Problem is not with Cavalry, itself.
The problem is with a certain part of the playerbase in my opinion.
Which one? You may ask. Well, let me tell you;
The one god damn part, that has to switch playstyles after every major/minor update, because their style can't oneshot/onehit kill, or cannot top the scoreboards so easily now. What this caused? I think you know it, that's what this topic is all about.
Ironically, I was playing with the idea of becoming a lancer cav again for this generation, but thanks to those who go FOTM all the time, I won't.
There are enough horses already on the battlefield, and support weapons are painful to use, and not-so rewarding. I'm not stating that they aren't rewarding, but I feel gimped using an 1-direction long stick that bounces off a lot, unless I wiggle like a CoD trickshotter during every stab.
Therefore, this part of the playerbase totally messes up the original intent of both the balancing team, and our suggestions.
Yes, I know the intent of the ranged update was to lessen the numbers of ranged, to encourage them to become meleers.
But it never worked in such manners, if you think about it. Anyone remember the archer-thrower-archer-migration?
Now, most have chosen cavalry, and many who found ranged not much of a threat joined this bandwagon as well.
Man up, and quit this min/maxing flavour of the patch behavior please.
For a better cRPG.