Author Topic: Cavarly is broken  (Read 8517 times)

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Offline Nehvar

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Re: Calvary is broken
« Reply #30 on: February 04, 2012, 05:07:18 am »
Nerf cav, then you will whine about ranged again, nerf ranged, then you will whine about cav, until theres nothing but fat ponies with 20 speed and manuveur and blunt arrows dealing -10 damage.

Would that really be so bad?

Make it so, devs.  You know you want to.  Also, in addition to the above, if the fat ponies would pin/crush their riders when they're downed...

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Offline Uumdi

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Re: Cavarly is broken
« Reply #31 on: February 04, 2012, 05:08:36 am »
Calvary is best its called MOUNT AND BLADE NOT BLADE AND BLADE OR POLE AND BLADE aalcvary is the best class in game no idcussion sdont even tell me othewise

O RLY!?

CAVA RLY!!
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Offline farthammer

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Re: Cavarly is broken
« Reply #32 on: February 04, 2012, 06:23:12 am »
The solution to cavalry should be obvious, simply give horses QWOP controls and cavalry would be twice as hilarious and ineffective.

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Offline mOus333

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Re: Cavarly is broken
« Reply #33 on: February 04, 2012, 07:09:41 am »
Its a trully a sad day  :cry:  Nobody wants to nerf xbowz anymoar  :cry:

Offline FRANK_THE_TANK

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Re: Cavarly is broken
« Reply #34 on: February 04, 2012, 08:49:33 am »
I love how quickly this thread was subvertied. Keep protecting the sacred horse gods!

TBH picking on inf is boring, playing Tie Fighter with the other horsemen is way more fun.
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Offline Kafein

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Re: Cavarly is broken
« Reply #35 on: February 04, 2012, 09:34:20 am »
The solution to cavalry should be obvious, simply give horses QWOP controls and cavalry would be twice as hilarious and ineffective.

This. Increase all horse stats a lot (to realistic levels, or even to the super-zero-inertia-frictionless-turbojet-bugs level of "humans" in this game) and make them horrible to control. Qwop-like maybe is a little too much, although with training the 100m isn't that difficult.


Now that I'm catching my cav vs cav skills again, I don't want a cav "nerf" anymore :mrgreen: Although clearly the ranged nerf increased the number of shieldless infantry and with long weapons and/or high agi, making the part of the footmen I can't attack with them being aware larger. I also see that teams play a lot better now. They don't spread out anymore, and generally tend to protect each-other much more than before.

Offline Gnjus

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Re: Cavarly is broken
« Reply #36 on: February 04, 2012, 09:51:45 am »
Mod is pretty much balanced at the moment, all it lacks is a full database wipe and then you wouldn't be seeing any tincans & heavy cavalry for some time, the prices would get back to normal, some (unfair?) gaps between veterans and new players would be closed and everyone would be slaughtering each other happily every after.
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Offline obitus

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Re: Cavarly is broken
« Reply #37 on: February 04, 2012, 10:13:59 am »
a full database wipe

as much as i'd love this it would cause uber rage amongst a huge amount of the playerbase with the most playtime.

i'd love it because i'd simply love to see what the playfield is like without people running about with MW in every slot.  i should probably play native more often.

Offline B3RS3RK

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Re: Cavarly is broken
« Reply #38 on: February 04, 2012, 10:16:19 am »
Cav itself is balanced atm, the only thing that causes a slight problem for many players is the amount of cav.I think it has pretty much doubled since the latest patch.

It´s just no fun to get run over by 5 Lancers at one time, of whom you can block 2, get run down by another and the last two impale you no matter what you do.
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Offline bredeus

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Re: Cavarly is broken
« Reply #39 on: February 04, 2012, 10:21:40 am »
Imho mod is really nice balanced now. All what ppl need to recall is to cooperate and self awarness

Offline BlackMilk

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Re: Cavarly is broken
« Reply #40 on: February 04, 2012, 11:16:01 am »
The only thing that really bothers me about cav is that it'll spawnrape you when you spawn late which is quite frustrating

Offline Cyber

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Re: Cavarly is broken
« Reply #41 on: February 04, 2012, 11:16:20 am »
Tbh imo for most public servers like we have in cRPG the way cavalry works is just overpowered. No stats nerfing can really change that unless it's something ridiculous that just makes them completely useless. Ofc it's a different story in organized matches. The mobility cavalry has and how easily they can 1 hit unaware players, and how many kills they could potentially get in open maps (which are recently almost the only maps we have in eu1) can't be matched by other classes. You can say that it's players own fault and they need to be more aware but in reality it is never going to happen with that amount of random players.

Offline Leshma

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Re: Cavarly is broken
« Reply #42 on: February 04, 2012, 11:35:22 am »
Someone already suggested it and I think it's a mighty fine idea. Quadruple horse prices so that only filthy rich can ride horses. That will fix the economy as well because rich will become poor in no time :D

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Offline ArysOakheart

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Re: Cavarly is broken
« Reply #43 on: February 04, 2012, 12:04:53 pm »
I feel like this game is closely related to fucking AVATAR. You know where your hair somehow intermingles with the slut horse you're trying to ride and you can control it through your thoughts? Yea that's how cav acts in this game. Not only that, if they get their faces chopped, they act like nothing happened and go full speed anyway until they are dead. Problems with cav A: Upkeep. B: Control and C: Horses need to be way louder so you know they are coming.
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Offline dodnet

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Re: Cavarly is broken
« Reply #44 on: February 04, 2012, 12:08:49 pm »
Raising the upkeep may solve the problem with too many cav but its kind of unfair to make them available only to those nolifers with millions of cash.

C: Horses need to be way louder so you know they are coming.

Thats a good point, I always found it annoying that you hear the horse from the back only a split second before its lance crushes into your chest. If the horse sounds from the back could be a bit louder you at least have a chance to hear the one cav you missed.
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