Author Topic: NERF 2h/polearm, esp. reduce 2h and polearms speed  (Read 9841 times)

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Offline Xant

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #45 on: March 02, 2011, 03:53:31 am »
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15 thrust damage for greatswords would be beyond silly.
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Offline Vibe

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #46 on: March 02, 2011, 07:37:52 am »
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As long as the 1h keeps hugging you, even without shield, 1h>2h.

Offline Memento_Mori

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #47 on: March 02, 2011, 04:06:45 pm »
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I stopped reading when I read that you can effectively kill armored enemies with a katana & 3 power strike..

GOOD LUCK MICHAEL, maybe you'd like to test this on the duel server, you make a new character level them up to 9 str and we'll see how many hits of the katana it takes to kill me with no IF & milanese plate.
rough estimate, even with a speed bonus it's taking at least 6 hits.

I don't see a problem with the speed differences anymore, shielders are paying back the 2h/pole spammers with their own kind of spam now that most of their swords got a speed buff.

Next problem to tackle in CRPG - learning how to block & counter attack effectively.

Offline RandomDude

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #48 on: March 03, 2011, 07:18:21 pm »
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Lil bored, answers in bold.

NERF 2h/polearm, esp. reduce 2h and polearms speed

Because of a backpedaller?

As we all know, there is a class for all those people with no battlefield awareness, no defense skill, and its called 2h/polearm spammer.

No battlefield awareness usually = dead player no?

I cant imagine that someone who is older than 15 can have fun with a playstyle where you hide behind houses, hide behind trees, hide in the hay, hide behind shielders, most of the time, then sneak behind the enemy and kill him from behind.

So this is just against ninja's now? Or maybe these guys dont want to be shot/javved/throwing axed etc

But meh, different people, different opinions, all okay.

But its silly that you can swing a huge sword/ axe faster than others a small 1h.

No opinion about that except that i can kill 2hs with my 1h

Realism is not an argument, I know that. =)

But its silly. The attack power is so high in crpg, a good shield breaks in 1 or 2 axe hits, and then, still, the 2h/polearm guy continues backpedaling and swinging because he doesnt have the ping/skill/ the balls to stay and parry. So the 1h with his smaller weapon has to rush forward, continue parrying successfully a couple of times (if he misses 1 block, hes dead, cos 2h/polearms damage is crazy, even with only 6 power strike I could one shot almost everyone with flamberge, nodachi, tears), and then has to hit the heavy armored 2h/polearm guy a couple of times till his finally dead. And the funny thing is then this guy who doesnt even know how to use a right mouse button spams the chat about 1h spam. Lol? 

Pssh. Darn those silly ppl spamming about spam. They'll make threads about it next!

Its silly that a 1h has only 2 options:
a) boost his agi like crazy to avoid being outspammed by every idiot with a huge 2h/polearm all the time, therefore being weak, dying often by 1 hit, needing 4 or more hits to kill the opponent
b) being to slow to ever strike back and hit the opponent never, wait till shield breaks, parry as long as he can, and get killed then.

Even great maul has a chance to attack after a successful block, no?

I am not defending my class, I love horses, and always will, so footman is only an option for me on some anti-cav maps anyway.

But when I am more effective with a level 11 2h/polearm than with a level 20 1h/shield, there must be something wrong in the balance of this two classes.

With my lancer/elephant rider hybrid, I have 0 ath, I play with a delay of over a second, and still, I can "outspam" the average shielder with practically every weapon thats above long hafted knobbed mace, and thats not even fun any more.

I try and go for the guys i think are best on their team.

Hell, I am even more effective when I drop my shield/ put it on the back and fight the 2h/polearm without my shield with my small 1h than with shield. What is also silly.

Whats the point of a shield then?

Blocking ranged. Blocking mutliple opponents at once. No manual block.

In native the point of a shield is simple. Its laid-back easy mode. Block the first swing with your shield, then strike, and kill, cos most of 2h/polearms cant parry shit, and they dont have the athletics to stay out of your reach all the time in native, nor do they have the agi/ wpf to outspam the shielder all the time.

In crpg, the point of a shield is what exactly? I havent played much shielder so perhaps I just dont know so tell me. =) To take an arrow that could have hit the 2h my old friend that is hiding behind you?

I think it would be okay/ easier to accept when the 2h guy had some skill, could chamber block and hit you, or at least parry a bit, but simply swinging and backpedaling is enough that the average 2h/polearm can defeat the average 1h/shielder, and that shouldnt be the case imo. Imho in a 1 vs 1 a 1hshielder should have the same chances as the 2h/polearm.
Nowadays in crpg, the 1hshielder can only win when he is really good or the 2h/polearm is really bad. Why do we privilege 2h/polearms? Its also in the upkeep. The best 2h/polearms are cheaper/ not more expensive than 1hs. Does this make sense at all?

2h/polearms need to invest less skill points than all other classes, and cos they are so cheap in upkeep too, we see so many easy-moders with bow and 2h/polearm, what is silly, and, to tell the truth, what makes me angry because they can use it 100 % of their playtime, while we noblemen have to use really bad gear most of the time.

My suggestion to solve this 2h/polearm  is simple. Reduce the weapon speed to a more realistic level.

You dont have to follow his backpedal. 1hs can move backwards and forwards too until the 2h/PA makes a mistake and gets too close.

« Last Edit: March 03, 2011, 07:20:03 pm by RandomDude »

Offline [ptx]

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #49 on: March 08, 2011, 09:28:21 pm »
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Contrary to popular belief, 1h in c-rpg is not really easy-mode (unless you got really pimped out gear and stats :D).
It requires a very different skillset from the other classes - you don't need skill to defend yourself, but it takes way better timing to return attacks, whilst you also need to aim these attacks much more precisely. Footwork is extremely important.
I really don't see how someone having these skills could whine about 1h being underpowered. Boring, yes, underpowered, no.
Conclusion - Michael is a constant noob.

Offline bruce

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #50 on: March 08, 2011, 11:12:54 pm »
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Contrary to popular belief, 1h in c-rpg is not really easy-mode (unless you got really pimped out gear and stats :D).
It requires a very different skillset from the other classes - you don't need skill to defend yourself, but it takes way better timing to return attacks, whilst you also need to aim these attacks much more precisely. Footwork is extremely important.
I really don't see how someone having these skills could whine about 1h being underpowered. Boring, yes, underpowered, no.
Conclusion - Michael is a constant noob.

This.
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Offline Noble Crassius

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #51 on: March 08, 2011, 11:18:11 pm »
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Not really that different or are you saying 2handers do not have to worry about foot work and timing? cuz I would disagree with that heavily. 1hands may have to worry more about foot work but they make up for it in the fact they don't have to worry at all about blocking.
On it.

Offline UrLukur

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #52 on: March 08, 2011, 11:21:44 pm »
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Not really that different or are you saying 2handers do not have to worry about foot work and timing? cuz I would disagree with that heavily. 1hands may have to worry more about foot work but they make up for it in the fact they don't have to worry at all about blocking.

They have to worry LESS about blocking, not 'don't have to worry at all about blocking'. Especially those with kite/heather/tower shields. They still have to use that rmb and account for shield speed too.
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Offline Zisa

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #53 on: March 09, 2011, 03:48:39 am »
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(click to show/hide)
I love how these notions spread from subsection to subsection, like mold or fungus..

a. Agi builds did indeed get screwed this patch. Oh well.
b. I DID make a 9 str 33 agility 198 wpf with masterwork katana - it is underwhelming. Against armored opponents expect to get 3 hits in before missing a block and getting one shotted.
c. With the exception of 1h AND shield, 31 wpf is quite adequate for a strength build, run into my thrower and find out.
d. When carrying a shield, you WANT wpf to make up for the shield slowing you down, lightly armored or not.
e. katana needs skill if you want to be any good with it.
f. Good shielders are the TOUGHEST thing to fight as a katana wielder.
g. Ever thought maybe you are actually just really bad with one handers? Watch some good ones and learn some tips, or, if learning is not your thing, MAKE THE MONTHLY POST WHINING ABOUT IT.
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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #54 on: March 09, 2011, 03:51:32 am »
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@ Zisa:  It's Michael.  He's absolutely horrid at the game and only ever had any kind of success running his "elephant" character holding RMB with multiple shields running people over on a plated charger.  In other words, ignore his posts except to point and laugh.
And I should be nice or polite to anyone.... why exactly?

Offline Seawied

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #55 on: March 09, 2011, 11:01:32 pm »
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Why are you guys keeping this thread alive? Just let it die to the anal of history


no that's not a misquote. It was a 'pun'ny
So with PT >10 stones become simple too effective
:lol:

Offline Tears of Destiny

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #56 on: March 09, 2011, 11:09:57 pm »
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Why are you guys keeping this thread alive? Just let it die to the anal of history


no that's not a misquote. It was a 'pun'ny

*dies*

I see what you did there... +1 cookie
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Offline Bonze

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #57 on: March 10, 2011, 12:20:37 am »
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Finshed/Michael

Stop ranting about. With 100+ ping you have no say in any wep-balance discussion. The game is simply unbalanced for all with that high pings, the netcode cant deal with it..

native is playable with higher pings but the donkey god preferred wild laggy click orgies with quake 3 speed. Thats why the servers are full with ranged shit....
Got no Balls? Play archer. Got no sex? Play horse archer.

Offline Xant

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #58 on: March 10, 2011, 12:46:56 am »
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Q3 speed.. lawl!
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Offline Tears of Destiny

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Re: NERF 2h/polearm, esp. reduce 2h and polearms speed
« Reply #59 on: March 10, 2011, 12:51:35 am »
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native is playable with higher pings but the donkey god preferred wild laggy click orgies with quake 3 speed. Thats why the servers are full with ranged shit....

You do realize that with high ping archery is harder then melee, right? We use snail rounds in this server, not the ballistic missiles of pre-patch, and thus leading and predicting a target becomes almost impossible with high ping. Spamming in melee has been proven to net more kills then spamming at range, though you do die sooner.

EDIT: And this is slower then Quake 3. Much much slower, not even comparable. Q3 if you were seen for more then half a second people called you crap for being so slow. If you could not get at least two headshots in one second you were also slow. Now that game gave me seizures with the rampant mad jumping bunny hopping bullet storm every-one-is-on-speed gameplay.

cRPG you have an insane amount of time to think about what is happening next compared to Q3 which made Korean SC1 players look like they were moving normal.
« Last Edit: March 10, 2011, 12:56:18 am by Tears_of_Destiny »
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.