Also buff 1h speed more while you are at it. 100 should be minimum speed, weapons like scimitar should have 110 at least.
This is one of the most retarded threads I've ever seen.
Yeah sure, we don't have enough 1h lolspammers anyway..
They should get lower damage though, one-hit from a stupid sidespam-sword can instakill Platemail 6 IF when it's 'loomed, o.o
This is one of the most retarded threads I've ever seen.
I GOTS KILLED BY A POLEARM!!!111!!1! :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Should have put a [sarcasm] tag on that post :)
I didn't even waste my time reading past the first 2 lines, this comes from Michael, what else can you expect?
This is one of the most retarded threads I've ever seen.
"spam spam spam" its all I hear theese days, YOU CANT BE OUTSPAMMED UNLESS YOUR AN IDIOT(or use the great maul) and even then its basically only the overhead strike which can be outspammed.
There is no build or weapon which will allow you to swing wildly without ever having to block(sucessfully), im not saying people dont do it, but thats just because theyr bad players and if they meet an avreage player theyre dead.
Damage and speed of 1h is fine without a shield, but the speed and damage difference with the longer great swords is so minimal, there's no reason to fight with a 1h/no shield build unless you go for style/deliberatly want to gimp yourself.
This is one of the most retarded threads I've ever seen.
This is one of the most retarded threads I've ever seen.
This is one of the most retarded threads I've ever seen.
The only true issue I have with 1h/shield is the speed of the shield. You can get it up quite fast, but it's so slow to drop when you attack.
I can fight people who are just waiting for me to start an attack. Then, as soon as they see the animation start (my character slowly dropping his shield before raising his arm to strike), they swing and hit me first.
The question now is, however, for what exactly do I invest skill points in Shield and Weapon Master to boost 1h wpf, when its totally useless?
Just tried it on duel server.
This char has atm over 100 wpf in 1h, and 1 in 2h.
I am better with peasant cutter katana (2h version) where I have invested not one single weapon point and no shield, than with every 1h weapon I tried (Scimitar, Elite Scimitar, Steel Pick, Sarranid Cavalry Sword, all types of axes, Military Sickle, all types of sabres, yeah), with Nordic shield, or without shield.
Please never ever someone say katana needs skill.
The question now is, however, for what exactly do I invest skill points in Shield and Weapon Master to boost 1h wpf, when its totally useless?
Just tried it on duel server.
This char has atm over 100 wpf in 1h, and 1 in 2h.
I am better with peasant cutter katana (2h version) where I have invested not one single weapon point and no shield, than with every 1h weapon I tried (Scimitar, Elite Scimitar, Steel Pick, Sarranid Cavalry Sword, all types of axes, Military Sickle, all types of sabres, yeah), with Nordic shield, or without shield.
Please never ever someone say katana needs skill.
The question now is, however, for what exactly do I invest skill points in Shield and Weapon Master to boost 1h wpf, when its totally useless?
And here's a picture of me doing 54/11 on the duel server with my 1H:Just because you suck with 1hs doesn't mean they're bad weapons. Likewise just because I can do well with them doesn't make them overpowered. They're fine.(click to show/hide)
By "Better" do you mean that you managed 1 kill, 56 deaths with katana and 0 kills, 56 deaths with 1h?
Well Michael, I'm here to tell you that even you can get lucky sometimes!
So take part in Euromillions lottery, today is your day! Seize the moment!
Try a full strength character vs an agility build (21 or higher) with a longsword/heavy bastard/katana. You will get outspammed pretty hard.
The only true issue I have with 1h/shield is the speed of the shield. You can get it up quite fast, but it's so slow to drop when you attack.
I can fight people who are just waiting for me to start an attack. Then, as soon as they see the animation start (my character slowly dropping his shield before raising his arm to strike), they swing and hit me first.
Damage and speed of 1h is fine without a shield, but the speed and damage difference with the longer great swords is so minimal, there's no reason to fight with a 1h/no shield build unless you go for style/deliberatly want to gimp yourself.
This is one of the most retarded threads I've ever seen.Nah, i've seen better. Michael/Finished must be getting sloppy, this is rather boring trollery.
Nah, i've seen better. Michael/Finished must be getting sloppy, this is rather boring trollery.
If I find a shielder or 2 alone I can manuver around them and simply right swing spam until they fuck up timing and die or hit them around their shield.
lol wat.
Maybe if they just bought M&B and they're drunk on elderberries you can do that.
most shielders can't fight like balbaroth can...
I've played both classes, and can easily say 2h is way easier. The only time 1h has advantage is fighting in a crowd, as a 1h I often killed one or two and caused some tks before I died. As 2h though, If I find a shielder or 2 alone I can manuver around them and simply right swing spam until they fuck up timing and die or hit them around their shield. It's exceptionally easy to kill 90% of shielders, of course there are those that somehow (I don't know how) mastered the class like ManoWar or Balbaroth. To counter awesome 2h spam and damage, I'd say increase all 1h speeds by 10 to compensate for the slow shield lowering animation.Adding 10 speed to 1-handers would make the good 1-handed weapons incredibly overpowered.
2h thrust damage should be not more than 15, 20 at most. Its silly that most 2hs dance around and stab, thats all they do. Greatswords were slash-weapons, the Romans short sword was a stab weapon.saddly i say this part is true lol, am tried of people just spaming thrust as they run away
NERF 2h/polearm, esp. reduce 2h and polearms speed
Because of a backpedaller?
As we all know, there is a class for all those people with no battlefield awareness, no defense skill, and its called 2h/polearm spammer.
No battlefield awareness usually = dead player no?
I cant imagine that someone who is older than 15 can have fun with a playstyle where you hide behind houses, hide behind trees, hide in the hay, hide behind shielders, most of the time, then sneak behind the enemy and kill him from behind.
So this is just against ninja's now? Or maybe these guys dont want to be shot/javved/throwing axed etc
But meh, different people, different opinions, all okay.
But its silly that you can swing a huge sword/ axe faster than others a small 1h.
No opinion about that except that i can kill 2hs with my 1h
Realism is not an argument, I know that. =)
But its silly. The attack power is so high in crpg, a good shield breaks in 1 or 2 axe hits, and then, still, the 2h/polearm guy continues backpedaling and swinging because he doesnt have the ping/skill/ the balls to stay and parry. So the 1h with his smaller weapon has to rush forward, continue parrying successfully a couple of times (if he misses 1 block, hes dead, cos 2h/polearms damage is crazy, even with only 6 power strike I could one shot almost everyone with flamberge, nodachi, tears), and then has to hit the heavy armored 2h/polearm guy a couple of times till his finally dead. And the funny thing is then this guy who doesnt even know how to use a right mouse button spams the chat about 1h spam. Lol?
Pssh. Darn those silly ppl spamming about spam. They'll make threads about it next!
Its silly that a 1h has only 2 options:
a) boost his agi like crazy to avoid being outspammed by every idiot with a huge 2h/polearm all the time, therefore being weak, dying often by 1 hit, needing 4 or more hits to kill the opponent
b) being to slow to ever strike back and hit the opponent never, wait till shield breaks, parry as long as he can, and get killed then.
Even great maul has a chance to attack after a successful block, no?
I am not defending my class, I love horses, and always will, so footman is only an option for me on some anti-cav maps anyway.
But when I am more effective with a level 11 2h/polearm than with a level 20 1h/shield, there must be something wrong in the balance of this two classes.
With my lancer/elephant rider hybrid, I have 0 ath, I play with a delay of over a second, and still, I can "outspam" the average shielder with practically every weapon thats above long hafted knobbed mace, and thats not even fun any more.
I try and go for the guys i think are best on their team.
Hell, I am even more effective when I drop my shield/ put it on the back and fight the 2h/polearm without my shield with my small 1h than with shield. What is also silly.
Whats the point of a shield then?
Blocking ranged. Blocking mutliple opponents at once. No manual block.
In native the point of a shield is simple. Its laid-back easy mode. Block the first swing with your shield, then strike, and kill, cos most of 2h/polearms cant parry shit, and they dont have the athletics to stay out of your reach all the time in native, nor do they have the agi/ wpf to outspam the shielder all the time.
In crpg, the point of a shield is what exactly? I havent played much shielder so perhaps I just dont know so tell me. =) To take an arrow that could have hit the 2h my old friend that is hiding behind you?
I think it would be okay/ easier to accept when the 2h guy had some skill, could chamber block and hit you, or at least parry a bit, but simply swinging and backpedaling is enough that the average 2h/polearm can defeat the average 1h/shielder, and that shouldnt be the case imo. Imho in a 1 vs 1 a 1hshielder should have the same chances as the 2h/polearm.
Nowadays in crpg, the 1hshielder can only win when he is really good or the 2h/polearm is really bad. Why do we privilege 2h/polearms? Its also in the upkeep. The best 2h/polearms are cheaper/ not more expensive than 1hs. Does this make sense at all?
2h/polearms need to invest less skill points than all other classes, and cos they are so cheap in upkeep too, we see so many easy-moders with bow and 2h/polearm, what is silly, and, to tell the truth, what makes me angry because they can use it 100 % of their playtime, while we noblemen have to use really bad gear most of the time.
My suggestion to solve this 2h/polearm is simple. Reduce the weapon speed to a more realistic level.
You dont have to follow his backpedal. 1hs can move backwards and forwards too until the 2h/PA makes a mistake and gets too close.
Contrary to popular belief, 1h in c-rpg is not really easy-mode (unless you got really pimped out gear and stats :D).
It requires a very different skillset from the other classes - you don't need skill to defend yourself, but it takes way better timing to return attacks, whilst you also need to aim these attacks much more precisely. Footwork is extremely important.
I really don't see how someone having these skills could whine about 1h being underpowered. Boring, yes, underpowered, no.
Conclusion - Michael is a constant noob.
Not really that different or are you saying 2handers do not have to worry about foot work and timing? cuz I would disagree with that heavily. 1hands may have to worry more about foot work but they make up for it in the fact they don't have to worry at all about blocking.
Why are you guys keeping this thread alive? Just let it die to the anal of history
no that's not a misquote. It was a 'pun'ny
Finshed/Michael
Stop ranting about. With 100+ ping you have no say in any wep-balance discussion. The game is simply unbalanced for all with that high pings, the netcode cant deal with it..
native is playable with higher pings but the donkey god preferred wild laggy click orgies with quake 3 speed. Thats why the servers are full with ranged shit....
with quake 3 speed
You obviously never played Q3. And if you think this is fast, you wouldn't have been able to hang with us old school FPS'ers anyways.
Air-juggle kills pwn M&B ranged my old friends with our slow ass movement speed (http://www.youtube.com/watch?v=PSe6jNBGDMM)
You obviously never played Q3. And if you think this is fast, you wouldn't have been able to hang with us old school FPS'ers anyways.
Air-juggle kills pwn M&B ranged my old friends with our slow ass movement speed (http://www.youtube.com/watch?v=PSe6jNBGDMM)
Buy a courser or sarranid horse - heirloom your horse to champion - invest 6-10 in riding - join a random server - press R - play more then 20 min with your horse in first-person view
Are you through with it?
Look at this picture for the next 2 hours.
thanks
Buy a courser or sarranid horse - heirloom your horse to champion - invest 6-10 in riding - join a random server - press R - play more then 20 min with your horse in first-person view
Are you through with it?
Look at this picture for the next 2 hours.
thanks
So why are mostly 2h/polearm players at the top of the board? skill or perhaps imbalance or a combination of both? If imbalance, is it because of the thinking it takes more skill to block with them so it must be easier to kill with them?What i meant with my post is that 1h/shield requires a different approach than 2h/polearms. If you try to play in the same way you would with a 2h or a polearm, you will either fail or only have an average performance.
I repeat i have a great deal of respect of those who have mastered blocking but how much benefits should they get in opposite to the 1h/shielders who cant block in the same way, but will loose their shield and ability block at some point and who have an additional animation that takes time and additional weight to burden them?
you know the game is horribly unbalanced when 75% of all kills are from 2h and high level polearms.
1h weapons and low level polearms (pike/spears) are a complete joke.
2h swing speed needs to be dramatically reduced, specifically anything crush or cut. What makes sense is 2h weapons being able to cleave thru multiple people
All i see are shielders and range, with a few people using 2h and polearm.simply put ... not true, as their are a lot of ranged out there those go mostly 2h/polearm because of needed space for amunition. Besides those most cavalry players go pure polearm.
1h actually has the same extra "thrust" range as 2hersAgain not entirely true as far as i can tell, there are weapons with ghost ranges, but not only with 1h's but with 2h's/polearm aswell and there is no single 1h weapon witch has nearly the same length as a medium sized 2h/polearm. So if you backpaddle/spam and the 1h didn't adjust to the tactic change, 2h/polearm wins because of range. If you aren't able to do that, then either you may no yet have the feeling for your range or the shielder has enough athletics and brains to close in and come into his weapon range.
1hers are not weak at all, polearms are a lot weaker than 2hers over all, because theres "ghost" speed for 2h and extra length due to efficient animations for 2h.First time i hear someone mention ghost speed, ghost range i here often but ghost speed? What is that? Any developers who could tell me about ghost speed?
Backpedaling and stab for 2h and polearm is over powered and should work the same as a 1h. It has been quoted by other players that the most difficult attack to do successfully is a 1h stab because it requires the fighter to be moving forward in order to successfully use the attack. The 2h stabs on the other hand can be done moving in any direction.
Next is that 2h and polearm weapons can go through physical obstacles that 1h weapons normally get caught on, like fighting in a tight space and the 1h players weapon hits the wall next to them, and the 2h poleaxe fighters weapon just goes through the wall and hits the other person. Also this includes the weapons ghosting through team mates that would normally result in a TK.
From my observations I have found that 2h and polearm is much less restricted by the physics in this game in comparison to 1h weapons which litterally get caught on everything.
+2 cents
Agreed with all 3 of you above me.
I still hit up Quake Live quite a bit to get my fix. But like you guys have made mention to as well, I'm a dinosaur in gamer years (30) as I grew up with all this shit. I still have longing memories of playing Dukem on T.E.N. for close to two years hardcore (meaning 5-10+ hours a day, sometimes 24+ hours with no sleep at home on dial up and at lans on the weekend) in my youth.
New FPS gamers have no fucking clue about intense twitch gaming.
Speaking of Quake Live. If any of you old-timers play it as well like I do, hit me up. I go by Vap0rWare or SnakeEyz (first gaming handle I ever had). We can set up some matches for lulz.
http://www.youtube.com/watch?v=G45tMacGSDg&feature=related
Map knowledge, aim, movement control, timing, strategy. All performed in micro second adjustments. New games still don't compare to the classics.
Speaking of nostalgia: http://www.youtube.com/watch?v=5kT_WGrL3Fs
Same handle (SnakeEyz). Hit me up.
This is just SO wrong.
When you back peddal and stab with 2h and pole you will do minor damage or bounce. Same goes for 1h.
I don't know what 2h/pole you saw passing thru the wall, none of my poles have ever passed thru the wall. On the other hand I find fighting in closed spaces and tight corridors A LOT easier with my 1h. A lot less TK and a lot easier to coordinate when theres more of you attacking one enemy.
And absolutely no wall hiting.
From my observations I have found that 2h and polearm is much less restricted by the physics in this game in comparison to 1h weapons which litterally get caught on everything.
+2 cents
Not that everything else you write isn't BS, but this is just plainly and clearly wrong. Your observations suck, boy.
I can easily get 5 other people I know to say the same thing, since they brought it up to me in the first place.
Secondly test it yourself and see how BS it is, I see it in siege all the time with Pole Axe weapons ghosting through walls when they are prepared inside the wall already.
Just 2 days ago I found a flamberg in the siege server and swung through 2 team mates and got kills both times and wall ganked once too.
I guess maybe its just my imagination killing my enemies now and not the broken game physics on certain weapons.
Do you offer any proof other then just your constant epeen flexing and your word vs mine?
Not that everything else you write isn't BS, but this is just plainly and clearly wrong. Your observations suck, boy.