me crazy.
Title: Re: Calvary is broken
Post by: isatis on February 04, 2012, 02:34:17 am
Cavalry.

Not Cavlary, Calvary, Cavalary or whatever.

Makes me crazy.

cavalerie

(:P)
Title: Re: Calvary is broken
Post by: TurmoilTom on February 04, 2012, 02:35:00 am
Isn't Calvary where Jesus was crucified?  :lol:
Title: Re: Calvary is broken
Post by: Tears of Destiny on February 04, 2012, 02:35:55 am
He is NA, don't make too much fun of him.
Title: Re: Calvary is broken
Post by: Christo on February 04, 2012, 02:36:30 am
cavalerie

(:P)

But that's not English,  :P

Isn't Calvary where Jesus was crucified?  :lol:

Correct. :wink:

But is it so hard to get that word right? Just.. say horsemen.  :)
Title: Re: Calvary is broken
Post by: Chestaclese on February 04, 2012, 02:44:35 am
But that's not English,  :P

Correct. :wink:

But is it so hard to get that word right? Just.. say horsemen.  :)

Fixed! Haha.
Title: Re: Calvary is broken
Post by: Christo on February 04, 2012, 02:45:13 am
Fixed! Haha.

Not your day it seems.

It's Cavarly now. :lol:
Title: Re: Calvary is broken
Post by: Chestaclese on February 04, 2012, 02:46:04 am
:lol:

I know cavalry that spell it as calvary though so I'm not impressed with your knowledge of how to spell it.
Title: Re: CAVALRY GODDAMMIT is broken
Post by: TurmoilTom on February 04, 2012, 02:47:23 am
I am enjoying this thread.
Title: Re: Calvary is broken
Post by: Christo on February 04, 2012, 02:48:24 am
I know cavalry that spell it as calvary though so I'm not impressed with your knowledge of how to spell it.

http://www.youtube.com/watch?v=v8K87H3T1UU&t=27 (http://www.youtube.com/watch?v=v8K87H3T1UU&t=27)

Unless you post some evidence of that.  :)

I am enjoying this thread.

Me too, me too.  8-)
Title: Re: Cavarly is broken
Post by: _Tak_ on February 04, 2012, 02:49:24 am
you do know the upkeep for cav is high right? Beside not all cav are cav, they can dismount anytime to become polearm-user or pikeman anytime they want
Title: Re: Cavarly is broken
Post by: Zlisch_The_Butcher on February 04, 2012, 02:52:51 am
you do know the upkeep for cav is high right? Beside not all cav are cav, they can dismount anytime to become polearm-user or pikeman anytime they want
You know, upkeep is glitchable as fuck (no I'm not gonna explain how), we cavalry can randomly dismounted and change into an entirely different class with little to no harm caused by it isn't exactly 100% fair, right?
Title: Re: Cavarly is broken
Post by: MrShovelFace on February 04, 2012, 02:55:51 am
READ THE MOTHER FUCKING POST BEFORE YOU REPLY
Title: Re: Cavarly is broken
Post by: Chestaclese on February 04, 2012, 02:56:08 am
This guy one hit donkey punched me into next week just yesterday:


Quote
TanukiTaco
Peasant
Re: Clan-Searching-Thread

« Reply #109 on: January 31, 2012, 13:41:54 »

Quote

USA east coast. 1h & Shield Calvary, 3rd generation looking to get into Strat!!!!!!!!!! PM Me plz
In game name is cars_TanukiTaco

http://forum.c-rpg.net/index.php/topic,955.msg365757.html#msg365757
Title: Re: Cavarly is broken
Post by: Christo on February 04, 2012, 02:58:47 am
Problem is not with Cavalry, itself.

The problem is with a certain part of the playerbase in my opinion.

Which one? You may ask. Well, let me tell you;

The one god damn part, that has to switch playstyles after every major/minor update, because their style can't oneshot/onehit kill, or cannot top the scoreboards so easily now. What this caused? I think you know it, that's what this topic is all about.

Ironically, I was playing with the idea of becoming a lancer cav again for this generation, but thanks to those who go FOTM all the time, I won't.
There are enough horses already on the battlefield, and support weapons are painful to use, and not-so rewarding. I'm not stating that they aren't rewarding, but I feel gimped using an 1-direction long stick that bounces off a lot, unless I wiggle like a CoD trickshotter during every stab.

Therefore, this part of the playerbase totally messes up the original intent of both the balancing team, and our suggestions.
Yes, I know the intent of the ranged update was to lessen the numbers of ranged, to encourage them to become meleers.
But it never worked in such manners, if you think about it. Anyone remember the archer-thrower-archer-migration?
Now, most have chosen cavalry, and many who found ranged not much of a threat joined this bandwagon as well.

Man up, and quit this min/maxing flavour of the patch behavior please.

For a better cRPG.
Title: Re: Cavarly is broken
Post by: Tears of Destiny on February 04, 2012, 03:21:25 am
Proudly saying my main has not changed since Day... 15?
Title: Re: Cavarly is broken
Post by: Chestaclese on February 04, 2012, 03:21:40 am
This topic is in response to Smoothrich, throwing expert and cavarly player.

Quote
Smoothrich

i'm sorry i'm not clicking on any of tears links, anyways i was on na_1 today with 61 body armor and 2 ironflesh, 24 strength, and a thrower took off 90 percent of my HP with 1 hammer, body shot, while i was in the middle of melee.  he also 1 shotted my destrier with a body shot.  this happens every day

no one is talking about cav balance here (yes theres too many scrub armored and courser cav on now), just that throwing puts out the highest damage of any class requiring the lowest amount of effort or skill, absolutely insane amounts of damage, arguing that it doesn't is a lie

tears i looked at those charts, they're all obviously way fucking wrong, 1 heavy throwing axe regularly does 100+ damage with body hits with little to no speed bonus, urist made it so it uses old soak values or something like that, basically they do better than pierce damage it seems, and 100+ of it

Quote
7 PT, not impressed, many throwers do 9-10

just looking at those youtubes, 2 or 3 more powerthrow and you would've been 1-2 shotted every time, and the courser would've been 1 shotted with a body shot with just 8 PT,  just like i'm complaining about.  10 PT throwers can 1 shot horses with the heavy axes and 1-2 shot any infantry build regardless of speed bonus

imagine the damage this class was doing before the flat 30 percent decrease or whatever it was.  just unacceptable balance wise

Lets all go back a month ago before the damage patch and imagine all the throwers that wrecked havoc. I imagine myself floating eye level across the battlefield and like a god chosing who lives and who dies with each throw of my lightning bolts.
Title: Re: Cavarly is broken
Post by: Christo on February 04, 2012, 03:30:05 am
Proudly saying my main has not changed since Day... 15?

That's good to hear.  :wink:

The problem is that both ranged, and cavalry, are meant to be supportive roles.
However, they are the two most important part of a team, the two most deciding roles of a battle.
Sure, melee does most of the job, but they're huge influences on movement, and location of the two teams.
Way more than most people think.

And balance of these two playstyles, depends on their numbers, greatly. Obvious, right?
Now this migration totally screwed up the game, and thanks to those who broke the not so equal distribution of cavalry, people are lobbying for a cavalry nerf of any kind. Anything, to make the class less powerful, while the class itself, isn't that powerful on it's own.

And, (let's play this scenario) what would happen then? This part, would go and migrate to the one playstyle that looks the most overpowered at the moment, but it might not be, just an illusion of power, that becomes real power. And people will ask for the nerf of that playstyle, because it's used en masse.

I'm aware that lobbying is not 100% successful, and I don't think about it like that. If every lobbying movement here would succeed.. we'd play with fists only, or with weapons that deal 1b damage in the end.  :mrgreen:

Title: Re: Cavarly is broken
Post by: Jarlek on February 04, 2012, 03:35:51 am
Problem is not with Cavalry, itself.

The problem is with a certain part of the playerbase in my opinion.

Which one? You may ask. Well, let me tell you;

The one god damn part, that has to switch playstyles after every major/minor update, because their style can't oneshot/onehit kill, or cannot top the scoreboards so easily now. What this caused? I think you know it, that's what this topic is all about.

Ironically, I was playing with the idea of becoming a lancer cav again for this generation, but thanks to those who go FOTM all the time, I won't.
There are enough horses already on the battlefield, and support weapons are painful to use, and not-so rewarding. I'm not stating that they aren't rewarding, but I feel gimped using an 1-direction long stick that bounces off a lot, unless I wiggle like a CoD trickshotter during every stab.

Therefore, this part of the playerbase totally messes up the original intent of both the balancing team, and our suggestions.
Yes, I know the intent of the ranged update was to lessen the numbers of ranged, to encourage them to become meleers.
But it never worked in such manners, if you think about it. Anyone remember the archer-thrower-archer-migration?
Now, most have chosen cavalry, and many who found ranged not much of a threat joined this bandwagon as well.

Man up, and quit this min/maxing flavour of the patch behavior please.

For a better cRPG.
Completely agree with you on this.

Personally I always change class or heavily alter my build every generation. This gen right now I've become an archer. No. Not a fucktard with a bow and cloth who wants to be legolas, but an actual ARCHER. That means: Full PS, a decent weapon, some Ironflesh and fucking ARMOUR! Why did I use this build? Wasn't archers nerfed? Because hey, fuck you, this is what I WANTED to try and I find it FUN!

On a side note: The build is actually pretty good! I'm not as accurate as the cloth armoured PEASANT archer scum, but it's really not that different. And while I lose 1 (maybe 2) PD from a full archer build, the armour, IF and PS make me almost as good in melee as anyone else. I don't get many ranged kills, but almost all the times I go in melee I win, since my enemy got a couple of arrows in him already. Feels good man! The only mistake I found in my character is that I use a too short melee weapon. The one handed axes are awesome, no denying that, but they are too short with all them oversized greatswords around.
Title: Re: Cavarly is broken
Post by: Lizard_man on February 04, 2012, 03:39:19 am
I don't play as a horseman but I know horsemen that kill me all the time and are always on the top of the scoreboard. I can only assume this class is broken because everyone knows one plus one equals penutbutter jelly.

Hmm, you see the cavalry topping the scoreboard, that's because they're good players, same goes for any class. Damn, i've topped the scoreboard with every class i've played, i suppose all of them are broken. Most people say have better awareness, well, it's true, i was playing as infantry for a long time and cavalry was never a problem, maybe you just suck...
Title: Re: Cavarly is broken
Post by: Jarlek on February 04, 2012, 03:41:04 am
Hmm, you see the cavalry topping the scoreboard, that's because they're good players, same goes for any class. Damn, i've topped the scoreboard with every class i've played, i suppose all of them are broken. Most people say have better awareness, well, it's true, i was playing as infantry for a long time and cavalry was never a problem, maybe you just suck...
What? Are you doubting his skills in the noble art of videogame combat! Silence your tongue, for you are saying things that just CANNOT be true!
Title: Re: Cavarly is broken
Post by: Duster on February 04, 2012, 03:42:24 am
I seem to lose every time I go to the taco cart next to where my class is, because it is too spicy for my caucasian bowels.  I have judged that tacos are unbalanced and should be removed from the game.


What are we talking about?
Title: Re: Cavarly is broken
Post by: Jarlek on February 04, 2012, 03:47:04 am
I seem to lose every time I go to the taco cart next to where my class is, because it is too spicy for my caucasian bowels.  I have judged that tacos are unbalanced and should be removed from the game.


What are we talking about?
The current problems in the Middle East regarding cats and the footwear they use.
Title: Re: Cavarly is broken
Post by: Chestaclese on February 04, 2012, 03:47:16 am
Hmm, you see the cavalry topping the scoreboard, that's because they're good players, same goes for any class. Damn, i've topped the scoreboard with every class i've played, i suppose all of them are broken. Most people say have better awareness, well, it's true, i was playing as infantry for a long time and cavalry was never a problem, maybe you just suck...

I was making fun of someone that said something simmilar about throwing haha. Sarcasm has no place no the internet but I can't help myself.
Title: Re: Cavarly is broken
Post by: Lizard_man on February 04, 2012, 03:49:21 am
Well, it's hard to tell sometimes, fuck it, wololo...
Title: Re: Calvary is broken
Post by: Nehvar on February 04, 2012, 05:07:18 am
Nerf cav, then you will whine about ranged again, nerf ranged, then you will whine about cav, until theres nothing but fat ponies with 20 speed and manuveur and blunt arrows dealing -10 damage.

Would that really be so bad?

Make it so, devs.  You know you want to.  Also, in addition to the above, if the fat ponies would pin/crush their riders when they're downed...

Title: Re: Cavarly is broken
Post by: Uumdi on February 04, 2012, 05:08:36 am
Calvary is best its called MOUNT AND BLADE NOT BLADE AND BLADE OR POLE AND BLADE aalcvary is the best class in game no idcussion sdont even tell me othewise

O RLY!?

CAVA RLY!!
Title: Re: Cavarly is broken
Post by: farthammer on February 04, 2012, 06:23:12 am
The solution to cavalry should be obvious, simply give horses QWOP controls and cavalry would be twice as hilarious and ineffective.

Title: Re: Cavarly is broken
Post by: mOus333 on February 04, 2012, 07:09:41 am
Its a trully a sad day  :cry:  Nobody wants to nerf xbowz anymoar  :cry:
Title: Re: Cavarly is broken
Post by: FRANK_THE_TANK on February 04, 2012, 08:49:33 am
I love how quickly this thread was subvertied. Keep protecting the sacred horse gods!

TBH picking on inf is boring, playing Tie Fighter with the other horsemen is way more fun.
Title: Re: Cavarly is broken
Post by: Kafein on February 04, 2012, 09:34:20 am
The solution to cavalry should be obvious, simply give horses QWOP controls and cavalry would be twice as hilarious and ineffective.

This. Increase all horse stats a lot (to realistic levels, or even to the super-zero-inertia-frictionless-turbojet-bugs level of "humans" in this game) and make them horrible to control. Qwop-like maybe is a little too much, although with training the 100m isn't that difficult.


Now that I'm catching my cav vs cav skills again, I don't want a cav "nerf" anymore :mrgreen: Although clearly the ranged nerf increased the number of shieldless infantry and with long weapons and/or high agi, making the part of the footmen I can't attack with them being aware larger. I also see that teams play a lot better now. They don't spread out anymore, and generally tend to protect each-other much more than before.
Title: Re: Cavarly is broken
Post by: Gnjus on February 04, 2012, 09:51:45 am
Mod is pretty much balanced at the moment, all it lacks is a full database wipe and then you wouldn't be seeing any tincans & heavy cavalry for some time, the prices would get back to normal, some (unfair?) gaps between veterans and new players would be closed and everyone would be slaughtering each other happily every after.
Title: Re: Cavarly is broken
Post by: obitus on February 04, 2012, 10:13:59 am
a full database wipe

as much as i'd love this it would cause uber rage amongst a huge amount of the playerbase with the most playtime.

i'd love it because i'd simply love to see what the playfield is like without people running about with MW in every slot.  i should probably play native more often.
Title: Re: Cavarly is broken
Post by: B3RS3RK on February 04, 2012, 10:16:19 am
Cav itself is balanced atm, the only thing that causes a slight problem for many players is the amount of cav.I think it has pretty much doubled since the latest patch.

It´s just no fun to get run over by 5 Lancers at one time, of whom you can block 2, get run down by another and the last two impale you no matter what you do.
Title: Re: Cavarly is broken
Post by: bredeus on February 04, 2012, 10:21:40 am
Imho mod is really nice balanced now. All what ppl need to recall is to cooperate and self awarness
Title: Re: Cavarly is broken
Post by: BlackMilk on February 04, 2012, 11:16:01 am
The only thing that really bothers me about cav is that it'll spawnrape you when you spawn late which is quite frustrating
Title: Re: Cavarly is broken
Post by: Cyber on February 04, 2012, 11:16:20 am
Tbh imo for most public servers like we have in cRPG the way cavalry works is just overpowered. No stats nerfing can really change that unless it's something ridiculous that just makes them completely useless. Ofc it's a different story in organized matches. The mobility cavalry has and how easily they can 1 hit unaware players, and how many kills they could potentially get in open maps (which are recently almost the only maps we have in eu1) can't be matched by other classes. You can say that it's players own fault and they need to be more aware but in reality it is never going to happen with that amount of random players.
Title: Re: Cavarly is broken
Post by: Leshma on February 04, 2012, 11:35:22 am
Someone already suggested it and I think it's a mighty fine idea. Quadruple horse prices so that only filthy rich can ride horses. That will fix the economy as well because rich will become poor in no time :D

Rouncey = 36K (affordable)
Courser = 78K (expensive)
Arabian = 88K (expensive)
Destrier = 94K (expensive)
Cataphract = 179K (only for the rich bitches)
Title: Re: Cavarly is broken
Post by: ArysOakheart on February 04, 2012, 12:04:53 pm
I feel like this game is closely related to fucking AVATAR. You know where your hair somehow intermingles with the slut horse you're trying to ride and you can control it through your thoughts? Yea that's how cav acts in this game. Not only that, if they get their faces chopped, they act like nothing happened and go full speed anyway until they are dead. Problems with cav A: Upkeep. B: Control and C: Horses need to be way louder so you know they are coming.
Title: Re: Cavarly is broken
Post by: dodnet on February 04, 2012, 12:08:49 pm
Raising the upkeep may solve the problem with too many cav but its kind of unfair to make them available only to those nolifers with millions of cash.

C: Horses need to be way louder so you know they are coming.

Thats a good point, I always found it annoying that you hear the horse from the back only a split second before its lance crushes into your chest. If the horse sounds from the back could be a bit louder you at least have a chance to hear the one cav you missed.
Title: Re: Cavarly is broken
Post by: Kafein on February 04, 2012, 12:24:08 pm
The problem isn't the loudness of horses, it's that you can't differentiate between enemy and ally horses based on sound.
Title: Re: Cavarly is broken
Post by: FRANK_THE_TANK on February 04, 2012, 12:35:08 pm
I would love if it my horse made an arse load of noise.

Some one should code in window shake, so if 10 horsemen come bolting at you your screen shakes like a fucking earthquake.

Leshma you vile human being, I'm already wearing mostly crap, using the cheapest shield, using war darts instead of a lance and riding the second cheapest horse, don't make me slap you!

If the rouncy cost 15-20k maybe, but not x4 the pirce. It would just mean new player would not be able to afford to ride a horse until gen 2, and that would just be fucked. Most of the guys riding cav in NA1 have an arse load of money sitting around, so you aren't really going to see any meaningful drop in horsemen.

The reason the amount of cav has "doubled" (show me your records) isn't because horses don't die from a slight breez anymore, its because riding a horse is fucking awesome fun (and walking is for suckers) and more people have cottened onto the obvious. My rouncey still dies from a couple of bolts, a few arrows (depending on bow blah blah blah) and 2-3 throwing weapons. It can survive 1 Throwing lance now, but its has pretty much no health.

Title: Re: Cavarly is broken
Post by: diez on February 04, 2012, 12:55:56 pm
I think  cavalry is ok now.
Don't forget that the price of the equipment of a horseman is much larger than an infantry man.
Also all of you who whine about cavalry,what do you do about it in the battlefield?My self I tried to play as halberdier...I would mainly protect my team's infantry from cavalry attacks..Most of them would just go back,and the ones who attacked were stopped/killed.It is accurate and realistic for cavalry to destroy shielded infantry and ranged one.Two handers can kill cavalry depending on skill.
All of you want your class to kill everything and be efficient in money.
Shielders are cheap,can kill rangers,2handers,why should they kill cav too?
2handers are ok in money,kill every other inf except ranged that is easy to cover from and can do good with cav.
rangers are ok with money,can do good with everything from a distance....
spears and pikes are cheap and are only good against cav
poleaxes and good vs both inf and cav but are a bit more expensive.
Cavalry suck in money are good vs rangers,shielder,capable vs 2handers and suck vs polearms

I think this balance is ok,just use your polearms more effectively.They should protect their teammates against cav,not other inf.LEARN TO WORK AS A TEAM...The only thing that I dont like about crpg that with the new update archers are waaayy too weak.Just a bit more dmg would be good...
Title: Re: Cavarly is broken
Post by: Riddaren on February 04, 2012, 01:02:53 pm
So, if you can't deal with something it is OP?

I will tell you exactly what is your problem: Lack of awareness.
Try looking around you once in a while and turn off any background music.

If you are not smart enough to understand why cavalry players top the scoreboards I will tell you why.
It's for the same reason as it has always been; unaware enemies with no skill whatsoever. Just like you guys who whine right now. You suck bigtime.

I've never had any problems with melee cavalry when I've played on the ground.
Instead it all other classes.

ps
No matter if you are the best duelist of crpg. You still suck if you can't deal with a single horsemen.
Title: Re: Cavarly is broken
Post by: Rumblood on February 04, 2012, 01:20:47 pm
The problem isn't the loudness of horses, it's that you can't differentiate between enemy and ally horses based on sound.

Yes it is. Surround sound was jacked with. Face a horse and you can hear it, turn around and magically it is a stealth ninja horse. It is a well known fact that you can't hear something behind you!
Title: Re: Cavarly is broken
Post by: Rumblood on February 04, 2012, 01:25:10 pm
This. Increase all horse stats a lot (to realistic levels, or even to the super-zero-inertia-frictionless-turbojet-bugs level of "humans" in this game) and make them horrible to control.

Your title says Beta tester, but given the bolded statement, you never actually play as a "human" in this game.  :shock: Unless in real life Humans can't sidestep further than 2 inches left and right at a time  :rolleyes:
Title: Re: Cavarly is broken
Post by: Oberyn on February 04, 2012, 01:42:15 pm
in RL humans have this thing called mass and momentum, and this little thing called inertia. Crazy, I know.
Title: Re: Cavarly is broken
Post by: Stjitalurv on February 04, 2012, 01:53:04 pm
So, if you can't deal with something it is OP?

I will tell you exactly what is your problem: Lack of awareness.
Try looking around you once in a while and turn off any background music.

If you are not smart enough to understand why cavalry players top the scoreboards I will tell you why.
It's for the same reason as it has always been; unaware enemies with no skill whatsoever. Just like you guys who whine right now. You suck bigtime.

I've never had any problems with melee cavalry when I've played on the ground.
Instead it all other classes.

ps
No matter if you are the best duelist of crpg. You still suck if you can't deal with a single horsemen.


I totally agree with you riddaren..

And why many cav top scoreboards? One more thing is because we can cover alot of ground and look for those that are unaware. Every kill gets your team closer to a win and closer to that x5. I think everyone that gets a free kill-chance take it. Its just that with cav you get it more often.  And every time you are unaware in this game you will and should die. Get your awareness skill up and you will notice a big difference. And why not try to help your team by covering an archer or other infantry with a long pike? You will scare off most cav just by equipping a pike or spear. And STICK TOGETHER.

I dont think cav are one bit overpowered. When i meet good players or smart players (teamhelpers) as cav, i have to get all my senses together and try my hardest and use every trick in the book of cavalry to have a chance to take them down. But its quite easy to see if the enemy you are meeting know what to do or not. So those who suck at countering cav will die an embarassing death imho.

Dont come whining now about "when there are 5 cav you have no chance..." You shouldnt have a chance against a group of five cav/ranged/infantry if you have left your group or are playing it stupid. I have seen smart/good players holding off 4-5 cav and killing some of them and dehorsing some and maybe even surviving himself...

Cav are fine.


Edit: I have just retired, and im gonna make a 2 handed cav again i think, maybe a clean 2hander. If i go 2hcav its because i have a champion destrier and I think its very fun to be able to ride. But i wouldnt make a cav 2h without my champ destrier.

I have played through most classes now and i would not lie about my experiences. I have topped scoreboards with every class i have played. I have never chosen a class because its overpowered. I choose what i find fun, and I make them overpowered ;) I dont have much time to play anymore because i got a little kid irl, so i have no time to follow the trend of "overpowered classes" But when i play, i play the game serious, and im trying my very best to be good for my team and to beat others.

Ok. done.
Title: Re: Cavarly is broken
Post by: Malaclypse on February 04, 2012, 01:55:58 pm
The whole idea is that because cav costs more to play in upkeep, it will keep the cav population lower. But with the amount of gold you can rake in from one heirloom point, you can afford to ride not just cav, but heavy, plated cav, for generations to come off of it.

The other big problem is the hitboxes. The horses head is a ridiculous small area of snout, and if the rider has a shield and can hold down the right mouse button, especially if they are Heavy cav, they can ride away from most rearing situations fine. Stab into the horses lower side? You hit a shield. Do an overhead from behind when the rider turns slightly? Hit his shield. Try to swing through the body of the horse just a little too high? You hit the shield. It's really bogus how a medium-high shield skill on horseback can protect you from what should be a lot of damage to your mount. Add to this the fact that ranged damage on ponies are pretty wimpy now, and you're going to see a massive influx of cav, as we are.

I mean I saw a Destrier riding around with 2-3 arrows, 2 throwing lances in it's body, and watched it get hit at least once in melee. That is totally redonkulous. High tier throwing should be one of the natural foot counters to cavalry. Pikes and pokey things should be the other, and they are to an extent, but fall very, very flat on heavy cav.

To make matters worse, at least on NA 1, you'll often see one team get almost ALL the cav balanced to their side, and it's really lame. The natural counter to heavy cav at the moment is light-medium cav, but what can you really do when they're all balanced to one team?

So my two-cents on solutions: reinstate ranged damage to horse bodies, alter horse head hitbox to encompass actual head instead of just the tip, and do something to separate the horses body from a shield forcefield. Lastly, work skills like PS, riding, PD, PT more into balance if that's at all possible. Phantom edit.
Title: Re: Cavarly is broken
Post by: Rumblood on February 04, 2012, 01:57:44 pm
The whole idea is that because cav costs more to play in upkeep, it will keep the cav population lower. But with the amount of gold you can rake in from one heirloom point, you can afford to ride not just cav, but heavy, plated cav, for generations to come off of it.

The other big problem is the hitboxes. The horses head is a ridiculous small area of snout, and if the rider has a shield and can hold down the right mouse button, especially if they are Heavy cav, they can ride away from most rearing situations fine. Stab into the horses lower side? You hit a shield. Do an overhead from behind when the rider turns slightly? Hit his shield. Try to swing through the body of the horse just a little too high? You hit the shield. It's really bogus how a medium-high shield skill on horseback can protect you from what should be a lot of damage to your mount. Add to this the fact that ranged damage on ponies are pretty wimpy now, and you're going to see a massive influx of cav, as we are.

I mean I saw a Destrier riding around with 2-3 arrows, 2 throwing lances in it's body, and watched it get hit at least once in melee. That is totally redonkulous. High tier throwing should be one of the natural foot counters to cavalry. Pikes and pokey things should be the other, and they are to an extent, but fall very, very flat on heavy cav.

Well stated Malaclypse.  :idea:
Title: Re: Cavarly is broken
Post by: Death_Dealer on February 04, 2012, 02:03:41 pm
whine about shields dude not the cav
Title: Re: Cavarly is broken
Post by: Rhombeus on February 04, 2012, 02:22:45 pm
Cav should be more expensive, a horse plus feed plus livery costs a fortune, always has. In this mod they are 2 a penny and way to cheap. I agree they should be devistating in combat. But there should be less of them around. Simple.
Title: Re: Cavarly is broken
Post by: Maximus101 on February 04, 2012, 02:22:50 pm
If you are shit, go cav.
Make horse reapair rates the same as arrows.
Title: Re: Cavarly is broken
Post by: Christo on February 04, 2012, 02:48:28 pm
To those who are suggesting upkeep, or repair chance increases:

You're getting the wrong end of the solution. This suggested change will not effect those players, who are sitting on millions of gold.
Don't even have to be millions, just a good enough amount.

Think a bit ahead.
Title: Re: Cavarly is broken
Post by: Overdriven on February 04, 2012, 02:58:22 pm
Cav are balanced. There are simply to many of them (makes it crap to play cav now...to crowded). Simple solution is fixed ranged. It was obvious that if ranged got nerfed then cav numbers would explode.

Cav should be more expensive, a horse plus feed plus livery costs a fortune, always has. In this mod they are 2 a penny and way to cheap. I agree they should be devistating in combat. But there should be less of them around. Simple.

Cav already costs a shit ton. Besides...upkeep changes don't actually make a difference, all I'd have to do is sell 1 loom point to play it happily for several gens. Marketplace wooo.
Title: Re: Cavarly is broken
Post by: dodnet on February 04, 2012, 03:29:08 pm
Cav are balanced. There are simply to many of them (makes it crap to play cav now...to crowded).

This. I stopped playing cav, its more fun killing these suckers now  :twisted:
Title: Re: Cavarly is broken
Post by: Rumblood on February 04, 2012, 03:30:21 pm
Cav are balanced. There are simply to many of them (makes it crap to play cav now...to crowded). Simple solution is fixed ranged. It was obvious that if ranged got nerfed then cav numbers would explode.

Cav already costs a shit ton. Besides...upkeep changes don't actually make a difference, all I'd have to do is sell 1 loom point to play it happily for several gens. Marketplace wooo.

Except the argument was the one you just made. "Ranged is balanced, there is just too many of them."

Cavalry does not cost a shit ton. You can create a gen 1 character and afford to start riding as soon as you can level up to the riding requirements. You make money very effectively all the way through the mid-level horses and gear, which in themselves are Top Tier as far as the game goes. The only thing that costs a ton is the "Armored Tank" build that nothing can scratch.

That is the real issue in a nutshell. All other classes have an effectiveness range that starts out as "Useless" or "Gimp" through mid-tier that gets to "Decent" or "Damn Good" and up to "Great" or "Awesome".
Cavalry has an effectiveness range that starts out as "Decent" or "Damn Good"  through mid-tier that gets to "Great" or "Awesome" to the upper end that is "Godly" or "UnStoppable".

Perhaps that is exactly how the developers have envisioned this class, and to a large degree I can agree with that concept. However, we need to really restrict who can use it and upkeep just isn't cutting it. We have to come up with some ideas outside of what we are doing now. That means, don't suggest something about the class itself, but about how we can ensure that it is a strong class on the field, but also very limited in population.

Some thoughts on this:

I don't think that a Gen 1 character should be able to use a horse. I realize that some people have never retired and this thought will be unpopular with them. There should be some mechanism to address that issue for clear veterans of c-rpg. The other group that it will be unpopular with is of course new players. Sorry, I think you should have to level up to 31 in a different class before being allowed to retire/respec into the most Elite Class in all of c-rpg.
This would limit cavalry to players who understand their role and the impact of things they do on their own team (like team bumps).

Limit Cavalry class to Main's only.
This would ensure that if you see someone on a horse, it is because they dedicated themselves to the build. Cavalry on a lark should go away. (I'm an archer, if I want to go lancing, then I need to retire and devote myself to doing it, not just whip up an alt or STF character and run  around destroying shit)

I think you see the direction I'd like to take this. Make Cavalry an Elite class, yes. The 99% are NOT the Elite.
Title: Re: Cavarly is broken
Post by: Tzar on February 04, 2012, 03:31:43 pm
Herp derp derp...
Title: Re: Cavarly is broken
Post by: _Tak_ on February 04, 2012, 03:34:52 pm
stop wining about things, if you want everything completely balance go back to native. i don't want to see this mod that nerf every single class, you are just not smart enough to fight against cavalry imao
Title: Re: Cavarly is broken
Post by: Overdriven on February 04, 2012, 03:36:33 pm
Except the argument was the one you just made. "Ranged is balanced, there is just too many of them."

I don't think that a Gen 1 character should be able to use a horse.

And the nerf to deal with that was still idiotic...the ladders removal would have fixed it.

It doesn't even require increasing damage against inf with ranged. All it needs is buffing ranged damage against horses. The current problem is that all you need is a destrier, hell even a courser/arabian and you're practically immune to any form of ranged damage. All you really have to worry about is other cavalry if you're smart against inf.

Ur what? A decent horse already costs 20k. Adding everything that comes with it already makes affording any cav build a big goal for 1st gens.
Title: Re: Cavarly is broken
Post by: moorane on February 04, 2012, 03:36:52 pm
Make Pike/Long Spear 2 Slot again, Problem solved...
Title: Re: Cavarly is broken
Post by: Rumblood on February 04, 2012, 03:37:29 pm
stop wining about things, if you want everything completely balance go back to native. i don't want to see this mod that nerf every single class, you are just not smart enough to fight against cavalry imao

Your credibility might be higher without your glamour photo of you on your pony  :lol:
Title: Re: Cavarly is broken
Post by: Christo on February 04, 2012, 03:39:36 pm
stop wining about things, if you want everything completely balance go back to native. i don't want to see this mod that nerf every single class, you are just not smart enough to fight against cavalry imao

I go into a match.

I spawn, dedicated to an anti-cavalry role.

Moving with the team, I'm starting to zoom around for cavalry, noting my team of their movement. (of course they don't give a damn, and get backraped by lancers) Dehorsing about seven cavalry in a row, and yet there are still horsemen on the enemy team.

I know how to lure enemy horsemen into one big chokepoint. I know how to deal with them, given the equipment.
Still, whenever I spawn, I get ear-raped by hooves. My sense of cavalry locating just goes off, and I have to turn around like I've got alzheimers for every sound, because I'm not sure who's who, when I hear hooves in all 360 degrees around me.
Forget supporting infantry in these situations, because you'll get backlanced in the first second you aren't looking for cavalry in the field.
Also, infantry support is painful, given the one direction of attack, ground collision, and bounces.
And, most horses, even light-loomed ones, laugh and just go away while I'm trying to wiggle in another stab, to dehorse them.

However, I'm not for nerfing cavalry, I've already posted why.
Title: Re: Cavarly is broken
Post by: Rumblood on February 04, 2012, 03:40:12 pm
Ur what? A decent horse already costs 20k. Adding everything that comes with it already makes affording any cav build a big goal for 1st gens.

No? I made an alt to ride around with Joey and had the same gear he had in a couple hours. By time I had the skill to ride, I had the gold to buy. It is VERY easy to do. All you have to do is.....play.
Title: Re: Cavarly is broken
Post by: Malaclypse on February 04, 2012, 03:40:35 pm
Make Pike/Long Spear 2 Slot again, Problem solved...

This doesn't really solve the problem of forcefield shields, or pikes being generally ineffective against Heavy Cav. Rearing a horse is easy, and if it's a lighter horse you may actually kill it; at the very least you'll make it feel some major hurt. But actually doing any significant damage to a Heavy Cav with a pike? Get out of here man. If you happen to not magically stab up through the horses head only to hit the shield, you're basically just tickling a charger, with no hope of hitting his held-down-block rider as he gallops away into the sunset.
Title: Re: Cavarly is broken
Post by: Stjitalurv on February 04, 2012, 03:52:32 pm
bamboo spear is 2 slots, thats enough to stop cav... Only use the 3 slots if u wanna be a dedicated spearman... adapt...
Title: Re: Cavarly is broken
Post by: Christo on February 04, 2012, 03:59:05 pm
bamboo spear is 2 slots, thats enough to stop cav... Only use the 3 slots if u wanna be a dedicated spearman... adapt...

Not true.

I get outranged a lot with the bamboo spear, against heavy lancers.

The special turning in technique just renders it next to useless.

It's only a 10length difference for the bamboo's favor, but any lancer worth his salt will do this manouver, and mess you up in one hit.

1hander cav, is a different story though.
Title: Re: Cavarly is broken
Post by: B3RS3RK on February 04, 2012, 04:04:42 pm
At all People who think increasing the price and thus upkeep of something balances things: IT DOESNT BALANCE SHIT!

There are People with that much money, they could ride Plated chargers for generations and still have something left.Even if the cost was doubled.

Increasing prices only makes things unavailable for newer and very poor players(Which mostly dont ride horses anyway).

The key to balancing can never be the price, only the stats.We should have learned that from things like the arbelast.
Title: Re: Cavarly is broken
Post by: dodnet on February 04, 2012, 04:07:47 pm
Make Pike/Long Spear 2 Slot again, Problem solved...

Thats no solution. It will just make every polearm or 2h user hold a pike on spawn which was just stupid. Bamboo spear isn't a solution too as stated - its too short. Any skilled cav with heavy lance will outreach you. Even long spear gets outreached sometimes if you time it bad.
Title: Re: Cavarly is broken
Post by: Dom.Miguel on February 04, 2012, 04:14:31 pm
Nerf bump damage!
Title: Re: Cavarly is broken
Post by: Arkonor on February 04, 2012, 04:15:10 pm
Thats no solution. It will just make every polearm or 2h user hold a pike on spawn which was just stupid. Bamboo spear isn't a solution too as stated - its too short. Any skilled cav with heavy lance will outreach you. Even long spear gets outreached sometimes if you time it bad.

That you can actually stab with one hand something that long is ridiculous.

Great lance even has the same problem. Heavy lance stabs outreach the couch.
Title: Re: Cavarly is broken
Post by: Leshma on February 04, 2012, 04:19:57 pm
whine about shields dude not the cav

Okay. I suggest that cav lose the ability to use shield while mounted. How do you like my suggestion?
Title: Re: Cavarly is broken
Post by: dodnet on February 04, 2012, 04:22:06 pm
That you can actually stab with one hand something that long is ridiculous.

Well if you look at the weight of all lances its not so ridiculous. They are lighter than some 1h weapons. Light Lance might be OK, but the Heavy Lance has a bit too less weight in my opinion esp as it looks much heavier then bamboo spear.
Title: Re: Cavarly is broken
Post by: Cyber on February 04, 2012, 04:23:40 pm
Balancing something by cost is just dumb.

I personally don't usually have a problem with cav and most decent players don't. If you have enough awareness of the battlefield you can most of the time deal with them or atleast avoid death. That is why cav is not that much of an issue in organized matches either.
The superior mobility and a chance to just 1 hit unaware opponents however does make them really strong in cRPG conditions, which is large mass of newbs running around headlessly. Saying that they need more awareness and have to get better is valid, however you can say that about pretty much everything. For example many people complained about 2h stab and it got nerfed to shit so now 2h feinting is not a viable option agains't decent players, however i never had a problem with it, only thing you really had to do was get better in blocking. Funny how 2h could get called elitist for that, however cav saying you need more awareness do not. cRPG has never been balanced for the "highest level" players but more towards the avg player and i don't see why cav should be any exceptipon.
Title: Re: Cavarly is broken
Post by: Maximus101 on February 04, 2012, 04:29:18 pm
I find it funny how easy cav is compared with archery.
Title: Re: Cavarly is broken
Post by: mOus333 on February 04, 2012, 04:31:26 pm
1. we got ranged nerf
2 . peeps rage about cav
3 . You get cav nerf ...    hmmm circle??
I dont give a fuck about poniez riderz , its just another class, cav & 2h whinez about op ranged, u get ur zoolong wanted nerf.
Otherz start complain about op cav?? they mad or wtf??    Itz mount&blade!!!   NERF ranged i say !! .... We still OP!!...ffs...




Title: Re: Cavarly is broken
Post by: Kafein on February 04, 2012, 05:04:18 pm
Your title says Beta tester, but given the bolded statement, you never actually play as a "human" in this game.  :shock: Unless in real life Humans can't sidestep further than 2 inches left and right at a time  :rolleyes:

I personally doubt that ANY RL human being, even nude, is able to sprint at maximum speed in one direction, then turn 90 degrees in less than a tenth of second, without failing spectacularly or at least slowing down a lot. This game engine allows humans to turn at arbitrary (turning) speed and gives them absolutely incredible accelerations from cold start, and even worse when already moving in an arbitrary direction. It also allows them to be jumping frogs. In this game, I break RL long jump world records every day. Running speeds are mostly fine (it becomes retarded above 8 ath though), but acceleration and general agility of humans is BS. Ingame horses however, are much less maneuverable than their real life counterparts. That's why a nerf to horse maneuver is the worst thing to do. It's already harder to kill an archer alone on open ground, than a shielder. Because the archer has lighter gear and usually higher agi too, making him very hard to catch (requiring a massive slowdown and at least one arrow in the horse, yet the horseman still needs a lot of luck to hit the flea archer). Nerf human maneuver, if anything, and increase the damage of weapons across the board.
Title: Re: Cavarly is broken
Post by: Leshma on February 04, 2012, 05:11:50 pm
I personally doubt that ANY RL human being, even nude, is able to sprint at maximum speed in one direction, then turn 90 degrees in less than a tenth of second, without failing spectacularly or at least slowing down a lot

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But I agree that most people aren't able to do that. However horse physics in this game is pure bullshit.
Title: Re: Cavarly is broken
Post by: Rumblood on February 04, 2012, 05:21:46 pm
I personally doubt that ANY RL human being, even nude, is able to sprint at maximum speed in one direction, then turn 90 degrees in less than a tenth of second, without failing spectacularly or at least slowing down a lot. This game engine allows humans to turn at arbitrary (turning) speed and gives them absolutely incredible accelerations from cold start, and even worse when already moving in an arbitrary direction. It also allows them to be jumping frogs. In this game, I break RL long jump world records every day. Running speeds are mostly fine (it becomes retarded above 8 ath though), but acceleration and general agility of humans is BS. Ingame horses however, are much less maneuverable than their real life counterparts. That's why a nerf to horse maneuver is the worst thing to do. It's already harder to kill an archer alone on open ground, than a shielder. Because the archer has lighter gear and usually higher agi too, making him very hard to catch (requiring a massive slowdown and at least one arrow in the horse, yet the horseman still needs a lot of luck to hit the flea archer). Nerf human maneuver, if anything, and increase the damage of weapons across the board.

Take it to the realism boards. That's where you will find your horse's broken legs from impacting everything from trees to polearms laying in the field. But again, your comments show you don't actually play as a human, or the LAST thing you would be asking for is a nerf to acceleration.
Title: Re: Cavarly is broken
Post by: Maximus101 on February 04, 2012, 05:30:23 pm
PLEASE DO SOMETHING DEVS. HALF THE PEOPLE IN EACH SERVER IS CAV
Title: Re: Cavarly is broken
Post by: dodnet on February 04, 2012, 05:37:14 pm
PLEASE DO SOMETHING DEVS. HALF THE PEOPLE IN EACH SERVER IS CAV

Well that might be a bit too high. I counted them on EU1 today: 20 cav from 100 ppl. Don't know how much cav on each team as you don't see that as spec. It doesn't sound much but it is and it wasn't even a perfect cav map like the the desert maps are.
Title: Re: Cavarly is broken
Post by: Kafein on February 04, 2012, 05:42:19 pm
Take it to the realism boards. That's where you will find your horse's broken legs from impacting everything from trees to polearms laying in the field. But again, your comments show you don't actually play as a human, or the LAST thing you would be asking for is a nerf to acceleration.

I do play as human, especially when I'm dehorsed *badum tsss*

I also have a lvl 30 pikeman alt, a level 30 2h alt and a level 28 archer alt. The fact that I play as footmen doesn't mean I want it to stay as it is. Even if I was a full-time infantry player, I would lobby for a reduction of acceleration. I hate when combats degenerate into two dogs searching each other's ass. Blocks, feints, holds and chambers, the game mechanics I really liked about this game, are minoritized by the effectiveness of doom-like dodging. This is not about realism, it's about keeping the game clean.

I do, however, know that such a nerf to acceleration would make it much easier for ranged, especially the slow and hard-hitting ones. But you can fix shield coverage to make up for that. And maybe decrease the accurate time window for archers.
Title: Re: Cavarly is broken
Post by: Arkonor on February 04, 2012, 05:59:04 pm
I do play as human, especially when I'm dehorsed *badum tsss*

I also have a lvl 30 pikeman alt, a level 30 2h alt and a level 28 archer alt. The fact that I play as footmen doesn't mean I want it to stay as it is. Even if I was a full-time infantry player, I would lobby for a reduction of acceleration. I hate when combats degenerate into two dogs searching each other's ass. Blocks, feints, holds and chambers, the game mechanics I really liked about this game, are minoritized by the effectiveness of doom-like dodging. This is not about realism, it's about keeping the game clean.

I do, however, know that such a nerf to acceleration would make it much easier for ranged, especially the slow and hard-hitting ones. But you can fix shield coverage to make up for that. And maybe decrease the accurate time window for archers.

Big +1 on this
Title: Re: Cavarly is broken
Post by: Rumblood on February 04, 2012, 06:44:10 pm
I do play as human, especially when I'm dehorsed *badum tsss*

I also have a lvl 30 pikeman alt, a level 30 2h alt and a level 28 archer alt. The fact that I play as footmen doesn't mean I want it to stay as it is. Even if I was a full-time infantry player, I would lobby for a reduction of acceleration. I hate when combats degenerate into two dogs searching each other's ass. Blocks, feints, holds and chambers, the game mechanics I really liked about this game, are minoritized by the effectiveness of doom-like dodging. This is not about realism, it's about keeping the game clean.

I do, however, know that such a nerf to acceleration would make it much easier for ranged, especially the slow and hard-hitting ones. But you can fix shield coverage to make up for that. And maybe decrease the accurate time window for archers.

In other words, "I don't like that other players can use their own play style against me so nerf it until only my playstyle is viable".  :rolleyes:

That's the root of the problem of this fan base.
Title: Re: Cavarly is broken
Post by: KaMiKaZe_JoE on February 04, 2012, 07:04:48 pm
All horses should have a random chance of exploding.

nerf cav
Title: Re: Cavarly is broken
Post by: Kafein on February 04, 2012, 07:09:26 pm
In other words, "I don't like that other players can use their own play style against me so nerf it until only my playstyle is viable".  :rolleyes:

That's the root of the problem of this fan base.

Now you are trying to make me saying what I didn't. I use footwork and the retarded agility we got too, and killed quite a lot of people with cheap reachplay. I simply don't like it.
Title: Re: Cavarly is broken
Post by: dynamike on February 04, 2012, 08:03:23 pm
Let's be realistic: Calvravlry is clearly not the problem here. See how peaceful the horseman trots along in this fine summer day, while the melee guy in the front has the audacity to steal all throwing weapons from the enemy team with his armor?

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Only conclusion: NERF THROWING.

Title: Re: Cavarly is broken
Post by: polkafranzi on February 05, 2012, 12:04:43 am
Pretty sure it's "peanut butter", not "penutbutter", correct me if i'm wrong.
Title: Re: Cavarly is broken
Post by: Rumblood on February 05, 2012, 02:46:25 am
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Title: Re: Cavarly is broken
Post by: Zerran on February 05, 2012, 03:15:17 am
Played a map yesterday where the last guy left on my team was on a courser with 9 arrows in it. Tenth one killed it.

Conclusion: Ranged is OP, nerf ranged!
Title: Re: Cavarly is broken
Post by: Oggrinsky on February 05, 2012, 04:24:52 am
Played a map yesterday where the last guy left on my team was on a courser with 9 arrows in it. Tenth one killed it.

Conclusion: Ranged is OP, nerf ranged!

Lawl, it was probably me. Seriously, that's just unacceptable. My Champ Courser was taking 10 shots, on average, but often many many more.
Everyone can agree that's a bit ridiculous right?
Title: Re: Cavarly is broken
Post by: Arkonor on February 05, 2012, 04:50:24 am
Lawl, it was probably me. Seriously, that's just unacceptable. My Champ Courser was taking 10 shots, on average, but often many many more.
Everyone can agree that's a bit ridiculous right?

I just take my helm off to the very dedicated archers that wanted to win the round rather then boost their ego. But yeah courser should obviously not survive that many arrows since it is unarmored and bread for speed.
Title: Re: Cavarly is broken
Post by: Death_Dealer on February 05, 2012, 12:36:43 pm
Okay. I suggest that cav lose the ability to use shield while mounted. How do you like my suggestion?
fix the protection area and it will be ok
Title: Re: Cavarly is broken
Post by: Mr_Oujamaflip on February 05, 2012, 01:01:09 pm
Reduce shield protection area, its just silly, lower the manouverability of the horses too, it's incredibly frustrating that u can finally corner one of them only for him to do a 180 and ride off in a split second. Also I'd like to see horse bump at low speeds reduced.

Any one of these (or all -_-) would be good IMO.
Title: Re: Cavarly is broken
Post by: Death_Dealer on February 05, 2012, 01:04:32 pm
horses are way more agile irl. dunno if u care about reality of course
Title: Re: Cavarly is broken
Post by: Mr_Oujamaflip on February 05, 2012, 01:09:17 pm
You can also gallop headlong into a wall with no damage. Do you care?
Title: Re: Cavarly is broken
Post by: Leshma on February 05, 2012, 02:33:16 pm
fix the protection area and it will be ok

They said they did it yet shit is still there. I'm pretty sure they don't know how to fix it.

That's actually my biggest problem with cav, the smaller one is one hit kill from the back (couched lance). If those two issues were fixed I wouldn't mind cav at all.

Ironically, those are also two of three major strength of cavalry class in this game:
- heavy lance couch from behind (one hit kill)
- shield forcefield protecting horse
- huge bump area of heavy horses

There are cavs who can use their lance very well (Oberyn, Chagan, Kerrigan, Leed, Torben, TomMyY) but recently I see many of them using couched heavy lance instead. I've already suggested removal of couching feature from light/normal/heavy lance.
Title: Re: Cavarly is broken
Post by: Torben on February 05, 2012, 07:20:33 pm
recently I see many of them using couched heavy lance instead.

true.  3 months ago i never used couched lance.  using it now since 1h kills with thrust dont work on higher armored targets anymore.
Title: Re: Cavarly is broken
Post by: dodnet on February 06, 2012, 12:29:32 pm
There are cavs who can use their lance very well (Oberyn, Chagan, Kerrigan, Leed, Torben, TomMyY) but recently I see many of them using couched heavy lance instead. I've already suggested removal of couching feature from light/normal/heavy lance.

I would really like to see that. Couching is sooo lame. Make it available to Great Lance only (and that other one with blunt damage).
Title: Re: Cavarly is broken
Post by: _Tak_ on February 06, 2012, 12:42:56 pm
is it just me or cav got little bit of nerf after the patch? Some people say thrust lance from horse become slower and takes more damage from legs?
Title: Re: Cavarly is broken
Post by: Xol! on February 06, 2012, 02:40:56 pm
is it just me or cav got little bit of nerf after the patch? Some people say thrust lance from horse become slower and takes more damage from legs?

I don't think cav is any slower, but horses now take bonus damage from melee hits on the legs, as well as taking normal (pre-.260) ranged damage.

Some lancers were complaining about not killing people, but that has to do with hitting llimbs (which now take reduced damage from all sources) instead of the body or head.
Title: Re: Cavarly is broken
Post by: Torben on February 06, 2012, 02:45:56 pm
I do feel a slight manuever nerf at higher speeds tho.  keep running into walls.  than again i didnt play for a week so maybe its in my head
Title: Re: Cavarly is broken
Post by: Death_Dealer on February 06, 2012, 02:49:21 pm
You can also gallop headlong into a wall with no damage. Do you care?

yh i care i hope they make it and horses should be able to knocked down too when they crash something big but dunno if its possible to make also they should not immediately jump at the moment u touch the button all creatures takes some balancing steps before jumping they dont jump when sprinting so rider has to calculate this when he wanna jump. u hold the button for 2 steps(dunno how many for horse:P) and release for example i dunno somethn like that maybe.
Title: Re: Cavarly is broken
Post by: Jarlek on February 06, 2012, 04:39:03 pm

yh i care i hope they make it and horses should be able to knocked down too when they crash something big but dunno if its possible to make also they should not immediately jump at the moment u touch the button all creatures takes some balancing steps before jumping they dont jump when sprinting so rider has to calculate this when he wanna jump. u hold the button for 2 steps(dunno how many for horse:P) and release for example i dunno somethn like that maybe.
Hmmm, the "not instajump" for horses actually might be a good idea. It doesn't really nerf you that much, but it's still something and it makes you have to prepare the jump (like you do with a real horse). Although if it would be implemented, then I suggest to make it so the prepare time is only a minimum and can be held for a long time. Like; the prepare time is (for example) 2 seconds. If you tap the jump key, then you jump after 2 seconds. OR, you can hold down the jump key, readying the horse but not jumping, and when you release it (after 2, 3, 10 or OMFGZ A BAZILLION seconds!) you instantly jump.
Title: Re: Cavarly is broken
Post by: Renten on February 06, 2012, 05:59:21 pm
It would be a nightmare to get out of the small fence areas if you couldn't hold the jump key to pre-prepare.
Title: Re: Cavarly is broken
Post by: Death_Dealer on February 06, 2012, 06:01:35 pm
cav should not fight there already
Title: Re: Cavarly is broken
Post by: justme on February 06, 2012, 06:13:40 pm
shields on horse should reduce riding skill!
Title: Re: Cavarly is broken
Post by: BlackMilk on February 06, 2012, 06:18:15 pm
The problem with cav is the super duper cheap and awesome Rouncey
Title: Re: Cavarly is broken
Post by: wayyyyyne on February 06, 2012, 06:31:54 pm
Cav's only financially broken
Title: Re: Cavarly is broken
Post by: Overdriven on February 06, 2012, 06:35:03 pm
The problem with cav is the super duper cheap and awesome Rouncey

Which not many people use...
Title: Re: Cavarly is broken
Post by: Lichen on February 06, 2012, 07:08:55 pm

- shield forcefield protecting horse

The shield forcefield effect should be removed entirely IMO. It's dumb. Shield skill should increase only the speed at which you use the shield and increase durability not give you also a magical extension of its size.
Title: Re: Cavarly is broken
Post by: obitus on February 06, 2012, 07:54:23 pm
horses got nerfed substantially with this patch and take shitloads more damage from both arrows and melee. 

a 23,000 gold destrier can now die in one hit from 1 handers.  i also saw it somehow manage to take ~95% damage from a single arrow in the side of its body (NOT bolt).

i suppose it is time to go 2h since it is apparently the class that the devs play and won't nerf.  with 23,000 extra gold to spend on equip i'm sure i can wear some real nice black armor to piss everyone off.
Title: Re: Cavarly is broken
Post by: Overdriven on February 06, 2012, 07:55:11 pm
Thank god though. There's already a lot less cav on the servers. That's only a good thing.

95% damage to a destrier with side body shot with an arrow? Urm no. My champ courser has been taking normal damage from ranged and I've been playing for 4 hours now. There hasn't been a single moment where one arrow or whatever has taken huge damage from it.
Title: Re: Cavarly is broken
Post by: Tzar on February 06, 2012, 08:00:31 pm
visitors can't see pics , please register or login
Title: Re: Cavarly is broken
Post by: Siiem on February 06, 2012, 08:12:52 pm
http://www.youtube.com/watch?v=TPx-zkaKlTA
Title: Re: Cavarly is broken
Post by: Tzar on February 06, 2012, 08:22:50 pm
http://www.youtube.com/watch?v=TPx-zkaKlTA

I was born in 84 and so i watched the series as a kid but only saw random episodes here and there. so it wasnt until this year that i made an effort to watch the entire series and relieve those child hood moments.

anyways overall i enjoyed the series as a whole. season 1 was a great way to start off and i personally enjoyed season 8-10 with the more adult themed content, the more darker tone and what not. i didnt mind lord dregg as a villain but liked shredder and krang more.

i definitely feel the series went way too long! 10 seasons was too much. it should of been cut down to like 5 or 6 seasons. so many episodes were pointless and just unnecessary with mediocre storylines that went off key from the central storyline of the turtles vs shredder and krang.

i actually finished watching the last episode of the series a few days ago and thought it was ok. they defeat lord dregg in the end but i was unhappy with the send off the producers gave to the turtles (for those of you who have seen the last episode). i would of liked to of seen one more episode showing the turtles going back to a normal life and/or going about there separate ways and showing what happened to shredder and krang. what happened to lord dreggs army and mung?

anyways overall a great show that brought me back to my child hood. i have never seen the 2003 series but plan on making that my next objective to watch that entire series.
Title: Re: Cavarly is broken
Post by: Death_Dealer on February 06, 2012, 08:51:05 pm
shields on horse should reduce riding skill!

nice idea, only when holding it u mean right? or shooting hitting etc control maybe lower
Title: Re: Cavarly is broken
Post by: polkafranzi on February 06, 2012, 11:24:46 pm
I was born in 84...

win...same
Title: Re: Cavarly is broken
Post by: _Tak_ on February 07, 2012, 08:58:15 am
Thank god though. There's already a lot less cav on the servers. That's only a good thing.

95% damage to a destrier with side body shot with an arrow? Urm no. My champ courser has been taking normal damage from ranged and I've been playing for 4 hours now. There hasn't been a single moment where one arrow or whatever has taken huge damage from it.

1 Steel bolt into my +2 destrier = dead , i been getting owned like a noob, its too risky to play on horse, i am changing my class now :P
Title: Re: Cavarly is broken
Post by: Overdriven on February 07, 2012, 02:13:24 pm
1 steel bolt killed your destrier?

Must have had some epic speed bonus there

I've had bolts hitting my courser and none have done more than 60% damage...and those are the most powerful. Most do a lot less. Headshots of course = insta death.
Title: Re: Cavarly is broken
Post by: _Tak_ on February 08, 2012, 11:58:03 am
1 steel bolt killed your destrier?

Must have had some epic speed bonus there

I've had bolts hitting my courser and none have done more than 60% damage...and those are the most powerful. Most do a lot less. Headshots of course = insta death.

Yea it was a headshot , long time ago, a horse archer shoot an arrow to my +2 destrier, my hose have about 10 % left, sometimes can't even see the health bar, i had 12 riding lol :D
Title: Re: Cavarly is broken
Post by: Rumblood on February 08, 2012, 09:44:49 pm
1 steel bolt killed your destrier?

Must have had some epic speed bonus there

I've had bolts hitting my courser and none have done more than 60% damage...and those are the most powerful. Most do a lot less. Headshots of course = insta death.

Yea it was a headshot , long time ago, a horse archer shoot an arrow to my +2 destrier, my hose have about 10 % left, sometimes can't even see the health bar, i had 12 riding lol :D

You do realize that a horse archer uses a bow, which uses arrows, not bolts. Not to mention that if it "was a long time ago", your comment has zero relevance to today's conversation? 12 riding?
Title: Re: Cavarly is broken
Post by: Jarlek on February 08, 2012, 10:44:46 pm
You do realize that a horse archer uses a bow, which uses arrows, not bolts. Not to mention that if it "was a long time ago", your comment has zero relevance to today's conversation? 12 riding?
He also believes (and claims loudly  :rolleyes:) that riding also increases his horses health and armour. Just... Just don't listen to him. He's brain was exchanged with jelly and his wits with whipped cream!
Title: Re: Cavarly is broken
Post by: Tears of Destiny on February 09, 2012, 01:15:42 am
He also believes (and claims loudly  :rolleyes:) that riding also increases his horses health and armour. Just... Just don't listen to him. He's brain was exchanged with jelly and his wits with whipped cream!

Now I'm wondering if that is what zombies taste...
Title: Re: Cavarly is broken
Post by: Jarlek on February 09, 2012, 01:27:07 pm
Now I'm wondering if that is what zombies taste...
Nah. For a zombie it's more like Jelly and Vanilla sauce. Really nice :D

Note for stupid people: Vanilla is a flavour. The sauce I'm talking about has a yellow-ish colour and suits well with sweet stuff like Strawberries, jelly and chocolate pudding. When you see "vanilla" ice that is white, it's usually not vanilla ice, but just normal ice cream with no specific taste.
Title: Re: Cavarly is broken
Post by: Fartface on February 09, 2012, 01:41:21 pm
Nah. For a zombie it's more like Jelly and Vanilla sauce. Really nice :D

Note for stupid people: Vanilla is a flavour. The sauce I'm talking about has a yellow-ish colour and suits well with sweet stuff like Strawberries, jelly and chocolate pudding. When you see "vanilla" ice that is white, it's usually not vanilla ice, but just normal ice cream with no specific taste.
GOOD now i understand. :rolleyes:
Title: Re: Calvary is broken
Post by: Toffi on February 09, 2012, 01:48:34 pm
Cavalry.

Not Cavlary, Calvary, Cavalary or whatever.

Makes me crazy.

:D:D
Title: Re: Cavarly is broken
Post by: Jarlek on February 09, 2012, 01:48:57 pm
GOOD now i understand. :rolleyes:
You'd better fucking do!

(click to show/hide)
Title: Re: Cavarly is broken
Post by: Rumblood on February 09, 2012, 11:16:09 pm
Nah. For a zombie it's more like Jelly and Vanilla sauce. Really nice :D

Note for stupid people: Vanilla is a flavour.

Quote
An estimated 95% of "vanilla" products actually contain artificial vanillin, produced from lignin

Mmmm, tasty wood polymers!  :lol:
Title: Re: Cavarly is broken
Post by: Tears of Destiny on February 09, 2012, 11:22:26 pm
No worse then tree sap aka maple syrup.  8-)
Title: Re: Cavarly is broken
Post by: Rumblood on February 10, 2012, 10:28:19 pm
No worse then tree sap aka maple syrup.  8-)
Code: [Select]
Vanillin is produced from alkaline oxidation treatment of acetovanillone or acetovanillone-rich internal waste streams of lignin processes without the need for utilizing nitrobenzene as an oxidizing agent.
Yeah, sounds just like tree sap  :?
Title: Re: Cavarly is broken
Post by: Tears of Destiny on February 10, 2012, 10:34:19 pm
Code: [Select]
Vanillin is produced from alkaline oxidation treatment of acetovanillone or acetovanillone-rich internal waste streams of lignin processes without the need for utilizing nitrobenzene as an oxidizing agent.
Yeah, sounds just like tree sap  :?

Ever ate buttered popcorn at the movie theater? Anything with Blue Lake, Yellow 5, Red 40, anything with BHT or BHQ? 8-) if not then kudos.

Besides, ingedient listings always say "Artificial Flavor" or "Vanillin" if it is used instead of vanilla.