It is like... The Powers That Be took away their predator (range)....
How curious...
I suppose the only logical answer is to nerf range, and make the ashwood pike and bamboo spear 3 slots?
Cavalry.
Not Cavlary, Calvary, Cavalary or whatever.
Makes me crazy.
cavalerie
(:P)
Isn't Calvary where Jesus was crucified? :lol:
But that's not English, :P
Correct. :wink:
But is it so hard to get that word right? Just.. say horsemen. :)
Fixed! Haha.
:lol:
I know cavalry that spell it as calvary though so I'm not impressed with your knowledge of how to spell it.
I am enjoying this thread.
you do know the upkeep for cav is high right? Beside not all cav are cav, they can dismount anytime to become polearm-user or pikeman anytime they wantYou know, upkeep is glitchable as fuck (no I'm not gonna explain how), we cavalry can randomly dismounted and change into an entirely different class with little to no harm caused by it isn't exactly 100% fair, right?
TanukiTaco
Peasant
Re: Clan-Searching-Thread
« Reply #109 on: January 31, 2012, 13:41:54 »
Quote
USA east coast. 1h & Shield Calvary, 3rd generation looking to get into Strat!!!!!!!!!! PM Me plz
In game name is cars_TanukiTaco
Smoothrich
i'm sorry i'm not clicking on any of tears links, anyways i was on na_1 today with 61 body armor and 2 ironflesh, 24 strength, and a thrower took off 90 percent of my HP with 1 hammer, body shot, while i was in the middle of melee. he also 1 shotted my destrier with a body shot. this happens every day
no one is talking about cav balance here (yes theres too many scrub armored and courser cav on now), just that throwing puts out the highest damage of any class requiring the lowest amount of effort or skill, absolutely insane amounts of damage, arguing that it doesn't is a lie
tears i looked at those charts, they're all obviously way fucking wrong, 1 heavy throwing axe regularly does 100+ damage with body hits with little to no speed bonus, urist made it so it uses old soak values or something like that, basically they do better than pierce damage it seems, and 100+ of it
7 PT, not impressed, many throwers do 9-10
just looking at those youtubes, 2 or 3 more powerthrow and you would've been 1-2 shotted every time, and the courser would've been 1 shotted with a body shot with just 8 PT, just like i'm complaining about. 10 PT throwers can 1 shot horses with the heavy axes and 1-2 shot any infantry build regardless of speed bonus
imagine the damage this class was doing before the flat 30 percent decrease or whatever it was. just unacceptable balance wise
Proudly saying my main has not changed since Day... 15?
Problem is not with Cavalry, itself.Completely agree with you on this.
The problem is with a certain part of the playerbase in my opinion.
Which one? You may ask. Well, let me tell you;
The one god damn part, that has to switch playstyles after every major/minor update, because their style can't oneshot/onehit kill, or cannot top the scoreboards so easily now. What this caused? I think you know it, that's what this topic is all about.
Ironically, I was playing with the idea of becoming a lancer cav again for this generation, but thanks to those who go FOTM all the time, I won't.
There are enough horses already on the battlefield, and support weapons are painful to use, and not-so rewarding. I'm not stating that they aren't rewarding, but I feel gimped using an 1-direction long stick that bounces off a lot, unless I wiggle like a CoD trickshotter during every stab.
Therefore, this part of the playerbase totally messes up the original intent of both the balancing team, and our suggestions.
Yes, I know the intent of the ranged update was to lessen the numbers of ranged, to encourage them to become meleers.
But it never worked in such manners, if you think about it. Anyone remember the archer-thrower-archer-migration?
Now, most have chosen cavalry, and many who found ranged not much of a threat joined this bandwagon as well.
Man up, and quit this min/maxing flavour of the patch behavior please.
For a better cRPG.
I don't play as a horseman but I know horsemen that kill me all the time and are always on the top of the scoreboard. I can only assume this class is broken because everyone knows one plus one equals penutbutter jelly.
Hmm, you see the cavalry topping the scoreboard, that's because they're good players, same goes for any class. Damn, i've topped the scoreboard with every class i've played, i suppose all of them are broken. Most people say have better awareness, well, it's true, i was playing as infantry for a long time and cavalry was never a problem, maybe you just suck...What? Are you doubting his skills in the noble art of videogame combat! Silence your tongue, for you are saying things that just CANNOT be true!
I seem to lose every time I go to the taco cart next to where my class is, because it is too spicy for my caucasian bowels. I have judged that tacos are unbalanced and should be removed from the game.The current problems in the Middle East regarding cats and the footwear they use.
What are we talking about?
Hmm, you see the cavalry topping the scoreboard, that's because they're good players, same goes for any class. Damn, i've topped the scoreboard with every class i've played, i suppose all of them are broken. Most people say have better awareness, well, it's true, i was playing as infantry for a long time and cavalry was never a problem, maybe you just suck...
Nerf cav, then you will whine about ranged again, nerf ranged, then you will whine about cav, until theres nothing but fat ponies with 20 speed and manuveur and blunt arrows dealing -10 damage.
The solution to cavalry should be obvious, simply give horses QWOP controls and cavalry would be twice as hilarious and ineffective.
a full database wipe
C: Horses need to be way louder so you know they are coming.
The problem isn't the loudness of horses, it's that you can't differentiate between enemy and ally horses based on sound.
This. Increase all horse stats a lot (to realistic levels, or even to the super-zero-inertia-frictionless-turbojet-bugs level of "humans" in this game) and make them horrible to control.
So, if you can't deal with something it is OP?
I will tell you exactly what is your problem: Lack of awareness.
Try looking around you once in a while and turn off any background music.
If you are not smart enough to understand why cavalry players top the scoreboards I will tell you why.
It's for the same reason as it has always been; unaware enemies with no skill whatsoever. Just like you guys who whine right now. You suck bigtime.
I've never had any problems with melee cavalry when I've played on the ground.
Instead it all other classes.
ps
No matter if you are the best duelist of crpg. You still suck if you can't deal with a single horsemen.
The whole idea is that because cav costs more to play in upkeep, it will keep the cav population lower. But with the amount of gold you can rake in from one heirloom point, you can afford to ride not just cav, but heavy, plated cav, for generations to come off of it.
The other big problem is the hitboxes. The horses head is a ridiculous small area of snout, and if the rider has a shield and can hold down the right mouse button, especially if they are Heavy cav, they can ride away from most rearing situations fine. Stab into the horses lower side? You hit a shield. Do an overhead from behind when the rider turns slightly? Hit his shield. Try to swing through the body of the horse just a little too high? You hit the shield. It's really bogus how a medium-high shield skill on horseback can protect you from what should be a lot of damage to your mount. Add to this the fact that ranged damage on ponies are pretty wimpy now, and you're going to see a massive influx of cav, as we are.
I mean I saw a Destrier riding around with 2-3 arrows, 2 throwing lances in it's body, and watched it get hit at least once in melee. That is totally redonkulous. High tier throwing should be one of the natural foot counters to cavalry. Pikes and pokey things should be the other, and they are to an extent, but fall very, very flat on heavy cav.
Cav should be more expensive, a horse plus feed plus livery costs a fortune, always has. In this mod they are 2 a penny and way to cheap. I agree they should be devistating in combat. But there should be less of them around. Simple.
Cav are balanced. There are simply to many of them (makes it crap to play cav now...to crowded).
Cav are balanced. There are simply to many of them (makes it crap to play cav now...to crowded). Simple solution is fixed ranged. It was obvious that if ranged got nerfed then cav numbers would explode.
Cav already costs a shit ton. Besides...upkeep changes don't actually make a difference, all I'd have to do is sell 1 loom point to play it happily for several gens. Marketplace wooo.
Herp derp derp...
Except the argument was the one you just made. "Ranged is balanced, there is just too many of them."
I don't think that a Gen 1 character should be able to use a horse.
stop wining about things, if you want everything completely balance go back to native. i don't want to see this mod that nerf every single class, you are just not smart enough to fight against cavalry imao
stop wining about things, if you want everything completely balance go back to native. i don't want to see this mod that nerf every single class, you are just not smart enough to fight against cavalry imao
Ur what? A decent horse already costs 20k. Adding everything that comes with it already makes affording any cav build a big goal for 1st gens.
Make Pike/Long Spear 2 Slot again, Problem solved...
bamboo spear is 2 slots, thats enough to stop cav... Only use the 3 slots if u wanna be a dedicated spearman... adapt...
Make Pike/Long Spear 2 Slot again, Problem solved...
Thats no solution. It will just make every polearm or 2h user hold a pike on spawn which was just stupid. Bamboo spear isn't a solution too as stated - its too short. Any skilled cav with heavy lance will outreach you. Even long spear gets outreached sometimes if you time it bad.
whine about shields dude not the cav
That you can actually stab with one hand something that long is ridiculous.
Your title says Beta tester, but given the bolded statement, you never actually play as a "human" in this game. :shock: Unless in real life Humans can't sidestep further than 2 inches left and right at a time :rolleyes:
I personally doubt that ANY RL human being, even nude, is able to sprint at maximum speed in one direction, then turn 90 degrees in less than a tenth of second, without failing spectacularly or at least slowing down a lot
I personally doubt that ANY RL human being, even nude, is able to sprint at maximum speed in one direction, then turn 90 degrees in less than a tenth of second, without failing spectacularly or at least slowing down a lot. This game engine allows humans to turn at arbitrary (turning) speed and gives them absolutely incredible accelerations from cold start, and even worse when already moving in an arbitrary direction. It also allows them to be jumping frogs. In this game, I break RL long jump world records every day. Running speeds are mostly fine (it becomes retarded above 8 ath though), but acceleration and general agility of humans is BS. Ingame horses however, are much less maneuverable than their real life counterparts. That's why a nerf to horse maneuver is the worst thing to do. It's already harder to kill an archer alone on open ground, than a shielder. Because the archer has lighter gear and usually higher agi too, making him very hard to catch (requiring a massive slowdown and at least one arrow in the horse, yet the horseman still needs a lot of luck to hit thefleaarcher). Nerf human maneuver, if anything, and increase the damage of weapons across the board.
PLEASE DO SOMETHING DEVS. HALF THE PEOPLE IN EACH SERVER IS CAV
Take it to the realism boards. That's where you will find your horse's broken legs from impacting everything from trees to polearms laying in the field. But again, your comments show you don't actually play as a human, or the LAST thing you would be asking for is a nerf to acceleration.
I do play as human, especially when I'm dehorsed *badum tsss*
I also have a lvl 30 pikeman alt, a level 30 2h alt and a level 28 archer alt. The fact that I play as footmen doesn't mean I want it to stay as it is. Even if I was a full-time infantry player, I would lobby for a reduction of acceleration. I hate when combats degenerate into two dogs searching each other's ass. Blocks, feints, holds and chambers, the game mechanics I really liked about this game, are minoritized by the effectiveness of doom-like dodging. This is not about realism, it's about keeping the game clean.
I do, however, know that such a nerf to acceleration would make it much easier for ranged, especially the slow and hard-hitting ones. But you can fix shield coverage to make up for that. And maybe decrease the accurate time window for archers.
I do play as human, especially when I'm dehorsed *badum tsss*
I also have a lvl 30 pikeman alt, a level 30 2h alt and a level 28 archer alt. The fact that I play as footmen doesn't mean I want it to stay as it is. Even if I was a full-time infantry player, I would lobby for a reduction of acceleration. I hate when combats degenerate into two dogs searching each other's ass. Blocks, feints, holds and chambers, the game mechanics I really liked about this game, are minoritized by the effectiveness of doom-like dodging. This is not about realism, it's about keeping the game clean.
I do, however, know that such a nerf to acceleration would make it much easier for ranged, especially the slow and hard-hitting ones. But you can fix shield coverage to make up for that. And maybe decrease the accurate time window for archers.
In other words, "I don't like that other players can use their own play style against me so nerf it until only my playstyle is viable". :rolleyes:
That's the root of the problem of this fan base.
Played a map yesterday where the last guy left on my team was on a courser with 9 arrows in it. Tenth one killed it.
Conclusion: Ranged is OP, nerf ranged!
Lawl, it was probably me. Seriously, that's just unacceptable. My Champ Courser was taking 10 shots, on average, but often many many more.
Everyone can agree that's a bit ridiculous right?
Okay. I suggest that cav lose the ability to use shield while mounted. How do you like my suggestion?fix the protection area and it will be ok
fix the protection area and it will be ok
recently I see many of them using couched heavy lance instead.
There are cavs who can use their lance very well (Oberyn, Chagan, Kerrigan, Leed, Torben, TomMyY) but recently I see many of them using couched heavy lance instead. I've already suggested removal of couching feature from light/normal/heavy lance.
is it just me or cav got little bit of nerf after the patch? Some people say thrust lance from horse become slower and takes more damage from legs?
You can also gallop headlong into a wall with no damage. Do you care?
Hmmm, the "not instajump" for horses actually might be a good idea. It doesn't really nerf you that much, but it's still something and it makes you have to prepare the jump (like you do with a real horse). Although if it would be implemented, then I suggest to make it so the prepare time is only a minimum and can be held for a long time. Like; the prepare time is (for example) 2 seconds. If you tap the jump key, then you jump after 2 seconds. OR, you can hold down the jump key, readying the horse but not jumping, and when you release it (after 2, 3, 10 or OMFGZ A BAZILLION seconds!) you instantly jump.
yh i care i hope they make it and horses should be able to knocked down too when they crash something big but dunno if its possible to make also they should not immediately jump at the moment u touch the button all creatures takes some balancing steps before jumping they dont jump when sprinting so rider has to calculate this when he wanna jump. u hold the button for 2 steps(dunno how many for horse:P) and release for example i dunno somethn like that maybe.
The problem with cav is the super duper cheap and awesome Rouncey
The shield forcefield effect should be removed entirely IMO. It's dumb. Shield skill should increase only the speed at which you use the shield and increase durability not give you also a magical extension of its size.
- shield forcefield protecting horse
http://www.youtube.com/watch?v=TPx-zkaKlTA
shields on horse should reduce riding skill!
I was born in 84...
Thank god though. There's already a lot less cav on the servers. That's only a good thing.
95% damage to a destrier with side body shot with an arrow? Urm no. My champ courser has been taking normal damage from ranged and I've been playing for 4 hours now. There hasn't been a single moment where one arrow or whatever has taken huge damage from it.
1 steel bolt killed your destrier?
Must have had some epic speed bonus there
I've had bolts hitting my courser and none have done more than 60% damage...and those are the most powerful. Most do a lot less. Headshots of course = insta death.
1 steel bolt killed your destrier?
Must have had some epic speed bonus there
I've had bolts hitting my courser and none have done more than 60% damage...and those are the most powerful. Most do a lot less. Headshots of course = insta death.
Yea it was a headshot , long time ago, a horse archer shoot an arrow to my +2 destrier, my hose have about 10 % left, sometimes can't even see the health bar, i had 12 riding lol :D
You do realize that a horse archer uses a bow, which uses arrows, not bolts. Not to mention that if it "was a long time ago", your comment has zero relevance to today's conversation? 12 riding?He also believes (and claims loudly :rolleyes:) that riding also increases his horses health and armour. Just... Just don't listen to him. He's brain was exchanged with jelly and his wits with whipped cream!
He also believes (and claims loudly :rolleyes:) that riding also increases his horses health and armour. Just... Just don't listen to him. He's brain was exchanged with jelly and his wits with whipped cream!
Now I'm wondering if that is what zombies taste...Nah. For a zombie it's more like Jelly and Vanilla sauce. Really nice :D
Nah. For a zombie it's more like Jelly and Vanilla sauce. Really nice :DGOOD now i understand. :rolleyes:
Note for stupid people: Vanilla is a flavour. The sauce I'm talking about has a yellow-ish colour and suits well with sweet stuff like Strawberries, jelly and chocolate pudding. When you see "vanilla" ice that is white, it's usually not vanilla ice, but just normal ice cream with no specific taste.
Cavalry.
Not Cavlary, Calvary, Cavalary or whatever.
Makes me crazy.
GOOD now i understand. :rolleyes:You'd better fucking do!
Nah. For a zombie it's more like Jelly and Vanilla sauce. Really nice :D
Note for stupid people: Vanilla is a flavour.
An estimated 95% of "vanilla" products actually contain artificial vanillin, produced from lignin
No worse then tree sap aka maple syrup. 8-)
Vanillin is produced from alkaline oxidation treatment of acetovanillone or acetovanillone-rich internal waste streams of lignin processes without the need for utilizing nitrobenzene as an oxidizing agent.
Code: [Select]Vanillin is produced from alkaline oxidation treatment of acetovanillone or acetovanillone-rich internal waste streams of lignin processes without the need for utilizing nitrobenzene as an oxidizing agent.
Yeah, sounds just like tree sap :?